Merge pull request #72 from retro-wertz/enable_rtc
Allow enabling GBA RTC regardless of rom types
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commit
1ef0912691
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@ -56,6 +56,7 @@ static EmulatedSystem* core = NULL;
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static IMAGE_TYPE type = IMAGE_UNKNOWN;
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static unsigned current_gbPalette = 0;
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static bool opt_colorizer_hack = false;
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static bool opt_forceRTCenable = false;
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uint16_t systemColorMap16[0x10000];
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uint32_t systemColorMap32[0x10000];
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@ -801,6 +802,9 @@ static void load_image_preferences(void)
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if (flashSize == SIZE_FLASH512 || flashSize == SIZE_FLASH1M)
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flashSetSize(flashSize);
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if (opt_forceRTCenable)
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rtcEnabled = true;
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rtcEnable(rtcEnabled);
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// game code starting with 'R' or 'V' has rumble support
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@ -1059,6 +1063,14 @@ static void update_variables(bool startup)
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usebios = newval;
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}
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var.key = "vbam_forceRTCenable";
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) {
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bool newval = (strcmp(var.value, "enabled") == 0) ? true : false;
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opt_forceRTCenable = newval;
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}
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var.key = "vbam_solarsensor";
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var.value = NULL;
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@ -1221,11 +1233,12 @@ static void update_variables(bool startup)
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"vbam_showborders",
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"vbam_gbcoloroption"
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};
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char gba_options[4][22] = {
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char gba_options[5][22] = {
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"vbam_solarsensor",
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"vbam_sound_5",
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"vbam_sound_6",
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"vbam_gyro_sensitivity"
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"vbam_gyro_sensitivity",
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"vbam_forceRTCenable"
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};
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// Show or hide GB/GBC only options
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@ -1238,7 +1251,7 @@ static void update_variables(bool startup)
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// Show or hide GBA only options
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option_display.visible = (type == IMAGE_GBA) ? 1 : 0;
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for (i = 0; i < 4; i++)
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for (i = 0; i < 5; i++)
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{
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option_display.key = gba_options[i];
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environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY, &option_display);
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@ -58,6 +58,17 @@ struct retro_core_option_definition option_defs_us[] = {
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},
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"disabled"
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},
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{
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"vbam_forceRTCenable",
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"Force enable RTC",
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"Forces the internal real-time clock to be enabled regardless of rom. Usuable for rom patches that requires clock to be enabled (aka Pokemon).",
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{
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{ "disabled", NULL },
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{ "enabled", NULL },
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{ NULL, NULL },
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},
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"disabled"
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},
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{
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"vbam_soundinterpolation",
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"Sound Interpolation",
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