[build] Add VS Code integration
* Infer the VCPKG triplet for MSVC-like environments. * Add recommended VS Code settings. * Add instructions for using clangd.
This commit is contained in:
parent
61b503ada4
commit
0483524870
|
@ -5,7 +5,11 @@
|
|||
*.so
|
||||
*.dll
|
||||
*.exe
|
||||
.vscode
|
||||
.vscode/
|
||||
|
||||
# clangd files
|
||||
compile_commands.json
|
||||
.cache/
|
||||
|
||||
# vim swap files
|
||||
*.sw?
|
||||
|
|
33
README.md
33
README.md
|
@ -6,6 +6,8 @@
|
|||
- [Building](#building)
|
||||
- [Building a Libretro core](#building-a-libretro-core)
|
||||
- [Visual Studio Support](#visual-studio-support)
|
||||
- [Visual Studio Code Support](#visual-studio-code-support)
|
||||
- [Optional: clangd](#optional-clangd)
|
||||
- [Dependencies](#dependencies)
|
||||
- [Cross compiling for 32 bit on a 64 bit host](#cross-compiling-for-32-bit-on-a-64-bit-host)
|
||||
- [Cross Compiling for Win32](#cross-compiling-for-win32)
|
||||
|
@ -109,6 +111,37 @@ cmake .. -DVCPKG_TARGET_TRIPLET=x64-windows-static -DCMAKE_BUILD_TYPE=Debug -G N
|
|||
ninja
|
||||
```
|
||||
|
||||
## Visual Studio Code Support
|
||||
|
||||
On most platforms, Visual Studio Code should work as-is, as long as the
|
||||
[CMake Tools extension](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools)
|
||||
is installed.
|
||||
|
||||
There is a recommended configuration in the `vscode/settings.json` file. To use
|
||||
it, copy the file to a `.vscode/` folder.
|
||||
|
||||
By default, this will publish builds in the `build-vscode/` directory. In the
|
||||
`vscode/settings.json` file, there is an alternate configuration for the
|
||||
`"cmake.buildDirectory"` option that will use different build directories for
|
||||
different toolchains and build configurations.
|
||||
|
||||
### Optional: clangd
|
||||
|
||||
The [clangd extension](https://marketplace.visualstudio.com/items?itemName=llvm-vs-code-extensions.vscode-clangd)
|
||||
uses clangd to provide powerful code completion, errors and warnings and
|
||||
references on click in VS Code.
|
||||
|
||||
With the recommended configuration, the build configuration will generate a
|
||||
`compile_commands.json` file that can be used with clangd. After configuration,
|
||||
you can copy that file to the root directory with a command similar to this one:
|
||||
|
||||
```shell
|
||||
cp build/build-vscode/compile_commands.json .
|
||||
```
|
||||
|
||||
Then, select "clangd: Restart language server" from the command palette to get
|
||||
completion in the IDE.
|
||||
|
||||
## Dependencies
|
||||
|
||||
If your OS is not supported, you will need the following:
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
buildType:
|
||||
default: debug
|
||||
choices:
|
||||
debug:
|
||||
short: Debug
|
||||
long: Emit debug information
|
||||
buildType: Debug
|
||||
release:
|
||||
short: Release
|
||||
long: Optimize generated code
|
||||
buildType: Release
|
||||
|
||||
linkage:
|
||||
default: static
|
||||
choices:
|
||||
static:
|
||||
short: Static
|
||||
long: Create static libraries
|
||||
linkage: static
|
||||
shared:
|
||||
short: Shared
|
||||
long: Create shared libraries/DLLs
|
||||
linkage: shared
|
|
@ -3,7 +3,49 @@ if(POLICY CMP0012)
|
|||
endif()
|
||||
|
||||
if(NOT DEFINED VCPKG_TARGET_TRIPLET)
|
||||
# Check if we are in an MSVC environment.
|
||||
if($ENV{CXX} MATCHES "cl.exe$")
|
||||
# Infer the architecture from the LIB folders.
|
||||
foreach(LIB $ENV{LIB})
|
||||
if(${LIB} MATCHES "x64$")
|
||||
set(VBAM_VCPKG_PLATFORM "x64-windows")
|
||||
break()
|
||||
endif()
|
||||
if(${LIB} MATCHES "x86$")
|
||||
set(VBAM_VCPKG_PLATFORM "x86-windows")
|
||||
break()
|
||||
endif()
|
||||
if(${LIB} MATCHES "ARM64$")
|
||||
set(VBAM_VCPKG_PLATFORM "arm64-windows")
|
||||
break()
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
# If all else fails, try to use a sensible default.
|
||||
if(NOT DEFINED VBAM_VCPKG_PLATFORM)
|
||||
set(VBAM_VCPKG_PLATFORM "x64-windows")
|
||||
endif()
|
||||
|
||||
elseif (NOT DEFINED CMAKE_CXX_COMPILER)
|
||||
# No way to infer the compiler.
|
||||
return()
|
||||
|
||||
elseif(${CMAKE_CXX_COMPILER} MATCHES "clang-cl.exe$" OR ${CMAKE_CXX_COMPILER} MATCHES "clang-cl$")
|
||||
# For stand-alone clang-cl, assume x64.
|
||||
set(VBAM_VCPKG_PLATFORM "x64-windows")
|
||||
endif()
|
||||
|
||||
if (NOT DEFINED VBAM_VCPKG_PLATFORM)
|
||||
# Probably not an MSVC environment.
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(DEFINED BUILD_SHARED_LIBS AND NOT ${BUILD_SHARED_LIBS})
|
||||
set(VBAM_VCPKG_PLATFORM ${VBAM_VCPKG_PLATFORM}-static)
|
||||
endif()
|
||||
|
||||
set(VCPKG_TARGET_TRIPLET ${VBAM_VCPKG_PLATFORM} CACHE STRING "Vcpkg target triplet (ex. x86-windows)" FORCE)
|
||||
message(STATUS "Inferred VCPKG_TARGET_TRIPLET=${VCPKG_TARGET_TRIPLET}")
|
||||
endif()
|
||||
|
||||
function(vcpkg_seconds)
|
||||
|
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"cmake.generator": "Ninja",
|
||||
"cmake.configureSettings": {
|
||||
"CMAKE_EXPORT_COMPILE_COMMANDS": "ON",
|
||||
},
|
||||
"cmake.buildDirectory": "${workspaceRoot}/build-vscode",
|
||||
// To use separate directories for different configurations:
|
||||
// "cmake.buildDirectory": "${workspaceRoot}/build/${buildKitTriple}-${buildKitVersion}/${variant:buildType}-${variant:linkage}",
|
||||
}
|
Loading…
Reference in New Issue