Used a regex replace so at least some of the C Macros aren't hiding variables

Also renamed their inputs so it's easier to understand what's going on
This commit is contained in:
wowzaman12 2015-03-28 01:46:44 +00:00
parent e8d55b2c06
commit 432b296af1
1 changed files with 55 additions and 55 deletions

View File

@ -2246,30 +2246,30 @@ bool MainFrame::InitMore(void)
try {
wxDialog *d = NULL;
#define vfld(f, t) CheckThrowXRCError(XRCCTRL(*d, f, t),f)
#define getfld(v, f, t) \
v = XRCCTRL(*d, f, t); \
CheckThrowXRCError(v,f)
#define getfldv(v, f, t) \
v = XRCCTRL_D(*d, f, t); \
CheckThrowXRCError(v,ToString(f))
#define vfld(dialog_pointer, name, type) CheckThrowXRCError(XRCCTRL(*dialog_pointer, name, type),name)
#define getfld(return_value, dialog_pointer, name, type) \
return_value = XRCCTRL(*dialog_pointer, name, type); \
CheckThrowXRCError(return_value,name)
#define getfldv(return_value, dialog_pointer, name, t) \
return_value = XRCCTRL_D(*dialog_pointer, name, t); \
CheckThrowXRCError(return_value,ToString(name))
//// displayed during run
d=LoadXRCDialog("GBPrinter");
// just verify preview window & mag sel present
{
wxPanel *prev;
getfld(prev, "Preview", wxPanel);
getfld(prev, d, "Preview", wxPanel);
if(!wxDynamicCast(prev->GetParent(), wxScrolledWindow))
throw std::runtime_error("Unable to load a dialog control from the builtin xrc file: Preview");
vfld("Magnification", wxControlWithItems);
vfld(d, "Magnification", wxControlWithItems);
}
//// File menu
LoadXRCDialog("GBAROMInfo");
// just verify fields present
wxControl *lab;
#define getlab(n) getfld(lab, n, wxControl)
#define getlab(n) getfld(lab, d, n, wxControl)
getlab("Title");
getlab("GameCode");
getlab("MakerCode");
@ -2297,13 +2297,13 @@ bool MainFrame::InitMore(void)
d=LoadXRCDialog("CodeSelect");
// just verify list present
vfld("CodeList", wxControlWithItems);
vfld(d, "CodeList", wxControlWithItems);
d=LoadXRCDialog("ExportSPS");
// just verify text fields present
vfld("Title", wxTextCtrl);
vfld("Description", wxTextCtrl);
vfld("Notes", wxTextCtrl);
vfld(d, "Title", wxTextCtrl);
vfld(d, "Description", wxTextCtrl);
vfld(d, "Notes", wxTextCtrl);
//// Emulation menu
#ifndef NO_LINK
@ -2311,21 +2311,21 @@ bool MainFrame::InitMore(void)
#endif
wxRadioButton *rb;
#define getrbi(n, o, v) do { \
getfld(rb, n, wxRadioButton); \
getfld(rb, d, n, wxRadioButton); \
rb->SetValidator(wxBoolIntValidator(&o, v)); \
} while(0)
#define getrbb(n, o) do { \
getfld(rb, n, wxRadioButton); \
getfld(rb, d, n, wxRadioButton); \
rb->SetValidator(wxGenericValidator(&o)); \
} while(0)
#define getrbbr(n, o) do { \
getfld(rb, n, wxRadioButton); \
getfld(rb, d, n, wxRadioButton); \
rb->SetValidator(wxBoolRevValidator(&o)); \
} while(0)
wxBoolEnValidator *benval;
wxBoolEnHandler *ben;
#define getbe(n, o, cv, t, wt) do { \
getfld(cv, n, t); \
getfld(cv, d, n, t); \
cv->SetValidator(wxBoolEnValidator(&o)); \
benval = wxStaticCast(cv->GetValidator(), wxBoolEnValidator); \
static wxBoolEnHandler _ben; \
@ -2336,7 +2336,7 @@ bool MainFrame::InitMore(void)
// of checkboxes. A lot of work for little benefit.
wxBoolRevEnValidator *brenval;
#define getbre(n, o, cv, t, wt) do { \
getfld(cv, n, t); \
getfld(cv, d, n, t); \
cv->SetValidator(wxBoolRevEnValidator(&o)); \
brenval = wxStaticCast(cv->GetValidator(), wxBoolRevEnValidator); \
wx##wt##BoolEnHandlerConnect(rb, wxID_ANY, *ben); \
@ -2364,7 +2364,7 @@ bool MainFrame::InitMore(void)
#define getrbbd(n, o) getbre(n, o, rb, wxRadioButton, RBD)
wxTextCtrl *tc;
#define gettc(n, o) do { \
getfld(tc, n, wxTextCtrl); \
getfld(tc, d, n, wxTextCtrl); \
tc->SetValidator(wxTextValidator(wxFILTER_NONE, &o)); \
} while(0)
#ifndef NO_LINK
@ -2408,7 +2408,7 @@ bool MainFrame::InitMore(void)
cheat_list_handler.dlg = d;
d->SetEscapeId(wxID_OK);
wxCheckedListCtrl *cl;
getfld(cl, "Cheats", wxCheckedListCtrl);
getfld(cl, d, "Cheats", wxCheckedListCtrl);
if(!cl->Init())
throw std::runtime_error("Unable to load a dialog control from the builtin xrc file: Cheats");
cheat_list_handler.list = cl;
@ -2480,7 +2480,7 @@ bool MainFrame::InitMore(void)
d=LoadXRCDialog("CheatEdit");
wxChoice *ch;
#define getch(n, o) do { \
getfld(ch, n, wxChoice); \
getfld(ch, d, n, wxChoice); \
ch->SetValidator(wxGenericValidator(&o)); \
} while(0)
{
@ -2498,7 +2498,7 @@ bool MainFrame::InitMore(void)
cheat_find_handler.dlg = d;
d->SetEscapeId(wxID_OK);
CheatListCtrl *list;
getfld(list, "CheatList", CheatListCtrl);
getfld(list, d, "CheatList", CheatListCtrl);
cheat_find_handler.list = list;
list->SetValidator(CheatFindFill());
list->InsertColumn(0, _("Address"));
@ -2545,7 +2545,7 @@ bool MainFrame::InitMore(void)
wxCommandEventHandler(CheatFind_t::f), \
NULL, &cheat_find_handler);
#define cf_enbutton(n, v) do { \
getfld(cheat_find_handler.v, n, wxButton); \
getfld(cheat_find_handler.v, d, n, wxButton); \
cheat_find_handler.v->Disable(); \
} while(0)
cf_button("Search", Search);
@ -2585,12 +2585,12 @@ bool MainFrame::InitMore(void)
d=LoadXRCDialog("GeneralConfig");
wxCheckBox *cb;
#define getcbb(n, o) do { \
getfld(cb, n, wxCheckBox); \
getfld(cb, d, n, wxCheckBox); \
cb->SetValidator(wxGenericValidator(&o)); \
} while(0)
wxSpinCtrl *sc;
#define getsc(n, o) do { \
getfld(sc, n, wxSpinCtrl); \
getfld(sc, d, n, wxSpinCtrl); \
sc->SetValidator(wxGenericValidator(&o)); \
} while(0)
{
@ -2601,7 +2601,7 @@ bool MainFrame::InitMore(void)
getsc("RewindInterval", gopts.rewind_interval);
getsc("Throttle", gopts.throttle);
throttle_ctrl.thr = sc;
getfld(throttle_ctrl.thrsel, "ThrottleSel", wxChoice);
getfld(throttle_ctrl.thrsel, d, "ThrottleSel", wxChoice);
throttle_ctrl.thr->
Connect(wxEVT_COMMAND_SPINCTRL_UPDATED,
wxSpinEventHandler(ThrottleCtrl_t::SetThrottleSel),
@ -2617,7 +2617,7 @@ bool MainFrame::InitMore(void)
#define getcbbe(n, o) getbe(n, o, cb, wxCheckBox, CB)
wxBoolIntEnValidator *bienval;
#define getbie(n, o, v, cv, t, wt) do { \
getfld(cv, n, t); \
getfld(cv, d, n, t); \
cv->SetValidator(wxBoolIntEnValidator(&o, v, v)); \
bienval = wxStaticCast(cv->GetValidator(), wxBoolIntEnValidator); \
static wxBoolEnHandler _ben; \
@ -2637,7 +2637,7 @@ bool MainFrame::InitMore(void)
#define getcbie(n, o, v) getbie(n, o, v, cb, wxCheckBox, CB)
wxFilePickerCtrl *fp;
#define getfp(n, o) do { \
getfld(fp, n, wxFilePickerCtrl); \
getfld(fp, d, n, wxFilePickerCtrl); \
fp->SetValidator(wxFileDirPickerValidator(&o)); \
} while(0)
d=LoadXRCropertySheetDialog("GameBoyConfig");
@ -2647,7 +2647,7 @@ bool MainFrame::InitMore(void)
// "Display borders" corresponds to 2 variables, so it is handled
// in command handler. Plus making changes might require resizing
// game area. Validation only here.
vfld("Borders", wxChoice);
vfld(d, "Borders", wxChoice);
getcbbe("Printer", gopts.gbprint);
getcbb("PrintGather", gopts.print_auto_page);
addbe(cb);
@ -2685,24 +2685,24 @@ bool MainFrame::InitMore(void)
// probably the reason.
pn.Printf(wxT("cp%d"), i + 1);
wxWindow *w;
getfldv(w, pn, wxWindow);
getfldv(w, d, pn, wxWindow);
GBColorConfigHandler[i].p = w;
GBColorConfigHandler[i].pno = i;
wxFarRadio *cb;
#define d w
getfld(cb, "UsePalette", wxFarRadio);
getfld(cb, d, "UsePalette", wxFarRadio);
if(r)
cb->SetGroup(r);
else
r = cb;
cb->SetValidator(wxBoolIntValidator(&gbPaletteOption, i));
getfld(ch, "ColorSet", wxChoice);
getfld(ch, d, "ColorSet", wxChoice);
GBColorConfigHandler[i].c = ch;
for(int j = 0; j < 8; j++) {
wxString s;
s.Printf(wxT("Color%d"), j);
wxColourPickerCtrl *cp;
getfldv(cp, s, wxColourPickerCtrl);
getfldv(cp, d, s, wxColourPickerCtrl);
GBColorConfigHandler[i].cp[j] = cp;
cp->SetValidator(wxColorValidator(&systemGbPalette[i * 8 + j]));
}
@ -2764,11 +2764,11 @@ bool MainFrame::InitMore(void)
/// Game Overrides
getgbaw("GameSettings");
// the rest must be filled in by command handler; just validate
vfld("Comment", wxTextCtrl);
vfld("OvRTC", wxChoice);
vfld("OvSaveType", wxChoice);
vfld("OvFlashSize", wxChoice);
vfld("OvMirroring", wxChoice);
vfld(d, "Comment", wxTextCtrl);
vfld(d, "OvRTC", wxChoice);
vfld(d, "OvSaveType", wxChoice);
vfld(d, "OvFlashSize", wxChoice);
vfld(d, "OvMirroring", wxChoice);
}
d=LoadXRCropertySheetDialog("DisplayConfig");
@ -2807,7 +2807,7 @@ bool MainFrame::InitMore(void)
getcbb("VSync", gopts.vsync);
// FIXME: make cb disabled when not GL or d3d
#define getcbi(n, o, v) do { \
getfld(cb, n, wxCheckBox); \
getfld(cb, d, n, wxCheckBox); \
cb->SetValidator(wxBoolIntValidator(&o, v)); \
} while(0)
int mthr = wxThread::GetCPUCount();
@ -2821,15 +2821,15 @@ bool MainFrame::InitMore(void)
#ifdef MMX
getcbb("MMX", cpu_mmx);
#else
getfld(cb, "MMX", wxCheckBox);
getfld(cb, d, "MMX", wxCheckBox);
cb->Hide();
#endif
getch("Filter", gopts.filter);
// these two are filled and/or hidden at dialog load time
wxControl *pll;
wxChoice *pl;
getfld(pll, "PluginLab", wxControl);
getfld(pl, "Plugin", wxChoice);
getfld(pll, d, "PluginLab", wxControl);
getfld(pl, d, "Plugin", wxChoice);
pll->SetValidator(PluginEnabler());
pl->SetValidator(PluginListFiller(d, pll, ch));
PluginEnableHandler.lab = pll;
@ -2843,7 +2843,7 @@ bool MainFrame::InitMore(void)
d=LoadXRCropertySheetDialog("SoundConfig");
wxSlider *sl;
#define getsl(n, o) do { \
getfld(sl, n, wxSlider); \
getfld(sl, d, n, wxSlider); \
sl->SetValidator(wxGenericValidator(&o)); \
} while(0)
{
@ -2875,7 +2875,7 @@ bool MainFrame::InitMore(void)
#if !defined(__WXMSW__) || defined(NO_XAUDIO2)
rb->Hide();
#endif
getfld(sound_config_handler.dev, "Device", wxChoice);
getfld(sound_config_handler.dev, d, "Device", wxChoice);
sound_config_handler.dev->SetValidator(SoundConfigLoad());
getcbb("Upmix", gopts.upmix);
sound_config_handler.umix = cb;
@ -2904,7 +2904,7 @@ bool MainFrame::InitMore(void)
getcbb("GBDeclicking", gopts.gb_declick);
getcbbe("GBEnhanceSound", gb_effects_config.enabled);
wxPanel *p;
getfld(p, "GBEnhanceSoundDep", wxPanel);
getfld(p, d, "GBEnhanceSoundDep", wxPanel);
addbe(p);
getcbb("GBSurround", gb_effects_config.surround);
getsl("GBEcho", gopts.gb_echo);
@ -2917,7 +2917,7 @@ bool MainFrame::InitMore(void)
wxDirPickerCtrl *dp;
#define getdp(n, o) do { \
getfld(dp, n, wxDirPickerCtrl); \
getfld(dp, d, n, wxDirPickerCtrl); \
dp->SetValidator(wxFileDirPickerValidator(&o)); \
} while(0)
d=LoadXRCDialog("DirectoriesConfig");
@ -2942,10 +2942,10 @@ bool MainFrame::InitMore(void)
// probably the reason.
pn.Printf(wxT("joy%d"), i + 1);
wxWindow *w;
getfldv(w, pn, wxWindow);
getfldv(w, d, pn, wxWindow);
#define d w
wxFarRadio *cb;
getfld(cb, "DefaultConfig", wxFarRadio);
getfld(cb, d, "DefaultConfig", wxFarRadio);
if(r)
cb->SetGroup(r);
else
@ -2993,15 +2993,15 @@ bool MainFrame::InitMore(void)
d=LoadXRCDialog("AccelConfig");
{
wxTreeCtrl *tc;
getfld(tc, "Commands", wxTreeCtrl);
getfld(tc, d, "Commands", wxTreeCtrl);
accel_config_handler.tc = tc;
wxControlWithItems *lb;
getfld(lb, "Current", wxControlWithItems);
getfld(lb, d, "Current", wxControlWithItems);
accel_config_handler.lb = lb;
getfld(accel_config_handler.asb, "Assign", wxButton);
getfld(accel_config_handler.remb, "Remove", wxButton);
getfld(accel_config_handler.key, "Shortcut", wxKeyTextCtrl);
getfld(accel_config_handler.curas, "AlreadyThere", wxControl);
getfld(accel_config_handler.asb, d, "Assign", wxButton);
getfld(accel_config_handler.remb, d, "Remove", wxButton);
getfld(accel_config_handler.key, d, "Shortcut", wxKeyTextCtrl);
getfld(accel_config_handler.curas, d, "AlreadyThere", wxControl);
accel_config_handler.key->MoveBeforeInTabOrder(accel_config_handler.asb);
accel_config_handler.key->SetMultikey(0);
accel_config_handler.key->SetClearable(false);