Used a regex replace so at least some of the C Macros aren't hiding variables
Also renamed their inputs so it's easier to understand what's going on
This commit is contained in:
parent
e8d55b2c06
commit
432b296af1
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@ -2246,30 +2246,30 @@ bool MainFrame::InitMore(void)
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try {
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try {
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wxDialog *d = NULL;
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wxDialog *d = NULL;
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#define vfld(f, t) CheckThrowXRCError(XRCCTRL(*d, f, t),f)
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#define vfld(dialog_pointer, name, type) CheckThrowXRCError(XRCCTRL(*dialog_pointer, name, type),name)
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#define getfld(v, f, t) \
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#define getfld(return_value, dialog_pointer, name, type) \
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v = XRCCTRL(*d, f, t); \
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return_value = XRCCTRL(*dialog_pointer, name, type); \
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CheckThrowXRCError(v,f)
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CheckThrowXRCError(return_value,name)
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#define getfldv(v, f, t) \
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#define getfldv(return_value, dialog_pointer, name, t) \
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v = XRCCTRL_D(*d, f, t); \
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return_value = XRCCTRL_D(*dialog_pointer, name, t); \
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CheckThrowXRCError(v,ToString(f))
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CheckThrowXRCError(return_value,ToString(name))
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//// displayed during run
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//// displayed during run
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d=LoadXRCDialog("GBPrinter");
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d=LoadXRCDialog("GBPrinter");
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// just verify preview window & mag sel present
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// just verify preview window & mag sel present
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{
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{
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wxPanel *prev;
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wxPanel *prev;
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getfld(prev, "Preview", wxPanel);
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getfld(prev, d, "Preview", wxPanel);
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if(!wxDynamicCast(prev->GetParent(), wxScrolledWindow))
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if(!wxDynamicCast(prev->GetParent(), wxScrolledWindow))
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throw std::runtime_error("Unable to load a dialog control from the builtin xrc file: Preview");
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throw std::runtime_error("Unable to load a dialog control from the builtin xrc file: Preview");
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vfld("Magnification", wxControlWithItems);
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vfld(d, "Magnification", wxControlWithItems);
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}
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}
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//// File menu
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//// File menu
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LoadXRCDialog("GBAROMInfo");
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LoadXRCDialog("GBAROMInfo");
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// just verify fields present
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// just verify fields present
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wxControl *lab;
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wxControl *lab;
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#define getlab(n) getfld(lab, n, wxControl)
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#define getlab(n) getfld(lab, d, n, wxControl)
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getlab("Title");
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getlab("Title");
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getlab("GameCode");
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getlab("GameCode");
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getlab("MakerCode");
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getlab("MakerCode");
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@ -2297,13 +2297,13 @@ bool MainFrame::InitMore(void)
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d=LoadXRCDialog("CodeSelect");
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d=LoadXRCDialog("CodeSelect");
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// just verify list present
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// just verify list present
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vfld("CodeList", wxControlWithItems);
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vfld(d, "CodeList", wxControlWithItems);
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d=LoadXRCDialog("ExportSPS");
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d=LoadXRCDialog("ExportSPS");
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// just verify text fields present
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// just verify text fields present
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vfld("Title", wxTextCtrl);
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vfld(d, "Title", wxTextCtrl);
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vfld("Description", wxTextCtrl);
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vfld(d, "Description", wxTextCtrl);
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vfld("Notes", wxTextCtrl);
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vfld(d, "Notes", wxTextCtrl);
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//// Emulation menu
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//// Emulation menu
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#ifndef NO_LINK
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#ifndef NO_LINK
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@ -2311,21 +2311,21 @@ bool MainFrame::InitMore(void)
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#endif
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#endif
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wxRadioButton *rb;
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wxRadioButton *rb;
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#define getrbi(n, o, v) do { \
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#define getrbi(n, o, v) do { \
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getfld(rb, n, wxRadioButton); \
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getfld(rb, d, n, wxRadioButton); \
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rb->SetValidator(wxBoolIntValidator(&o, v)); \
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rb->SetValidator(wxBoolIntValidator(&o, v)); \
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} while(0)
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} while(0)
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#define getrbb(n, o) do { \
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#define getrbb(n, o) do { \
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getfld(rb, n, wxRadioButton); \
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getfld(rb, d, n, wxRadioButton); \
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rb->SetValidator(wxGenericValidator(&o)); \
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rb->SetValidator(wxGenericValidator(&o)); \
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} while(0)
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} while(0)
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#define getrbbr(n, o) do { \
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#define getrbbr(n, o) do { \
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getfld(rb, n, wxRadioButton); \
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getfld(rb, d, n, wxRadioButton); \
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rb->SetValidator(wxBoolRevValidator(&o)); \
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rb->SetValidator(wxBoolRevValidator(&o)); \
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} while(0)
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} while(0)
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wxBoolEnValidator *benval;
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wxBoolEnValidator *benval;
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wxBoolEnHandler *ben;
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wxBoolEnHandler *ben;
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#define getbe(n, o, cv, t, wt) do { \
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#define getbe(n, o, cv, t, wt) do { \
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getfld(cv, n, t); \
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getfld(cv, d, n, t); \
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cv->SetValidator(wxBoolEnValidator(&o)); \
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cv->SetValidator(wxBoolEnValidator(&o)); \
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benval = wxStaticCast(cv->GetValidator(), wxBoolEnValidator); \
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benval = wxStaticCast(cv->GetValidator(), wxBoolEnValidator); \
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static wxBoolEnHandler _ben; \
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static wxBoolEnHandler _ben; \
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@ -2336,7 +2336,7 @@ bool MainFrame::InitMore(void)
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// of checkboxes. A lot of work for little benefit.
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// of checkboxes. A lot of work for little benefit.
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wxBoolRevEnValidator *brenval;
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wxBoolRevEnValidator *brenval;
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#define getbre(n, o, cv, t, wt) do { \
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#define getbre(n, o, cv, t, wt) do { \
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getfld(cv, n, t); \
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getfld(cv, d, n, t); \
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cv->SetValidator(wxBoolRevEnValidator(&o)); \
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cv->SetValidator(wxBoolRevEnValidator(&o)); \
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brenval = wxStaticCast(cv->GetValidator(), wxBoolRevEnValidator); \
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brenval = wxStaticCast(cv->GetValidator(), wxBoolRevEnValidator); \
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wx##wt##BoolEnHandlerConnect(rb, wxID_ANY, *ben); \
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wx##wt##BoolEnHandlerConnect(rb, wxID_ANY, *ben); \
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@ -2364,7 +2364,7 @@ bool MainFrame::InitMore(void)
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#define getrbbd(n, o) getbre(n, o, rb, wxRadioButton, RBD)
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#define getrbbd(n, o) getbre(n, o, rb, wxRadioButton, RBD)
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wxTextCtrl *tc;
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wxTextCtrl *tc;
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#define gettc(n, o) do { \
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#define gettc(n, o) do { \
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getfld(tc, n, wxTextCtrl); \
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getfld(tc, d, n, wxTextCtrl); \
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tc->SetValidator(wxTextValidator(wxFILTER_NONE, &o)); \
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tc->SetValidator(wxTextValidator(wxFILTER_NONE, &o)); \
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} while(0)
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} while(0)
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#ifndef NO_LINK
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#ifndef NO_LINK
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@ -2408,7 +2408,7 @@ bool MainFrame::InitMore(void)
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cheat_list_handler.dlg = d;
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cheat_list_handler.dlg = d;
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d->SetEscapeId(wxID_OK);
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d->SetEscapeId(wxID_OK);
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wxCheckedListCtrl *cl;
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wxCheckedListCtrl *cl;
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getfld(cl, "Cheats", wxCheckedListCtrl);
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getfld(cl, d, "Cheats", wxCheckedListCtrl);
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if(!cl->Init())
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if(!cl->Init())
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throw std::runtime_error("Unable to load a dialog control from the builtin xrc file: Cheats");
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throw std::runtime_error("Unable to load a dialog control from the builtin xrc file: Cheats");
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cheat_list_handler.list = cl;
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cheat_list_handler.list = cl;
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@ -2480,7 +2480,7 @@ bool MainFrame::InitMore(void)
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d=LoadXRCDialog("CheatEdit");
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d=LoadXRCDialog("CheatEdit");
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wxChoice *ch;
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wxChoice *ch;
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#define getch(n, o) do { \
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#define getch(n, o) do { \
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getfld(ch, n, wxChoice); \
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getfld(ch, d, n, wxChoice); \
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ch->SetValidator(wxGenericValidator(&o)); \
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ch->SetValidator(wxGenericValidator(&o)); \
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} while(0)
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} while(0)
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{
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{
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@ -2498,7 +2498,7 @@ bool MainFrame::InitMore(void)
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cheat_find_handler.dlg = d;
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cheat_find_handler.dlg = d;
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d->SetEscapeId(wxID_OK);
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d->SetEscapeId(wxID_OK);
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CheatListCtrl *list;
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CheatListCtrl *list;
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getfld(list, "CheatList", CheatListCtrl);
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getfld(list, d, "CheatList", CheatListCtrl);
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cheat_find_handler.list = list;
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cheat_find_handler.list = list;
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list->SetValidator(CheatFindFill());
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list->SetValidator(CheatFindFill());
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list->InsertColumn(0, _("Address"));
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list->InsertColumn(0, _("Address"));
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@ -2545,7 +2545,7 @@ bool MainFrame::InitMore(void)
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wxCommandEventHandler(CheatFind_t::f), \
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wxCommandEventHandler(CheatFind_t::f), \
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NULL, &cheat_find_handler);
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NULL, &cheat_find_handler);
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#define cf_enbutton(n, v) do { \
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#define cf_enbutton(n, v) do { \
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getfld(cheat_find_handler.v, n, wxButton); \
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getfld(cheat_find_handler.v, d, n, wxButton); \
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cheat_find_handler.v->Disable(); \
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cheat_find_handler.v->Disable(); \
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} while(0)
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} while(0)
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cf_button("Search", Search);
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cf_button("Search", Search);
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@ -2585,12 +2585,12 @@ bool MainFrame::InitMore(void)
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d=LoadXRCDialog("GeneralConfig");
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d=LoadXRCDialog("GeneralConfig");
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wxCheckBox *cb;
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wxCheckBox *cb;
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#define getcbb(n, o) do { \
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#define getcbb(n, o) do { \
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getfld(cb, n, wxCheckBox); \
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getfld(cb, d, n, wxCheckBox); \
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cb->SetValidator(wxGenericValidator(&o)); \
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cb->SetValidator(wxGenericValidator(&o)); \
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} while(0)
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} while(0)
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wxSpinCtrl *sc;
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wxSpinCtrl *sc;
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#define getsc(n, o) do { \
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#define getsc(n, o) do { \
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getfld(sc, n, wxSpinCtrl); \
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getfld(sc, d, n, wxSpinCtrl); \
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sc->SetValidator(wxGenericValidator(&o)); \
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sc->SetValidator(wxGenericValidator(&o)); \
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} while(0)
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} while(0)
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{
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{
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@ -2601,7 +2601,7 @@ bool MainFrame::InitMore(void)
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getsc("RewindInterval", gopts.rewind_interval);
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getsc("RewindInterval", gopts.rewind_interval);
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getsc("Throttle", gopts.throttle);
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getsc("Throttle", gopts.throttle);
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throttle_ctrl.thr = sc;
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throttle_ctrl.thr = sc;
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getfld(throttle_ctrl.thrsel, "ThrottleSel", wxChoice);
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getfld(throttle_ctrl.thrsel, d, "ThrottleSel", wxChoice);
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throttle_ctrl.thr->
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throttle_ctrl.thr->
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Connect(wxEVT_COMMAND_SPINCTRL_UPDATED,
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Connect(wxEVT_COMMAND_SPINCTRL_UPDATED,
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wxSpinEventHandler(ThrottleCtrl_t::SetThrottleSel),
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wxSpinEventHandler(ThrottleCtrl_t::SetThrottleSel),
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@ -2617,7 +2617,7 @@ bool MainFrame::InitMore(void)
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#define getcbbe(n, o) getbe(n, o, cb, wxCheckBox, CB)
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#define getcbbe(n, o) getbe(n, o, cb, wxCheckBox, CB)
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wxBoolIntEnValidator *bienval;
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wxBoolIntEnValidator *bienval;
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#define getbie(n, o, v, cv, t, wt) do { \
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#define getbie(n, o, v, cv, t, wt) do { \
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getfld(cv, n, t); \
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getfld(cv, d, n, t); \
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cv->SetValidator(wxBoolIntEnValidator(&o, v, v)); \
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cv->SetValidator(wxBoolIntEnValidator(&o, v, v)); \
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bienval = wxStaticCast(cv->GetValidator(), wxBoolIntEnValidator); \
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bienval = wxStaticCast(cv->GetValidator(), wxBoolIntEnValidator); \
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static wxBoolEnHandler _ben; \
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static wxBoolEnHandler _ben; \
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@ -2637,7 +2637,7 @@ bool MainFrame::InitMore(void)
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#define getcbie(n, o, v) getbie(n, o, v, cb, wxCheckBox, CB)
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#define getcbie(n, o, v) getbie(n, o, v, cb, wxCheckBox, CB)
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wxFilePickerCtrl *fp;
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wxFilePickerCtrl *fp;
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#define getfp(n, o) do { \
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#define getfp(n, o) do { \
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getfld(fp, n, wxFilePickerCtrl); \
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getfld(fp, d, n, wxFilePickerCtrl); \
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fp->SetValidator(wxFileDirPickerValidator(&o)); \
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fp->SetValidator(wxFileDirPickerValidator(&o)); \
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} while(0)
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} while(0)
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d=LoadXRCropertySheetDialog("GameBoyConfig");
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d=LoadXRCropertySheetDialog("GameBoyConfig");
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@ -2647,7 +2647,7 @@ bool MainFrame::InitMore(void)
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// "Display borders" corresponds to 2 variables, so it is handled
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// "Display borders" corresponds to 2 variables, so it is handled
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// in command handler. Plus making changes might require resizing
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// in command handler. Plus making changes might require resizing
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// game area. Validation only here.
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// game area. Validation only here.
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vfld("Borders", wxChoice);
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vfld(d, "Borders", wxChoice);
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getcbbe("Printer", gopts.gbprint);
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getcbbe("Printer", gopts.gbprint);
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getcbb("PrintGather", gopts.print_auto_page);
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getcbb("PrintGather", gopts.print_auto_page);
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addbe(cb);
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addbe(cb);
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@ -2685,24 +2685,24 @@ bool MainFrame::InitMore(void)
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// probably the reason.
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// probably the reason.
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pn.Printf(wxT("cp%d"), i + 1);
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pn.Printf(wxT("cp%d"), i + 1);
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wxWindow *w;
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wxWindow *w;
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getfldv(w, pn, wxWindow);
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getfldv(w, d, pn, wxWindow);
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GBColorConfigHandler[i].p = w;
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GBColorConfigHandler[i].p = w;
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GBColorConfigHandler[i].pno = i;
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GBColorConfigHandler[i].pno = i;
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wxFarRadio *cb;
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wxFarRadio *cb;
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#define d w
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#define d w
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getfld(cb, "UsePalette", wxFarRadio);
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getfld(cb, d, "UsePalette", wxFarRadio);
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if(r)
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if(r)
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cb->SetGroup(r);
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cb->SetGroup(r);
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else
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else
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r = cb;
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r = cb;
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cb->SetValidator(wxBoolIntValidator(&gbPaletteOption, i));
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cb->SetValidator(wxBoolIntValidator(&gbPaletteOption, i));
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getfld(ch, "ColorSet", wxChoice);
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getfld(ch, d, "ColorSet", wxChoice);
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GBColorConfigHandler[i].c = ch;
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GBColorConfigHandler[i].c = ch;
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for(int j = 0; j < 8; j++) {
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for(int j = 0; j < 8; j++) {
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wxString s;
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wxString s;
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s.Printf(wxT("Color%d"), j);
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s.Printf(wxT("Color%d"), j);
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wxColourPickerCtrl *cp;
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wxColourPickerCtrl *cp;
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getfldv(cp, s, wxColourPickerCtrl);
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getfldv(cp, d, s, wxColourPickerCtrl);
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GBColorConfigHandler[i].cp[j] = cp;
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GBColorConfigHandler[i].cp[j] = cp;
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cp->SetValidator(wxColorValidator(&systemGbPalette[i * 8 + j]));
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cp->SetValidator(wxColorValidator(&systemGbPalette[i * 8 + j]));
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}
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}
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@ -2764,11 +2764,11 @@ bool MainFrame::InitMore(void)
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/// Game Overrides
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/// Game Overrides
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getgbaw("GameSettings");
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getgbaw("GameSettings");
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// the rest must be filled in by command handler; just validate
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// the rest must be filled in by command handler; just validate
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vfld("Comment", wxTextCtrl);
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vfld(d, "Comment", wxTextCtrl);
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vfld("OvRTC", wxChoice);
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vfld(d, "OvRTC", wxChoice);
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vfld("OvSaveType", wxChoice);
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vfld(d, "OvSaveType", wxChoice);
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vfld("OvFlashSize", wxChoice);
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vfld(d, "OvFlashSize", wxChoice);
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vfld("OvMirroring", wxChoice);
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vfld(d, "OvMirroring", wxChoice);
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}
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}
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d=LoadXRCropertySheetDialog("DisplayConfig");
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d=LoadXRCropertySheetDialog("DisplayConfig");
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@ -2807,7 +2807,7 @@ bool MainFrame::InitMore(void)
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getcbb("VSync", gopts.vsync);
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getcbb("VSync", gopts.vsync);
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// FIXME: make cb disabled when not GL or d3d
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// FIXME: make cb disabled when not GL or d3d
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#define getcbi(n, o, v) do { \
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#define getcbi(n, o, v) do { \
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getfld(cb, n, wxCheckBox); \
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getfld(cb, d, n, wxCheckBox); \
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cb->SetValidator(wxBoolIntValidator(&o, v)); \
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cb->SetValidator(wxBoolIntValidator(&o, v)); \
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} while(0)
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} while(0)
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int mthr = wxThread::GetCPUCount();
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int mthr = wxThread::GetCPUCount();
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@ -2821,15 +2821,15 @@ bool MainFrame::InitMore(void)
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#ifdef MMX
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#ifdef MMX
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getcbb("MMX", cpu_mmx);
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getcbb("MMX", cpu_mmx);
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#else
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#else
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getfld(cb, "MMX", wxCheckBox);
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getfld(cb, d, "MMX", wxCheckBox);
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cb->Hide();
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cb->Hide();
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#endif
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#endif
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getch("Filter", gopts.filter);
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getch("Filter", gopts.filter);
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// these two are filled and/or hidden at dialog load time
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// these two are filled and/or hidden at dialog load time
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wxControl *pll;
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wxControl *pll;
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wxChoice *pl;
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wxChoice *pl;
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getfld(pll, "PluginLab", wxControl);
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getfld(pll, d, "PluginLab", wxControl);
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getfld(pl, "Plugin", wxChoice);
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getfld(pl, d, "Plugin", wxChoice);
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pll->SetValidator(PluginEnabler());
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pll->SetValidator(PluginEnabler());
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pl->SetValidator(PluginListFiller(d, pll, ch));
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pl->SetValidator(PluginListFiller(d, pll, ch));
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PluginEnableHandler.lab = pll;
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PluginEnableHandler.lab = pll;
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@ -2843,7 +2843,7 @@ bool MainFrame::InitMore(void)
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d=LoadXRCropertySheetDialog("SoundConfig");
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d=LoadXRCropertySheetDialog("SoundConfig");
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wxSlider *sl;
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wxSlider *sl;
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#define getsl(n, o) do { \
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#define getsl(n, o) do { \
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getfld(sl, n, wxSlider); \
|
getfld(sl, d, n, wxSlider); \
|
||||||
sl->SetValidator(wxGenericValidator(&o)); \
|
sl->SetValidator(wxGenericValidator(&o)); \
|
||||||
} while(0)
|
} while(0)
|
||||||
{
|
{
|
||||||
|
@ -2875,7 +2875,7 @@ bool MainFrame::InitMore(void)
|
||||||
#if !defined(__WXMSW__) || defined(NO_XAUDIO2)
|
#if !defined(__WXMSW__) || defined(NO_XAUDIO2)
|
||||||
rb->Hide();
|
rb->Hide();
|
||||||
#endif
|
#endif
|
||||||
getfld(sound_config_handler.dev, "Device", wxChoice);
|
getfld(sound_config_handler.dev, d, "Device", wxChoice);
|
||||||
sound_config_handler.dev->SetValidator(SoundConfigLoad());
|
sound_config_handler.dev->SetValidator(SoundConfigLoad());
|
||||||
getcbb("Upmix", gopts.upmix);
|
getcbb("Upmix", gopts.upmix);
|
||||||
sound_config_handler.umix = cb;
|
sound_config_handler.umix = cb;
|
||||||
|
@ -2904,7 +2904,7 @@ bool MainFrame::InitMore(void)
|
||||||
getcbb("GBDeclicking", gopts.gb_declick);
|
getcbb("GBDeclicking", gopts.gb_declick);
|
||||||
getcbbe("GBEnhanceSound", gb_effects_config.enabled);
|
getcbbe("GBEnhanceSound", gb_effects_config.enabled);
|
||||||
wxPanel *p;
|
wxPanel *p;
|
||||||
getfld(p, "GBEnhanceSoundDep", wxPanel);
|
getfld(p, d, "GBEnhanceSoundDep", wxPanel);
|
||||||
addbe(p);
|
addbe(p);
|
||||||
getcbb("GBSurround", gb_effects_config.surround);
|
getcbb("GBSurround", gb_effects_config.surround);
|
||||||
getsl("GBEcho", gopts.gb_echo);
|
getsl("GBEcho", gopts.gb_echo);
|
||||||
|
@ -2917,7 +2917,7 @@ bool MainFrame::InitMore(void)
|
||||||
|
|
||||||
wxDirPickerCtrl *dp;
|
wxDirPickerCtrl *dp;
|
||||||
#define getdp(n, o) do { \
|
#define getdp(n, o) do { \
|
||||||
getfld(dp, n, wxDirPickerCtrl); \
|
getfld(dp, d, n, wxDirPickerCtrl); \
|
||||||
dp->SetValidator(wxFileDirPickerValidator(&o)); \
|
dp->SetValidator(wxFileDirPickerValidator(&o)); \
|
||||||
} while(0)
|
} while(0)
|
||||||
d=LoadXRCDialog("DirectoriesConfig");
|
d=LoadXRCDialog("DirectoriesConfig");
|
||||||
|
@ -2942,10 +2942,10 @@ bool MainFrame::InitMore(void)
|
||||||
// probably the reason.
|
// probably the reason.
|
||||||
pn.Printf(wxT("joy%d"), i + 1);
|
pn.Printf(wxT("joy%d"), i + 1);
|
||||||
wxWindow *w;
|
wxWindow *w;
|
||||||
getfldv(w, pn, wxWindow);
|
getfldv(w, d, pn, wxWindow);
|
||||||
#define d w
|
#define d w
|
||||||
wxFarRadio *cb;
|
wxFarRadio *cb;
|
||||||
getfld(cb, "DefaultConfig", wxFarRadio);
|
getfld(cb, d, "DefaultConfig", wxFarRadio);
|
||||||
if(r)
|
if(r)
|
||||||
cb->SetGroup(r);
|
cb->SetGroup(r);
|
||||||
else
|
else
|
||||||
|
@ -2993,15 +2993,15 @@ bool MainFrame::InitMore(void)
|
||||||
d=LoadXRCDialog("AccelConfig");
|
d=LoadXRCDialog("AccelConfig");
|
||||||
{
|
{
|
||||||
wxTreeCtrl *tc;
|
wxTreeCtrl *tc;
|
||||||
getfld(tc, "Commands", wxTreeCtrl);
|
getfld(tc, d, "Commands", wxTreeCtrl);
|
||||||
accel_config_handler.tc = tc;
|
accel_config_handler.tc = tc;
|
||||||
wxControlWithItems *lb;
|
wxControlWithItems *lb;
|
||||||
getfld(lb, "Current", wxControlWithItems);
|
getfld(lb, d, "Current", wxControlWithItems);
|
||||||
accel_config_handler.lb = lb;
|
accel_config_handler.lb = lb;
|
||||||
getfld(accel_config_handler.asb, "Assign", wxButton);
|
getfld(accel_config_handler.asb, d, "Assign", wxButton);
|
||||||
getfld(accel_config_handler.remb, "Remove", wxButton);
|
getfld(accel_config_handler.remb, d, "Remove", wxButton);
|
||||||
getfld(accel_config_handler.key, "Shortcut", wxKeyTextCtrl);
|
getfld(accel_config_handler.key, d, "Shortcut", wxKeyTextCtrl);
|
||||||
getfld(accel_config_handler.curas, "AlreadyThere", wxControl);
|
getfld(accel_config_handler.curas, d, "AlreadyThere", wxControl);
|
||||||
accel_config_handler.key->MoveBeforeInTabOrder(accel_config_handler.asb);
|
accel_config_handler.key->MoveBeforeInTabOrder(accel_config_handler.asb);
|
||||||
accel_config_handler.key->SetMultikey(0);
|
accel_config_handler.key->SetMultikey(0);
|
||||||
accel_config_handler.key->SetClearable(false);
|
accel_config_handler.key->SetClearable(false);
|
||||||
|
|
Loading…
Reference in New Issue