Make Readme MFC only (create seperate Qt Readme if necessary)
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@ -8,54 +8,35 @@
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|___/
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VisualBoyAdvance-M
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Nintendo Game Boy / Game Boy Advance Emulator
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Based on official VBA
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Original Project Homepage: vba.ngemu.com
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New Project Homepage: vba-m.ngemu.com
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The Qt build uses icons from the KDE project:
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http://kde.org/
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svn://anonsvn.kde.org/home/kde/trunk/KDE/kdebase/runtime/pics/oxygen
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Nintendo Game Boy & Game Boy Advance Emulator
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Project Homepage: vba-m.ngemu.com
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This program is distributed under the GNU General Public License
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http://www.gnu.org/licenses/gpl.html
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Aim:
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Combine the best features of the VBA forks in one build.
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Multi-platform support.
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Based on the official VisualBoyAdvance by Forgotten & the VBA development team
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Original Project Homepage: vba.ngemu.com
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===================
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System Requirements
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===================
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OS: Windows 2000 - Vista (x86 or x64), Linux
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CPU: 700MHz minimum for GBA emulation, CPU requirements increase if filters are to be used.
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OS: Windows 2000 - Vista (x86 or x64)
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CPU: min. 700 MHz for GBA emulation, CPU requirements increase if filters or other improvements are enabled
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RAM: ~64MB free
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GFX: ~32MB VRAM, DirectX9 drivers
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GFX: ~32MB VRAM, latest drivers supporting DirectX9
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SND: Anything with working Windows drivers
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=================
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Required Runtimes
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=================
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Microsoft Visual C++ 2008 SP1 Redistributable Package (x86):
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http://www.microsoft.com/downloads/details.aspx?FamilyID=a5c84275-3b97-4ab7-a40d-3802b2af5fc2&DisplayLang=en
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[MFC & Qt build]
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DirectX End-User Runtimes (August 2008):
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Web-Updater: http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&DisplayLang=en
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Offline Package: http://www.microsoft.com/downloads/details.aspx?FamilyID=c1367bc3-4676-481a-bfaa-5c15d1d7199d&DisplayLang=en
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Only the Web-Updater needs the WGA check
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[MFC build]
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Qt 4.4.1 Runtime:
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http://vba-m.ngemu.com/vbam/vbacompiles/msvc2008sp1/qt/qt441.7z
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[Qt build]
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zlib & libpng will now be included in every release.
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DirectX Runtime Web-Updater:
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http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&DisplayLang=en
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=================
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@ -63,8 +44,7 @@ Optional Runtimes
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=================
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OpenAL Installer for Windows:
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http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx
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[MFC build]
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http://connect.creativelabs.com/openal/Downloads/Forms/DispForm.aspx?ID=1&Source=http%3A%2F%2Fconnect.creativelabs.com%2Fopenal%2FDownloads%2FForms%2FAllItems.aspx&RootFolder=%2Fopenal%2FDownloads
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==============
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@ -78,30 +58,24 @@ Important:
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- Test: Final Fantasy 4 airship intro
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- Improve automatic 64k/128k flash save detection
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- Add support for byuu's UPS patching format to replace IPS
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- Pokémon Emerald hangs with white screen when no save state exists and wrong flash size is selected
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- Remove 16 bit hack for filters
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- Not compatible to software motion blur (display corruption)
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- Add selection for compressed archives with more than one ROM in them
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- Finalise Qt4 GUI system
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- Fix LCD colouring
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- Game Bugs:
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* Drymouth - screen flashes black after certain scanline
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* World Reborn - 2 graphics bugs
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- Drymouth - screen flashes black after certain scanline
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- World Reborn - 2 graphics bugs
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Less important:
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- Add GBA cheat editing support (GB already has)
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- Look at Cheats.cpp (Core) and GBACheats.cpp (GUI)
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- Support D3DFMT_A2R10G10B10 (10 bit per color component) color format
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- Add documentation for VBA-M (configuration guide)
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- Improve AVI recording (produces asynchronous files)
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@ -116,6 +90,7 @@ Less important:
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- Apply pixel filter to sprites and BG seperately for better image quality
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- Add support for byuu's UPS patching format to replace IPS
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Performance:
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@ -128,19 +103,19 @@ Performance:
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- Make use of 64 bit CPUs
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- Have a look at the liboil optimization library
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- http://liboil.freedesktop.org/wiki/
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- http://liboil.freedesktop.org/wiki/
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====================
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Currently Known Bugs
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====================
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Known Bugs:
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==========
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Known Bugs
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==========
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- Linking: Doesnt work quite right yet.
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- Audio core: assertation error occurs when disabling sound in GB mode
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- I think its best we mute sound instead, since some games rely on audio for timing.
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Plus, blargg's GB_Snd_Emu is extremely optimized stuff. (Mudlord)
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- blargg's core implementation broke Dwedit's GBC emu.
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- I think its best we mute sound instead, since some games rely on audio for timing.
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Plus, blargg's GB_Snd_Emu is extremely optimized stuff. (Mudlord)
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- blargg's core implementation broke Dwedit's GBC emu.
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- Wrong bit depth image is displayed for 2 frames when switching from/to HQ3x/4x ASM
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- This is caused by the 16bit hack which does not re-process the emulated image.
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It results in the display devices treating the image at pix with the wrong bit depth.
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@ -150,21 +125,22 @@ Known Bugs:
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Credits
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=======
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VisualBoy and VisualBoy Advance Developers:
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Forgotten
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VisualBoy Advance-M Developers:
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Mudlord
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DJRobX
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Nach
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Jonas Quinn
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Squall Leonhart
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Spacy
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DJRobX
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Jonas Quinn
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==============
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Special Thanks
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==============
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Forgotten & the VBA development team:
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- For creating VisualBoyAdvance
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- Couldn't you have written cleaner code???
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chrono:
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- Fixed a bug in the HQ3x/4x filters
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- Made HQ3x/4x and Bilinear filters (ASM versions) thread-safe
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@ -176,3 +152,4 @@ bgKu:
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blargg:
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- Assistance with the implementation of his highly accurate GB audio core
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- Implemented his unreleased File_Extractor library
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- Cleanup of the audio core interface
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