msys2 build improvements
* Enable ffmpeg by default only on linux and msys2, it will be disabled for normal windows builds and on mac. * Set SFML_STATIC_LIBRARIES only for normal non-msys2 windows builds, because msys2 does not currently have static versions of the SFML sub-libraries, e.g. system, network, etc.. Dynamic linking works fine for now. * Fix quoting for -DLOCALEDIR, on windows spaces were causing errors in make on msys2. * Update to upstream FindSFML.cmake . * Add an ./installdeps-msys2 script to install all necessary tools and libraries on msys2 for building both 64 and 32 bit windows Wx binaries. * Add the dependencies/mingw-xaudio/include directory to INCLUDE_DIRECTORIES so that XAudio compiles on msys2, as mingw-w64 does not currently have XAudio headers. Also check that the user pulled the git submodule in the process (the ./installdeps-msys2 script does this for you.) TODO: * Generalize ./installdeps to work on more platforms. * Make console Wx app in debug mode so that debug prints will work. * Fix game keyboard input for msys2 builds. * Add HiDPI support for Windows. * Fix the -D*DIR defines to have the correct paths on windows.
This commit is contained in:
parent
39360b88d8
commit
3c30d59aba
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@ -20,7 +20,15 @@ option( ENABLE_ASM_CORE "Enable x86 ASM CPU cores" OFF )
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option( ENABLE_ASM_SCALERS "Enable x86 ASM graphic filters" OFF )
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option( ENABLE_LINK "Enable GBA linking functionality" ON )
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option( ENABLE_LIRC "Enable LIRC support" OFF )
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option( ENABLE_FFMPEG "Enable ffmpeg A/V recording" ON )
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SET(FFMPEG_DEFAULT ON)
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IF((WIN32 AND NOT (MINGW AND MSYS)) OR APPLE)
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SET(FFMPEG_DEFAULT OFF)
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ENDIF()
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option(ENABLE_FFMPEG "Enable ffmpeg A/V recording" ${FFMPEG_DEFAULT})
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if(ENABLE_ASM_SCALERS)
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option( ENABLE_MMX "Enable MMX" OFF )
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endif(ENABLE_ASM_SCALERS)
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@ -133,9 +141,10 @@ FIND_PACKAGE(SDL2 REQUIRED)
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ADD_DEFINITIONS(${SDL2_DEFINITIONS})
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if( ENABLE_LINK )
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if(WIN32)
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# msys2 does not have static sfml libs atm
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if(WIN32 AND NOT (MINGW AND MSYS))
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set(SFML_STATIC_LIBRARIES TRUE)
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endif(WIN32)
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endif()
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FIND_PACKAGE ( SFML 2 COMPONENTS network system REQUIRED )
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endif( ENABLE_LINK )
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@ -221,7 +230,7 @@ ENDIF( NOT ENABLE_ASM_CORE )
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if( ENABLE_NLS )
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SET( LOCALEDIR ${CMAKE_INSTALL_PREFIX}/share/locale )
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ADD_DEFINITIONS ( -DENABLE_NLS )
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ADD_DEFINITIONS ( -DLOCALEDIR=\\\"${LOCALEDIR}\\\" )
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ADD_DEFINITIONS ( -DLOCALEDIR='"${LOCALEDIR}"' )
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# for now, only GBALink.cpp uses gettext() directly
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IF(APPLE)
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# use Homebrew gettext if available
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@ -7,14 +7,14 @@
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# When you try to locate the SFML libraries, you must specify which modules you want to use (system, window, graphics, network, audio, main).
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# If none is given, the SFML_LIBRARIES variable will be empty and you'll end up linking to nothing.
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# example:
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# find_package(SFML COMPONENTS graphics window system) // find the graphics, window and system modules
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# find_package(SFML COMPONENTS graphics window system) # find the graphics, window and system modules
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#
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# You can enforce a specific version, either MAJOR.MINOR or only MAJOR.
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# If nothing is specified, the version won't be checked (i.e. any version will be accepted).
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# example:
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# find_package(SFML COMPONENTS ...) // no specific version required
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# find_package(SFML 2 COMPONENTS ...) // any 2.x version
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# find_package(SFML 2.4 COMPONENTS ...) // version 2.4 or greater
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# find_package(SFML COMPONENTS ...) # no specific version required
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# find_package(SFML 2 COMPONENTS ...) # any 2.x version
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# find_package(SFML 2.4 COMPONENTS ...) # version 2.4 or greater
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#
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# By default, the dynamic libraries of SFML will be found. To find the static ones instead,
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# you must set the SFML_STATIC_LIBRARIES variable to TRUE before calling find_package(SFML ...).
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@ -89,10 +89,12 @@ if(SFML_FIND_VERSION AND SFML_INCLUDE_DIR)
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set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/SFML/Config.hpp")
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endif()
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FILE(READ "${SFML_CONFIG_HPP_INPUT}" SFML_CONFIG_HPP_CONTENTS)
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STRING(REGEX MATCH ".*#define SFML_VERSION_MAJOR ([0-9]+).*#define SFML_VERSION_MINOR ([0-9]+).*#define SFML_VERSION_PATCH ([0-9]+).*" SFML_CONFIG_HPP_CONTENTS "${SFML_CONFIG_HPP_CONTENTS}")
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STRING(REGEX REPLACE ".*#define SFML_VERSION_MAJOR ([0-9]+).*" "\\1" SFML_VERSION_MAJOR "${SFML_CONFIG_HPP_CONTENTS}")
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STRING(REGEX REPLACE ".*#define SFML_VERSION_MINOR ([0-9]+).*" "\\1" SFML_VERSION_MINOR "${SFML_CONFIG_HPP_CONTENTS}")
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STRING(REGEX REPLACE ".*#define SFML_VERSION_PATCH ([0-9]+).*" "\\1" SFML_VERSION_PATCH "${SFML_CONFIG_HPP_CONTENTS}")
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if (NOT "${SFML_VERSION_PATCH}" MATCHES "^[0-9]+$")
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set(SFML_VERSION_PATCH 0)
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endif()
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math(EXPR SFML_REQUESTED_VERSION "${SFML_FIND_VERSION_MAJOR} * 10000 + ${SFML_FIND_VERSION_MINOR} * 100 + ${SFML_FIND_VERSION_PATCH}")
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# if we could extract them, compare with the requested version number
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@ -240,7 +242,8 @@ if(SFML_STATIC_LIBRARIES)
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# macro that searches for a 3rd-party library
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macro(find_sfml_dependency output friendlyname)
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find_library(${output} NAMES ${ARGN} PATHS ${FIND_SFML_PATHS} PATH_SUFFIXES lib)
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# No lookup in environment variables (PATH on Windows), as they may contain wrong library versions
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find_library(${output} NAMES ${ARGN} PATHS ${FIND_SFML_PATHS} PATH_SUFFIXES lib NO_SYSTEM_ENVIRONMENT_PATH)
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if(${${output}} STREQUAL "${output}-NOTFOUND")
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unset(output)
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set(FIND_SFML_DEPENDENCIES_NOTFOUND "${FIND_SFML_DEPENDENCIES_NOTFOUND} ${friendlyname}")
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@ -256,7 +259,7 @@ if(SFML_STATIC_LIBRARIES)
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set(SFML_SYSTEM_DEPENDENCIES "pthread")
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endif()
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if(FIND_SFML_OS_LINUX)
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set(SFML_SYSTEM_DEPENDENCIES "rt")
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set(SFML_SYSTEM_DEPENDENCIES ${SFML_SYSTEM_DEPENDENCIES} "rt")
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endif()
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if(FIND_SFML_OS_WINDOWS)
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set(SFML_SYSTEM_DEPENDENCIES "winmm")
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@ -280,22 +283,22 @@ if(SFML_STATIC_LIBRARIES)
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if(NOT ${FIND_SFML_WINDOW_COMPONENT} EQUAL -1)
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# find libraries
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if(FIND_SFML_OS_LINUX)
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if(FIND_SFML_OS_LINUX OR FIND_SFML_OS_FREEBSD)
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find_sfml_dependency(X11_LIBRARY "X11" X11)
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find_sfml_dependency(XRANDR_LIBRARY "Xrandr" Xrandr)
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find_sfml_dependency(UDEV_LIBRARIES "UDev" udev)
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endif()
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if(FIND_SFML_OS_LINUX)
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find_sfml_dependency(UDEV_LIBRARIES "UDev" udev libudev)
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endif()
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# update the list
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if(FIND_SFML_OS_WINDOWS)
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set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "opengl32" "winmm" "gdi32")
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elseif(FIND_SFML_OS_LINUX OR FIND_SFML_OS_FREEBSD)
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set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "GL" ${X11_LIBRARY} ${XRANDR_LIBRARY})
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if(FIND_SFML_OS_FREEBSD)
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set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "usbhid")
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else()
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set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} ${UDEV_LIBRARIES})
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endif()
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elseif(FIND_SFML_OS_LINUX)
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set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "GL" ${X11_LIBRARY} ${XRANDR_LIBRARY} ${UDEV_LIBRARIES})
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elseif(FIND_SFML_OS_FREEBSD)
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set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "GL" ${X11_LIBRARY} ${XRANDR_LIBRARY} "usbhid")
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elseif(FIND_SFML_OS_MACOSX)
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set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "-framework OpenGL -framework Foundation -framework AppKit -framework IOKit -framework Carbon")
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endif()
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# find libraries
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find_sfml_dependency(FREETYPE_LIBRARY "FreeType" freetype)
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find_sfml_dependency(GLEW_LIBRARY "GLEW" glew GLEW glew32 glew32s glew64 glew64s)
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find_sfml_dependency(JPEG_LIBRARY "libjpeg" jpeg)
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# update the list
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set(SFML_GRAPHICS_DEPENDENCIES ${FREETYPE_LIBRARY} ${GLEW_LIBRARY} ${JPEG_LIBRARY})
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set(SFML_GRAPHICS_DEPENDENCIES ${FREETYPE_LIBRARY} ${JPEG_LIBRARY})
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set(SFML_DEPENDENCIES ${SFML_GRAPHICS_DEPENDENCIES} ${SFML_DEPENDENCIES})
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endif()
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@ -322,11 +324,15 @@ if(SFML_STATIC_LIBRARIES)
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# find libraries
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find_sfml_dependency(OPENAL_LIBRARY "OpenAL" openal openal32)
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find_sfml_dependency(SNDFILE_LIBRARY "libsndfile" sndfile)
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find_sfml_dependency(OGG_LIBRARY "Ogg" ogg)
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find_sfml_dependency(VORBIS_LIBRARY "Vorbis" vorbis)
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find_sfml_dependency(VORBISFILE_LIBRARY "VorbisFile" vorbisfile)
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find_sfml_dependency(VORBISENC_LIBRARY "VorbisEnc" vorbisenc)
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find_sfml_dependency(FLAC_LIBRARY "FLAC" FLAC)
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# update the list
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set(SFML_AUDIO_DEPENDENCIES ${OPENAL_LIBRARY} ${SNDFILE_LIBRARY})
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set(SFML_DEPENDENCIES ${SFML_AUDIO_DEPENDENCIES} ${SFML_DEPENDENCIES})
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set(SFML_AUDIO_DEPENDENCIES ${OPENAL_LIBRARY} ${FLAC_LIBRARY} ${VORBISENC_LIBRARY} ${VORBISFILE_LIBRARY} ${VORBIS_LIBRARY} ${OGG_LIBRARY})
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set(SFML_DEPENDENCIES ${SFML_DEPENDENCIES} ${SFML_AUDIO_DEPENDENCIES})
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endif()
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endif()
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endif()
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# handle success
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if(SFML_FOUND)
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if(SFML_FOUND AND NOT SFML_FIND_QUIETLY)
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message(STATUS "Found SFML ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR}.${SFML_VERSION_PATCH} in ${SFML_INCLUDE_DIR}")
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endif()
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@ -0,0 +1,29 @@
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#!/bin/sh
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cd "$(dirname $0)"
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MINGW_DEPS='SDL2 cairo ffmpeg openal sfml wxWidgets zlib binutils cmake crt-git extra-cmake-modules gcc gcc-libs gdb headers-git make pkg-config tools-git windows-default-manifest libmangle-git'
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MINGW64_DEPS=
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MINGW32_DEPS=
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for dep in $MINGW_DEPS; do
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MINGW64_DEPS="$MINGW64_DEPS mingw-w64-x86_64-$dep"
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MINGW32_DEPS="$MINGW32_DEPS mingw-w64-i686-$dep"
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done
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echo '[32mInstalling deps....[0m'
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echo
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pacman --noconfirm --needed -Syuu git make zip $MINGW64_DEPS $MINGW32_DEPS
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git submodule update --init --recursive
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cat <<'EOF'
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[32mDone! To build do:[0m
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mkdir build
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cd build
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cmake .. -G 'MSYS Makefiles'
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make -j10
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EOF
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@ -12,8 +12,17 @@ if( WIN32 )
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option( ENABLE_DIRECT3D "Enable Direct3D rendering for the wxWidgets port" ON )
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option( ENABLE_XAUDIO2 "Enable xaudio2 sound output for the wxWidgets port" ON )
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endif( WIN32 )
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option( ENABLE_OPENAL "Enable OpenAL for the wxWidgets port" ON )
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IF(WIN32 AND MINGW)
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IF(NOT EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/../../dependencies")
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MESSAGE(FATAL_ERROR "Please run: git submodule update --init --recursive")
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ENDIF()
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INCLUDE_DIRECTORIES("${CMAKE_CURRENT_SOURCE_DIR}/../../dependencies/mingw-xaudio/include")
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ENDIF()
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IF(APPLE)
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ADD_DEFINITIONS(-DwxMAC_USE_CORE_GRAPHICS)
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ENDIF(APPLE)
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IF(ENABLE_DEBUGGER)
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SET(DIRECTX_LIBRARIES ${DIRECTX_LIBRARIES} -lwsock32)
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ENDIF(ENABLE_DEBUGGER)
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ELSE( WIN32 )
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SET(DIRECTX_LIBRARIES )
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ENDIF( WIN32 )
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link_directories( ${CMAKE_BINARY_DIR} )
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5
todo.md
5
todo.md
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@ -23,6 +23,11 @@
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- [ ] see what code we can steal from other emu folks, e.g. filters etc.
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- [ ] update config handling, to switch to XDG on linux etc.
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- [ ] add simple 'mute audio' option for wx interface
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- [ ] HiDPI support on Windows
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- [ ] ./installdeps for more platforms
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- [ ] console-mode Wx app on Windows in debug mode
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- [ ] fix keyboard game input on msys2 builds
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- [ ] fix the -D\*DIR defines to have the correct paths on various platforms
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# Coding Guidelines (for those that want to help out and send a pull request.)
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