Fix linking on Msys2.
Do not link `SDL2main` on any WIN32, not just MSVC. Define `WIN32_CONSOLE_APP` for Debug mode builds on any WIN32, not just MSVC. Signed-off-by: Rafael Kitover <rkitover@gmail.com>
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@ -158,7 +158,7 @@ ENDIF(MINGW)
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IF(SDL2_LIBRARY_TEMP)
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IF(SDL2_LIBRARY_TEMP)
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# For SDL2main
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# For SDL2main
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if(SDL2MAIN_LIBRARY AND NOT MSVC)
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if(SDL2MAIN_LIBRARY AND NOT WIN32)
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SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
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SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
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endif()
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endif()
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@ -992,15 +992,15 @@ if(CMAKE_COMPILER_IS_GNUCXX)
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endif()
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endif()
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elseif(MSVC)
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elseif(MSVC)
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# the debug lib libcmtd is linked in debug mode, so don't link the normal version
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# the debug lib libcmtd is linked in debug mode, so don't link the normal version
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# also make the app a console app in debug mode
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set_target_properties(visualboyadvance-m PROPERTIES LINK_FLAGS_DEBUG "/nodefaultlib:libcmt /subsystem:console")
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set_target_properties(visualboyadvance-m PROPERTIES LINK_FLAGS_DEBUG "/nodefaultlib:libcmt /subsystem:console")
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if(CMAKE_BUILD_TYPE MATCHES Debug)
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# to get the debug console mode app to work correctly
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target_compile_definitions(visualboyadvance-m PRIVATE -DWIN32_CONSOLE_APP)
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endif()
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endif()
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endif()
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# Make the app a console app in debug mode to get log messages.
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if(WIN32 AND CMAKE_BUILD_TYPE MATCHES Debug)
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target_compile_definitions(visualboyadvance-m PRIVATE -DWIN32_CONSOLE_APP)
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endif()
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if(NOT WIN32 AND NOT APPLE)
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if(NOT WIN32 AND NOT APPLE)
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install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/visualboyadvance-m.desktop DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications)
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install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/visualboyadvance-m.desktop DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications)
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install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/visualboyadvance-m.appdata.xml DESTINATION ${CMAKE_INSTALL_PREFIX}/share/appdata)
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install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/visualboyadvance-m.appdata.xml DESTINATION ${CMAKE_INSTALL_PREFIX}/share/appdata)
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