Make Readme MFC only (create seperate Qt Readme if necessary)

This commit is contained in:
spacy51 2008-09-09 11:20:26 +00:00
parent 49523c372c
commit 20d9708b4d
1 changed files with 33 additions and 56 deletions

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@ -8,54 +8,35 @@
|___/
VisualBoyAdvance-M
Nintendo Game Boy / Game Boy Advance Emulator
Based on official VBA
Original Project Homepage: vba.ngemu.com
New Project Homepage: vba-m.ngemu.com
The Qt build uses icons from the KDE project:
http://kde.org/
svn://anonsvn.kde.org/home/kde/trunk/KDE/kdebase/runtime/pics/oxygen
Nintendo Game Boy & Game Boy Advance Emulator
Project Homepage: vba-m.ngemu.com
This program is distributed under the GNU General Public License
http://www.gnu.org/licenses/gpl.html
Aim:
Combine the best features of the VBA forks in one build.
Multi-platform support.
Based on the official VisualBoyAdvance by Forgotten & the VBA development team
Original Project Homepage: vba.ngemu.com
===================
System Requirements
===================
OS: Windows 2000 - Vista (x86 or x64), Linux
CPU: 700MHz minimum for GBA emulation, CPU requirements increase if filters are to be used.
OS: Windows 2000 - Vista (x86 or x64)
CPU: min. 700 MHz for GBA emulation, CPU requirements increase if filters or other improvements are enabled
RAM: ~64MB free
GFX: ~32MB VRAM, DirectX9 drivers
GFX: ~32MB VRAM, latest drivers supporting DirectX9
SND: Anything with working Windows drivers
=================
Required Runtimes
=================
Microsoft Visual C++ 2008 SP1 Redistributable Package (x86):
http://www.microsoft.com/downloads/details.aspx?FamilyID=a5c84275-3b97-4ab7-a40d-3802b2af5fc2&DisplayLang=en
[MFC & Qt build]
DirectX End-User Runtimes (August 2008):
Web-Updater: http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&DisplayLang=en
Offline Package: http://www.microsoft.com/downloads/details.aspx?FamilyID=c1367bc3-4676-481a-bfaa-5c15d1d7199d&DisplayLang=en
Only the Web-Updater needs the WGA check
[MFC build]
Qt 4.4.1 Runtime:
http://vba-m.ngemu.com/vbam/vbacompiles/msvc2008sp1/qt/qt441.7z
[Qt build]
zlib & libpng will now be included in every release.
DirectX Runtime Web-Updater:
http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&DisplayLang=en
=================
@ -63,8 +44,7 @@ Optional Runtimes
=================
OpenAL Installer for Windows:
http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx
[MFC build]
http://connect.creativelabs.com/openal/Downloads/Forms/DispForm.aspx?ID=1&Source=http%3A%2F%2Fconnect.creativelabs.com%2Fopenal%2FDownloads%2FForms%2FAllItems.aspx&RootFolder=%2Fopenal%2FDownloads
==============
@ -78,30 +58,24 @@ Important:
- Test: Final Fantasy 4 airship intro
- Improve automatic 64k/128k flash save detection
- Add support for byuu's UPS patching format to replace IPS
- Pokémon Emerald hangs with white screen when no save state exists and wrong flash size is selected
- Remove 16 bit hack for filters
- Not compatible to software motion blur (display corruption)
- Add selection for compressed archives with more than one ROM in them
- Finalise Qt4 GUI system
- Fix LCD colouring
- Game Bugs:
* Drymouth - screen flashes black after certain scanline
* World Reborn - 2 graphics bugs
- Drymouth - screen flashes black after certain scanline
- World Reborn - 2 graphics bugs
Less important:
- Add GBA cheat editing support (GB already has)
- Look at Cheats.cpp (Core) and GBACheats.cpp (GUI)
- Support D3DFMT_A2R10G10B10 (10 bit per color component) color format
- Add documentation for VBA-M (configuration guide)
- Improve AVI recording (produces asynchronous files)
@ -116,6 +90,7 @@ Less important:
- Apply pixel filter to sprites and BG seperately for better image quality
- Add support for byuu's UPS patching format to replace IPS
Performance:
@ -128,19 +103,19 @@ Performance:
- Make use of 64 bit CPUs
- Have a look at the liboil optimization library
- http://liboil.freedesktop.org/wiki/
- http://liboil.freedesktop.org/wiki/
====================
Currently Known Bugs
====================
Known Bugs:
==========
Known Bugs
==========
- Linking: Doesnt work quite right yet.
- Audio core: assertation error occurs when disabling sound in GB mode
- I think its best we mute sound instead, since some games rely on audio for timing.
Plus, blargg's GB_Snd_Emu is extremely optimized stuff. (Mudlord)
- blargg's core implementation broke Dwedit's GBC emu.
- I think its best we mute sound instead, since some games rely on audio for timing.
Plus, blargg's GB_Snd_Emu is extremely optimized stuff. (Mudlord)
- blargg's core implementation broke Dwedit's GBC emu.
- Wrong bit depth image is displayed for 2 frames when switching from/to HQ3x/4x ASM
- This is caused by the 16bit hack which does not re-process the emulated image.
It results in the display devices treating the image at pix with the wrong bit depth.
@ -150,21 +125,22 @@ Known Bugs:
Credits
=======
VisualBoy and VisualBoy Advance Developers:
Forgotten
VisualBoy Advance-M Developers:
Mudlord
DJRobX
Nach
Jonas Quinn
Squall Leonhart
Spacy
DJRobX
Jonas Quinn
==============
Special Thanks
==============
Forgotten & the VBA development team:
- For creating VisualBoyAdvance
- Couldn't you have written cleaner code???
chrono:
- Fixed a bug in the HQ3x/4x filters
- Made HQ3x/4x and Bilinear filters (ASM versions) thread-safe
@ -176,3 +152,4 @@ bgKu:
blargg:
- Assistance with the implementation of his highly accurate GB audio core
- Implemented his unreleased File_Extractor library
- Cleanup of the audio core interface