Fixed auto-patch extension setting. Patch by Mook.
It appears that SetExt() doesn't require a leading period in the extension. This makes auto-loading of ups patches work (at least, for the one I tried). Updated the comment too, for grepablility. git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1436 a31d4220-a93d-0410-bf67-fe4944624d44
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@ -115,16 +115,16 @@ void GameArea::LoadGame(const wxString &name)
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if (loadpatch)
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{
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// SetExt may strip something off by accident, so append to text instead
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// pfn.SetExt(wxT(".ips")
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// pfn.SetExt(wxT("ips")
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pfn.SetFullName(pfn.GetFullName() + wxT(".ips"));
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if (!pfn.IsFileReadable())
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{
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pfn.SetExt(wxT(".ups"));
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pfn.SetExt(wxT("ups"));
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if (!pfn.IsFileReadable())
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{
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pfn.SetExt(wxT(".ppf"));
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pfn.SetExt(wxT("ppf"));
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loadpatch = pfn.IsFileReadable();
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}
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}
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