Libretro: Add core options for GB border and hardware overrides
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@ -203,6 +203,8 @@ void retro_set_environment(retro_environment_t cb)
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{ "vbam_usebios", "Use BIOS file (Restart); disabled|enabled" },
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{ "vbam_soundinterpolation", "Sound Interpolation; disabled|enabled" },
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{ "vbam_soundfiltering", "Sound Filtering; 5|6|7|8|9|10|0|1|2|3|4" },
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{ "vbam_gbHardware", "(GB) Emulated Hardware; Automatic|Game Boy Color|Super Game Boy|Game Boy|Game Boy Advance|Super Game Boy 2" },
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{ "vbam_showborders", "(GB) Show Borders; disabled|enabled|auto" },
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{ "vbam_layer_1", "Show layer 1; enabled|disabled" },
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{ "vbam_layer_2", "Show layer 2; enabled|disabled" },
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{ "vbam_layer_3", "Show layer 3; enabled|disabled" },
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@ -542,6 +544,7 @@ static const unsigned binds[4][MAX_BUTTONS] = {
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}
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};
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static void systemGbBorderOff(void);
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static void systemUpdateSolarSensor(int level);
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static uint8_t sensorDarkness = 0xE8;
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static uint8_t sensorDarknessLevel = 0; // so we can adjust sensor from gamepad
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@ -633,6 +636,61 @@ static void update_variables(void)
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sensorDarknessLevel = atoi(var.value);
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systemUpdateSolarSensor(sensorDarknessLevel);
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}
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var.key = "vbam_showborders";
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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int oldval = (gbBorderOn << 1) | gbBorderAutomatic;
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if (strcmp(var.value, "auto") == 0)
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{
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gbBorderOn = 0;
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gbBorderAutomatic = 1;
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}
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else if (strcmp(var.value, "enabled") == 0)
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{
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gbBorderAutomatic = 0;
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gbBorderOn = 1;
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}
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else // disabled
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{
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gbBorderOn = 0;
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gbBorderAutomatic = 0;
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}
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if ((type == IMAGE_GB) && (oldval != ((gbBorderOn << 1) | gbBorderAutomatic)))
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{
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if (gbBorderOn)
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{
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gbSgbRenderBorder();
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systemGbBorderOn();
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}
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else
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{
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systemGbBorderOff();
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}
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}
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}
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var.key = "vbam_gbHardware";
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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if (strcmp(var.value, "Automatic") == 0)
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gbEmulatorType = 0;
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else if (strcmp(var.value, "Game Boy Color") == 0)
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gbEmulatorType = 1;
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else if (strcmp(var.value, "Super Game Boy") == 0)
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gbEmulatorType = 2;
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else if (strcmp(var.value, "Game Boy") == 0)
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gbEmulatorType = 3;
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else if (strcmp(var.value, "Game Boy Advance") == 0)
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gbEmulatorType = 4;
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else if (strcmp(var.value, "Super Game Boy 2") == 0)
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gbEmulatorType = 5;
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}
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}
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static unsigned has_frame;
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@ -972,17 +1030,37 @@ void systemFrame(void)
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has_frame = 1;
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}
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void systemGbBorderOn()
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void systemGbBorderOn(void)
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{
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width = gbBorderLineSkip = SGBWidth;
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height = SGBHeight;
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gbBorderColumnSkip = (SGBWidth - GBWidth) >> 1;
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gbBorderRowSkip = (SGBHeight - GBHeight) >> 1;
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bool changed = ((width != SGBWidth) || (height != SGBHeight));
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width = gbBorderLineSkip = SGBWidth;
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height = SGBHeight;
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gbBorderColumnSkip = (SGBWidth - GBWidth) >> 1;
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gbBorderRowSkip = (SGBHeight - GBHeight) >> 1;
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struct retro_system_av_info avinfo;
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retro_get_system_av_info(&avinfo);
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//environ_cb(RETRO_ENVIRONMENT_SET_GEOMETRY, &avinfo);
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environ_cb(RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO, &avinfo);
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struct retro_system_av_info avinfo;
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retro_get_system_av_info(&avinfo);
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if (!changed)
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environ_cb(RETRO_ENVIRONMENT_SET_GEOMETRY, &avinfo);
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else
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environ_cb(RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO, &avinfo);
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}
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static void systemGbBorderOff(void)
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{
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bool changed = ((width != GBWidth) || (height != GBHeight));
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width = gbBorderLineSkip = GBWidth;
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height = GBHeight;
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gbBorderColumnSkip = gbBorderRowSkip = 0;
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struct retro_system_av_info avinfo;
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retro_get_system_av_info(&avinfo);
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if (!changed)
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environ_cb(RETRO_ENVIRONMENT_SET_GEOMETRY, &avinfo);
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else
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environ_cb(RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO, &avinfo);
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}
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void systemMessage(const char* fmt, ...)
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