visualboyadvance-m/src/wx/openal.cpp

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// === LOGALL writes very detailed informations to vba-trace.log ===
//#define LOGALL
#ifndef NO_OAL
// for gopts
// also, wx-related
#include "wxvbam.h"
// Interface
2015-04-18 06:53:55 +00:00
#include "../common/ConfigManager.h"
#include "../common/SoundDriver.h"
// OpenAL
#include "openal.h"
// Internals
#include "../gba/Sound.h"
#include "../gba/Globals.h" // for 'speedup' and 'synchronize'
// Debug
#include <assert.h>
#define ASSERT_SUCCESS assert( AL_NO_ERROR == ALFunction.alGetError() )
#ifndef LOGALL
// replace logging functions with comments
#ifdef winlog
#undef winlog
#endif
#define winlog //
#define debugState() //
#endif
struct OPENALFNTABLE;
class OpenAL : public SoundDriver
{
public:
OpenAL();
virtual ~OpenAL();
static wxDynamicLibrary Lib;
static bool LoadOAL();
static bool GetDevices(wxArrayString &names, wxArrayString &ids);
bool init(long sampleRate); // initialize the sound buffer queue
void pause(); // pause the secondary sound buffer
void reset(); // stop and reset the secondary sound buffer
void resume(); // play/resume the secondary sound buffer
void write(u16 * finalWave, int length); // write the emulated sound to a sound buffer
private:
static OPENALFNTABLE ALFunction;
bool initialized;
bool buffersLoaded;
ALCdevice *device;
ALCcontext *context;
ALuint *buffer;
ALuint tempBuffer;
ALuint source;
int freq;
int soundBufferLen;
#ifdef LOGALL
void debugState();
#endif
};
OpenAL::OpenAL()
{
initialized = false;
buffersLoaded = false;
device = NULL;
context = NULL;
buffer = (ALuint*)malloc( gopts.audio_buffers * sizeof( ALuint ) );
memset( buffer, 0, gopts.audio_buffers * sizeof( ALuint ) );
tempBuffer = 0;
source = 0;
}
OpenAL::~OpenAL()
{
if( !initialized ) return;
ALFunction.alSourceStop( source );
ASSERT_SUCCESS;
ALFunction.alSourcei( source, AL_BUFFER, 0 );
ASSERT_SUCCESS;
ALFunction.alDeleteSources( 1, &source );
ASSERT_SUCCESS;
ALFunction.alDeleteBuffers( gopts.audio_buffers, buffer );
ASSERT_SUCCESS;
free( buffer );
ALFunction.alcMakeContextCurrent( NULL );
// Wine incorrectly returns ALC_INVALID_VALUE
// and then fails the rest of these functions as well
// so there will be a leak under Wine, but that's a bug in Wine, not
// this code
//ASSERT_SUCCESS;
ALFunction.alcDestroyContext( context );
//ASSERT_SUCCESS;
ALFunction.alcCloseDevice( device );
//ASSERT_SUCCESS;
ALFunction.alGetError(); // reset error state
}
#ifdef LOGALL
void OpenAL::debugState()
{
ALint value = 0;
ALFunction.alGetSourcei( source, AL_SOURCE_STATE, &value );
ASSERT_SUCCESS;
winlog( " soundPaused = %i\n", soundPaused );
winlog( " Source:\n" );
winlog( " State: " );
switch( value )
{
case AL_INITIAL:
winlog( "AL_INITIAL\n" );
break;
case AL_PLAYING:
winlog( "AL_PLAYING\n" );
break;
case AL_PAUSED:
winlog( "AL_PAUSED\n" );
break;
case AL_STOPPED:
winlog( "AL_STOPPED\n" );
break;
default:
winlog( "!unknown!\n" );
break;
}
ALFunction.alGetSourcei( source, AL_BUFFERS_QUEUED, &value );
ASSERT_SUCCESS;
winlog( " Buffers in queue: %i\n", value );
ALFunction.alGetSourcei( source, AL_BUFFERS_PROCESSED, &value );
ASSERT_SUCCESS;
winlog( " Buffers processed: %i\n", value );
}
#endif
bool OpenAL::init(long sampleRate)
{
winlog( "OpenAL::init\n" );
assert( initialized == false );
if( !LoadOAL() ) {
wxLogError( _("OpenAL library could not be found on your system. Please install the runtime from http://openal.org") );
return false;
}
if( !gopts.audio_dev.empty() ) {
device = ALFunction.alcOpenDevice( gopts.audio_dev.mb_str() );
} else {
device = ALFunction.alcOpenDevice( NULL );
}
assert( device != NULL );
context = ALFunction.alcCreateContext( device, NULL );
assert( context != NULL );
ALCboolean retVal = ALFunction.alcMakeContextCurrent( context );
assert( ALC_TRUE == retVal );
ALFunction.alGenBuffers( gopts.audio_buffers, buffer );
ASSERT_SUCCESS;
ALFunction.alGenSources( 1, &source );
ASSERT_SUCCESS;
freq = sampleRate;
// calculate the number of samples per frame first
// then multiply it with the size of a sample frame (16 bit * stereo)
soundBufferLen = ( freq / 60 ) * 4;
initialized = true;
return true;
}
void OpenAL::resume()
{
if( !initialized ) return;
winlog( "OpenAL::resume\n" );
if( !buffersLoaded ) return;
debugState();
ALint sourceState = 0;
ALFunction.alGetSourcei( source, AL_SOURCE_STATE, &sourceState );
ASSERT_SUCCESS;
if( sourceState != AL_PLAYING ) {
ALFunction.alSourcePlay( source );
ASSERT_SUCCESS;
}
debugState();
}
void OpenAL::pause()
{
if( !initialized ) return;
winlog( "OpenAL::pause\n" );
if( !buffersLoaded ) return;
debugState();
ALint sourceState = 0;
ALFunction.alGetSourcei( source, AL_SOURCE_STATE, &sourceState );
ASSERT_SUCCESS;
if( sourceState == AL_PLAYING ) {
ALFunction.alSourcePause( source );
ASSERT_SUCCESS;
}
debugState();
}
void OpenAL::reset()
{
if( !initialized ) return;
winlog( "OpenAL::reset\n" );
if( !buffersLoaded ) return;
debugState();
ALint sourceState = 0;
ALFunction.alGetSourcei( source, AL_SOURCE_STATE, &sourceState );
ASSERT_SUCCESS;
if( sourceState != AL_STOPPED ) {
ALFunction.alSourceStop( source );
ASSERT_SUCCESS;
}
debugState();
}
void OpenAL::write(u16 * finalWave, int length)
{
if( !initialized ) return;
winlog( "OpenAL::write\n" );
debugState();
ALint sourceState = 0;
ALint nBuffersProcessed = 0;
if( !buffersLoaded ) {
// ==initial buffer filling==
winlog( " initial buffer filling\n" );
for( int i = 0 ; i < gopts.audio_buffers ; i++ ) {
// Filling the buffers explicitly with silence would be cleaner,
// but the very first sample is usually silence anyway.
ALFunction.alBufferData( buffer[i], AL_FORMAT_STEREO16, finalWave, soundBufferLen, freq );
ASSERT_SUCCESS;
}
ALFunction.alSourceQueueBuffers( source, gopts.audio_buffers, buffer );
ASSERT_SUCCESS;
buffersLoaded = true;
} else {
// ==normal buffer refreshing==
nBuffersProcessed = 0;
ALFunction.alGetSourcei( source, AL_BUFFERS_PROCESSED, &nBuffersProcessed );
ASSERT_SUCCESS;
if( nBuffersProcessed == gopts.audio_buffers ) {
// we only want to know about it when we are emulating at full speed or faster:
if( ( throttle >= 100 ) || ( throttle == 0 ) ) {
if( systemVerbose & VERBOSE_SOUNDOUTPUT ) {
static unsigned int i = 0;
log( "OpenAL: Buffers were not refilled fast enough (i=%i)\n", i++ );
}
}
}
if (!speedup && throttle && !gba_joybus_active) {
// wait until at least one buffer has finished
while( nBuffersProcessed == 0 ) {
winlog( " waiting...\n" );
// wait for about half the time one buffer needs to finish
// unoptimized: ( sourceBufferLen * 1000 ) / ( freq * 2 * 2 ) * 1/2
wxMilliSleep( soundBufferLen / ( freq >> 7 ) );
ALFunction.alGetSourcei( source, AL_BUFFERS_PROCESSED, &nBuffersProcessed );
ASSERT_SUCCESS;
}
} else {
if( nBuffersProcessed == 0 ) return;
}
assert( nBuffersProcessed > 0 );
// unqueue buffer
tempBuffer = 0;
ALFunction.alSourceUnqueueBuffers( source, 1, &tempBuffer );
ASSERT_SUCCESS;
// refill buffer
ALFunction.alBufferData( tempBuffer, AL_FORMAT_STEREO16, finalWave, soundBufferLen, freq );
ASSERT_SUCCESS;
// requeue buffer
ALFunction.alSourceQueueBuffers( source, 1, &tempBuffer );
ASSERT_SUCCESS;
}
// start playing the source if necessary
ALFunction.alGetSourcei( source, AL_SOURCE_STATE, &sourceState );
ASSERT_SUCCESS;
if( !soundPaused && ( sourceState != AL_PLAYING ) ) {
ALFunction.alSourcePlay( source );
ASSERT_SUCCESS;
}
}
SoundDriver *newOpenAL()
{
winlog( "newOpenAL\n" );
return new OpenAL();
}
// no more use of copyrighted OpenAL code just to load the stupid library
// this is for compatibility with MFC version
// positive: make an OpenAL-capable binary which does not require OpenAL
// negative: openal lib may not be in library path
// openal lib name is OS-dependent, and may even change based
// on where it was installed from
// On UNIX, it would probably be better to just hard link with libopenal
OPENALFNTABLE OpenAL::ALFunction = {NULL};
wxDynamicLibrary OpenAL::Lib;
bool OpenAL::LoadOAL()
{
if(!Lib.IsLoaded() &&
#ifdef __WXMSW__
// on win32, it's openal32.dll
!Lib.Load(wxT("openal32")) &&
#else
#ifdef __WXMAC__
// on macosx, it's just plain OpenAL
!Lib.Load(wxT("OpenAL"), wxDL_NOW|wxDL_VERBATIM) &&
#endif
#endif
// on linux, it's libopenal.so
// try standard name on all platforms
!Lib.Load(wxDynamicLibrary::CanonicalizeName(wxT("openal"))))
return false;
#define loadfn(t, n) do { \
if(!(ALFunction.n = (t)Lib.GetSymbol(wxT(#n)))) \
return false; \
} while(0)
//loadfn(LPALENABLE, alEnable);
//loadfn(LPALDISABLE, alDisable);
//loadfn(LPALISENABLED, alIsEnabled);
//loadfn(LPALGETSTRING, alGetString);
//loadfn(LPALGETBOOLEANV, alGetBooleanv);
//loadfn(LPALGETINTEGERV, alGetIntegerv);
//loadfn(LPALGETFLOATV, alGetFloatv);
//loadfn(LPALGETDOUBLEV, alGetDoublev);
//loadfn(LPALGETBOOLEAN, alGetBoolean);
//loadfn(LPALGETINTEGER, alGetInteger);
//loadfn(LPALGETFLOAT, alGetFloat);
//loadfn(LPALGETDOUBLE, alGetDouble);
loadfn(LPALGETERROR, alGetError);
//loadfn(LPALISEXTENSIONPRESENT, alIsExtensionPresent);
//loadfn(LPALGETPROCADDRESS, alGetProcAddress);
//loadfn(LPALGETENUMVALUE, alGetEnumValue);
//loadfn(LPALLISTENERF, alListenerf);
//loadfn(LPALLISTENER3F, alListener3f);
//loadfn(LPALLISTENERFV, alListenerfv);
//loadfn(LPALLISTENERI, alListeneri);
//loadfn(LPALLISTENER3I, alListener3i);
//loadfn(LPALLISTENERIV, alListeneriv);
//loadfn(LPALGETLISTENERF, alGetListenerf);
//loadfn(LPALGETLISTENER3F, alGetListener3f);
//loadfn(LPALGETLISTENERFV, alGetListenerfv);
//loadfn(LPALGETLISTENERI, alGetListeneri);
//loadfn(LPALGETLISTENER3I, alGetListener3i);
//loadfn(LPALGETLISTENERIV, alGetListeneriv);
loadfn(LPALGENSOURCES, alGenSources);
loadfn(LPALDELETESOURCES, alDeleteSources);
//loadfn(LPALISSOURCE, alIsSource);
//loadfn(LPALSOURCEF, alSourcef);
//loadfn(LPALSOURCE3F, alSource3f);
//loadfn(LPALSOURCEFV, alSourcefv);
loadfn(LPALSOURCEI, alSourcei);
//loadfn(LPALSOURCE3I, alSource3i);
//loadfn(LPALSOURCEIV, alSourceiv);
//loadfn(LPALGETSOURCEF, alGetSourcef);
//loadfn(LPALGETSOURCE3F, alGetSource3f);
//loadfn(LPALGETSOURCEFV, alGetSourcefv);
loadfn(LPALGETSOURCEI, alGetSourcei);
//loadfn(LPALGETSOURCE3I, alGetSource3i);
//loadfn(LPALGETSOURCEIV, alGetSourceiv);
//loadfn(LPALSOURCEPLAYV, alSourcePlayv);
//loadfn(LPALSOURCESTOPV, alSourceStopv);
//loadfn(LPALSOURCEREWINDV, alSourceRewindv);
//loadfn(LPALSOURCEPAUSEV, alSourcePausev);
loadfn(LPALSOURCEPLAY, alSourcePlay);
loadfn(LPALSOURCESTOP, alSourceStop);
//loadfn(LPALSOURCEREWIND, alSourceRewind);
loadfn(LPALSOURCEPAUSE, alSourcePause);
loadfn(LPALSOURCEQUEUEBUFFERS, alSourceQueueBuffers);
loadfn(LPALSOURCEUNQUEUEBUFFERS, alSourceUnqueueBuffers);
loadfn(LPALGENBUFFERS, alGenBuffers);
loadfn(LPALDELETEBUFFERS, alDeleteBuffers);
//loadfn(LPALISBUFFER, alIsBuffer);
loadfn(LPALBUFFERDATA, alBufferData);
//loadfn(LPALBUFFERF, alBufferf);
//loadfn(LPALBUFFER3F, alBuffer3f);
//loadfn(LPALBUFFERFV, alBufferfv);
//loadfn(LPALBUFFERI, alBufferi);
//loadfn(LPALBUFFER3I, alBuffer3i);
//loadfn(LPALBUFFERIV, alBufferiv);
//loadfn(LPALGETBUFFERF, alGetBufferf);
//loadfn(LPALGETBUFFER3F, alGetBuffer3f);
//loadfn(LPALGETBUFFERFV, alGetBufferfv);
//loadfn(LPALGETBUFFERI, alGetBufferi);
//loadfn(LPALGETBUFFER3I, alGetBuffer3i);
//loadfn(LPALGETBUFFERIV, alGetBufferiv);
//loadfn(LPALDOPPLERFACTOR, alDopplerFactor);
//loadfn(LPALDOPPLERVELOCITY, alDopplerVelocity);
//loadfn(LPALSPEEDOFSOUND, alSpeedOfSound);
//loadfn(LPALDISTANCEMODEL, alDistanceModel);
loadfn(LPALCCREATECONTEXT, alcCreateContext);
loadfn(LPALCMAKECONTEXTCURRENT, alcMakeContextCurrent);
//loadfn(LPALCPROCESSCONTEXT, alcProcessContext);
//loadfn(LPALCSUSPENDCONTEXT, alcSuspendContext);
loadfn(LPALCDESTROYCONTEXT, alcDestroyContext);
//loadfn(LPALCGETCURRENTCONTEXT, alcGetCurrentContext);
//loadfn(LPALCGETCONTEXTSDEVICE, alcGetContextsDevice);
loadfn(LPALCOPENDEVICE, alcOpenDevice);
loadfn(LPALCCLOSEDEVICE, alcCloseDevice);
//loadfn(LPALCGETERROR, alcGetError);
loadfn(LPALCISEXTENSIONPRESENT, alcIsExtensionPresent);
//loadfn(LPALCGETPROCADDRESS, alcGetProcAddress);
//loadfn(LPALCGETENUMVALUE, alcGetEnumValue);
loadfn(LPALCGETSTRING, alcGetString);
//loadfn(LPALCGETINTEGERV, alcGetIntegerv);
//loadfn(LPALCCAPTUREOPENDEVICE, alcCaptureOpenDevice);
//loadfn(LPALCCAPTURECLOSEDEVICE, alcCaptureCloseDevice);
//loadfn(LPALCCAPTURESTART, alcCaptureStart);
//loadfn(LPALCCAPTURESTOP, alcCaptureStop);
//loadfn(LPALCCAPTURESAMPLES, alcCaptureSamples);
return true;
}
bool GetOALDevices(wxArrayString &names, wxArrayString &ids)
{
return OpenAL::GetDevices(names, ids);
}
bool OpenAL::GetDevices(wxArrayString &names, wxArrayString &ids)
{
if(!OpenAL::LoadOAL())
return false;
#ifdef ALC_DEVICE_SPECIFIER
if(ALFunction.alcIsExtensionPresent(NULL, "ALC_ENUMERATION_EXT") == AL_FALSE)
// this extension isn't critical to OpenAL operating
return true;
const char *devs = ALFunction.alcGetString(NULL, ALC_DEVICE_SPECIFIER);
while(*devs) {
names.push_back(wxString(devs, wxConvLibc));
ids.push_back(names[names.size() - 1]);
devs += strlen(devs) + 1;
}
#else
// should work anyway, but must always use default driver
return true;
#endif
}
#endif