visualboyadvance-m/src/wx/background-input.h

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#ifndef BACKGROUND_INPUT_H
#define BACKGROUND_INPUT_H
#include <wx/event.h>
#include <wx/log.h>
#include <wx/thread.h>
#include <wx/utils.h>
#include <wx/window.h>
#include <unordered_map>
#if defined(__WXMSW__)
extern std::unordered_map<int, wxKeyCode> gs_specialKeys;
#elif defined(__WXMAC__)
#else // defined(__WXGTK__)
extern std::unordered_map<unsigned, int> x11KeySym;
#endif
void enableKeyboardBackgroundInput(wxEvtHandler* handler);
void disableKeyboardBackgroundInput();
#endif // BACKGROUND_INPUT_H