Commit Graph

153 Commits

Author SHA1 Message Date
David 11c63ca969
audio_renderer: Preliminary BehaviorInfo (#3736)
* audio_renderer: Preliminary BehaviorInfo

* clang format

* Fixed IsRevisionSupported

* fixed IsValidRevision

* Fixed logic error & spelling errors & crash

* Addressed issues
2020-04-20 22:57:30 -04:00
bunnei 4caff51710 core: memory: Move to Core::Memory namespace.
- helpful to disambiguate Kernel::Memory namespace.
2020-04-17 00:59:28 -04:00
FearlessTobi 5d3b228409 audio_core: Accept Audren REV8
According to Ryujinx, REV8 only added changes on Performance buffer and Wavebuffer DSP command generation.

As we don't support any of those, we can just increment the revision number for now.
2020-03-23 03:07:14 +01:00
FearlessTobi 59d0d34dce cubeb_sink: Don't discard other channels when performing downmixing
Previously, when performing downmixing, we would discard all channels except the left and right one.
This implementation respects them when mixing down to Stereo.
It is taken from this document: http://www.atsc.org/wp-content/uploads/2015/03/A52-201212-17.pdf.

Fixes Luigis Mansion 3 cutscene and Bayonetta audio.
2020-03-08 03:16:06 -04:00
bunnei 1989e1b9ac audio_core: interpolate: Improvements to fix audio crackling.
- Fixes audio crackling in Crash Team Racing Nitro-Fueled, Super Mario Odyssey, and others.
- Addresses followup issues from #3310.
2020-02-22 22:26:16 -05:00
bunnei f5cf67140b audio_core: interpolate: Fix include for climits (Linux build break). 2020-02-22 02:29:41 -05:00
FearlessTobi e3cad7d49e audio_core: Switch to a faster interpolation technique 2020-01-24 00:38:22 +01:00
Lioncash b05bfc6036 core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory class
With all of the trivial parts of the memory interface moved over, we can
get right into moving over the bits that are used.

Note that this does require the use of GetInstance from the global
system instance to be used within hle_ipc.cpp and the gdbstub. This is
fine for the time being, as they both already rely on the global system
instance in other functions. These will be removed in a change directed
at both of these respectively.

For now, it's sufficient, as it still accomplishes the goal of
de-globalizing the memory code.
2019-11-26 21:55:39 -05:00
Lioncash 536fc7f0ea core: Prepare various classes for memory read/write migration
Amends a few interfaces to be able to handle the migration over to the
new Memory class by passing the class by reference as a function
parameter where necessary.

Notably, within the filesystem services, this eliminates two ReadBlock()
calls by using the helper functions of HLERequestContext to do that for
us.
2019-11-26 21:55:37 -05:00
bunnei ec0ce96c56
core_timing: Use better reference tracking for EventType. (#3159)
* core_timing: Use better reference tracking for EventType.

- Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects.
- Removes need for unique names - we won't be using this for save states anyways.
2019-11-26 21:48:56 -05:00
bunnei 9046d4a548
kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154)
* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects.

- See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-24 20:15:51 -05:00
David Marcec e9d19add7d Used revision 5 instead of 7, marked constexpr as static 2019-09-21 16:24:56 +10:00
David Marcec b54cdeb284 Added frame_count for REV7 audio renderer
Added framecount
2019-09-20 10:42:09 +10:00
David Marcec ea5602b959 Clang format 2019-07-13 01:49:32 +10:00
David Marcec 31fe859fe5 Addressed issues 2019-07-13 01:35:40 +10:00
David Marcec 73b37886c1 "AudioRenderer" thread should have a unique name
Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
2019-07-13 01:22:08 +10:00
David Marcec e3d000a7e6 addressed issue 2019-07-08 14:49:16 +10:00
David Marcec b82b5e46e7 audren: Only manage wave buffers with a size
We shouldn't be incrementing if wave buffers are empty. They are considered invalid/unused wave buffers.

This fixes the issue of certain sounds looping when they shouldn't
2019-07-01 21:20:23 +10:00
bunnei d992909636
Merge pull request #2583 from FernandoS27/core-timing-safe
Core_Timing: Make core_timing threadsafe by default.
2019-06-30 12:54:00 -04:00
Fernando Sahmkow 90792cdb6e Core_Timing: Make core_timing threadsafe by default.
The old implementation had faulty Threadsafe methods where events could
be missing. This implementation unifies unsafe/safe methods and makes
core timing thread safe overall.
2019-06-16 14:14:35 -04:00
David Marcec 5fb6781c61 Cleanup 2019-06-16 20:18:35 +10:00
David Marcec 335127af69 Impl'd IsUserAccountSwitchLocked, SetAudioOutVolume, GetAudioOutVolume & Partial impl of GetAccumulatedSuspendedTickChangedEvent
IPC-100 was changed to InitializeApplicationInfoOld instead of InitializeApplicationInfo. IPC-150 makes an indentical call to IPC-100 however does extra processing. They should not have the same name as it's quite confusing to debug.
2019-06-16 19:06:33 +10:00
Lioncash 42f5fd0ab3 core/core_timing_util: Use std::chrono types for specifying time units
Makes the interface more type-safe and consistent in terms of return
values.
2019-06-04 20:31:24 -04:00
Lioncash c5d41fd812 core/core_timing: Make callback parameters consistent
In some cases, our callbacks were using s64 as a parameter, and in other
cases, they were using an int, which is inconsistent.

To make all callbacks consistent, we can just use an s64 as the type for
late cycles, given it gets rid of the need to cast internally.

While we're at it, also resolve some signed/unsigned conversions that
were occurring related to the callback registration.
2019-03-24 18:12:17 -04:00
Lioncash 4a4e87e971 audio_core/cubeb_sink: Convert _MSC_VER ifdefs to _WIN32
This behavior also needs to be visible for MinGW builds as well.
2019-03-09 18:06:23 -05:00
Lioncash 1068c1b06f audio_core/cubeb_sink: Ensure COM is initialized on Windows prior to calling cubeb_init
cubeb now requires that COM explicitly be initialized on the thread
prior to calling cubeb_init.
2019-02-27 16:14:53 -05:00
Lioncash 0e1b5acc6a audio_core/audio_renderer: Name previously unknown parameters of AudioRendererParameter
Provides names for previously unknown entries (aside from the two u8
that appear to be padding bytes, and a single word that also appears
to be reserved or padding).

This will be useful in subsequent changes when unstubbing behavior related
to the audio renderer services.
2019-02-27 06:09:07 -05:00
Lioncash 04d7b7e09d audio_core/cubeb_sink: Initialize CubebSinkStream's last_frame data member
Ensures that all member variables are initialized in a deterministic
manner across the board.
2019-02-25 09:40:37 -05:00
Lioncash 8250f9bb1c audio_core/cubeb_sink: Add override specifier to destructor
CubebSinkStream inherits from a base class with a virtual destructor, so
override can be appended to CubebSinkStream's destructor.
2019-02-25 09:38:27 -05:00
Lioncash 7cdeec20ec audio_core/cubeb_sink: Resolve variable shadowing warnings in SamplesInQueue
The name of the parameter was shadowing the member variable of the same
name. Instead, alter the name of the parameter to prevent said
shadowing.
2019-02-25 09:28:51 -05:00
Lioncash a12f4efa2f audio_core/codec: Resolve truncation warnings within DecodeADPCM
The assignments here were performing an implicit truncation from int to
s16. Make it explicit that this is desired behavior.
2019-02-25 09:24:39 -05:00
Lioncash b009bda67a audio_core/buffer: Make const and non-const getter for samples consistent
This way proper const/non-const selection can occur.
2019-02-16 15:21:35 -05:00
Lioncash bd983414f6 core_timing: Convert core timing into a class
Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.

Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces.
2019-02-15 21:50:25 -05:00
Lioncash 48d9d66dc5 core_timing: Rename CoreTiming namespace to Core::Timing
Places all of the timing-related functionality under the existing Core
namespace to keep things consistent, rather than having the timing
utilities sitting in its own completely separate namespace.
2019-02-12 12:42:17 -05:00
fearlessTobi 7185d90a53 dsp_interface: fix sound being played while volume is 0
According to documentation, if the argument of std::exp is zero, one is returned.
However we want the return value to be also zero in this case so no audio is played.
2019-01-26 22:42:09 +01:00
Otávio Pace 215ca770df audio_core: remove unnecessary spaces on comments 2019-01-14 00:22:05 -02:00
Lioncash a73c7c73eb audio_core: Convert LOG_CRITICAL + UNREACHABLE over to UNIMPLEMENTED/UNIMPLEMENTED_MSG
These two macros being used in tandem were used prior to the
introduction of UNIMPLEMENTED and UNIMPLEMENTED_MSG. This provides
equivalent behavior, just with less typing/reading involved.
2018-12-28 14:13:58 -05:00
bunnei b88430c299
Merge pull request #1902 from lioncash/audio
audio_core: Make g_sink_details internally linked
2018-12-14 21:48:17 -05:00
Lioncash 6beb823f15 audio_core: Make g_sink_details internally linked
We can hide the direct array from external view and instead provide
functions to retrieve the necessary info. This has the benefit of
completely hiding the makeup of the SinkDetails structure from the rest
of the code.

Given that this makes the array hidden, we can also make the array
constexpr by altering the members slightly. This gets rid of several
static constructor calls related to std::vector and std::function.

Now we don't have heap allocations here that need to occur before the
program can even enter main(). It also has the benefit of saving a
little bit of heap space, but this doesn't matter too much, since the
savings in that regard are pretty tiny.
2018-12-13 16:44:32 -05:00
heapo 117b1f3ec1 Avoid (expensive) audio interpolation when sample rates already match 2018-12-06 09:46:08 -08:00
Zach Hilman ff610103b5 core: Port all current usages of Event to Readable/WritableEvent 2018-11-29 08:45:41 -05:00
Lioncash 81a39181b0 audio_core/audio_renderer: Fix typo in AuxInfo member name 2018-11-13 13:32:13 -05:00
Markus Wick 2ba4d878e5 microprofile: Drop ReleaseActiveBuffer scope.
This was created with the unfinished resampling PR in mind.
As the resampling is now on the audio thread, we don't need to care about this here any more.
2018-11-06 17:45:32 +01:00
fearlessTobi 655694253a time_stretch: Switch to values of Citra 2018-10-29 14:49:36 +01:00
Weiyi Wang 12c365b549 cubeb_sink: ignore null-name device when selecting
We already ignore them on listing devices. We should do the same when selecting devices. This fix a crash when opening a specific device while there is a null device in the list
2018-10-27 00:43:04 +02:00
Lioncash 6d27614994
time_stretch: Remove unused m_channel_count member variable
This is only stored to, but never read from.
2018-10-24 00:46:17 -04:00
David Marcec a47c1c77e6 EffectOutStatus padding is now in hex 2018-10-09 11:20:54 +11:00
David Marcec ceef334c1c Fixups for softlock 2018-10-07 14:25:39 +11:00
David Marcec 2534af040e Fixed missing return
Softlock explanation:
after effects are initialized in smo, nothing actually changes the state. It expects the state to always be initialized. With the previous testing, updating the states much like how we handle the memory pools continue to have the softlock(which is why I said it probably wasn't effects) after further examination it seems like effects need to be initialized but the state remains unchanged until further notice. For now, assertions are added for the aux buffers to see if they update, unable to check as I haven't gotten smo to actually update them yet.
2018-10-07 14:19:55 +11:00
David Marcec 2de52e3af6 Fixed smo softlock 2018-10-07 14:14:09 +11:00