Fix fullscreen window for SDL only
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@ -938,7 +938,7 @@ void GameArea::ResetPanel() {
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void GameArea::ShowFullScreen(bool full)
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{
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if (OPTION(kSDLRenderer) == wxString("direct3d")) {
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if ((OPTION(kDispRenderMethod) == config::RenderMethod::kSDL) && (OPTION(kSDLRenderer) == wxString("direct3d"))) {
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if (panel == NULL)
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return;
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