Fixed some loose ends in the OpenGL renderer.

Now its nice and tidy. Heh.

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@553 a31d4220-a93d-0410-bf67-fe4944624d44
This commit is contained in:
mudlord 2008-05-31 01:43:17 +00:00
parent c012d46694
commit 33d0ce63b3
1 changed files with 1 additions and 3 deletions

View File

@ -84,7 +84,6 @@ private:
void setVSync( int interval = 1 ); void setVSync( int interval = 1 );
void calculateDestRect( int w, int h ); void calculateDestRect( int w, int h );
void initializeFont(); void initializeFont();
void renderlist();
public: public:
OpenGLDisplay(); OpenGLDisplay();
@ -97,7 +96,6 @@ public:
virtual void cleanup(); virtual void cleanup();
virtual void clear(); virtual void clear();
virtual void render(); virtual void render();
virtual bool changeRenderSize( int w, int h ); virtual bool changeRenderSize( int w, int h );
virtual void resize( int w, int h ); virtual void resize( int w, int h );
virtual void setOption( const char *, int ); virtual void setOption( const char *, int );