updates to version string for final builds
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parent
d234e277ef
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01d776b9e8
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@ -1468,7 +1468,11 @@ void handleRewinds()
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int main(int argc, char **argv)
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int main(int argc, char **argv)
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{
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{
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#ifndef FINAL_BUILD
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fprintf(stdout, "VBA-M version %s [SDL]\n", SVN_REV_STR);
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fprintf(stdout, "VBA-M version %s [SDL]\n", SVN_REV_STR);
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#else
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fprintf(stdout, "VBA-M version %s [SDL]");
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#endif
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home = argv[0];
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home = argv[0];
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SetHome(home);
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SetHome(home);
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@ -19,7 +19,7 @@
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#define VBA_NAME "VisualBoyAdvance-M"
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#define VBA_NAME "VisualBoyAdvance-M"
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#ifdef WIN32
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#ifndef FINAL_BUILD
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#include "svnrev.h"
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#include "svnrev.h"
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#else
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#else
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#ifdef SVN_REV
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#ifdef SVN_REV
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@ -450,7 +450,7 @@ void GameArea::SetFrameTitle()
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}
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}
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tit.append(wxT("VisualBoyAdvance-M "));
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tit.append(wxT("VisualBoyAdvance-M "));
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#ifndef FINAL_VERSION
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#ifndef FINAL_BUILD
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tit.append(wxT(SVN_REV_STR));
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tit.append(wxT(SVN_REV_STR));
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#endif
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#endif
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#ifndef NO_LINK
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#ifndef NO_LINK
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