src/wx/faudio.cpp: fix some misconceptions
R_OK isn't a replacement for S_OK, according to https://github.com/FNA-XNA/FAudio/blob/master/tests/FAudio_compat.h it should be defined as 0 Signed-off-by: Zach Bacon <zachbacon@vba-m.com>
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@ -22,20 +22,20 @@ int GetFADevices(FAudio* fa, wxArrayString* names, wxArrayString* ids,
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{
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uint32_t dev_count = 0;
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if (FAudio_GetDeviceCount(fa, &dev_count) != R_OK) {
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if (FAudio_GetDeviceCount(fa, &dev_count) != 0) {
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wxLogError(_("FAudio: Enumerating devices failed!"));
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return true;
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} else {
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FAudioDeviceDetails dd;
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for (uint32_t i = 0; i < dev_count; i++) {
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if (FAudio_GetDeviceDetails(fa, i, &dd) != R_OK) {
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if (FAudio_GetDeviceDetails(fa, i, &dd) != 0) {
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continue;
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} else {
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if (ids) {
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ids->push_back((wchar_t*) dd.DeviceID); //FAudio is an interesting beast, but not that hard to adapt... once you get used to it, XAudio2 wouldn't need this, but FAudio declares FAudioDeviceDetails as int32_t
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names->push_back((wchar_t*) dd.DisplayName);
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} else if (*match == dd.DeviceID)
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} else if (*match == wxString((wchar_t*) dd.DeviceID))
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return i;
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}
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}
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@ -52,7 +52,7 @@ bool GetFADevices(wxArrayString& names, wxArrayString& ids)
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flags = FAUDIO_DEBUG_ENGINE;
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#endif
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if (FAudioCreate(&fa, flags, FAUDIO_DEFAULT_PROCESSOR) != R_OK) {
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if (FAudioCreate(&fa, flags, FAUDIO_DEFAULT_PROCESSOR) != 0) {
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wxLogError(_("The FAudio interface failed to initialize!"));
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return false;
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}
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@ -193,7 +193,7 @@ void FAudio_Output::close()
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if (sVoice) {
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if (playing) {
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assert(FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW) == R_OK);
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assert(FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW) == 0);
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}
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FAudioVoice_DestroyVoice(sVoice);
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@ -228,11 +228,11 @@ bool FAudio_Output::init(long sampleRate)
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// Initialize FAudio
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uint32_t flags = 0;
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//#ifdef _DEBUG
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// flags = FAUDIO_DEBUG_ENGINE;
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//#endif
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#ifdef _DEBUG
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flags = FAUDIO_DEBUG_ENGINE;
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#endif
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if (FAudioCreate(&faud, flags, FAUDIO_DEFAULT_PROCESSOR) != R_OK) {
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if (FAudioCreate(&faud, flags, FAUDIO_DEFAULT_PROCESSOR) != 0) {
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wxLogError(_("The FAudio interface failed to initialize!"));
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failed = true;
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return false;
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@ -256,7 +256,7 @@ bool FAudio_Output::init(long sampleRate)
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wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
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// create sound receiver
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if (FAudio_CreateMasteringVoice(faud, &mVoice, FAUDIO_DEFAULT_CHANNELS, FAUDIO_DEFAULT_SAMPLERATE, 0, FAGetDev(faud), NULL) != R_OK) {
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if (FAudio_CreateMasteringVoice(faud, &mVoice, FAUDIO_DEFAULT_CHANNELS, FAUDIO_DEFAULT_SAMPLERATE, 0, FAGetDev(faud), NULL) != 0) {
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wxLogError(_("FAudio: Creating mastering voice failed!"));
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failed = true;
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return false;
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@ -266,7 +266,7 @@ bool FAudio_Output::init(long sampleRate)
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//This should be FAudio_CreateSourceVoice()
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//hr = faud->CreateSourceVoice(&sVoice, &wfx, 0, 4.0f, ¬ify);
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if (FAudio_CreateSourceVoice(faud, &sVoice, (const FAudioWaveFormatEx*)&wfx, 0, 4.0f, ¬ify, NULL, NULL) != R_OK) {
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if (FAudio_CreateSourceVoice(faud, &sVoice, (const FAudioWaveFormatEx*)&wfx, 0, 4.0f, ¬ify, NULL, NULL) != 0) {
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wxLogError(_("FAudio: Creating source voice failed!"));
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failed = true;
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return false;
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@ -276,7 +276,7 @@ bool FAudio_Output::init(long sampleRate)
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// set up stereo upmixing
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FAudioDeviceDetails dd;
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memset(&dd, NULL, sizeof(dd));
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assert(FAudio_GetDeviceDetails(faud, 0, &dd) == R_OK);
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assert(FAudio_GetDeviceDetails(faud, 0, &dd) == 0);
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float* matrix = NULL;
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matrix = (float*)malloc(sizeof(float) * 2 * dd.OutputFormat.Format.nChannels);
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@ -372,14 +372,14 @@ bool FAudio_Output::init(long sampleRate)
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}
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if (matrixAvailable) {
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assert(FAudioVoice_SetOutputMatrix(sVoice, NULL, 2, dd.OutputFormat.Format.nChannels, matrix, FAUDIO_DEFAULT_CHANNELS) == R_OK);
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assert(FAudioVoice_SetOutputMatrix(sVoice, NULL, 2, dd.OutputFormat.Format.nChannels, matrix, FAUDIO_DEFAULT_CHANNELS) == 0);
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}
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free(matrix);
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matrix = NULL;
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}
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assert(FAudioSourceVoice_Start(sVoice, 0, FAUDIO_COMMIT_NOW) == R_OK);
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assert(FAudioSourceVoice_Start(sVoice, 0, FAUDIO_COMMIT_NOW) == 0);
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playing = true;
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currentBuffer = 0;
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device_changed = false;
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@ -435,7 +435,7 @@ void FAudio_Output::write(uint16_t* finalWave, int length)
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buf.pAudioData = &buffers[currentBuffer * soundBufferLen];
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currentBuffer++;
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currentBuffer %= (bufferCount + 1); // + 1 because we need one temporary buffer
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assert(FAudioSourceVoice_SubmitSourceBuffer(sVoice, &buf, NULL) == R_OK);
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assert(FAudioSourceVoice_SubmitSourceBuffer(sVoice, &buf, NULL) == 0);
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}
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void FAudio_Output::pause()
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@ -444,7 +444,7 @@ void FAudio_Output::pause()
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return;
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if (playing) {
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assert(FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW) == R_OK);
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assert(FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW) == 0);
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playing = false;
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}
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}
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@ -455,7 +455,7 @@ void FAudio_Output::resume()
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return;
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if (!playing) {
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assert(FAudioSourceVoice_Start(sVoice, 0, FAUDIO_COMMIT_NOW) == R_OK);
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assert(FAudioSourceVoice_Start(sVoice, 0, FAUDIO_COMMIT_NOW) == 0);
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playing = true;
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}
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}
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@ -466,7 +466,7 @@ void FAudio_Output::reset()
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return;
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if (playing) {
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assert(FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW) == R_OK);
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assert(FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW) == 0);
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}
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FAudioSourceVoice_FlushSourceBuffers(sVoice);
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@ -482,7 +482,7 @@ void FAudio_Output::setThrottle(unsigned short throttle_)
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if (throttle_ == 0)
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throttle_ = 100;
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assert(FAudioSourceVoice_SetFrequencyRatio(sVoice, (float)throttle_ / 100.0f, FAUDIO_MAX_FILTER_FREQUENCY) == R_OK);
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assert(FAudioSourceVoice_SetFrequencyRatio(sVoice, (float)throttle_ / 100.0f, FAUDIO_MAX_FILTER_FREQUENCY) == 0);
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}
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void faudio_device_changed(FAudio_Output* instance)
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