126 lines
3.5 KiB
C
126 lines
3.5 KiB
C
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// -*- C++ -*-
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// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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// Copyright (C) 1999-2003 Forgotten
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// Copyright (C) 2004 Forgotten and the VBA development team
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2, or(at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef VBA_SYSTEM_H
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#define VBA_SYSTEM_H
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#include "unzip.h"
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#ifndef NULL
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#define NULL 0
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#endif
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typedef unsigned char u8;
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typedef unsigned short u16;
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typedef unsigned int u32;
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#ifdef _MSC_VER
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typedef unsigned __int64 u64;
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#else
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typedef unsigned long long u64;
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#endif
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typedef signed char s8;
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typedef signed short s16;
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typedef signed int s32;
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#ifdef _MSC_VER
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typedef signed __int64 s64;
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#else
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typedef signed long long s64;
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#endif
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struct EmulatedSystem {
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// main emulation function
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void (*emuMain)(int);
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// reset emulator
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void (*emuReset)();
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// clean up memory
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void (*emuCleanUp)();
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// load battery file
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bool (*emuReadBattery)(const char *);
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// write battery file
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bool (*emuWriteBattery)(const char *);
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// load state
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bool (*emuReadState)(const char *);
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// save state
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bool (*emuWriteState)(const char *);
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// load memory state (rewind)
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bool (*emuReadMemState)(char *, int);
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// write memory state (rewind)
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bool (*emuWriteMemState)(char *, int);
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// write PNG file
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bool (*emuWritePNG)(const char *);
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// write BMP file
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bool (*emuWriteBMP)(const char *);
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// emulator update CPSR (ARM only)
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void (*emuUpdateCPSR)();
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// emulator has debugger
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bool emuHasDebugger;
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// clock ticks to emulate
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int emuCount;
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};
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extern void log(const char *,...);
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extern bool systemPauseOnFrame();
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extern void systemGbPrint(u8 *,int,int,int,int);
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extern void systemScreenCapture(int);
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extern void systemDrawScreen();
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// updates the joystick data
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extern bool systemReadJoypads();
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// return information about the given joystick, -1 for default joystick
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extern u32 systemReadJoypad(int);
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extern u32 systemGetClock();
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extern void systemMessage(int, const char *, ...);
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extern void systemSetTitle(const char *);
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extern void systemWriteDataToSoundBuffer();
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extern void systemSoundShutdown();
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extern void systemSoundPause();
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extern void systemSoundResume();
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extern void systemSoundReset();
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extern bool systemSoundInit();
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extern void systemScreenMessage(const char *);
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extern void systemUpdateMotionSensor();
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extern int systemGetSensorX();
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extern int systemGetSensorY();
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extern bool systemCanChangeSoundQuality();
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extern void systemShowSpeed(int);
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extern void system10Frames(int);
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extern void systemFrame();
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extern void systemGbBorderOn();
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extern bool systemSoundOn;
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extern u16 systemColorMap16[0x10000];
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extern u32 systemColorMap32[0x10000];
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extern u16 systemGbPalette[24];
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extern int systemRedShift;
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extern int systemGreenShift;
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extern int systemBlueShift;
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extern int systemColorDepth;
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extern int systemDebug;
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extern int systemVerbose;
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extern int systemFrameSkip;
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extern int systemSaveUpdateCounter;
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#define SYSTEM_SAVE_UPDATED 30
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#define SYSTEM_SAVE_NOT_UPDATED 0
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#endif //VBA_SYSTEM_H
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