visualboyadvance-m/VBA2008.vcproj

1870 lines
43 KiB
Plaintext
Raw Normal View History

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="VisualBoyAdvance"
ProjectGUID="{6D4C5EC8-933F-4C05-A1BF-498E658576DF}"
RootNamespace="VBA"
Keyword="MFCProj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
<DefaultToolFile
FileName="masm.rules"
/>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(ProjectDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(ProjectDir)$(PlatformName)\$(ConfigurationName)_temp"
ConfigurationType="1"
UseOfMFC="1"
CharacterSet="2"
BuildLogFile="$(IntDir)\$(ProjectName)_BuildLog.htm"
>
<Tool
Name="VCPreBuildEventTool"
ExcludedFromBuild="true"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="MASM"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="false"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\dependencies\zlib;..\dependencies\libpng;&quot;..\dependencies\File_Extractor-0.4.2\fex&quot;;..\dependencies\cximage;..\dependencies\msvc"
PreprocessorDefinitions="WIN32;_WINDOWS;_DEBUG;DEV_VERSION;BKPT_SUPPORT;MMX;_CRT_SECURE_NO_WARNINGS;HAS_FILE_EXTRACTOR"
StringPooling="false"
MinimalRebuild="true"
BasicRuntimeChecks="3"
SmallerTypeCheck="false"
RuntimeLibrary="1"
StructMemberAlignment="0"
BufferSecurityCheck="false"
EnableFunctionLevelLinking="false"
EnableEnhancedInstructionSet="0"
TreatWChar_tAsBuiltInType="false"
UsePrecompiledHeader="0"
ProgramDataBaseFileName="$(IntDir)\$(ProjectName).pdb"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG;_MSC_VER=1400"
Culture="1033"
AdditionalIncludeDirectories=""
/>
<Tool
Name="VCPreLinkEventTool"
ExcludedFromBuild="true"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="nafxcwd.lib LIBCMTD.lib Vfw32.Lib OpenGL32.Lib dinput8.lib dxguid.lib ddraw.lib winmm.lib Dsound.lib HtmlHelp.lib"
OutputFile="$(OutDir)\VisualBoyAdvance.exe"
Version=""
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateManifest="true"
AdditionalManifestDependencies="type=&apos;win32&apos; name=&apos;Microsoft.Windows.Common-Controls&apos; version=&apos;6.0.0.0&apos; processorArchitecture=&apos;x86&apos; publicKeyToken=&apos;6595b64144ccf1df&apos; language=&apos;*&apos;"
IgnoreDefaultLibraryNames="nafxcwd.lib;LIBCMTD.lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="1"
EnableCOMDATFolding="1"
OptimizeForWindows98="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
ExcludedFromBuild="true"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(ProjectDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(ProjectDir)$(PlatformName)\$(ConfigurationName)_temp"
ConfigurationType="1"
UseOfMFC="1"
UseOfATL="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
ManagedExtensions="0"
BuildLogFile="$(IntDir)\$(ProjectName)_BuildLog.htm"
>
<Tool
Name="VCPreBuildEventTool"
ExcludedFromBuild="true"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="MASM"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="false"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D_ST_MODEL&#x0D;&#x0A;/D_SECURE_SCL=0&#x0D;&#x0A;/Zc:forScope-&#x0D;&#x0A;/MP"
Optimization="2"
InlineFunctionExpansion="2"
FavorSizeOrSpeed="1"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="&quot;c:\Program Files\Microsoft DirectX SDK (November 2007)\Include&quot;;..\dependencies\zlib;..\dependencies\libpng;&quot;..\dependencies\File_Extractor-0.4.2\fex&quot;;..\dependencies\cximage;..\dependencies\msvc"
PreprocessorDefinitions="WIN32;WINVER=0x0500;NDEBUG;_WINDOWS;OEMRESOURCE;MMX;ASM;FINAL_VERSION;BKPT_SUPPORT;_CRT_SECURE_NO_DEPRECATE;HAS_FILE_EXTRACTOR"
RuntimeLibrary="0"
BufferSecurityCheck="false"
EnableEnhancedInstructionSet="1"
FloatingPointModel="2"
UsePrecompiledHeader="0"
ProgramDataBaseFileName="$(IntDir)\$(ProjectName).pdb"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG;_MSC_VER=1400"
Culture="1033"
AdditionalIncludeDirectories=""
/>
<Tool
Name="VCPreLinkEventTool"
ExcludedFromBuild="true"
/>
<Tool
Name="VCLinkerTool"
RegisterOutput="false"
IgnoreImportLibrary="false"
AdditionalDependencies="nafxcw.lib LIBCMT.lib Vfw32.Lib OpenGL32.Lib dinput8.lib winmm.lib dxguid.lib ddraw.lib Dsound.lib htmlhelp.lib"
ShowProgress="0"
OutputFile="$(OutDir)\VisualBoyAdvance.exe"
Version=""
LinkIncremental="0"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="&quot;c:\Program Files\Microsoft DirectX SDK (November 2007)\lib\x86&quot;"
GenerateManifest="true"
AdditionalManifestDependencies="type=&apos;win32&apos; name=&apos;Microsoft.Windows.Common-Controls&apos; version=&apos;6.0.0.0&apos; processorArchitecture=&apos;x86&apos; publicKeyToken=&apos;6595b64144ccf1df&apos; language=&apos;*&apos;"
IgnoreAllDefaultLibraries="false"
IgnoreDefaultLibraryNames="nafxcw.lib;LIBCMT.lib"
GenerateDebugInformation="false"
AssemblyDebug="2"
GenerateMapFile="false"
MapExports="false"
SubSystem="2"
OptimizeReferences="0"
EnableCOMDATFolding="0"
OptimizeForWindows98="1"
LinkTimeCodeGeneration="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
ExcludedFromBuild="true"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(ProjectDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(ProjectDir)$(PlatformName)\$(ConfigurationName)_temp"
ConfigurationType="1"
UseOfMFC="1"
CharacterSet="2"
BuildLogFile="$(IntDir)\$(ProjectName)_BuildLog.htm"
>
<Tool
Name="VCPreBuildEventTool"
ExcludedFromBuild="true"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="MASM"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="false"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\dependencies\zlib;..\dependencies\libpng;&quot;..\dependencies\File_Extractor-0.4.2\fex&quot;;..\dependencies\cximage;..\dependencies\msvc"
PreprocessorDefinitions="WIN32;_WINDOWS;_DEBUG;DEV_VERSION;BKPT_SUPPORT;CRT_SECURE_NO_WARNINGS;HAS_FILE_EXTRACTOR;C_CORE"
StringPooling="false"
MinimalRebuild="true"
BasicRuntimeChecks="3"
SmallerTypeCheck="false"
RuntimeLibrary="1"
StructMemberAlignment="0"
BufferSecurityCheck="false"
EnableFunctionLevelLinking="false"
EnableEnhancedInstructionSet="0"
TreatWChar_tAsBuiltInType="false"
UsePrecompiledHeader="0"
ProgramDataBaseFileName="$(IntDir)\$(ProjectName).pdb"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
AdditionalIncludeDirectories=""
/>
<Tool
Name="VCPreLinkEventTool"
ExcludedFromBuild="true"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="nafxcwd.lib LIBCMTD.lib Vfw32.Lib OpenGL32.Lib dinput8.lib dxguid.lib ddraw.lib winmm.lib Dsound.lib"
OutputFile="$(OutDir)\VisualBoyAdvance.exe"
Version=""
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateManifest="true"
AdditionalManifestDependencies="type=&apos;win32&apos; name=&apos;Microsoft.Windows.Common-Controls&apos; version=&apos;6.0.0.0&apos; processorArchitecture=&apos;amd64&apos; publicKeyToken=&apos;6595b64144ccf1df&apos; language=&apos;*&apos;"
IgnoreDefaultLibraryNames="nafxcwd.lib;LIBCMTD.lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="1"
EnableCOMDATFolding="1"
OptimizeForWindows98="1"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
ExcludedFromBuild="true"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(ProjectDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(ProjectDir)$(PlatformName)\$(ConfigurationName)_temp"
ConfigurationType="1"
UseOfMFC="1"
UseOfATL="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
ManagedExtensions="0"
BuildLogFile="$(IntDir)\$(ProjectName)_BuildLog.htm"
>
<Tool
Name="VCPreBuildEventTool"
ExcludedFromBuild="true"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="MASM"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="false"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D_ST_MODEL&#x0D;&#x0A;/D_SECURE_SCL=0&#x0D;&#x0A;/Zc:forScope-&#x0D;&#x0A;/MP"
Optimization="2"
InlineFunctionExpansion="2"
FavorSizeOrSpeed="1"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="..\dependencies\zlib;..\dependencies\libpng;&quot;..\dependencies\File_Extractor-0.4.2\fex&quot;;..\dependencies\cximage;..\dependencies\msvc"
PreprocessorDefinitions="WIN32;WINVER=0x0500;NDEBUG;_WINDOWS;OEMRESOURCE;MMX;ASM;FINAL_VERSION;BKPT_SUPPORT;_CRT_SECURE_NO_DEPRECATE;HAS_FILE_EXTRACTOR"
RuntimeLibrary="0"
BufferSecurityCheck="false"
EnableEnhancedInstructionSet="0"
FloatingPointModel="2"
UsePrecompiledHeader="0"
ProgramDataBaseFileName="$(IntDir)\$(ProjectName).pdb"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
AdditionalIncludeDirectories=""
/>
<Tool
Name="VCPreLinkEventTool"
ExcludedFromBuild="true"
/>
<Tool
Name="VCLinkerTool"
RegisterOutput="false"
IgnoreImportLibrary="false"
AdditionalDependencies="nafxcw.lib LIBCMT.lib Vfw32.Lib OpenGL32.Lib dinput8.lib winmm.lib dxguid.lib ddraw.lib Dsound.lib"
ShowProgress="0"
OutputFile="$(OutDir)\VisualBoyAdvance.exe"
Version=""
LinkIncremental="0"
SuppressStartupBanner="true"
AdditionalLibraryDirectories=""
GenerateManifest="true"
AdditionalManifestDependencies="type=&apos;win32&apos; name=&apos;Microsoft.Windows.Common-Controls&apos; version=&apos;6.0.0.0&apos; processorArchitecture=&apos;amd64&apos; publicKeyToken=&apos;6595b64144ccf1df&apos; language=&apos;*&apos;"
IgnoreAllDefaultLibraries="false"
IgnoreDefaultLibraryNames="nafxcw.lib;LIBCMT.lib"
GenerateDebugInformation="false"
AssemblyDebug="2"
GenerateMapFile="false"
MapExports="false"
SubSystem="2"
OptimizeReferences="0"
EnableCOMDATFolding="0"
OptimizeForWindows98="1"
LinkTimeCodeGeneration="1"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
ExcludedFromBuild="true"
RelativePath=""
UnloadBeforeCopy="false"
RegisterOutput="false"
VirtualDirectoryName=""
/>
<Tool
Name="VCPostBuildEventTool"
ExcludedFromBuild="true"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<Filter
Name="Filters"
>
<File
RelativePath=".\src\2xSaI.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
WholeProgramOptimization="true"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
WholeProgramOptimization="true"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\2xSaImmx.asm"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputFileName)..."
CommandLine="nasm -D__DJGPP__ -f win32 -o &quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="&quot;$(IntDir)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputFileName)..."
CommandLine="nasm -D__DJGPP__ -f win32 -o &quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="&quot;$(IntDir)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputFileName)..."
CommandLine="nasm -D__DJGPP__ -f win64 -o &quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="&quot;$(IntDir)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputFileName)..."
CommandLine="nasm -D__DJGPP__ -f win64 -o &quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="&quot;$(IntDir)\$(InputName).obj&quot;"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\admame.cpp"
>
</File>
<File
RelativePath=".\src\bilinear.cpp"
>
</File>
<File
RelativePath=".\src\interframe.cpp"
>
</File>
<File
RelativePath=".\src\motionblur.cpp"
>
</File>
<File
RelativePath=".\src\pixel.cpp"
>
</File>
<File
RelativePath=".\src\win32\rpi.cpp"
>
</File>
<File
RelativePath=".\src\scanline.cpp"
>
</File>
<File
RelativePath=".\src\simpleFilter.cpp"
>
</File>
<Filter
Name="HQ"
>
<File
RelativePath=".\src\hq2x.cpp"
>
</File>
<File
RelativePath=".\src\hq3x32.cpp"
>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="1"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\hq3x_16.asm"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputFileName)..."
CommandLine="nasm -D__DJGPP__ -O1 -Isrc/ -f win32 -o &quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="&quot;$(IntDir)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputFileName)..."
CommandLine="nasm -D__DJGPP__ -O1 -Isrc/ -f win32 -o &quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="&quot;$(IntDir)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputFileName)..."
CommandLine="nasm -D__DJGPP__ -O1 -Isrc/ -f win64 -o &quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="&quot;$(IntDir)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputFileName)..."
CommandLine="nasm -D__DJGPP__ -O1 -Isrc/ -f win64 -o &quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="&quot;$(IntDir)\$(InputName).obj&quot;"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\hq3x_32.asm"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputFileName)..."
CommandLine="nasm -D__DJGPP__ -O1 -Isrc/ -f win32 -o &quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="&quot;$(IntDir)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputFileName)..."
CommandLine="nasm -D__DJGPP__ -O1 -Isrc/ -f win32 -o &quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="&quot;$(IntDir)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputFileName)..."
CommandLine="nasm -D__DJGPP__ -O1 -Isrc/ -f win64 -o &quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="&quot;$(IntDir)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputFileName)..."
CommandLine="nasm -D__DJGPP__ -O1 -Isrc/ -f win64 -o &quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="&quot;$(IntDir)\$(InputName).obj&quot;"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\hq4x_16.asm"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputFileName)..."
CommandLine="nasm -D__DJGPP__ -O1 -Isrc/ -f win32 -o &quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="&quot;$(IntDir)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputFileName)..."
CommandLine="nasm -D__DJGPP__ -O1 -Isrc/ -f win32 -o &quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="&quot;$(IntDir)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputFileName)..."
CommandLine="nasm -D__DJGPP__ -O1 -Isrc/ -f win64 -o &quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="&quot;$(IntDir)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputFileName)..."
CommandLine="nasm -D__DJGPP__ -O1 -Isrc/ -f win64 -o &quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="&quot;$(IntDir)\$(InputName).obj&quot;"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\hq4x_32.asm"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputFileName)..."
CommandLine="nasm -D__DJGPP__ -O1 -Isrc/ -f win32 -o &quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="&quot;$(IntDir)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputFileName)..."
CommandLine="nasm -D__DJGPP__ -O1 -Isrc/ -f win32 -o &quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="&quot;$(IntDir)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputFileName)..."
CommandLine="nasm -D__DJGPP__ -O1 -Isrc/ -f win64 -o &quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="&quot;$(IntDir)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputFileName)..."
CommandLine="nasm -D__DJGPP__ -O1 -Isrc/ -f win64 -o &quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="&quot;$(IntDir)\$(InputName).obj&quot;"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\hq_shared32.cpp"
>
</File>
<File
RelativePath=".\src\portable.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="Functionality"
>
<File
RelativePath=".\src\armdis.cpp"
>
</File>
<File
RelativePath=".\src\Cheats.cpp"
>
</File>
<File
RelativePath=".\src\CheatSearch.cpp"
>
</File>
<File
RelativePath=".\src\agb\gbafilter.cpp"
>
</File>
<File
RelativePath=".\src\getopt.c"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
CompileAs="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
CompileAs="1"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\getopt1.c"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
CompileAs="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
CompileAs="1"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\memgzio.c"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
CompileAs="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
CompileAs="1"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\snd_interp.cpp"
>
</File>
<File
RelativePath=".\src\Text.cpp"
>
</File>
<File
RelativePath=".\src\unzip.cpp"
>
</File>
<File
RelativePath=".\src\Util.cpp"
>
</File>
</Filter>
<Filter
Name="GBA"
>
<File
RelativePath=".\src\agbprint.cpp"
>
</File>
<File
RelativePath=".\src\bios.cpp"
>
</File>
<File
RelativePath=".\src\EEprom.cpp"
>
</File>
<File
RelativePath=".\src\elf.cpp"
>
</File>
<File
RelativePath=".\src\Flash.cpp"
>
</File>
<File
RelativePath=".\src\agb\gba-arm.cpp"
>
</File>
<File
RelativePath=".\src\agb\gba-thumb.cpp"
>
</File>
<File
RelativePath=".\src\agb\gba.cpp"
>
</File>
<File
RelativePath=".\src\agb\gbagfx.cpp"
>
</File>
<File
RelativePath=".\src\Globals.cpp"
>
</File>
<File
RelativePath=".\src\Mode0.cpp"
>
</File>
<File
RelativePath=".\src\Mode1.cpp"
>
</File>
<File
RelativePath=".\src\Mode2.cpp"
>
</File>
<File
RelativePath=".\src\Mode3.cpp"
>
</File>
<File
RelativePath=".\src\Mode4.cpp"
>
</File>
<File
RelativePath=".\src\Mode5.cpp"
>
</File>
<File
RelativePath=".\src\remote.cpp"
>
</File>
<File
RelativePath=".\src\RTC.cpp"
>
</File>
<File
RelativePath=".\src\Sound.cpp"
>
</File>
<File
RelativePath=".\src\Sram.cpp"
>
</File>
</Filter>
<Filter
Name="GB"
>
<File
RelativePath=".\src\dmg\gb.cpp"
>
</File>
<File
RelativePath=".\src\dmg\gbCheats.cpp"
>
</File>
<File
RelativePath=".\src\dmg\gbDis.cpp"
>
</File>
<File
RelativePath=".\src\dmg\gbGfx.cpp"
>
</File>
<File
RelativePath=".\src\dmg\gbGlobals.cpp"
>
</File>
<File
RelativePath=".\src\dmg\gbMemory.cpp"
>
</File>
<File
RelativePath=".\src\dmg\gbPrinter.cpp"
>
</File>
<File
RelativePath=".\src\dmg\gbSGB.cpp"
>
</File>
<File
RelativePath=".\src\dmg\gbSound.cpp"
>
</File>
</Filter>
<Filter
Name="UI"
>
<File
RelativePath=".\src\win32\AboutDialog.cpp"
>
</File>
<File
RelativePath=".\src\win32\AccelEditor.cpp"
>
</File>
<File
RelativePath=".\src\win32\AcceleratorManager.cpp"
>
</File>
<File
RelativePath=".\src\win32\Associate.cpp"
>
</File>
<File
RelativePath=".\src\win32\AVIWrite.cpp"
>
</File>
<File
RelativePath=".\src\win32\BitmapControl.cpp"
>
</File>
<File
RelativePath=".\src\win32\CmdAccelOb.cpp"
>
</File>
<File
RelativePath=".\src\win32\ColorButton.cpp"
>
</File>
<File
RelativePath=".\src\win32\ColorControl.cpp"
>
</File>
<File
RelativePath=".\src\win32\Commands.cpp"
>
</File>
<File
RelativePath=".\src\win32\Directories.cpp"
>
</File>
<File
RelativePath=".\src\win32\Disassemble.cpp"
>
</File>
<File
RelativePath=".\src\win32\ExportGSASnapshot.cpp"
>
</File>
<File
RelativePath=".\src\win32\FileDlg.cpp"
>
</File>
<File
RelativePath=".\src\win32\GameOverrides.cpp"
>
</File>
<File
RelativePath=".\src\win32\GBACheats.cpp"
>
</File>
<File
RelativePath=".\src\win32\GDBConnection.cpp"
>
</File>
<File
RelativePath=".\src\win32\GSACodeSelect.cpp"
>
</File>
<File
RelativePath=".\src\win32\Hyperlink.cpp"
>
</File>
<File
RelativePath=".\src\win32\IOViewer.cpp"
>
</File>
<File
RelativePath=".\src\win32\Joypad.cpp"
>
</File>
<File
RelativePath=".\src\win32\KeyboardEdit.cpp"
>
</File>
<File
RelativePath=".\src\win32\LangSelect.cpp"
>
</File>
<File
RelativePath=".\src\win32\Logging.cpp"
>
</File>
<File
RelativePath=".\src\win32\MainWnd.cpp"
>
</File>
<File
RelativePath=".\src\win32\MainWndCheats.cpp"
>
</File>
<File
RelativePath=".\src\win32\MainWndFile.cpp"
>
</File>
<File
RelativePath=".\src\win32\MainWndHelp.cpp"
>
</File>
<File
RelativePath=".\src\win32\MainWndOptions.cpp"
>
</File>
<File
RelativePath=".\src\win32\MainWndTools.cpp"
>
</File>
<File
RelativePath=".\src\win32\MapView.cpp"
>
</File>
<File
RelativePath=".\src\win32\MaxScale.cpp"
>
</File>
<File
RelativePath=".\src\win32\MemoryViewer.cpp"
>
</File>
<File
RelativePath=".\src\win32\MemoryViewerAddressSize.cpp"
>
</File>
<File
RelativePath=".\src\win32\MemoryViewerDlg.cpp"
>
</File>
<File
RelativePath=".\src\win32\ModeConfirm.cpp"
>
</File>
<File
RelativePath=".\src\win32\OamView.cpp"
>
</File>
<File
RelativePath=".\src\win32\PaletteView.cpp"
>
</File>
<File
RelativePath=".\src\win32\PaletteViewControl.cpp"
>
</File>
<File
RelativePath=".\src\win32\Reg.cpp"
>
</File>
<File
RelativePath=".\src\win32\ResizeDlg.cpp"
>
</File>
<File
RelativePath=".\src\win32\RewindInterval.cpp"
>
</File>
<File
RelativePath=".\src\win32\RomInfo.cpp"
>
</File>
<File
RelativePath=".\src\win32\SelectPlugin.cpp"
>
</File>
<File
RelativePath=".\src\win32\skin.cpp"
>
</File>
<File
RelativePath=".\src\win32\skinButton.cpp"
>
</File>
<File
RelativePath=".\src\win32\StringTokenizer.cpp"
>
</File>
<File
RelativePath=".\src\win32\Throttle.cpp"
>
</File>
<File
RelativePath=".\src\win32\TileView.cpp"
>
</File>
<File
RelativePath=".\src\win32\VideoMode.cpp"
>
</File>
<File
RelativePath=".\src\win32\WavWriter.cpp"
>
</File>
<File
RelativePath=".\src\win32\WinResUtil.cpp"
>
</File>
<File
RelativePath=".\src\win32\ZoomControl.cpp"
>
</File>
<Filter
Name="GB"
>
<File
RelativePath=".\src\win32\GBCheatsDlg.cpp"
>
</File>
<File
RelativePath=".\src\win32\GBColorDlg.cpp"
>
</File>
<File
RelativePath=".\src\win32\GBDisassemble.cpp"
>
</File>
<File
RelativePath=".\src\win32\GBMapView.cpp"
>
</File>
<File
RelativePath=".\src\win32\GBMemoryViewerDlg.cpp"
>
</File>
<File
RelativePath=".\src\win32\GBOamView.cpp"
>
</File>
<File
RelativePath=".\src\win32\GBPaletteView.cpp"
>
</File>
<File
RelativePath=".\src\win32\GBPrinterDlg.cpp"
>
</File>
<File
RelativePath=".\src\win32\GBTileView.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="Main"
>
<File
RelativePath=".\src\win32\stdafx.cpp"
>
</File>
<File
RelativePath=".\src\win32\VBA.cpp"
>
</File>
</Filter>
<Filter
Name="IO"
>
<File
RelativePath=".\src\win32\Direct3D.cpp"
>
</File>
<File
RelativePath=".\src\win32\DirectDraw.cpp"
>
</File>
<File
RelativePath=".\src\win32\DirectInput.cpp"
>
</File>
<File
RelativePath=".\src\win32\DirectSound.cpp"
>
</File>
<File
RelativePath=".\src\win32\display.cpp"
>
</File>
<File
RelativePath=".\src\win32\glfont.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
CompileAs="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
CompileAs="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
CompileAs="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
CompileAs="1"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\win32\OpenGL.cpp"
>
</File>
</Filter>
<Filter
Name="Linking"
>
<File
RelativePath=".\src\agb\gbalink.cpp"
>
</File>
<File
RelativePath=".\src\agb\gbalink.h"
>
</File>
<File
RelativePath=".\src\win32\LinkOptions.cpp"
>
</File>
<File
RelativePath=".\src\win32\LinkOptions.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Header"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<Filter
Name="GB"
>
<File
RelativePath=".\src\dmg\gb.h"
>
</File>
<File
RelativePath=".\src\dmg\gbCheats.h"
>
</File>
<File
RelativePath=".\src\dmg\gbCodes.h"
>
</File>
<File
RelativePath=".\src\dmg\gbCodesCB.h"
>
</File>
<File
RelativePath=".\src\dmg\gbGlobals.h"
>
</File>
<File
RelativePath=".\src\dmg\gbMemory.h"
>
</File>
<File
RelativePath=".\src\dmg\gbPrinter.h"
>
</File>
<File
RelativePath=".\src\dmg\gbSGB.h"
>
</File>
<File
RelativePath=".\src\dmg\gbSound.h"
>
</File>
</Filter>
<Filter
Name="Filters"
>
<File
RelativePath=".\src\win32\rpi.h"
>
</File>
<Filter
Name="HQ"
>
<File
RelativePath=".\src\hq2x.h"
>
</File>
<File
RelativePath=".\src\hq3x32.h"
>
</File>
<File
RelativePath=".\src\hq_shared32.h"
>
</File>
<File
RelativePath=".\src\interp.h"
>
</File>
<File
RelativePath=".\src\lq2x.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="GBA"
>
<File
RelativePath=".\src\agbprint.h"
>
</File>
<File
RelativePath=".\src\bios.h"
>
</File>
<File
RelativePath=".\src\EEprom.h"
>
</File>
<File
RelativePath=".\src\elf.h"
>
</File>
<File
RelativePath=".\src\Flash.h"
>
</File>
<File
RelativePath=".\src\agb\gba.h"
>
</File>
<File
RelativePath=".\src\agb\gbainline.h"
>
</File>
<File
RelativePath=".\src\agb\gbagfx.h"
>
</File>
<File
RelativePath=".\src\Globals.h"
>
</File>
<File
RelativePath=".\src\RTC.h"
>
</File>
<File
RelativePath=".\src\Sound.h"
>
</File>
<File
RelativePath=".\src\Sram.h"
>
</File>
<File
RelativePath=".\src\System.h"
>
</File>
</Filter>
<Filter
Name="Functionality"
>
<File
RelativePath=".\src\armdis.h"
>
</File>
<File
RelativePath=".\src\Cheats.h"
>
</File>
<File
RelativePath=".\src\CheatSearch.h"
>
</File>
<File
RelativePath=".\src\getopt.h"
>
</File>
<File
RelativePath=".\src\memgzio.h"
>
</File>
<File
RelativePath=".\src\NLS.h"
>
</File>
<File
RelativePath=".\src\Port.h"
>
</File>
<File
RelativePath=".\src\Text.h"
>
</File>
<File
RelativePath=".\src\unzip.h"
>
</File>
<File
RelativePath=".\src\Util.h"
>
</File>
</Filter>
<Filter
Name="UI"
>
<File
RelativePath=".\src\win32\AboutDialog.h"
>
</File>
<File
RelativePath=".\src\win32\AccelEditor.h"
>
</File>
<File
RelativePath=".\src\win32\AcceleratorManager.h"
>
</File>
<File
RelativePath=".\src\win32\Associate.h"
>
</File>
<File
RelativePath=".\src\win32\AVIWrite.h"
>
</File>
<File
RelativePath=".\src\win32\BitmapControl.h"
>
</File>
<File
RelativePath=".\src\win32\CmdAccelOb.h"
>
</File>
<File
RelativePath=".\src\win32\ColorButton.h"
>
</File>
<File
RelativePath=".\src\win32\ColorControl.h"
>
</File>
<File
RelativePath=".\src\win32\Directories.h"
>
</File>
<File
RelativePath=".\src\win32\Disassemble.h"
>
</File>
<File
RelativePath=".\src\win32\ExportGSASnapshot.h"
>
</File>
<File
RelativePath=".\src\win32\FileDlg.h"
>
</File>
<File
RelativePath=".\src\win32\GBACheats.h"
>
</File>
<File
RelativePath=".\src\win32\GDBConnection.h"
>
</File>
<File
RelativePath=".\src\win32\GSACodeSelect.h"
>
</File>
<File
RelativePath=".\src\win32\Hyperlink.h"
>
</File>
<File
RelativePath=".\src\win32\IOViewer.h"
>
</File>
<File
RelativePath=".\src\win32\IOViewerRegs.h"
>
</File>
<File
RelativePath=".\src\win32\IUpdate.h"
>
</File>
<File
RelativePath=".\src\win32\Joypad.h"
>
</File>
<File
RelativePath=".\src\win32\KeyboardEdit.h"
>
</File>
<File
RelativePath=".\src\win32\LangSelect.h"
>
</File>
<File
RelativePath=".\src\win32\Logging.h"
>
</File>
<File
RelativePath=".\src\win32\MainWnd.h"
>
</File>
<File
RelativePath=".\src\win32\MapView.h"
>
</File>
<File
RelativePath=".\src\win32\MaxScale.h"
>
</File>
<File
RelativePath=".\src\win32\MemoryViewer.h"
>
</File>
<File
RelativePath=".\src\win32\MemoryViewerAddressSize.h"
>
</File>
<File
RelativePath=".\src\win32\MemoryViewerDlg.h"
>
</File>
<File
RelativePath=".\src\win32\ModeConfirm.h"
>
</File>
<File
RelativePath=".\src\win32\OamView.h"
>
</File>
<File
RelativePath=".\src\win32\PaletteView.h"
>
</File>
<File
RelativePath=".\src\win32\PaletteViewControl.h"
>
</File>
<File
RelativePath=".\src\win32\Reg.h"
>
</File>
<File
RelativePath=".\src\win32\ResizeDlg.h"
>
</File>
<File
RelativePath=".\src\win32\RewindInterval.h"
>
</File>
<File
RelativePath=".\src\win32\RomInfo.h"
>
</File>
<File
RelativePath=".\src\win32\SelectPlugin.h"
>
</File>
<File
RelativePath=".\src\win32\skin.h"
>
</File>
<File
RelativePath=".\src\win32\StringTokenizer.h"
>
</File>
<File
RelativePath=".\src\win32\Throttle.h"
>
</File>
<File
RelativePath=".\src\win32\TileView.h"
>
</File>
<File
RelativePath=".\src\win32\UniVideoModeDlg.h"
>
</File>
<File
RelativePath=".\src\win32\VideoMode.h"
>
</File>
<File
RelativePath=".\src\win32\WavWriter.h"
>
</File>
<File
RelativePath=".\src\win32\WinHelper.h"
>
</File>
<File
RelativePath=".\src\win32\WinResUtil.h"
>
</File>
<File
RelativePath=".\src\win32\ZoomControl.h"
>
</File>
<Filter
Name="GB"
>
<File
RelativePath=".\src\win32\GBCheatsDlg.h"
>
</File>
<File
RelativePath=".\src\win32\GBColorDlg.h"
>
</File>
<File
RelativePath=".\src\win32\GBDisassemble.h"
>
</File>
<File
RelativePath=".\src\win32\GBMapView.h"
>
</File>
<File
RelativePath=".\src\win32\GBMemoryViewerDlg.h"
>
</File>
<File
RelativePath=".\src\win32\GBOamView.h"
>
</File>
<File
RelativePath=".\src\win32\GBPaletteView.h"
>
</File>
<File
RelativePath=".\src\win32\GBPrinterDlg.h"
>
</File>
<File
RelativePath=".\src\win32\GBTileView.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="IO"
>
<File
RelativePath=".\src\win32\Display.h"
>
</File>
<File
RelativePath=".\src\win32\Input.h"
>
</File>
<File
RelativePath=".\src\win32\Sound.h"
>
</File>
</Filter>
<Filter
Name="Main"
>
<File
RelativePath=".\src\win32\stdafx.h"
>
</File>
<File
RelativePath=".\src\win32\VBA.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Res"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
<File
RelativePath=".\res\DevInfo.txt"
>
</File>
<File
RelativePath=".\res\gpl.txt"
>
</File>
<File
RelativePath=".\res\Known Bugs.txt"
>
</File>
<File
RelativePath=".\res\ReadMe.txt"
>
</File>
<File
RelativePath=".\src\win32\resource.h"
>
</File>
<File
RelativePath=".\src\win32\VBA.rc"
>
</File>
<File
RelativePath=".\src\win32\vba.rc2"
>
</File>
</Filter>
<Filter
Name="Resample"
>
<File
RelativePath=".\src\libresample-0.1.3\src\filterkit.c"
>
</File>
<File
RelativePath=".\src\libresample-0.1.3\src\resample.c"
>
</File>
<File
RelativePath=".\src\libresample-0.1.3\src\resamplesubs.c"
>
</File>
</Filter>
</Files>
<Globals>
<Global
Name="RESOURCE_FILE"
Value="src\win32\VBA.rc"
/>
</Globals>
</VisualStudioProject>