src/wx/faudio.cpp: fix some misconceptions

R_OK isn't a replacement for S_OK, according to https://github.com/FNA-XNA/FAudio/blob/master/tests/FAudio_compat.h
it should be defined as 0

Signed-off-by: Zach Bacon <zachbacon@vba-m.com>
This commit is contained in:
Zach Bacon 2024-01-11 17:21:14 -05:00
parent 75355eca4c
commit 41552e372a
1 changed files with 19 additions and 19 deletions

View File

@ -22,20 +22,20 @@ int GetFADevices(FAudio* fa, wxArrayString* names, wxArrayString* ids,
{
uint32_t dev_count = 0;
if (FAudio_GetDeviceCount(fa, &dev_count) != R_OK) {
if (FAudio_GetDeviceCount(fa, &dev_count) != 0) {
wxLogError(_("FAudio: Enumerating devices failed!"));
return true;
} else {
FAudioDeviceDetails dd;
for (uint32_t i = 0; i < dev_count; i++) {
if (FAudio_GetDeviceDetails(fa, i, &dd) != R_OK) {
if (FAudio_GetDeviceDetails(fa, i, &dd) != 0) {
continue;
} else {
if (ids) {
ids->push_back((wchar_t*) dd.DeviceID); //FAudio is an interesting beast, but not that hard to adapt... once you get used to it, XAudio2 wouldn't need this, but FAudio declares FAudioDeviceDetails as int32_t
names->push_back((wchar_t*) dd.DisplayName);
} else if (*match == dd.DeviceID)
} else if (*match == wxString((wchar_t*) dd.DeviceID))
return i;
}
}
@ -52,7 +52,7 @@ bool GetFADevices(wxArrayString& names, wxArrayString& ids)
flags = FAUDIO_DEBUG_ENGINE;
#endif
if (FAudioCreate(&fa, flags, FAUDIO_DEFAULT_PROCESSOR) != R_OK) {
if (FAudioCreate(&fa, flags, FAUDIO_DEFAULT_PROCESSOR) != 0) {
wxLogError(_("The FAudio interface failed to initialize!"));
return false;
}
@ -193,7 +193,7 @@ void FAudio_Output::close()
if (sVoice) {
if (playing) {
assert(FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW) == R_OK);
assert(FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW) == 0);
}
FAudioVoice_DestroyVoice(sVoice);
@ -228,11 +228,11 @@ bool FAudio_Output::init(long sampleRate)
// Initialize FAudio
uint32_t flags = 0;
//#ifdef _DEBUG
// flags = FAUDIO_DEBUG_ENGINE;
//#endif
#ifdef _DEBUG
flags = FAUDIO_DEBUG_ENGINE;
#endif
if (FAudioCreate(&faud, flags, FAUDIO_DEFAULT_PROCESSOR) != R_OK) {
if (FAudioCreate(&faud, flags, FAUDIO_DEFAULT_PROCESSOR) != 0) {
wxLogError(_("The FAudio interface failed to initialize!"));
failed = true;
return false;
@ -256,7 +256,7 @@ bool FAudio_Output::init(long sampleRate)
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
// create sound receiver
if (FAudio_CreateMasteringVoice(faud, &mVoice, FAUDIO_DEFAULT_CHANNELS, FAUDIO_DEFAULT_SAMPLERATE, 0, FAGetDev(faud), NULL) != R_OK) {
if (FAudio_CreateMasteringVoice(faud, &mVoice, FAUDIO_DEFAULT_CHANNELS, FAUDIO_DEFAULT_SAMPLERATE, 0, FAGetDev(faud), NULL) != 0) {
wxLogError(_("FAudio: Creating mastering voice failed!"));
failed = true;
return false;
@ -266,7 +266,7 @@ bool FAudio_Output::init(long sampleRate)
//This should be FAudio_CreateSourceVoice()
//hr = faud->CreateSourceVoice(&sVoice, &wfx, 0, 4.0f, &notify);
if (FAudio_CreateSourceVoice(faud, &sVoice, (const FAudioWaveFormatEx*)&wfx, 0, 4.0f, &notify, NULL, NULL) != R_OK) {
if (FAudio_CreateSourceVoice(faud, &sVoice, (const FAudioWaveFormatEx*)&wfx, 0, 4.0f, &notify, NULL, NULL) != 0) {
wxLogError(_("FAudio: Creating source voice failed!"));
failed = true;
return false;
@ -276,7 +276,7 @@ bool FAudio_Output::init(long sampleRate)
// set up stereo upmixing
FAudioDeviceDetails dd;
memset(&dd, NULL, sizeof(dd));
assert(FAudio_GetDeviceDetails(faud, 0, &dd) == R_OK);
assert(FAudio_GetDeviceDetails(faud, 0, &dd) == 0);
float* matrix = NULL;
matrix = (float*)malloc(sizeof(float) * 2 * dd.OutputFormat.Format.nChannels);
@ -372,14 +372,14 @@ bool FAudio_Output::init(long sampleRate)
}
if (matrixAvailable) {
assert(FAudioVoice_SetOutputMatrix(sVoice, NULL, 2, dd.OutputFormat.Format.nChannels, matrix, FAUDIO_DEFAULT_CHANNELS) == R_OK);
assert(FAudioVoice_SetOutputMatrix(sVoice, NULL, 2, dd.OutputFormat.Format.nChannels, matrix, FAUDIO_DEFAULT_CHANNELS) == 0);
}
free(matrix);
matrix = NULL;
}
assert(FAudioSourceVoice_Start(sVoice, 0, FAUDIO_COMMIT_NOW) == R_OK);
assert(FAudioSourceVoice_Start(sVoice, 0, FAUDIO_COMMIT_NOW) == 0);
playing = true;
currentBuffer = 0;
device_changed = false;
@ -435,7 +435,7 @@ void FAudio_Output::write(uint16_t* finalWave, int length)
buf.pAudioData = &buffers[currentBuffer * soundBufferLen];
currentBuffer++;
currentBuffer %= (bufferCount + 1); // + 1 because we need one temporary buffer
assert(FAudioSourceVoice_SubmitSourceBuffer(sVoice, &buf, NULL) == R_OK);
assert(FAudioSourceVoice_SubmitSourceBuffer(sVoice, &buf, NULL) == 0);
}
void FAudio_Output::pause()
@ -444,7 +444,7 @@ void FAudio_Output::pause()
return;
if (playing) {
assert(FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW) == R_OK);
assert(FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW) == 0);
playing = false;
}
}
@ -455,7 +455,7 @@ void FAudio_Output::resume()
return;
if (!playing) {
assert(FAudioSourceVoice_Start(sVoice, 0, FAUDIO_COMMIT_NOW) == R_OK);
assert(FAudioSourceVoice_Start(sVoice, 0, FAUDIO_COMMIT_NOW) == 0);
playing = true;
}
}
@ -466,7 +466,7 @@ void FAudio_Output::reset()
return;
if (playing) {
assert(FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW) == R_OK);
assert(FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW) == 0);
}
FAudioSourceVoice_FlushSourceBuffers(sVoice);
@ -482,7 +482,7 @@ void FAudio_Output::setThrottle(unsigned short throttle_)
if (throttle_ == 0)
throttle_ = 100;
assert(FAudioSourceVoice_SetFrequencyRatio(sVoice, (float)throttle_ / 100.0f, FAUDIO_MAX_FILTER_FREQUENCY) == R_OK);
assert(FAudioSourceVoice_SetFrequencyRatio(sVoice, (float)throttle_ / 100.0f, FAUDIO_MAX_FILTER_FREQUENCY) == 0);
}
void faudio_device_changed(FAudio_Output* instance)