bunnei
0658973a4e
nvhost_ctrl: Stub out IocCtrlEventWaitAsyncCommand.
2018-05-29 22:35:41 -04:00
bunnei
0d843eaba6
gl_rasterize_cache: Invert order of tex format RGB565.
2018-05-29 22:16:18 -04:00
bunnei
5a763e8a5a
Merge pull request #480 from mailwl/bcat
...
Service/BCAT: add module and services
2018-05-29 19:45:23 -04:00
greggameplayer
220d4672df
add all the known TextureFormat ( #474 )
2018-05-28 19:26:17 -04:00
mailwl
7757cc1a7f
Service/BCAT: add module and services
2018-05-28 16:46:56 +03:00
bunnei
d809f65827
Merge pull request #472 from bunnei/greater-equal
...
gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
2018-05-27 12:14:30 -04:00
bunnei
7f155ba713
Merge pull request #476 from Subv/a1bgr5
...
GPU: Implemented the A1B5G5R5 texture format (0x14)
2018-05-27 12:14:08 -04:00
bunnei
7029daa32e
Merge pull request #475 from ogniK5377/nvos-getconfig
...
NvOsGetConfigU32 should return null instead of 0 for default output value
2018-05-27 12:10:07 -04:00
bunnei
15c388e0d6
Merge pull request #473 from bunnei/get-display-version
...
am: Stub IApplicationFunctions GetDisplayVersion.
2018-05-27 12:00:32 -04:00
Subv
7ddc872b52
GPU: Implemented the A1B5G5R5 texture format (0x14)
2018-05-27 09:02:05 -05:00
David Marcec
6138075df0
NvOsGetConfigU32 should return null instead of 0 for default output
2018-05-26 17:48:09 -07:00
bunnei
0d681f7a7a
am: Stub IApplicationFunctions GetDisplayVersion.
2018-05-26 00:21:59 -04:00
bunnei
c23ce3365d
gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
2018-05-25 23:21:29 -04:00
bunnei
ee53688ca7
shader_bytecode: Implement other variants of FMNMX.
2018-05-25 23:18:50 -04:00
greggameplayer
b16e5c6a81
Add & correct miscellaneous things ( #470 )
...
* add some InfoType
* correct OpenApplicationProxy cmd number
* add IDisplayController functions
* fix clang-format
* add more system languages
2018-05-25 22:31:54 -04:00
bunnei
87f21657f8
Merge pull request #466 from mailwl/nv-timeout
...
Stub NVGPU_IOCTL_CHANNEL_SET_TIMEOUT
2018-05-25 22:31:06 -04:00
David
e6df4b37db
GetAudioRendererWorkBufferSize impl ( #465 )
...
* GetAudioRendererWorkBufferSize impl
Impl of GetAudioRendererWorkBufferSize based on RE, if this can be cleaned up, please contribute!
* Naming conventions
* Removed unneeded placeholder
* lioncache changes
* fixed const
* switched to Common::AlignUp
2018-05-25 22:30:02 -04:00
bunnei
aee356bd10
Merge pull request #468 from Subv/compound_preds
...
Shader: Implemented compound predicates in the fset and fsetp instructions
2018-05-25 22:28:47 -04:00
bunnei
cd7665218d
Merge pull request #469 from Subv/channel_rebind
...
GPU: Allow command lists to rebind a channel to another engine in the middle of the command list.
2018-05-25 22:27:58 -04:00
Subv
e2cdf54177
Shader: Implemented compound predicates in fset.
...
You can specify a predicate in the fset instruction:
Result = ((Value1 Comp Value2) OP P0) ? 1.0 : 0.0;
2018-05-24 17:39:59 -05:00
David
e3a92b09ba
Stubbed NVGPU_GPU_IOCTL_ZBC_SET_TABLE ( #463 )
...
We have no clue on what this actually does yet so stubbing it since it's just input only should be fine for now
2018-05-24 18:36:12 -04:00
Subv
e2db7a83f6
GPU: Allow command lists to rebind a channel to another engine in the middle of the command list.
2018-05-24 17:32:46 -05:00
Subv
126270d963
Shader: Implemented compound predicates in fsetp.
...
You can specify three predicates in an fsetp instruction:
P1 = (Value1 Comp Value2) OP P0;
P2 = !(Value1 Comp Value2) OP P0;
2018-05-24 17:22:36 -05:00
mailwl
e6a87428ae
Stub NVGPU_IOCTL_CHANNEL_SET_TIMEOUT
...
Used in Nintendo Labo ToyCon 1&2
2018-05-24 16:49:34 +03:00
bunnei
1ce7942dc2
yuzu_cmd: Fix project for latest msvc.
2018-05-23 21:51:49 -04:00
David Marcec
c74d24f841
Fix deadlocks caused from HID having too many layouts
...
Games such as SMO deadlock if we have more than 2 layouts
2018-05-23 16:00:25 -07:00
bunnei
4cb92b776c
Merge pull request #460 from greggameplayer/patch-6
...
Add & correct some error modules
2018-05-23 17:13:18 -04:00
bunnei
a55f112cb1
Merge pull request #459 from greggameplayer/patch-5
...
Add ioctl commands with their params and size check
2018-05-23 17:12:56 -04:00
bunnei
3825b703fa
Merge pull request #454 from Subv/signal_processwide
...
Kernel/SVC: Signal the highest priority threads first in svcSignalProcessWideKey
2018-05-23 10:28:23 -04:00
greggameplayer
1efb81a61d
Add & correct some error modules
2018-05-23 14:22:42 +02:00
greggameplayer
3c26b7179d
change some functions
...
according to the changes made previously
2018-05-23 14:09:24 +02:00
greggameplayer
8c648b59cd
correct placement and add size check
2018-05-23 12:34:42 +02:00
greggameplayer
f217d6c66f
Add ioctl commands with their params and size check
2018-05-23 12:32:37 +02:00
David
58d9078742
Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE ( #440 )
...
* Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE
struct + 4 seems to be hard coded at 0 and struct + 0 seems to be ignored?
* IocGetWaitbase -> IocChannelGetWaitbaseCommand
* Added super late fixes
2018-05-22 17:41:19 -04:00
bunnei
58857b9f46
Merge pull request #456 from Subv/unmap_buffer
...
Implemented nvhost-as-gpu's UnmapBuffer and nvmap's Free ioctls.
2018-05-20 23:54:50 -04:00
greggameplayer
c6eaf0b2cf
Correct audio command numbers & add or rename some functions ( #455 )
...
* Add unknown function at the number command 2
* correct audout:u commands numbers
* correct audrec:u cmd number & add Unknown function
* correct IAudioDevice command numbers
* correct codecctl cmd numbers & rename the 8 function
* correct place of unknown function & fix clang-format
2018-05-20 23:48:44 -04:00
bunnei
693f78e6c2
Merge pull request #457 from Subv/mutex_waiters
...
Mutex: Do not assert when the mutex waiting threads list isn't empty on mutex release.
2018-05-20 23:44:44 -04:00
bunnei
898f0fa029
Merge pull request #458 from Subv/fmnmx
...
Shaders: Implemented the FMNMX shader instruction.
2018-05-20 23:44:07 -04:00
bunnei
ff54287a73
Merge pull request #445 from greggameplayer/patch-2
...
Properly rename functions of Fatal Module & add ThrowFatal to this module
2018-05-20 23:42:57 -04:00
Sebastian Valle
882111c4f2
Merge pull request #453 from Subv/thread_callstack
...
Qt/WaitTree: Display the callstack for each thread in the wait tree widget
2018-05-20 20:01:08 -05:00
Sebastian Valle
6486544e09
Merge pull request #452 from Subv/psetp
...
ShadersDecompiler: Added decoding for the PSETP instruction.
2018-05-20 20:00:55 -05:00
Sebastian Valle
2dbfcd32d7
Merge pull request #451 from Subv/gl_array_size
...
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
2018-05-20 20:00:40 -05:00
Subv
8440cef223
Shaders: Implemented the FMNMX shader instruction.
2018-05-20 17:53:06 -05:00
Subv
fd500d3da6
Mutex: Do not assert when the mutex waiting threads list isn't empty on mutex release.
...
A thread may own multiple mutexes at the same time, and only release one of them while other threads are waiting for the other mutexes.
2018-05-20 14:41:58 -05:00
Subv
525492428d
GPU: Implemented the nvmap Free ioctl.
...
It releases a reference to an nvmap object
2018-05-20 14:25:57 -05:00
Subv
72b5c448cf
GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.
...
It removes a mapping previously created with the MapBufferEx ioctl.
2018-05-20 14:25:56 -05:00
Sebastian Valle
03388c3071
Merge pull request #450 from Subv/shader_link_error
...
GLRenderer: Log the shader source code when program linking fails.
2018-05-20 12:57:32 -05:00
Sebastian Valle
353e1dd7e4
Merge pull request #443 from ogniK5377/ipc-500
...
Added IPC RequestWithContext & ControlWithContext
2018-05-19 17:03:30 -05:00
greggameplayer
a215f63235
Add and correct some Error Modules ( #444 )
...
* Add and correct some Error Modules
2018-05-19 17:02:24 -05:00
Subv
2a35a36251
Kernel/SVC: Signal the highest priority threads first in svcSignalProcessWideKey.
2018-05-19 16:58:30 -05:00
Subv
c74f2555b6
Kernel/Threads: Reschedule the proper core when operating on that core's threads.
2018-05-19 16:57:44 -05:00
Subv
fab3dd98fe
SVC: Removed unused WaitSynchronization1 function
2018-05-19 16:56:33 -05:00
Subv
c50393e066
Qt/WaitTree: Display the callstack for each thread in the wait tree widget.
2018-05-19 16:52:49 -05:00
Subv
a056d5ad8c
ShadersDecompiler: Added decoding for the PSETP instruction.
2018-05-19 11:41:14 -05:00
Subv
98b143c2d6
GLRenderer: Remove unused hw_vao_enabled_attributes variable.
2018-05-19 11:36:38 -05:00
Subv
370ab5df9b
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
...
The stream buffer is where all the vertex data is copied, some games require this to be much bigger than the 4 MB we used to have.
2018-05-19 11:36:09 -05:00
Subv
21959ddfef
GLRenderer: Log the shader source code when program linking fails.
2018-05-19 11:19:34 -05:00
greggameplayer
abe79b2724
rename fatal:u functions & add ThrowFatal
2018-05-18 23:32:22 +02:00
greggameplayer
536cfb13e6
Properly update fatal.h void name
2018-05-18 23:30:56 +02:00
greggameplayer
e35cfc1b03
Properly rename fatal module functions
2018-05-18 23:28:30 +02:00
David Marcec
fd86cdb2e2
Added RequestWithContext & ControlWithContext
2018-05-17 14:03:52 -07:00
Hexagon12
0984e9d601
Updated nfp with more service names
2018-05-13 13:08:58 +03:00
bunnei
1b5c02fc37
Merge pull request #436 from bunnei/multi-core
...
Initial support for multi-core
2018-05-11 12:59:23 -04:00
David Marcec
e7b0e8a3cc
More accurate GetTPCMasks impl
2018-05-10 21:01:39 -07:00
bunnei
811dae12f9
core: Add several missing docstrings.
2018-05-10 19:34:54 -04:00
bunnei
46ec9a9bc9
thread: Rename mask to affinity_masks.
2018-05-10 19:34:53 -04:00
bunnei
edc52250b8
core: Run all CPU cores separately, even in single-thread mode.
2018-05-10 19:34:53 -04:00
bunnei
fbd7afefaa
thread: Support core change on ResumeFromWait and improve ChangeCore.
2018-05-10 19:34:53 -04:00
bunnei
91af2f94e8
scheduler: Protect scheduling functions with a global mutex.
2018-05-10 19:34:52 -04:00
bunnei
e6671190a5
wait_tree: Add ideal core and affinity mask.
2018-05-10 19:34:52 -04:00
bunnei
4822765fef
thread: Initialize ideal_core and mask members.
2018-05-10 19:34:52 -04:00
bunnei
8aa5d25f82
threading: Reschedule only on cores that are necessary.
2018-05-10 19:34:52 -04:00
bunnei
d6e3cd9a17
svc: Implement GetThreadCoreMask and SetThreadCoreMask.
2018-05-10 19:34:51 -04:00
bunnei
6ea8b3ef60
thread: Implement ChangeCore function.
2018-05-10 19:34:50 -04:00
bunnei
1c36f2a798
svc: SignalProcessWideKey should apply to all cores.
2018-05-10 19:34:49 -04:00
bunnei
6a890023e9
svc: Implement GetCurrentProcessorNumber.
2018-05-10 19:34:49 -04:00
bunnei
5c0421ebd8
wait_tree: Show all threads on all schedulers.
2018-05-10 19:34:48 -04:00
bunnei
9bf2a428f9
core: Add a configuration setting for use_multi_core.
2018-05-10 19:34:47 -04:00
bunnei
cba69fdcd4
core: Support session close with multicore.
2018-05-10 19:34:47 -04:00
bunnei
a434fdcb10
core: Implement multicore support.
2018-05-10 19:34:46 -04:00
bunnei
9776ff9179
core: Create a thread for each CPU core, keep in lock-step with a barrier.
2018-05-10 19:34:46 -04:00
bunnei
5590245930
core: Move common CPU core things to its own class.
2018-05-10 19:34:46 -04:00
Hexagon12
5e9c547952
Stubs for QLaunch ( #428 )
...
* Stubs for QLaunch
* Wiped unrelated stuff
* Addressed comment
* Dropped GetPopFromGeneralChannelEvent
2018-05-07 11:27:30 -04:00
Max Thomas
266703b50e
hid: Tweaks, Analog Sticks ( #435 )
...
* hid: Update mouse/keyboard state
* hid: Working analog sticks
* hid: Nits
* hid: Nits
* hid: Update mystery sections
* hid: Tweaks
2018-05-07 11:06:02 -04:00
bunnei
9eccb5de9d
Merge pull request #434 from lioncash/vdtor
...
memory_hook: Default virtual destructor in the cpp file
2018-05-03 15:09:14 -04:00
Lioncash
732a77d0e8
memory_hook: Default virtual destructor in the cpp file
...
Prevents creating multiple copies of the vtable in every translation unit that uses the class.
Also silences a -Wweak-vtables warning
2018-05-03 08:12:16 -04:00
Lioncash
9f3641755e
core_timing: Don't include the log header in core timing's header
...
Avoids propagating logging macros and facilities to files that may not need them.
This also allows hiding an internal constant.
2018-05-03 08:00:15 -04:00
bunnei
1147db9dd1
Merge pull request #431 from lioncash/fmt
...
general: Make formatting of logged hex values more straightforward
2018-05-02 15:24:41 -04:00
bunnei
b1a8e5914b
Merge pull request #430 from lioncash/vec
...
vector_math: Ensure members are always initialized
2018-05-02 09:55:32 -04:00
Lioncash
7c9644646f
general: Make formatting of logged hex values more straightforward
...
This makes the formatting expectations more obvious (e.g. any zero padding specified
is padding that's entirely dedicated to the value being printed, not any pretty-printing
that also gets tacked on).
2018-05-02 09:49:36 -04:00
bunnei
fadab1d5f3
ipc: Add support for PopIpcInterface() method.
...
- This can be used for domain objects as inputs to service functions.
2018-05-01 21:57:44 -04:00
Lioncash
acc10c7ee2
vector_math: Ensure members are always initialized
...
Ensures that values are always in a well-defined state.
2018-05-01 21:25:25 -04:00
bunnei
8262aeeac8
Merge pull request #429 from Subv/ioctl_corruption
...
GPU: Don't write to invalid memory locations when handling ioctls that don't have an output.
2018-05-01 16:28:54 -04:00
David
ff2f0d980a
GetSharedFontInOrderOfPriority ( #381 )
...
* GetSharedFontInOrderOfPriority
* Update pl_u.cpp
* Ability to use ReadBuffer and WriteBuffer with different buffer indexes, fixed up GetSharedFontInOrderOfPriority
* switched to NGLOG
* Update pl_u.cpp
* Update pl_u.cpp
* language_code is actually language code and not index
* u32->u64
* final cleanups
2018-05-01 16:28:36 -04:00
Subv
0c8b7c00e8
GPU: Don't write to invalid memory locations when handling ioctls that don't have an output.
2018-05-01 14:54:15 -05:00
Lioncash
0197e28cc9
core_timing: Namespace all functions and constants in core_timing's header
...
All of these variables and functions are related to timings and should be within the namespace.
2018-04-30 03:32:59 -04:00
bunnei
81a0082f6b
Merge pull request #424 from lioncash/string
...
string_util: Remove StringFromFormat() and related functions
2018-04-29 21:49:13 -04:00
bunnei
225ff1130f
Merge pull request #422 from bunnei/shader-mov
...
Shader instructions MOV_C, MOV_R, and several minor GPU things
2018-04-29 21:47:42 -04:00
Lioncash
3abba08080
string_util: Remove StringFromFormat() and related functions
...
Given we utilize fmt, we don't need to provide our own functions for formatting anymore
2018-04-29 18:52:33 -04:00
Lioncash
e8bbafb746
file_util: Make move constructor/assignment operator and related functions noexcept
...
Without this, it's possible to get compilation failures in the (rare) scenario where
a container is used to store a bunch of live IOFile instances, as they may be using
std::move_if_noexcept under the hood. Given these definitely don't throw exceptions
this is also not incorrect to add either.
2018-04-29 18:34:09 -04:00