Fixed the crash that would occur if the audio backend is switched before a game is loaded.
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@ -2472,7 +2472,9 @@ EVT_HANDLER_MASK(SoundConfigure, "Sound options...", CMDEN_NREC_ANY)
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soundSetVolume((float)gopts.sound_vol / 100.0);
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soundSetVolume((float)gopts.sound_vol / 100.0);
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update_opts();
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update_opts();
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soundReset();
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if (emulating)
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soundReset();
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}
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}
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EVT_HANDLER(EmulatorDirectories, "Directories...")
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EVT_HANDLER(EmulatorDirectories, "Directories...")
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