assembler routine now activated with #ifndef C_CORE instead of #ifdef ASM
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@ -21,7 +21,7 @@
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void copyImage( void *source, void *destination, unsigned int width, unsigned int height, unsigned int destinationPitch, unsigned int colorDepth )
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{
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#ifdef ASM
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#ifndef C_CORE
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// Copy the image at [source] to the locked Direct3D texture
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__asm
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@ -75,7 +75,7 @@ gbaLoop24bit:
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gbaLoopEnd:
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}
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#else // #ifdef ASM
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#else // #ifndef C_CORE
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// optimized C version
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register unsigned int lineSize;
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@ -120,4 +120,3 @@ gbaLoopEnd:
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#endif
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}
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