updates to version string for final builds

This commit is contained in:
wowzaman12 2015-05-28 14:36:05 +00:00
parent d234e277ef
commit 01d776b9e8
3 changed files with 6 additions and 2 deletions

View File

@ -1468,7 +1468,11 @@ void handleRewinds()
int main(int argc, char **argv) int main(int argc, char **argv)
{ {
#ifndef FINAL_BUILD
fprintf(stdout, "VBA-M version %s [SDL]\n", SVN_REV_STR); fprintf(stdout, "VBA-M version %s [SDL]\n", SVN_REV_STR);
#else
fprintf(stdout, "VBA-M version %s [SDL]");
#endif
home = argv[0]; home = argv[0];
SetHome(home); SetHome(home);

View File

@ -19,7 +19,7 @@
#define VBA_NAME "VisualBoyAdvance-M" #define VBA_NAME "VisualBoyAdvance-M"
#ifdef WIN32 #ifndef FINAL_BUILD
#include "svnrev.h" #include "svnrev.h"
#else #else
#ifdef SVN_REV #ifdef SVN_REV

View File

@ -450,7 +450,7 @@ void GameArea::SetFrameTitle()
} }
tit.append(wxT("VisualBoyAdvance-M ")); tit.append(wxT("VisualBoyAdvance-M "));
#ifndef FINAL_VERSION #ifndef FINAL_BUILD
tit.append(wxT(SVN_REV_STR)); tit.append(wxT(SVN_REV_STR));
#endif #endif
#ifndef NO_LINK #ifndef NO_LINK