More conversion from sound quality to sample rate.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@828 a31d4220-a93d-0410-bf67-fe4944624d44
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@ -540,26 +540,24 @@ bool soundInit()
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return true;
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}
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int soundGetQuality()
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long soundGetSampleRate()
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{
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return 44100 / soundSampleRate;
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return soundSampleRate;
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}
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void soundSetQuality(int quality)
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void soundSetSampleRate(long sampleRate)
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{
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long newSampleRate = 44100 / quality;
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if ( soundSampleRate != newSampleRate )
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if ( soundSampleRate != sampleRate )
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{
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if ( systemCanChangeSoundQuality() )
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{
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soundShutdown();
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soundSampleRate = newSampleRate;
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soundSampleRate = sampleRate;
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soundInit();
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}
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else
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{
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soundSampleRate = newSampleRate;
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soundSampleRate = sampleRate;
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}
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remake_stereo_buffer();
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@ -35,9 +35,8 @@ void soundShutdown();
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//// GBA sound options
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// Sets sample rate to 44100 / quality
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int soundGetQuality();
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void soundSetQuality( int quality );
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long soundGetSampleRate();
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void soundSetSampleRate(long sampleRate);
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// Sound settings
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extern bool soundInterpolation; // 1 if PCM should have low-pass filtering
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@ -216,21 +216,19 @@ void gbSoundReset()
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}
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}
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void gbSoundSetQuality(int quality)
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void gbSoundSetSampleRate( long sampleRate )
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{
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long newSampleRate = 44100 / quality;
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if ( soundSampleRate != newSampleRate )
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if ( soundSampleRate != sampleRate )
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{
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if ( systemCanChangeSoundQuality() )
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{
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soundShutdown();
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soundSampleRate = newSampleRate;
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soundSampleRate = sampleRate;
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soundInit();
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}
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else
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{
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soundSampleRate = newSampleRate;
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soundSampleRate = sampleRate;
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}
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remake_stereo_buffer();
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@ -367,7 +365,7 @@ static void gbSoundReadGameOld(int version,gzFile gzFile)
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if ( version >= 7 )
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quality = utilReadInt( gzFile );
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gbSoundSetQuality( quality );
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gbSoundSetSampleRate( 44100 / quality );
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// Convert to format Gb_Apu uses
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gb_apu_state_t& s = state.apu;
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@ -7,8 +7,7 @@
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//// GB sound options
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// Sets sample rate to 44100 / quality
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void gbSoundSetQuality( int quality );
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void gbSoundSetSampleRate( long sampleRate );
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// Manages declicking mode. When enabled, clicks are reduced. Note that clicks
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// are normal for GB and GBC sound hardware.
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@ -57,16 +57,17 @@ void SoundConfigDialog::vSetConfig(Config::Section * _poConfig, VBA::Window * _p
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else
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m_poVolumeComboBox->set_active(3);
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VBA::Window::ESoundQuality eSoundQuality = (VBA::Window::ESoundQuality)m_poConfig->oGetKey<int>("quality");
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switch (eSoundQuality)
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long iSoundSampleRate = m_poConfig->oGetKey<long>("sample_rate");
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switch (iSoundSampleRate)
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{
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case VBA::Window::Sound44K:
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default:
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case 44100:
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m_poRateComboBox->set_active(2);
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break;
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case VBA::Window::Sound22K:
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case 22050:
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m_poRateComboBox->set_active(1);
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break;
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case VBA::Window::Sound11K:
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case 11025:
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m_poRateComboBox->set_active(0);
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break;
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}
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@ -110,16 +111,18 @@ void SoundConfigDialog::vOnRateChanged()
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switch (iRate)
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{
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case 0: // 11 KHz
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m_poConfig->vSetKey("quality", VBA::Window::Sound11K);
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m_poConfig->vSetKey("sample_rate", 11025);
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break;
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case 1: // 22 KHz
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m_poConfig->vSetKey("quality", VBA::Window::Sound22K);
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m_poConfig->vSetKey("sample_rate", 22050);
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break;
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case 2: // 44 KHz
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default:
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m_poConfig->vSetKey("quality", VBA::Window::Sound44K);
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m_poConfig->vSetKey("sample_rate", 44100);
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break;
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}
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m_poWindow->vApplyConfigSoundSampleRate();
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}
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} // namespace VBA
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@ -91,8 +91,8 @@ Window::Window(GtkWindow * _pstWindow, const Glib::RefPtr<Xml> & _poXml) :
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m_iShowSpeedMax (ShowDetailed),
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m_iSaveTypeMin (SaveAuto),
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m_iSaveTypeMax (SaveNone),
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m_iSoundQualityMin(Sound44K),
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m_iSoundQualityMax(Sound11K),
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m_iSoundSampleRateMin(11025),
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m_iSoundSampleRateMax(44100),
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m_fSoundVolumeMin (0.50f),
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m_fSoundVolumeMax (2.00f),
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m_iEmulatorTypeMin(EmulatorAuto),
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@ -693,7 +693,7 @@ void Window::vInitConfig()
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//
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m_poSoundConfig = m_oConfig.poAddSection("Sound");
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m_poSoundConfig->vSetKey("mute", false );
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m_poSoundConfig->vSetKey("quality", Sound44K );
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m_poSoundConfig->vSetKey("sample_rate", 44100 );
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m_poSoundConfig->vSetKey("volume", 1.00f );
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// Input section
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@ -834,11 +834,11 @@ void Window::vCheckConfig()
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// Sound section
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//
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iValue = m_poSoundConfig->oGetKey<int>("quality");
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iAdjusted = CLAMP(iValue, m_iSoundQualityMin, m_iSoundQualityMax);
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iValue = m_poSoundConfig->oGetKey<int>("sample_rate");
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iAdjusted = CLAMP(iValue, m_iSoundSampleRateMin, m_iSoundSampleRateMax);
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if (iValue != iAdjusted)
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{
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m_poSoundConfig->vSetKey("quality", iAdjusted);
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m_poSoundConfig->vSetKey("sample_rate", iAdjusted);
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}
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fValue = m_poSoundConfig->oGetKey<float>("volume");
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@ -921,16 +921,16 @@ void Window::vApplyConfigVolume()
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soundSetVolume(fSoundVolume);
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}
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void Window::vApplyConfigSoundQuality()
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void Window::vApplyConfigSoundSampleRate()
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{
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ESoundQuality eSoundQuality = (ESoundQuality)m_poSoundConfig->oGetKey<int>("quality");
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long iSoundSampleRate = m_poSoundConfig->oGetKey<int>("sample_rate");
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if (m_eCartridge == CartridgeGBA)
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{
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soundSetQuality(eSoundQuality);
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soundSetSampleRate(iSoundSampleRate);
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}
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else if (m_eCartridge == CartridgeGB)
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{
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gbSoundSetQuality(eSoundQuality);
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gbSoundSetSampleRate(iSoundSampleRate);
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}
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}
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@ -1076,7 +1076,7 @@ bool Window::bLoadROM(const std::string & _rsFile)
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emulating = 1;
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m_bWasEmulating = false;
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vApplyConfigSoundQuality();
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vApplyConfigSoundSampleRate();
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vUpdateGameSlots();
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vHistoryAdd(_rsFile);
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@ -61,13 +61,6 @@ public:
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OutputXvideo
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};
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enum ESoundQuality
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{
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Sound44K = 1,
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Sound22K = 2,
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Sound11K = 4
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};
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// GB/GBA screen sizes
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const int m_iGBScreenWidth;
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const int m_iGBScreenHeight;
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@ -88,7 +81,7 @@ public:
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void vApplyConfigScreenArea();
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void vApplyConfigMute();
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void vApplyConfigVolume();
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void vApplyConfigSoundQuality();
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void vApplyConfigSoundSampleRate();
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void vUpdateScreen();
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inline ECartridge eGetCartridge() const { return m_eCartridge; }
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@ -185,8 +178,8 @@ private:
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const int m_iShowSpeedMax;
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const int m_iSaveTypeMin;
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const int m_iSaveTypeMax;
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const int m_iSoundQualityMin;
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const int m_iSoundQualityMax;
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const int m_iSoundSampleRateMin;
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const int m_iSoundSampleRateMax;
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const float m_fSoundVolumeMin;
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const float m_fSoundVolumeMax;
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const int m_iEmulatorTypeMin;
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@ -733,7 +733,7 @@ void sdlReadPreferences(FILE *f)
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soundQuality = 2;
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break;
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}
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soundSetQuality(soundQuality);
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soundSetSampleRate(44100 / soundQuality);
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} else if(!strcmp(key, "soundEnable")) {
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int res = sdlFromHex(value) & 0x30f;
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soundSetEnable(res);
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