hopefully fix kbd control translation issues
Add missing gettext calls for the game controls code. Seems to work correctly in the Russian locale with special keys. Also add CLion files to `.gitignore`. Signed-off-by: Rafael Kitover <rkitover@gmail.com>
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@ -7,9 +7,11 @@ src/wx/wxvbam.xrs
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build/*
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build/*
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build32/*
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build32/*
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vsbuild/*
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vsbuild/*
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cmake-build*
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dependencies/*
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dependencies/*
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vcpkg/*
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vcpkg/*
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.vs/*
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.vs/*
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.idea
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*.o
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*.o
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*.so
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*.so
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*.dll
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*.dll
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@ -124,8 +124,8 @@ wxString wxKeyTextCtrl::ToString(int mod, int key)
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#endif
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#endif
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if (s.empty() || (key != wxT('-') && s[s.size() - 1] == wxT('-') && s != wxT("Num -"))
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if (s.empty() || (key != wxT('-') && s[s.size() - 1] == wxT('-') && s != _("Num") + wxT(" -"))
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|| (key != wxT('+') && s[s.size() - 1] == wxT('+') && s != wxT("Num +")))
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|| (key != wxT('+') && s[s.size() - 1] == wxT('+') && s != _("Num") + wxT(" +")))
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{
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{
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// bad key combo; probably also generates an assertion in wx
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// bad key combo; probably also generates an assertion in wx
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return wxEmptyString;
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return wxEmptyString;
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@ -138,8 +138,8 @@ wxString wxKeyTextCtrl::ToString(int mod, int key)
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int keys_el_size = sizeof(keys_with_display_names)/sizeof(keys_with_display_names[0]);
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int keys_el_size = sizeof(keys_with_display_names)/sizeof(keys_with_display_names[0]);
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for (int i = 0; i < keys_el_size; i++) {
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for (int i = 0; i < keys_el_size; i++) {
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wxString name(keys_with_display_names[i].name);
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wxString name(_(keys_with_display_names[i].name));
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wxString display_name(keys_with_display_names[i].display_name);
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wxString display_name(_(keys_with_display_names[i].display_name));
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name.MakeUpper();
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name.MakeUpper();
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display_name.MakeUpper();
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display_name.MakeUpper();
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