Property set for new files.

This commit is contained in:
Nach 2008-02-28 00:04:28 +00:00
parent b248000efb
commit 0c9a2da44c
4 changed files with 2515 additions and 2515 deletions

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<!DOCTYPE RCC><RCC version="1.0"> <!DOCTYPE RCC><RCC version="1.0">
<qresource> <qresource>
<file>resources/video.png</file> <file>resources/video.png</file>
<file>resources/input.png</file> <file>resources/input.png</file>
<file>resources/sound.png</file> <file>resources/sound.png</file>
<file>resources/exit.png</file> <file>resources/exit.png</file>
<file>resources/locale.png</file> <file>resources/locale.png</file>
<file>resources/settings.png</file> <file>resources/settings.png</file>
<file>resources/open.png</file> <file>resources/open.png</file>
<file>resources/qt_logo.png</file> <file>resources/qt_logo.png</file>
<file>resources/gl.png</file> <file>resources/gl.png</file>
<file>resources/vba-m.png</file> <file>resources/vba-m.png</file>
</qresource> </qresource>
</RCC> </RCC>

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#include "version.h" #include "version.h"
IDI_ICON1 ICON DISCARDABLE "../../src/win32/VBA-M.ico" IDI_ICON1 ICON DISCARDABLE "../../src/win32/VBA-M.ico"
#include <WinVer.h> #include <WinVer.h>
1 VERSIONINFO /* Must have 1 as ID */ 1 VERSIONINFO /* Must have 1 as ID */
FILEVERSION VERSION FILEVERSION VERSION
PRODUCTVERSION VERSION PRODUCTVERSION VERSION
FILEFLAGSMASK 0x0L /* None set */ FILEFLAGSMASK 0x0L /* None set */
FILEFLAGS 0x0L FILEFLAGS 0x0L
FILEOS VOS_NT FILEOS VOS_NT
FILETYPE VFT_APP FILETYPE VFT_APP
FILESUBTYPE 0x0L FILESUBTYPE 0x0L
BEGIN BEGIN
BLOCK "StringFileInfo" BLOCK "StringFileInfo"
BEGIN BEGIN
BLOCK "040904B0" /* U.S. English & Unicode */ BLOCK "040904B0" /* U.S. English & Unicode */
BEGIN BEGIN
VALUE "Comments", "Qt build" VALUE "Comments", "Qt build"
VALUE "CompanyName", "VBA-M development team" VALUE "CompanyName", "VBA-M development team"
VALUE "FileDescription", "A Nintendo Handheld Console Emulator" VALUE "FileDescription", "A Nintendo Handheld Console Emulator"
VALUE "FileVersion", VERSION_STR VALUE "FileVersion", VERSION_STR
VALUE "InternalName", "vba-m" VALUE "InternalName", "vba-m"
VALUE "LegalCopyright", "Copyright (C) 2008 VBA-M development team" VALUE "LegalCopyright", "Copyright (C) 2008 VBA-M development team"
VALUE "OriginalFilename", "VisualBoyAdvance.exe" VALUE "OriginalFilename", "VisualBoyAdvance.exe"
VALUE "ProductName", "VisualBoyAdvance-M" VALUE "ProductName", "VisualBoyAdvance-M"
VALUE "ProductVersion", VERSION_STR VALUE "ProductVersion", VERSION_STR
END END
END END
END END

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# All numeric values are in hexadecimal # All numeric values are in hexadecimal
# Use TAB or EQUAL sign to separate name from value # Use TAB or EQUAL sign to separate name from value
# #
# Key configuration (all numbers are in hexadecimal!) # Key configuration (all numbers are in hexadecimal!)
# #
# Keys values are in the format YXXX where Y is the device number. 0 means # Keys values are in the format YXXX where Y is the device number. 0 means
# keyborad and XXX is the SDL define for the desired key (read SDL_keysym.h). # keyborad and XXX is the SDL define for the desired key (read SDL_keysym.h).
# #
# If Y is greater than 0, it means joystick number Y-1 and it uses the # If Y is greater than 0, it means joystick number Y-1 and it uses the
# following format for XXX: # following format for XXX:
# #
# - if XXX < 20, XXX is the axis number multiplied by 2. An even number means # - if XXX < 20, XXX is the axis number multiplied by 2. An even number means
# movement to the negative side (on the X axis, it means left). An odd # movement to the negative side (on the X axis, it means left). An odd
# number means movement to the positive side (on the X axis, it mean # number means movement to the positive side (on the X axis, it mean
# right). For the Y axis, negative means up and positive means down. # right). For the Y axis, negative means up and positive means down.
# X axis is usally axis number 0 and Y is axis number 1. # X axis is usally axis number 0 and Y is axis number 1.
# - if 20 >= XXX > 30, then XXX is the HAT number multiplied by 4 plus the # - if 20 >= XXX > 30, then XXX is the HAT number multiplied by 4 plus the
# direction: 0 for up, 1 for down, 2 for right and 3 for left. Example: # direction: 0 for up, 1 for down, 2 for right and 3 for left. Example:
# 0021 is HAT 0 down, 0026 is HAT 1 right. # 0021 is HAT 0 down, 0026 is HAT 1 right.
# - if 80 >= XXX > 100, XXX is the joystick button number (XXX-080). # - if 80 >= XXX > 100, XXX is the joystick button number (XXX-080).
# #
# Default key configuration is (value in parenthesis): # Default key configuration is (value in parenthesis):
# #
# Left Left Arrow (0114) # Left Left Arrow (0114)
# Right Right Arrow (0113) # Right Right Arrow (0113)
# Up Up Arrow (0111) # Up Up Arrow (0111)
# Down Down Arrow (0112) # Down Down Arrow (0112)
# A Z (007a) # A Z (007a)
# B X (0078) # B X (0078)
# L A (0061) # L A (0061)
# R S (0073) # R S (0073)
# Start ENTER (000d) # Start ENTER (000d)
# Select BACKSPACE (0008) # Select BACKSPACE (0008)
# Speed up SPACE (0020) # Speed up SPACE (0020)
# Capture F12 (0125) # Capture F12 (0125)
# #
Joy0_Left=0114 Joy0_Left=0114
Joy0_Right=0113 Joy0_Right=0113
Joy0_Up=0111 Joy0_Up=0111
Joy0_Down=0112 Joy0_Down=0112
Joy0_A=007a Joy0_A=007a
Joy0_B=0078 Joy0_B=0078
Joy0_L=0061 Joy0_L=0061
Joy0_R=0073 Joy0_R=0073
Joy0_Start=000d Joy0_Start=000d
Joy0_Select=0008 Joy0_Select=0008
Joy0_Speed=0020 Joy0_Speed=0020
Joy0_Capture=0125 Joy0_Capture=0125
# Motion support keys. Same format as above # Motion support keys. Same format as above
# #
# Default keys are (value in parenthesis): # Default keys are (value in parenthesis):
# #
# Left Numeric Pad 4 (0104) # Left Numeric Pad 4 (0104)
# Right Numeric Pad 6 (0106) # Right Numeric Pad 6 (0106)
# Up Numeric Pad 8 (0108) # Up Numeric Pad 8 (0108)
# Down Numeric Pad 2 (0102) # Down Numeric Pad 2 (0102)
# #
Motion_Left=0104 Motion_Left=0104
Motion_Right=0106 Motion_Right=0106
Motion_Up=0108 Motion_Up=0108
Motion_Down=0102 Motion_Down=0102
# OpenGL mode: # OpenGL mode:
# 0 = don't use OpenGL, 1 = no texture filtering, 2 = bilinear filtering # 0 = don't use OpenGL, 1 = no texture filtering, 2 = bilinear filtering
openGL=0 openGL=0
# Frame skip setting. Allowed values are from 0 to 5 only. # Frame skip setting. Allowed values are from 0 to 5 only.
frameSkip=0 frameSkip=0
# Gameboy Frame skip setting. Allowed values are from 0 to 5 only. # Gameboy Frame skip setting. Allowed values are from 0 to 5 only.
gbFrameSkip=0 gbFrameSkip=0
# Use fullscreen mode. 0=false, any other value means true # Use fullscreen mode. 0=false, any other value means true
fullScreen=0 fullScreen=0
# Use bios file. 0=false, any other value means true # Use bios file. 0=false, any other value means true
useBios=0 useBios=0
# GBA bios file full path and name (ZIP not supported) # GBA bios file full path and name (ZIP not supported)
biosFile=none biosFile=none
# GB bios file full path and name (ZIP not supported) # GB bios file full path and name (ZIP not supported)
gbBiosFile=none gbBiosFile=none
# Skip bios code # Skip bios code
# 0=disable, anything else skips BIOS code # 0=disable, anything else skips BIOS code
skipBios=0 skipBios=0
# Filter to use: # Filter to use:
# 0 = Stretch 1x (no filter), 1 = Stretch 2x, 2 = 2xSaI, 3 = Super 2xSaI, # 0 = Stretch 1x (no filter), 1 = Stretch 2x, 2 = 2xSaI, 3 = Super 2xSaI,
# 4 = Super Eagle, 5 = Pixelate, 6 = Motion Blur, 7 = AdvanceMAME Scale2x, # 4 = Super Eagle, 5 = Pixelate, 6 = Motion Blur, 7 = AdvanceMAME Scale2x,
# 8 = Bilinear, 9 = Bilinear Plus, 10 = Scanlines, 11 = TV Mode, 12 = lq2x, # 8 = Bilinear, 9 = Bilinear Plus, 10 = Scanlines, 11 = TV Mode, 12 = lq2x,
# 13 = hq2x, 14 = Stretch 3x, 15 = hq3x, 16 = Stretch 4x, 17 = hq4x # 13 = hq2x, 14 = Stretch 3x, 15 = hq3x, 16 = Stretch 4x, 17 = hq4x
filter=1 filter=1
# Disable status messages. 0=false, any other value means true # Disable status messages. 0=false, any other value means true
disableStatus=0 disableStatus=0
# Enable Gameboy border. 0=false, any other value means true # Enable Gameboy border. 0=false, any other value means true
borderOn=0 borderOn=0
# Controls automatic SGB border # Controls automatic SGB border
# 0=disable, anything else enables automatic SGB border display # 0=disable, anything else enables automatic SGB border display
borderAutomatic=0 borderAutomatic=0
# Gameboy emulator type. 0=automatic, 1=CGB/GBC, 2=SGB, 3=GB, 4=GBA, 5=SGB2 # Gameboy emulator type. 0=automatic, 1=CGB/GBC, 2=SGB, 3=GB, 4=GBA, 5=SGB2
emulatorType=0 emulatorType=0
# Enable washed colors. 0=false, any other value means true # Enable washed colors. 0=false, any other value means true
colorOption=1 colorOption=1
# Directories. Not setting one them makes the file go the rom directory. # Directories. Not setting one them makes the file go the rom directory.
# Save state directory # Save state directory
#saveDir= #saveDir=
# Screen shot Capture directory # Screen shot Capture directory
#captureDir= #captureDir=
# Battery directory # Battery directory
#batteryDir= #batteryDir=
# Screen capture format # Screen capture format
# 0=PNG, anything else for BMP # 0=PNG, anything else for BMP
captureFormat=0 captureFormat=0
# Sound quality # Sound quality
# 1=44 Khz, 2=22Khz, 4=11Khz # 1=44 Khz, 2=22Khz, 4=11Khz
soundQuality=2 soundQuality=2
# Sound Echo # Sound Echo
# 0=false, anything else for true # 0=false, anything else for true
soundEcho=0 soundEcho=0
# Sound Low pass filter # Sound Low pass filter
# 0=false, anything else for true # 0=false, anything else for true
soundLowPass=0 soundLowPass=0
# Sound reverse stereo # Sound reverse stereo
# 0=false, anything else for true # 0=false, anything else for true
soundReverse=0 soundReverse=0
# Save Type # Save Type
# 0=automatic, 1=EEPROM, 2=SRAM, 3=Flash, 4=EEPROM+Sensor, 5=NONE # 0=automatic, 1=EEPROM, 2=SRAM, 3=Flash, 4=EEPROM+Sensor, 5=NONE
saveType=0 saveType=0
# Flash size # Flash size
# 0=64K Flash, 1=128K Flash # 0=64K Flash, 1=128K Flash
flashSize=0 flashSize=0
# Sound volume # Sound volume
# 0=1x, 1=2x, 2=3x, 3=4x # 0=1x, 1=2x, 2=3x, 3=4x
soundVolume=0 soundVolume=0
# Interframe blending # Interframe blending
# 0=none, 1=motion blur, 2=smart # 0=none, 1=motion blur, 2=smart
ifbType=0 ifbType=0
# Show emulation speed # Show emulation speed
# 0=none, 1=percentage, 2=detailed # 0=none, 1=percentage, 2=detailed
showSpeed=1 showSpeed=1
# Show speed in transparent mode # Show speed in transparent mode
# 0=normal, anything else for transparent # 0=normal, anything else for transparent
showSpeedTransparent=1 showSpeedTransparent=1
# Enable/Disable auto frameskip # Enable/Disable auto frameskip
# 0=disable, anything else to enable # 0=disable, anything else to enable
autoFrameSkip=0 autoFrameSkip=0
# Sets the desired throttle # Sets the desired throttle
# 0=disable, 5...1000 valid throttle speeds # 0=disable, 5...1000 valid throttle speeds
throttle=0 throttle=0
# Pauses the emulator when the window is inactive # Pauses the emulator when the window is inactive
# 0=disable, anything else to enable # 0=disable, anything else to enable
pauseWhenInactive=0 pauseWhenInactive=0
# Enables AGBPrint support # Enables AGBPrint support
# 0=disable, anything else to enable # 0=disable, anything else to enable
agbPrint=0 agbPrint=0
# Enables GBA RTC support # Enables GBA RTC support
# 0=disable, anything else to enable # 0=disable, anything else to enable
rtcEnabled=0 rtcEnabled=0
# Sound OFF flag # Sound OFF flag
# 0=sound on, anything else turns off sound # 0=sound on, anything else turns off sound
soundOff=0 soundOff=0
# Sound Enable # Sound Enable
# Controls which channels are enabled: (add values) # Controls which channels are enabled: (add values)
# 1 - Channel 1 # 1 - Channel 1
# 2 - Channel 2 # 2 - Channel 2
# 4 - Channel 3 # 4 - Channel 3
# 8 - Channel 4 # 8 - Channel 4
# 100 - DirectSound A # 100 - DirectSound A
# 200 - DirectSound B # 200 - DirectSound B
# 30f=all enabled, 0=mute all # 30f=all enabled, 0=mute all
soundEnable=30f soundEnable=30f
# The interval between the rewind saves # The interval between the rewind saves
# Minimum of 0 seconds to disable rewind support, # Minimum of 0 seconds to disable rewind support,
# Maximum of 60 minutes. Value in seconds (hexadecimal numbers) # Maximum of 60 minutes. Value in seconds (hexadecimal numbers)
rewindTimer=0 rewindTimer=0

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