Moved the rest of the filters to one file.
Duplicate function definitions were all over the place.
This commit is contained in:
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6fc41f8d2a
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05a6358709
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@ -4,6 +4,10 @@
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#include "interframe.hpp"
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// most 16-bit filters require space in src rounded up to u32
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// those that take delta take 1 src line of pixels, rounded up to u32 size
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// initial value appears to be all-0xff
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//pixel.cpp
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void Pixelate(u8 *srcPtr, u32 srcPitch, u8 *deltaPtr, u8 *dstPtr, u32 dstPitch, int width, int height);
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void Pixelate32(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */, u8 *dstPtr, u32 dstPitch, int width, int height);
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@ -22,6 +26,7 @@ void ScanlinesTV32(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */, u8 *dstPtr, u3
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// the simple ones could greatly benefit from correct usage of preprocessor..
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// in any case, they are worthless, since all renderers do "simple" or
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// better by default
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int Init_2xSaI(u32 BitFormat);
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void Simple2x16(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
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u8 *dstPtr, u32 dstPitch, int width, int height);
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void Simple2x32(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
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@ -48,6 +53,35 @@ void BilinearPlus(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
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void BilinearPlus32(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
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u8 *dstPtr, u32 dstPitch, int width, int height);
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//admame.cpp
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void AdMame2x(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
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u8 *dstPtr, u32 dstPitch, int width, int height);
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void AdMame2x32(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
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u8 *dstPtr, u32 dstPitch, int width, int height);
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//2xSal.cpp
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// next 3*2 use Init_2xSaI(555|565) and do not take into account
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int Init_2xSaI(u32 BitFormat);
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// endianness or bit shift variables in init.
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// next 4*2 may be MMX-accelerated
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void _2xSaI (u8 *srcPtr, u32 srcPitch, u8 *deltaPtr,
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u8 *dstPtr, u32 dstPitch, int width, int height);
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void _2xSaI32 (u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
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u8 *dstPtr, u32 dstPitch, int width, int height);
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//This one was commented out in other source files
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void Scale_2xSaI (u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
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u8 *dstPtr, u32 dstPitch,
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u32 dstWidth, u32 dstHeight, int width, int height);
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void Super2xSaI (u8 *srcPtr, u32 srcPitch,
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u8 *deltaPtr, u8 *dstPtr, u32 dstPitch,
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int width, int height);
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void Super2xSaI32 (u8 *srcPtr, u32 srcPitch,
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u8 * /* deltaPtr */, u8 *dstPtr, u32 dstPitch,
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int width, int height);
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void SuperEagle (u8 *srcPtr, u32 srcPitch, u8 *deltaPtr,
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u8 *dstPtr, u32 dstPitch, int width, int height);
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void SuperEagle32 (u8 *srcPtr, u32 srcPitch, u8 *deltaPtr,
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u8 *dstPtr, u32 dstPitch, int width, int height);
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//hq2x.cpp
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//These require calling hq2x_init first and whenever bpp changes
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/*static void hq2x_16_def(u16* dst0, u16* dst1, const u16* src0, const u16* src1, const u16* src2, unsigned count);
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@ -64,4 +98,28 @@ void lq2x(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
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void lq2x32(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
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u8 *dstPtr, u32 dstPitch, int width, int height);
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//hq/asm/hq3x32.cpp
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//16 bit input, see below for 32 bit input
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// note: 16-bit input for asm version only!
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void hq3x32(unsigned char * pIn, unsigned int srcPitch,
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unsigned char *,
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unsigned char * pOut, unsigned int dstPitch,
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int Xres, int Yres);
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void hq4x32(unsigned char * pIn, unsigned int srcPitch,
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unsigned char *,
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unsigned char * pOut, unsigned int dstPitch,
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int Xres, int Yres);
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void hq3x16(unsigned char * pIn, unsigned int srcPitch,
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unsigned char *,
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unsigned char * pOut, unsigned int dstPitch,
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int Xres, int Yres);
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void hq4x16(unsigned char * pIn, unsigned int srcPitch,
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unsigned char *,
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unsigned char * pOut, unsigned int dstPitch,
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int Xres, int Yres);
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// this takes 32-bit input
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// (by converting to 16-bit first in asm version
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void hq3x32_32(unsigned char *pIn, unsigned int srcPitch, unsigned char *, unsigned char *pOut, unsigned int dstPitch, int Xres, int Yres);
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void hq4x32_32(unsigned char *pIn, unsigned int srcPitch, unsigned char *, unsigned char *pOut, unsigned int dstPitch, int Xres, int Yres);
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#endif //FILTERS_FILTERS_HPP
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@ -18,20 +18,6 @@
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#include "filters.h"
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#include "intl.h"
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#include "../filters/filters.hpp"
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void _2xSaI (u8 *, u32, u8 *, u8 *, u32, int, int);
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void _2xSaI32 (u8 *, u32, u8 *, u8 *, u32, int, int);
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void Super2xSaI (u8 *, u32, u8 *, u8 *, u32, int, int);
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void Super2xSaI32 (u8 *, u32, u8 *, u8 *, u32, int, int);
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void SuperEagle (u8 *, u32, u8 *, u8 *, u32, int, int);
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void SuperEagle32 (u8 *, u32, u8 *, u8 *, u32, int, int);
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void AdMame2x (u8 *, u32, u8 *, u8 *, u32, int, int);
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void AdMame2x32 (u8 *, u32, u8 *, u8 *, u32, int, int);
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void hq2x (u8 *, u32, u8 *, u8 *, u32, int, int);
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void hq2x32 (u8 *, u32, u8 *, u8 *, u32, int, int);
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void lq2x (u8 *, u32, u8 *, u8 *, u32, int, int);
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void lq2x32 (u8 *, u32, u8 *, u8 *, u32, int, int);
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namespace VBA
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{
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@ -21,8 +21,7 @@
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#define __VBA_FILTERS_H__
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#include "../System.h"
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int Init_2xSaI(u32);
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#include "../filters/filters.hpp"
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namespace VBA
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{
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@ -24,26 +24,12 @@
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// Screen filters
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//
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extern int Init_2xSaI(u32);
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extern void hq2x_init(unsigned);
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extern bool sdlStretchInit(int colorDepth, int sizeMultiplier, int srcWidth);
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extern void sdlStretch1x(u8*,u32,u8*,u8*,u32,int,int);
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extern void sdlStretch2x(u8*,u32,u8*,u8*,u32,int,int);
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extern void sdlStretch3x(u8*,u32,u8*,u8*,u32,int,int);
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extern void sdlStretch4x(u8*,u32,u8*,u8*,u32,int,int);
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extern void _2xSaI(u8*,u32,u8*,u8*,u32,int,int);
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extern void _2xSaI32(u8*,u32,u8*,u8*,u32,int,int);
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extern void Super2xSaI(u8*,u32,u8*,u8*,u32,int,int);
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extern void Super2xSaI32(u8*,u32,u8*,u8*,u32,int,int);
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extern void SuperEagle(u8*,u32,u8*,u8*,u32,int,int);
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extern void SuperEagle32(u8*,u32,u8*,u8*,u32,int,int);
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extern void AdMame2x(u8*,u32,u8*,u8*,u32,int,int);
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extern void AdMame2x32(u8*,u32,u8*,u8*,u32,int,int);
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extern void hq3x16(u8*,u32,u8*,u8*,u32,int,int);
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extern void hq4x16(u8*,u32,u8*,u8*,u32,int,int);
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extern void hq3x32_32(u8*,u32,u8*,u8*,u32,int,int);
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extern void hq4x32_32(u8*,u32,u8*,u8*,u32,int,int);
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struct FilterDesc {
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char name[30];
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@ -1,39 +0,0 @@
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#ifndef FILTERS_H
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#define FILTERS_H
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// FIXME: these should be in a system header included by all users and all
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// files which define these functions
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// most 16-bit filters require space in src rounded up to u32
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// those that take delta take 1 src line of pixels, rounded up to u32 size
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// initial value appears to be all-0xff
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#include "../filters/filters.hpp"
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// next 3*2 use Init_2xSaI(555|565) and do not take into account
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int Init_2xSaI(u32 BitFormat);
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// endianness or bit shift variables in init.
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// next 4*2 may be MMX-accelerated
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void _2xSaI32(u8 *src, u32 spitch, u8 *delta, u8 *dst, u32 dstp, int w, int h);
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void _2xSaI(u8 *src, u32 spitch, u8 *delta, u8 *dst, u32 dstp, int w, int h);
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// void Scale_2xSaI(u8 *src, u32 spitch, u8 *, u8 *dst, u32 dstp, int w, int h);
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void Super2xSaI32(u8 *src, u32 spitch, u8 *delta, u8 *dst, u32 dstp, int w, int h);
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void Super2xSaI(u8 *src, u32 spitch, u8 *delta, u8 *dst, u32 dstp, int w, int h);
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void SuperEagle32(u8 *src, u32 spitch, u8 *delta, u8 *dst, u32 dstp, int w, int h);
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void SuperEagle(u8 *src, u32 spitch, u8 *delta, u8 *dst, u32 dstp, int w, int h);
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void AdMame2x32(u8 *src, u32 spitch, u8 *, u8 *dst, u32 dstp, int w, int h);
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void AdMame2x(u8 *src, u32 spitch, u8 *, u8 *dst, u32 dstp, int w, int h);
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// note: 16-bit input for asm version only!
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void hq3x32(u8 *src, u32 spitch, u8 *, u8 *dst, u32 dstp, int w, int h);
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// this takes 32-bit input
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// (by converting to 16-bit first in asm version)
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void hq3x32_32(u8 *src, u32 spitch, u8 *, u8 *dst, u32 dstp, int w, int h);
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void hq3x16(u8 *src, u32 spitch, u8 *, u8 *dst, u32 dstp, int w, int h);
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// note: 16-bit input for asm version only!
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void hq4x32(u8 *src, u32 spitch, u8 *, u8 *dst, u32 dstp, int w, int h);
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// this takes 32-bit input
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// (by converting to 16-bit first in asm version)
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void hq4x32_32(u8 *src, u32 spitch, u8 *, u8 *dst, u32 dstp, int w, int h);
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void hq4x16(u8 *src, u32 spitch, u8 *, u8 *dst, u32 dstp, int w, int h);
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#endif /* FILTERS_H */
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@ -561,6 +561,6 @@ extern int joypress[4], autofire;
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#define KEYM_MOTION_LEFT (1<<17)
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#define KEYM_MOTION_RIGHT (1<<18)
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#include "filters.h"
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#include "../filters/filters.hpp"
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#endif /* WX_WXVBAM_H */
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