Fixed some loose ends in the OpenGL renderer.
Now its nice and tidy. Heh. git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@553 a31d4220-a93d-0410-bf67-fe4944624d44
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@ -84,7 +84,6 @@ private:
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void setVSync( int interval = 1 );
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void calculateDestRect( int w, int h );
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void initializeFont();
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void renderlist();
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public:
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OpenGLDisplay();
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@ -97,7 +96,6 @@ public:
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virtual void cleanup();
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virtual void clear();
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virtual void render();
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virtual bool changeRenderSize( int w, int h );
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virtual void resize( int w, int h );
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virtual void setOption( const char *, int );
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