Separate window for SDL direct3d9 with background input
Separate window for SDL direct3d9 with background input
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@ -1223,7 +1223,8 @@ EVT_HANDLER(AllowKeyboardBackgroundInput, "Allow keyboard background input (togg
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config::OptionID::kUIAllowKeyboardBackgroundInput);
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disableKeyboardBackgroundInput();
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if (OPTION(kUIAllowKeyboardBackgroundInput)) {
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if (OPTION(kUIAllowKeyboardBackgroundInput) ||
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(OPTION(kSDLRenderer) == wxString("direct3d"))) {
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if (panel && panel->panel) {
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enableKeyboardBackgroundInput(panel->panel->GetWindow()->GetEventHandler());
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}
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@ -69,7 +69,9 @@ private:
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SDL_Window *sdlwindow = NULL;
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SDL_Texture *texture = NULL;
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SDL_Renderer *renderer = NULL;
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wxString renderername = wxEmptyString;
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wxString renderername = wxEmptyString;
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DECLARE_EVENT_TABLE()
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};
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#if defined(__WXMSW__) && !defined(NO_D3D)
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@ -1260,7 +1260,8 @@ void GameArea::OnIdle(wxIdleEvent& event)
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w->SetSize(wxSize(basic_width, basic_height));
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// Allow input while on background
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if (OPTION(kUIAllowKeyboardBackgroundInput)) {
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if (OPTION(kUIAllowKeyboardBackgroundInput) ||
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(OPTION(kSDLRenderer) == wxString("direct3d"))) {
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enableKeyboardBackgroundInput(w->GetEventHandler());
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}
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@ -2264,6 +2265,11 @@ DrawingPanelBase::~DrawingPanelBase()
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disableKeyboardBackgroundInput();
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}
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BEGIN_EVENT_TABLE(SDLDrawingPanel, wxPanel)
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EVT_PAINT(SDLDrawingPanel::PaintEv)
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END_EVENT_TABLE()
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SDLDrawingPanel::SDLDrawingPanel(wxWindow* parent, int _width, int _height)
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: DrawingPanel(parent, _width, _height)
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{
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@ -2401,6 +2407,14 @@ void SDLDrawingPanel::DrawingPanelInit()
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if (SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER, xid) == false)
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#elif defined(__WXMAC__)
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if (SDL_SetPointerProperty(props, SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER, wxGetApp().frame->GetPanel()->GetHandle()) == false)
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#elif defined(__WXMSW__)
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if (OPTION(kSDLRenderer) == wxString("direct3d")) {
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, height * scale);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, width * scale);
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN, true);
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN, true);
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SDL_SetPointerProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, "visualboyadvance-m SDL DX9");
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} else if (SDL_SetPointerProperty(props, SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER, GetHandle()) == false)
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#else
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if (SDL_SetPointerProperty(props, "sdl2-compat.external_window", GetWindow()->GetHandle()) == false)
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#endif
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@ -881,7 +881,8 @@ wxEvtHandler* wxvbamApp::event_handler() {
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return nullptr;
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}
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if (OPTION(kUIAllowJoystickBackgroundInput) || OPTION(kUIAllowKeyboardBackgroundInput)) {
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if (OPTION(kUIAllowJoystickBackgroundInput) || OPTION(kUIAllowKeyboardBackgroundInput) ||
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(OPTION(kSDLRenderer) == wxString("direct3d"))) {
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// Use the game panel, if the background polling option is enabled.
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return panel->panel->GetWindow()->GetEventHandler();
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}
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