Fix SDL audio delay
Fixes #647 300ms is just too big, and produces an audible delay. 100ms sounds much better.
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@ -25,8 +25,8 @@
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extern int emulating;
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// Hold up to 300 ms of data in the ring buffer
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const double SoundSDL::buftime = 0.300;
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// Hold up to 100 ms of data in the ring buffer
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const double SoundSDL::buftime = 0.100;
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SoundSDL::SoundSDL():
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samples_buf(0),
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