Lioncash
de23847184
renderer_opengl/gl_shader_decompiler: Remove redundant name specification in format string
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This accidentally slipped through a rebase.
2019-05-21 09:47:21 -04:00
ReinUsesLisp
69215b5a55
gl_shader_cache: Fix clang strict standard build issues
2019-05-20 22:46:05 -03:00
ReinUsesLisp
c03b8c4c19
gl_shader_cache: Use shared contexts to build shaders in parallel
2019-05-20 22:45:55 -03:00
ReinUsesLisp
75e7b45d69
shader/memory: Implement ST (generic memory)
2019-05-20 22:41:53 -03:00
ReinUsesLisp
f78ef617b6
shader/memory: Implement LD (generic memory)
2019-05-20 22:38:59 -03:00
Lioncash
f49a04ba39
yuzu/configuration/config: Make default hotkeys an internally-linked array in the cpp file
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Given the array is a private static array, we can just make it
internally linked to hide it from external code. This also allows us to
remove an inclusion within the header.
2019-05-20 21:09:35 -04:00
Lioncash
938d6dca30
yuzu/configuration/config: Specify string conversions explicitly
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Allows the configuration code to build successfully with implicit string
conversions disabled.
2019-05-20 21:08:32 -04:00
bunnei
9ffc60b5b3
Merge pull request #2455 from lioncash/config
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configuration/config: Move config loading and saving to functions based off groups
2019-05-20 20:46:05 -04:00
bunnei
dbcff5d574
Merge pull request #2503 from lioncash/util
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yuzu/game_list: Specify string conversions explicitly
2019-05-20 20:43:28 -04:00
bunnei
9a17b20896
Merge pull request #2494 from lioncash/shader-text
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gl_shader_decompiler: Add AddLine() overloads with single function that forwards to libfmt
2019-05-20 20:42:40 -04:00
ReinUsesLisp
9c3461604c
shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
2019-05-20 16:36:49 -03:00
ReinUsesLisp
ada79fa8ad
gl_shader_decompiler: Make GetSwizzle constexpr
2019-05-20 16:36:48 -03:00
Lioncash
bc32474901
yuzu/game_list: Specify string conversions explicitly
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Allows the game list code to compile successfully with implicit string
conversions disabled.
2019-05-20 15:30:50 -04:00
Lioncash
ed2fedac13
yuzu/game_list_worker: Specify string conversions explicitly
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Allows the game list worker code to compile successfully with implicit
string conversions disabled.
2019-05-20 15:07:59 -04:00
Lioncash
7a82d6f394
yuzu/game_list_p: Amend mentions of SMDH in comments
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SMDH is a metadata format used in some executable formats for the
Nintendo 3DS. Switch executables don't utilize this metadata format, so
this just a holdover from Citra and can be corrected.
2019-05-20 15:04:35 -04:00
Lioncash
486c3e6085
yuzu/game_list_p: Specify string conversions explicitly
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Allows the game list item code to build with implicit string conversions
disabled.
2019-05-20 15:02:37 -04:00
Lioncash
922d8c6cb4
yuzu/loading_screen: Specify string conversions explicitly
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Allows the loading screen code to compile with implicit string
conversions disabled.
While we're at it remove unnecessary const usages, and add it to nearby
variables where appropriate.
2019-05-20 14:53:44 -04:00
Lioncash
fd34732e26
yuzu/bootmanager: Specify string conversions explicitly
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Allows the bootmanager code to compile with implicit string conversions
disabled.
2019-05-20 14:50:53 -04:00
Lioncash
317f1263fb
yuzu/util: Specify string conversions explicitly
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Allows the util code to build with implicit string conversions disabled.
2019-05-20 14:44:42 -04:00
Lioncash
58a0c13e34
gl_shader_decompiler: Tidy up minor remaining cases of unnecessary std::string concatenation
2019-05-20 14:14:48 -04:00
Lioncash
6fb29764d6
gl_shader_decompiler: Replace individual overloads with the fmt-based one
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Gets rid of the need to special-case brace handling depending on the
overload used, and makes it consistent across the board with how fmt
handles them.
Strings with compile-time deducible strings are directly forwarded to
std::string's constructor, so we don't need to worry about the
performance difference here, as it'll be identical.
2019-05-20 14:14:48 -04:00
Lioncash
784d2b6c3d
gl_shader_decompiler: Utilize fmt overload of AddLine() where applicable
2019-05-20 14:14:44 -04:00
bunnei
0adb54abc1
Merge pull request #2499 from lioncash/translate
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yuzu/configuration: Specify string conversions explicitly
2019-05-20 11:13:25 -04:00
Fernando Sahmkow
911fafb967
Revert #2466
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This reverts a tested behavior on delay slots not exiting if the exit
flag is set. Currently new tests are required in order to ensure this
behavior.
2019-05-19 16:04:44 -04:00
Lioncash
91ec251c4a
gl_shader_decompiler: Add AddLine() overload that forwards to fmt
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In a lot of places throughout the decompiler, string concatenation via
operator+ is used quite heavily. This is usually fine, when not heavily
used, but when used extensively, can be a problem. operator+ creates an
entirely new heap allocated temporary string and given we perform
expressions like:
std::string thing = a + b + c + d;
this ends up with a lot of unnecessary temporary strings being created
and discarded, which kind of thrashes the heap more than we need to.
Given we utilize fmt in some AddLine calls, we can make this a part of
the ShaderWriter's API. We can make an overload that simply acts as a
passthrough to fmt.
This way, whenever things need to be appended to a string, the operation
can be done via a single string formatting operation instead of
discarding numerous temporary strings. This also has the benefit of
making the strings themselves look nicer and makes it easier to spot
errors in them.
2019-05-19 14:12:20 -04:00
bunnei
d49efbfb4a
Merge pull request #2441 from ReinUsesLisp/al2p
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shader: Implement AL2P and ALD.PHYS
2019-05-19 14:02:58 -04:00
bunnei
13dda1d8ed
Merge pull request #2410 from lioncash/affinity
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kernel/svc: Reorganize and fix up the initial handling of svcSetThreadCoreMask()
2019-05-19 13:59:52 -04:00
Lioncash
2318c394a8
yuzu/configuration/configure_web: Specify string conversions explicitly
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Allows the web config code to compile with implicit string conversions
disabled. We can also deduplicate the calls to create the pixmap.
2019-05-19 13:05:09 -04:00
Lioncash
d9c4d64ed5
yuzu/configuration/configure_system: Specify string conversions explicitly
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Allows the system config code to build successfully with implicit string
conversions disabled.
2019-05-19 12:56:43 -04:00
Lioncash
428d8098a7
yuzu/configuration/configure_profile_manager: Mark UI string as translatable
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This is a user-facing string, so it should be marked as translatable.
2019-05-19 12:54:04 -04:00
Lioncash
17255cd835
yuzu/configuration/configure_per_general: Specify string conversions explicitly
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Allows the per-game configuration to be successfully built with implicit
string conversions disabled.
2019-05-19 12:47:33 -04:00
Lioncash
3039211c20
yuzu/configuration/configure_mouse_advanced: Clean up array accesses
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Deduplicates array accesses and uses a named variable where appropriate.
2019-05-19 12:34:18 -04:00
Lioncash
c9c4208c4a
yuzu/configuration/configure_mouse_advanced: Specify string conversions explicitly
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Allows the advanced mouse configuration code to build with implicit
string conversions disabled.
2019-05-19 12:34:18 -04:00
Lioncash
aa83639b78
yuzu/configuration/configure_input_player: Clean up array accesses
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Rather than repeatedly index arrays that have quite a large array index,
we can just use a named variable instead.
2019-05-19 12:34:15 -04:00
Lioncash
4d2da5a40a
yuzu/configuration/configure_input_player: Specify string conversions explicitly
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Allows the player input configuration code to compile with implicit
string conversions disabled.
2019-05-19 11:38:31 -04:00
Hexagon12
b94b08fa6f
Merge pull request #2491 from FernandoS27/dma-fix
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Dma_pusher: ASSERT on empty command_list
2019-05-19 16:27:15 +01:00
Lioncash
d81d4a0f68
yuzu/configuration/configure_input: Mark controller type names as translateable
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These are user-facing strings, so they should be localizable.
2019-05-19 11:23:25 -04:00
Lioncash
7e650088dd
yuzu/configuration/configure_general: Specify string conversions explicitly
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Allows the general configuration code to successfully compile with
implicit string conversions disabled.
2019-05-19 11:18:16 -04:00
Lioncash
05235ccaa9
yuzu/configuration/configure_gamelist: Specify string conversions explicitly
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Allows the gamelist configuration code to compile with implicit string
conversions disabled.
2019-05-19 11:16:23 -04:00
Lioncash
5f01ec338e
yuzu/configuration/configure_audio: Store power on query into a variable
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Avoids using the system accessor more than necessary, and ensures that
both dialog boxes see the same power on state.
2019-05-19 11:12:31 -04:00
Lioncash
d00ca5c6c8
yuzu/configuration/configure_audio: Tidy up function cast
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We can just use qOverload here to tidy up the function cast.
2019-05-19 11:10:58 -04:00
Lioncash
d184224e8f
yuzu/configuration/configure_audio: Specify string conversions explicitly
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Allows the audio configuration code to build with implicit string
conversions disabled.
2019-05-19 11:08:56 -04:00
Hexagon12
f8b1e53369
Merge pull request #2452 from FernandoS27/raster-cache-fix
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Correct possible error on Rasterizer Caches
2019-05-19 16:00:44 +01:00
Hexagon12
2aebbe9bf9
Merge pull request #2497 from lioncash/shader-ir
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shader/shader_ir: Minor changes
2019-05-19 15:51:06 +01:00
Hexagon12
fadf66993c
Merge pull request #2495 from lioncash/cache
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gl_shader_disk_cache: Minor cleanup
2019-05-19 15:50:23 +01:00
Fernando Sahmkow
9e98100c94
Dma_pusher: ASSERT on empty command_list
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This is a measure to avoid crashes on command list reading as an empty
command_list is considered a NOP.
2019-05-19 10:48:31 -04:00
Hexagon12
6fd247c84a
Merge pull request #2439 from lioncash/audren
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service/audren_u: Get rid of magic values within GetAudioRendererWorkBufferSize
2019-05-19 15:23:04 +01:00
Hexagon12
18cdbdafa2
Merge pull request #2467 from lioncash/move
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video_core/gpu_thread: Remove redundant copy constructor for CommandDataContainer
2019-05-19 15:20:37 +01:00
Hexagon12
594328f494
Merge pull request #2463 from lioncash/set
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service/set: Correct and simplify behavior related to copying language codes
2019-05-19 15:17:39 +01:00
Hexagon12
9175bffbdb
Merge pull request #2466 from yuzu-emu/mme-exit-delay-slot
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GPU/MMEInterpreter: Ignore the 'exit' flag when it's executed inside a delay slot.
2019-05-19 15:14:41 +01:00
Hexagon12
ac3775e6ae
Merge pull request #2468 from lioncash/deduction
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yuzu: Remove explicit types from locks where applicable
2019-05-19 15:05:56 +01:00
Hexagon12
b54bd3f018
Merge pull request #2472 from FernandoS27/tic
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maxwell_3d: reduce severity of different component formats assert.
2019-05-19 15:04:47 +01:00
Hexagon12
3bd5f01240
Merge pull request #2469 from lioncash/copyable
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video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs
2019-05-19 15:02:17 +01:00
Sebastian Valle
a6ed792ac4
Merge pull request #2470 from lioncash/ranged-for
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video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()
2019-05-19 09:01:19 -05:00
Hexagon12
3ff0c70c72
Merge pull request #2487 from lioncash/service-return
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service/am: Add missing return in error case for IStorageAccessor's Read/Write()
2019-05-19 14:59:40 +01:00
Hexagon12
4452195d41
Merge pull request #2480 from ReinUsesLisp/fix-quads
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gl_rasterizer: Pass the right number of array quad vertices count
2019-05-19 14:58:49 +01:00
Hexagon12
8e9a1e4249
Merge pull request #2483 from ReinUsesLisp/fix-point-size
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gl_rasterizer: Limit OpenGL point size to a minimum of 1
2019-05-19 14:57:05 +01:00
Sebastian Valle
dfddb12255
Merge pull request #2471 from lioncash/engine-upload
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video_core/engines/engine_upload: Minor tidying
2019-05-19 08:54:42 -05:00
Sebastian Valle
f9ad88f9d7
Merge pull request #2484 from ReinUsesLisp/triangle-fan
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maxwell_to_gl: Add TriangleFan primitive topology
2019-05-19 08:53:29 -05:00
Hexagon12
edf8c0a545
Merge pull request #2490 from lioncash/float
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ipc_helpers: Amend floating-point type in Pop<double> specialization
2019-05-19 14:50:30 +01:00
Hexagon12
209a0dfa35
Merge pull request #2492 from lioncash/debugger
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yuzu/debugger: Specify string conversions explicitly
2019-05-19 14:49:54 +01:00
Sebastian Valle
27033de2e5
Merge pull request #2486 from lioncash/resetname
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core/kernel/object: Rename ResetType enum members for clarity
2019-05-19 08:47:59 -05:00
Sebastian Valle
30c984dc97
Merge pull request #2488 from lioncash/static-fn
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kernel/svc: Mark GetThreadList() and UnmapProcessCodeMemory() as internally linked
2019-05-19 08:43:47 -05:00
Sebastian Valle
256e5c9583
Merge pull request #2493 from lioncash/translate
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yuzu/applets/profile_select: Mark header string as translatable
2019-05-19 08:42:39 -05:00
Sebastian Valle
b42ca9888d
Merge pull request #2496 from lioncash/move-con
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gl_shader_gen: std::move objects where applicable
2019-05-19 08:35:47 -05:00
Hexagon12
2437ca04d7
Merge pull request #2476 from ReinUsesLisp/fix-compat
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yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compat
2019-05-19 14:31:52 +01:00
Lioncash
e310d943b8
shader/shader_ir: Remove unnecessary inline specifiers
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constexpr internally links by default, so the inline specifier is
unnecessary.
2019-05-19 08:23:15 -04:00
Lioncash
212b148923
shader/shader_ir: Simplify constructors for OperationNode
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Many of these constructors don't even need to be templated. The only
ones that need to be templated are the ones that actually make use of
the parameter pack.
Even then, since std::vector accepts an initializer list, we can supply
the parameter pack directly to it instead of creating our own copy of
the list, then copying it again into the std::vector.
2019-05-19 08:23:14 -04:00
Lioncash
81e7e63080
shader/shader_ir: Remove unnecessary template parameter packs from Operation() overloads where applicable
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These overloads don't actually make use of the parameter pack, so they
can be turned into regular non-template function overloads.
2019-05-19 08:23:14 -04:00
Lioncash
e09ee0ff23
shader/shader_ir: Mark tracking functions as const member functions
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These don't actually modify instance state, so they can be marked as
const member functions
2019-05-19 08:23:09 -04:00
Lioncash
bc6972caf9
yuzu/util: Remove unused spinbox.cpp/.h
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This has been left unused since the removal of the vestigial surface
viewer. Given it has no uses left, this can be removed as well.
2019-05-19 05:35:34 -04:00
Lioncash
ce04ab38bb
shader/shader_ir: Place implementations of constructor and destructor in cpp file
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Given the class contains quite a lot of non-trivial types, place the
constructor and destructor within the cpp file to avoid inlining
construction and destruction code everywhere the class is used.
2019-05-19 04:02:02 -04:00
Lioncash
3356ea5bc2
gl_shader_gen: std::move objects where applicable
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Avoids performing copies into the pair being returned. Instead, we can
just move the resources into the pair, avoiding the need to make copies
of both the std::string and ShaderEntries struct.
2019-05-19 03:46:54 -04:00
Lioncash
0a7f09a99b
gl_shader_disk_cache: in-class initialize virtual file offset of ShaderDiskCacheOpenGL
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Given the offset is assigned a fixed value in the constructor, we can
just assign it directly and get rid of the need to write the name of the
variable again in the constructor initializer list.
2019-05-19 02:55:18 -04:00
Lioncash
634b78a4c6
gl_shader_disk_cache: Default ShaderDiskCacheOpenGL's destructor in the cpp file
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Given the disk shader cache contains non-trivial types, we should
default it in the cpp file in order to prevent inlining of the
complex destruction logic.
2019-05-19 02:50:50 -04:00
Lioncash
7fdc644c44
gl_shader_disk_cache: Make hash specializations noexcept
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The standard library expects hash specializations that don't throw
exceptions. Make this explicit in the type to allow selection of better
code paths if possible in implementations.
2019-05-19 02:46:45 -04:00
Lioncash
683c4e523f
gl_shader_disk_cache: Remove redundant code string construction in LoadDecompiledEntry()
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We don't need to load the code into a vector and then construct a string
over the data. We can just create a string with the necessary size ahead
of time, and read the data directly into it, getting rid of an
unnecessary heap allocation.
2019-05-19 02:46:44 -04:00
Lioncash
5e4c227608
gl_shader_disk_cache: Make variable non-const in decompiled entry case
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std::move does nothing when applied to a const variable. Resources can't
be moved if the object is immutable. With this change, we don't end up
making several unnecessary heap allocations and copies.
2019-05-19 02:46:44 -04:00
Lioncash
f417be9d3b
gl_shader_disk_cache: Special-case boolean handling
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Booleans don't have a guaranteed size, but we still want to have them
integrate into the disk cache system without needing to actually use a
different type. We can do this by supplying non-template overloads for
the bool type.
Non-template overloads always have precedence during function
resolution, so this is safe to provide.
This gets rid of the need to smatter ternary conditionals, as well as
the need to use u8 types to store the value in.
2019-05-19 02:46:38 -04:00
Lioncash
22324e3ef1
yuzu/applets/profile_select: Mark header string as translatable
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This is a user-facing string, so it should be marked as translatable.
2019-05-19 01:18:37 -04:00
Lioncash
d77d1a0207
yuzu/debugger/graphics/graphics_breakpoints: Specify string conversions explicitly
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Allows the graphics breakpoints to compile with implicit string
conversions disabled.
2019-05-19 01:10:05 -04:00
Lioncash
cad4f2ed29
yuzu/debugger/profiler: Specify string conversions explicitly
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This allows the microprofile widget to compile with implicit string
conversions disabled.
2019-05-19 01:10:05 -04:00
Lioncash
a059b9eed4
yuzu/debugger/wait_tree: Specify string conversions explicitly
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Allows compiling the wait tree widget with implicit string conversions
disabled.
2019-05-19 01:10:05 -04:00
Lioncash
242273788a
ipc_helpers: Amend floating-point type in Pop<double> specialization
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Currently, this overload isn't used, so this wasn't actually hit in any
code, only the float overload is used.
2019-05-18 22:05:33 -04:00
Tobias
5993133d5e
Address review comment
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Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-05-19 02:14:30 +02:00
Lioncash
d5cce86431
kernel/svc: Mark GetThreadList() and UnmapProcessCodeMemory() as internally linked
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These are only used from within this translation unit, so they don't
need to have external linkage. They were intended to be marked with this
anyways to be consistent with the other service functions.
2019-05-18 19:10:34 -04:00
Lioncash
88c263ee8e
service/am: Add missing return in error case for IStorageAccessor's Read()/Write().
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Previously this would fall through and return successfully, despite
being an out of bounds read or write.
2019-05-18 18:50:04 -04:00
Lioncash
a47aaa7f1b
core/kernel/object: Rename ResetType enum members
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Renames the members to more accurately indicate what they signify.
"OneShot" and "Sticky" are kind of ambiguous identifiers for the reset
types, and can be kind of misleading. Automatic and Manual communicate
the kind of reset type in a clearer manner. Either the event is
automatically reset, or it isn't and must be manually cleared.
The "OneShot" and "Sticky" terminology is just a hold-over from Citra
where the kernel had a third type of event reset type known as "Pulse".
Given the Switch kernel only has two forms of event reset types, we
don't need to keep the old terminology around anymore.
2019-05-18 15:52:51 -04:00
Weiyi Wang
8d6342384b
HLE/IPC: HLEContext can memorize the client thread and use it for SleepClientThread
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This reduces the boilerplate that services have to write out the current thread explicitly. Using current thread instead of client thread is also semantically incorrect, and will be a problem when we implement multicore (at which time there will be multiple current threads)
2019-05-18 19:53:39 +02:00
ReinUsesLisp
21ea8b2fcb
gl_rasterizer: Limit OpenGL point size to a minimum of 1
2019-05-18 03:07:29 -03:00
ReinUsesLisp
52340c3294
maxwell_to_gl: Add TriangleFan primitive topology
2019-05-17 19:58:02 -03:00
ReinUsesLisp
a652e58c54
gl_rasterizer: Pass the right number of array quad vertices count
2019-05-17 17:08:34 -03:00
bunnei
fb85d5670d
Merge pull request #2457 from lioncash/about
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yuzu/{about_dialog, main}: Specify string conversions explicitly for SCM-related info
2019-05-17 15:42:43 -04:00
bunnei
6f1720a5b7
Merge pull request #2477 from ReinUsesLisp/fix-sdl2
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yuzu_cmd: Make OpenGL's context current
2019-05-17 13:04:33 -04:00
bunnei
865025f612
Merge pull request #2478 from ReinUsesLisp/sdl2-compat
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yuzu_cmd: Use OpenGL compat when asked in the settings
2019-05-17 13:04:04 -04:00
ReinUsesLisp
4cf64f8e09
qt/configure_graphics: Shadow options at runtime
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Compatibility profile and the disk shader cache settings shouldn't
be changed at runtime. This aims to address that shadowing those
options.
2019-05-17 04:29:20 -03:00
ReinUsesLisp
69265e4504
yuzu_cmd: Use OpenGL compat when asked in the settings
2019-05-17 04:25:26 -03:00
ReinUsesLisp
5f877d9458
yuzu_cmd: Make OpenGL's context current
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The SDL2 frontend never bound the OpenGL context, resulting on a white
screen and no-ops all over the backend.
2019-05-17 04:13:20 -03:00
ReinUsesLisp
e6c60b419c
yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compat
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Nvidia's proprietary driver creates a real OpenGL compatibility profile
without this option, meanwhile Intel (and probably AMD, I haven't tested
it) require that QSurfaceFormat::FormatOption::DeprecatedFunctions is
explicitly enabled.
2019-05-17 04:09:17 -03:00
Fernando Sahmkow
fc975e9021
maxwell_3d: reduce sevirity of different component formats assert.
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This was reduced due to happening on most games and at such constant
rate that it affected performance heavily for the end user. In general,
we are well aware of the assert and an implementation is already
planned.
2019-05-14 17:12:54 -04:00
Lioncash
b01cce716e
video_core/engines/engine_upload: Amend constructor initializer list order
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Silences a -Wreorder warning.
2019-05-14 13:43:28 -04:00
Lioncash
9b6d993e52
video_core/engines/engine_upload: Default destructor in the cpp file
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Avoids inlining destruction logic where applicable, and also makes
forward declarations not cause unexpected compilation errors depending
on where the State class is used.
2019-05-14 13:41:41 -04:00
Lioncash
ec1c69258a
video_core/engines/engine_upload: Remove unnecessary const on parameters in function declarations
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These only apply in the definition of the function. They can be omitted
from the declaration.
2019-05-14 13:40:09 -04:00
Lioncash
0f83c8dffa
video_core/engines/engine_upload: Remove unnecessary includes
2019-05-14 13:39:04 -04:00
Lioncash
5db1b54b58
video_core/engines/maxwell3d: Get rid of three magic values in CallMethod()
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We can use the named constant instead of using 32 directly.
2019-05-14 09:02:47 -04:00
Lioncash
48ce5880a0
video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()
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Lessens the amount of code that needs to be read, and gets rid of the
need to introduce an indexing variable. Instead, we just operate on the
objects directly.
2019-05-14 08:53:19 -04:00
Lioncash
c212fc9b2c
video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs
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std::memset is used to clear the entire register structure, which
requires that the Regs struct be trivially copyable (otherwise undefined
behavior is invoked). This prevents the case where a non-trivial type is
potentially added to the struct.
2019-05-14 08:47:56 -04:00
Lioncash
d6d809db87
yuzu: Remove explicit types from locks where applicable
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With C++17's deduction guides, the type doesn't need to be explicitly
specified within locking primitives anymore.
2019-05-14 08:18:48 -04:00
Lioncash
c5129a3a58
video_core/gpu_thread: Remove redundant copy constructor for CommandDataContainer
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std::move within a copy constructor (on a data member that isn't
mutable) will always result in a copy. Because of that, the behavior of
this copy constructor is identical to the one that would be generated
automatically by the compiler, so we can remove it.
2019-05-14 08:09:17 -04:00
Mat M
c4d549919f
Merge pull request #2462 from lioncash/video-mm
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video_core/memory_manager: Minor tidying
2019-05-14 06:40:33 -04:00
Mat M
dadcf317dc
Merge pull request #2461 from lioncash/unused-var
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video_core: Remove a few unused variables and functions
2019-05-14 06:36:26 -04:00
Mat M
8b933e77cd
Merge pull request #2460 from lioncash/volatile
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CMakeLists: Specify /volatile:iso for MSVC
2019-05-14 06:34:53 -04:00
Mat M
3e8e335a5c
Merge pull request #2450 from lioncash/warn-level
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CMakeLists: Explicitly specify -Wall for the non-MSVC case
2019-05-14 06:34:05 -04:00
Rodrigo Locatti
940a71089d
Merge pull request #2413 from FernandoS27/opt-gpu
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Rasterizer Cache: refactor flushing & optimize memory usage of surfaces
2019-05-13 23:01:59 -03:00
Sebastian Valle
9ef45f00bf
GPU/MMEInterpreter: Ignore the 'exit' flag when it's executed inside a delay slot.
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It seems instructions marked with the 'exit' flag will not cause an exit when executed within a delay slot.
This was hwtested by fincs.
2019-05-12 16:38:51 -05:00
Lioncash
c823cf6594
service/set: Correct and simplify behavior related to copying language codes
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This corrects cases where it was possible to write more entries into the
write buffer than were requested. Now, we check the size of the buffer
before actually writing into them.
We were also returning the wrong value for
GetAvailableLanguageCodeCount2(). This was previously returning 64, but
only 17 should have been returned. 64 entries is the size of the static
array used in MakeLanguageCode() within the service binary itself, but
isn't the actual total number of language codes present.
2019-05-09 21:28:36 -04:00
Lioncash
716fbaef74
video_core/memory_manager: Mark IsBlockContinuous() as a const member function
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Corrects the typo in its name and marks the function as a const member
function, given it doesn't actually modify memory manager state.
2019-05-09 19:14:36 -04:00
Lioncash
d4bcd006b2
video_core/memory_manager: Mark the constructor as explicit
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Prevents implicit converting constructions of the memory manager.
2019-05-09 19:10:26 -04:00
Lioncash
fd12788967
video_core/memory_manager: Default the destructor within the cpp file
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Makes the class less surprising when it comes to forward declaring the
type, and also prevents inlining the destruction code of the class,
given it contains non-trivial types.
2019-05-09 19:10:13 -04:00
Lioncash
53afe47cec
video_core/memory_manager: Amend doxygen comments
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Corrects references to non-existent parameters and corrects typos.
2019-05-09 19:09:19 -04:00
Lioncash
5235b053b4
video_core/memory_manager: Remove superfluous const from function declarations
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These are able to be omitted from the declaration of functions, since
they don't do anything at the type system level. The definitions of the
functions can retain the use of const though, since they make the
variables immutable in the implementation of the function where they're
used.
2019-05-09 18:59:49 -04:00
Lioncash
b6408e9671
video_core/renderer_opengl/gl_shader_cache: Correct member initialization order
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Silences a -Wreorder warning.
2019-05-09 18:55:47 -04:00
Lioncash
e43ba3acd4
video_core/shader/decode/texture: Remove unused variable from GetTld4Code()
2019-05-09 18:49:56 -04:00
Lioncash
e3c45b4338
renderer_vulkan/vk_shader_decompiler: Remove unused variable from DeclareInternalFlags()
2019-05-09 18:47:48 -04:00
Lioncash
175fe8aaeb
video_core/renderer_opengl/gl_shader_decompiler: Remove unused Composite() function
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This isn't used at all, so it can be removed.
2019-05-09 18:45:26 -04:00
Lioncash
6d28d288a3
video_core/renderer_opengl/gl_rasterizer_cache: Remove unused variable in UploadGLMipmapTexture()
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This variable is unused entirely, so it can be removed.
2019-05-09 18:42:48 -04:00
Lioncash
ba165b1092
video_core/gpu_thread: Remove unused local variable
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Instead of retrieving the data from the std::variant instance, we can
just check if the variant contains that type of data.
This is essentially the same behavior, only it returns a bool indicating
whether or not the type in the variant is currently active, instead of
actually retrieving the data.
2019-05-09 18:39:21 -04:00
Lioncash
c56d893e77
video_core/textures/astc: Remove unused variables
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Silences a few compilation warnings.
2019-05-09 18:33:36 -04:00
Lioncash
c4d03f0154
CMakeLists: Specify /volatile:iso for MSVC
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By default, MSVC doesn't use standards-compliant volatile semantics.
This makes it behave in a standards-compliant manner, making
expectations more uniform across compilers.
2019-05-09 15:49:30 -04:00
bunnei
7cb17834c7
Merge pull request #2437 from lioncash/audctl
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service/audctl: Update documentation comments to be relative to 8.0.0
2019-05-09 13:24:13 -04:00
bunnei
f3317cf2db
Merge pull request #2454 from lioncash/cflag
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src/CMakeLists: Add /Zc:externConstexpr to the MSVC build flags
2019-05-09 13:23:49 -04:00
bunnei
daca045fcd
Merge pull request #2442 from FernandoS27/astc-fix
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Fix Layered ASTC Textures
2019-05-09 13:23:14 -04:00
bunnei
f69d3a6351
Merge pull request #2443 from ReinUsesLisp/skip-repeated-variants
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gl_shader_disk_cache: Skip stored shader variants instead of asserting
2019-05-09 13:22:42 -04:00
bunnei
5907619a04
Merge pull request #2445 from FearlessTobi/port-4749
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Port citra-emu/citra#4749 : "web_service: Misc fixes"
2019-05-09 13:22:00 -04:00
bunnei
9567b3a293
Merge pull request #2458 from lioncash/hotkey
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yuzu/hotkeys: Remove unnecessary constructor
2019-05-09 13:21:36 -04:00
bunnei
c6f3831320
Merge pull request #2456 from lioncash/qualifier
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yuzu/compatdb: Remove unnecessary qualifiers
2019-05-09 13:21:04 -04:00
bunnei
8abf0add04
Merge pull request #2459 from lioncash/what
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configure_dialog: Remove the Whats This? button from the dialog
2019-05-09 13:20:12 -04:00
bunnei
5b6571c170
Merge pull request #2453 from lioncash/enum
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core/memory: Remove unused FlushMode enum
2019-05-09 13:19:49 -04:00
bunnei
c27b81cb85
Merge pull request #2429 from FernandoS27/compute
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Corrections and Implementation on GPU Engines
2019-05-09 13:19:22 -04:00
Lioncash
f3c18d622e
configure_dialog: Remove the Whats This? button from the dialog
2019-05-09 03:20:13 -04:00
Lioncash
8bdef4f951
yuzu/hotkeys: Remove unnecessary constructor
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The behavior of the Hotkey constructor is already accomplished via in-class member
initializers, so the constructor is superfluous here.
2019-05-09 02:17:22 -04:00
Lioncash
d955944869
yuzu/main: Move window title updating logic to its own function
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For similar reasons to the previous change, we move this to a single
function, so we don't need to duplicate the conversion logic in several
places within main.cpp.
2019-05-09 01:46:01 -04:00
Lioncash
bf1829a717
yuzu/about_dialog: Specify string conversions explicitly
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Specifies the conversions explicitly to avoid implicit conversions from
const char* to QString. This makes it easier to disable implicit QString
conversions in the future.
In this case, the implicit conversion was technically wrong as well. The
implicit conversion treats the input strings as ASCII characters. This
would result in an incorrect conversion being performed in the rare case
a branch name was created with a non-ASCII Unicode character, likely
resulting in junk being displayed.
2019-05-09 01:18:37 -04:00
Lioncash
a97120efc1
yuzu/compatdb: Remove unnecessary qualifiers
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Keeps the code consistent in regards to how the buttons are referred to.
2019-05-09 01:08:06 -04:00
Lioncash
4ef3329f81
configuration/config: Move config loading and saving to functions based off groups
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Over time our config values have grown quite numerous in size.
Unfortunately it also makes the single functions we have for loading and
saving values more error prone.
For example, we were loading the core settings twice when they only
should have been loaded once. In another section, a variable was
shadowing another variable used to load settings from a completely
different section.
Finally, in one other case, there was an extraneous endGroup() call used
that didn't need to be done. This was essentially dead code and also a
bug waiting to happen.
This separates the section loading code into its own separate functions.
This keeps variables only visible to the code that actually needs it,
and makes it much easier to visually see the end of each individual
configuration group. It also makes it much easier to visually catch bugs
during code review.
While we're at it, this also uses QStringLiteral instead of raw string
literals, which both avoids constructing a lot of QString instances, but
also makes it much easier to disable implicit ASCII to QString and
vice-versa in the future via setting QT_NO_CAST_FROM_ASCII and
QT_NO_CAST_TO_ASCII as compilation flags.
2019-05-09 00:52:49 -04:00
Lioncash
70c6506a7e
src/CMakeLists: Add /Zc:externConstexpr to the MSVC build flags
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The C++ standard allows constexpr variables declared with the extern
keyword to have external linkage. Previously MSVC wasn't abiding by
this. This just makes the compiler more standards compliant during
builds.
Given we currently don't make use of anything that would break by this,
this is safe to enable.
2019-05-07 14:06:22 -04:00
Lioncash
6ca7241bd9
src/CMakeLists: Vertically order compilation flags
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Makes it much nicer to visually scan the options. This also starts the
flag descriptions from the same column for the same reason.
2019-05-07 14:05:48 -04:00
Lioncash
495a8d8d95
core/memory: Remove unused FlushMode enum
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Recent changes to memory-related code resulted in this being unused, so
we can remove it.
2019-05-07 13:55:17 -04:00
Fernando Sahmkow
3a08c3207b
Correct possible error on Rasterizer Caches
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There was a weird bug that could happen if the object died directly and
the cache address wasn't stored.
2019-05-07 12:33:10 -04:00
Rodrigo Locatti
6743982d28
Merge pull request #2447 from lioncash/dtor
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core/frontend/emu_window: Make GraphicsContext's destructor virtual
2019-05-07 05:54:04 -03:00
Rodrigo Locatti
57db3f6763
Merge pull request #2448 from lioncash/pragma
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common/zstd_compression: Remove #pragma once directive from source file
2019-05-07 05:51:37 -03:00
zhupengfei
10c4f23953
core/telemetry_session: Only create the backend when we really need it
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The backend is not used until we decide to submit the testcase/telemetry, and creating it early prevents users from updating the credentials properly while the games are running.
2019-05-04 19:45:48 +02:00
Lioncash
9e15193ef8
shader/decode/texture: Remove unused variable
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This isn't used anywhere, so we can get rid of it.
2019-05-04 02:10:38 -04:00
Lioncash
5d0dca73c6
CMakeLists: Explicitly specify -Wall for the non-MSVC case
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Ensures that -Wall is always active as a compilation flag.
2019-05-04 02:06:56 -04:00
Lioncash
08b270676b
gl_rasterizer: Silence unused variable warning
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Makes use of src, so it's not considered unused.
2019-05-04 02:00:17 -04:00
Lioncash
a6f7a44aab
common/zstd_compression: Remove #pragma once directive from source file
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Introduced in 72477731ed
. This is only
necessary within header files.
2019-05-04 01:54:29 -04:00
Lioncash
1230a0e7ce
core/frontend/emu_window: Make GraphicsContext's destructor virtual
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This class is used in a polymorphic context, so destruction of the
context will lead to undefined behavior if the destructor isn't virtual.
2019-05-04 01:47:38 -04:00
ReinUsesLisp
d4df803b2b
shader_ir/other: Implement IPA.IDX
2019-05-02 21:46:37 -03:00
ReinUsesLisp
5321cdd276
gl_shader_decompiler: Skip physical unused attributes
2019-05-02 21:46:37 -03:00
ReinUsesLisp
28bffb1ffa
shader_ir/memory: Assert on non-32 bits ALD.PHYS
2019-05-02 21:46:25 -03:00
ReinUsesLisp
fe700e1856
shader: Add physical attributes commentaries
2019-05-02 21:46:25 -03:00
ReinUsesLisp
c6f9e651b2
gl_shader_decompiler: Implement GLSL physical attributes
2019-05-02 21:46:25 -03:00
ReinUsesLisp
71aa9d0877
shader_ir/memory: Implement physical input attributes
2019-05-02 21:46:25 -03:00
ReinUsesLisp
b7d412c99b
gl_shader_decompiler: Abstract generic attribute operations
2019-05-02 21:46:25 -03:00
ReinUsesLisp
bd81a03d9d
gl_shader_decompiler: Declare all possible varyings on physical attribute usage
2019-05-02 21:46:25 -03:00
ReinUsesLisp
06b363c9b5
shader: Remove unused AbufNode Ipa mode
2019-05-02 21:46:25 -03:00
ReinUsesLisp
002ecbea19
shader_ir/memory: Emit AL2P IR
2019-05-02 21:46:25 -03:00
ReinUsesLisp
7632a7d6d2
shader_bytecode: Add AL2P decoding
2019-05-02 21:46:25 -03:00
Fernando Sahmkow
e64c41efe8
Refactors and name corrections.
2019-05-01 15:31:39 -04:00
Lioncash
2bcb8a20b4
service/audren_u: Handle variadic command buffers in GetWorkBufferSize()
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Also introduced in REV5 was a variable-size audio command buffer. This
also affects how the size of the work buffer should be determined, so we
can add handling for this as well.
Thankfully, no other alterations were made to how the work buffer size
is calculated in 7.0.0-8.0.0. There were indeed changes made to to how
some of the actual audio commands are generated though (particularly in
REV7), however they don't apply here.
2019-04-30 23:52:28 -04:00
Lioncash
03746be097
service/audren_u: Handle version 2 of performance frame info in GetWorkBufferSize()
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Introduced in REV5. This is trivial to add support for, now that
everything isn't a mess of random magic constant values.
All this is, is a change in data type sizes as far as this function
cares.
2019-04-30 23:52:28 -04:00
Lioncash
de93507a5a
service/audren_u: Clean up work buffer calculations
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"Unmagics" quite a few magic constants within this code, making it much
easier to understand. Particularly given this factors out specific
sections into their own self-contained lambda functions.
2019-04-30 23:51:59 -04:00
ReinUsesLisp
4aa081b4e7
gl_shader_disk_cache: Skip stored shader variants instead of asserting
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Instead of asserting on already stored shader variants, silently skip them.
This shouldn't be happening but when a shader is invalidated and it is
not stored in the shader cache, this assert would hit and save that
shader anyways when the asserts are disabled.
2019-05-01 00:36:11 -03:00
Fernando Sahmkow
95261639fb
Fix Layered ASTC Textures
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By adding the missing layer offset in ASTC compression.
2019-04-30 23:02:31 -04:00
Lioncash
75a8b304d4
loader/nso: Remove left-in debug pragma
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Unintentionally introduced in 552d5071fa
2019-04-30 22:55:53 -04:00
bunnei
79e54abe19
Merge pull request #2100 from FreddyFunk/disk-cache-precompiled-file
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gl_shader_disk_cache: Improve precompiled shader cache generation speed and size
2019-04-30 19:24:01 -04:00
Lioncash
19632d2421
kernel/svc: Make svcCreateThread/svcStartThread/svcSleepThread/svcExitThread calls show up in the debug log
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These are actually quite important indicators of thread lifetimes, so
they should be going into the debug log, rather than being treated as
misc info and delegated to the trace log.
2019-04-29 01:38:27 -04:00
Lioncash
d672c6e759
kernel/svc: Reorganize svcSetThreadCoreMask()
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Makes the code much nicer to follow in terms of behavior and control
flow. It also fixes a few bugs in the implementation.
Notably, the thread's owner process shouldn't be accessed in order to
retrieve the core mask or ideal core. This should be done through the
current running process. The only reason this bug wasn't encountered yet
is because we currently only support running one process, and thus every
owner process will be the current process.
We also weren't checking against the process' CPU core mask to see if an
allowed core is specified or not.
With this out of the way, it'll be less noisy to implement proper
handling of the affinity flags internally within the kernel thread
instances.
2019-04-29 01:38:27 -04:00
Lioncash
69a2003a8e
kernel/thread: Update thread processor ID flags
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Adds the missing flags to the enum and documents them.
2019-04-29 01:37:51 -04:00
bunnei
91e239d66f
Merge pull request #2435 from ReinUsesLisp/misc-vc
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shader_ir: Miscellaneous fixes
2019-04-28 22:29:43 -04:00
bunnei
2be32eb3d2
Merge pull request #2412 from lioncash/system
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kernel/vm_manager: Remove usages of global system accessors
2019-04-28 22:27:14 -04:00
bunnei
c52233ec8b
Merge pull request #2322 from ReinUsesLisp/wswitch
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video_core: Silent -Wswitch warnings
2019-04-28 22:24:58 -04:00
bunnei
9a3737120d
Merge pull request #2423 from FernandoS27/half-correct
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Corrections on Half Float operations: HADD2 HMUL2 and HFMA2
2019-04-28 22:24:22 -04:00
Lioncash
565fce71b1
service/audctl: Update documentation comments to be relative to 8.0.0
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The state of these service calls are still the same in version 8.0.0.
2019-04-27 23:17:58 -04:00
ReinUsesLisp
2156e52014
shader_ir: Move Sampler index entry in operand< to sort declarations
2019-04-26 01:13:05 -03:00
ReinUsesLisp
b77b4b76bb
shader_ir: Add missing entry to Sampler operand< comparison
2019-04-26 01:11:24 -03:00
ReinUsesLisp
0b91087a1e
shader_ir/texture: Fix sampler const buffer key shift
2019-04-26 01:09:29 -03:00
Zach Hilman
4e462d1fd7
mii_manager: Fix incorrect loop condition in mii UUID generation code
2019-04-25 08:57:23 -04:00
Zach Hilman
851c01c45e
profile_select: Port Service::Account::UUID to Common::UUID
2019-04-25 08:13:11 -04:00
Zach Hilman
1aa2b99a98
mii: Implement Delete and Destroy file
2019-04-25 08:07:57 -04:00
Zach Hilman
c40cff454d
mii: Implement IsUpdated command (IPC 0)
2019-04-25 08:07:57 -04:00
Zach Hilman
f0db2e3ef3
mii_manager: Cleanup and optimization
2019-04-25 08:07:57 -04:00
Zach Hilman
e25a7891e9
mii: Implement IDatabaseService commands using MiiManager
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Since the MiiManager was designed around the IPC interface, this is quite easy. Only functions that were clearly defined were implemented.
2019-04-25 08:07:57 -04:00
Zach Hilman
daf5b8c61b
mii: Add MiiManager class to manage Mii database
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Provides serialization/deserialization to the database in system save files, accessors for database state and proper handling of both major Mii formats (MiiInfo and MiiStoreData)
2019-04-25 08:07:57 -04:00
Zach Hilman
ca5638a142
common: Extract UUID to its own class
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Since the Mii database uses UUIDs very similar to the Accounts database, it makes no sense to not share code between them.
2019-04-25 08:07:57 -04:00
bunnei
78574e7a47
Merge pull request #2416 from lioncash/wait
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kernel/svc: Clean up wait synchronization related functionality
2019-04-24 22:56:08 -04:00
bunnei
94db649205
Merge pull request #2424 from FernandoS27/compat
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Allow picking a Compatibility Profile for OpenGL.
2019-04-24 22:54:27 -04:00
bunnei
53f746fa9a
Merge pull request #2228 from DarkLordZach/applet-manager-p1
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applets: Add AppletManager and implement PhotoViewer and Error applets
2019-04-24 22:53:21 -04:00
bunnei
0592869076
Merge pull request #2404 from lioncash/unicode
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CMakeLists: Ensure we specify Unicode as the codepage on Windows
2019-04-24 22:51:17 -04:00
FreddyFunk
1a3ff252a4
Re added new lines at the end of files
2019-04-23 23:19:28 +02:00
unknown
3091b40691
gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard
2019-04-23 22:24:31 +02:00
unknown
9db2c734c9
gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file
2019-04-23 22:24:23 +02:00
unknown
3fe542cf60
gl_shader_disk_cache: Remove per shader compression
2019-04-23 21:40:01 +02:00
Fernando Sahmkow
b3118ee316
Fixes and Corrections to DMA Engine
2019-04-23 15:28:18 -04:00
Hexagon12
8df9449bb8
Merge pull request #2422 from ReinUsesLisp/fixup-samplers
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gl_state: Fix samplers memory corruption
2019-04-23 18:30:35 +03:00
Hexagon12
b2fbcaae30
Merge pull request #2425 from FernandoS27/y-direction
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Fix flipping on some games by applying Y direction register
2019-04-23 18:29:29 +03:00
Fernando Sahmkow
f1e5314f1a
Add Swizzle Parameters to the DMA engine
2019-04-23 11:21:00 -04:00
Fernando Sahmkow
e140e2ebc6
Add Documentation Headers to all the GPU Engines
2019-04-23 08:44:52 -04:00
Fernando Sahmkow
021d28c9b8
Corrections and styling
2019-04-23 08:02:24 -04:00
bunnei
4fad91ca45
Merge pull request #2383 from ReinUsesLisp/aoffi-test
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gl_shader_decompiler: Disable variable AOFFI on unsupported devices
2019-04-22 22:14:02 -04:00
bunnei
9cab042674
Merge pull request #2420 from lioncash/audctl
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service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax()
2019-04-22 22:12:48 -04:00
Fernando Sahmkow
701ce1c9d0
Implement Maxwell3D Data Upload
2019-04-22 19:27:36 -04:00
Fernando Sahmkow
e4ff140b99
Introduce skeleton of the GPU Compute Engine.
2019-04-22 19:05:43 -04:00
Fernando Sahmkow
a91d3fc639
Revamp Kepler Memory to use a subegine to manage uploads
2019-04-22 18:50:56 -04:00
bunnei
b5889cbd6f
Merge pull request #2403 from FernandoS27/compressed-linear
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Support compressed formats on linear textures.
2019-04-22 17:09:42 -04:00
bunnei
68b707711a
Merge pull request #2411 from FernandoS27/unsafe-gpu
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GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe
2019-04-22 17:09:00 -04:00
bunnei
01100f8afd
Merge pull request #2400 from FernandoS27/corret-kepler-mem
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Implement Kepler Memory on both Linear and BlockLinear.
2019-04-22 16:47:05 -04:00
Fernando Sahmkow
4c36b78567
Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
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This PR should heavily reduce memory usage since temporal buffers are no
longer stored per Surface but instead managed by the Rasterizer Cache.
2019-04-21 11:42:07 -04:00
Fernando Sahmkow
623b2e4b8f
Corrections Half Float operations on const buffers and implement saturation.
2019-04-20 21:11:33 -04:00
bunnei
da0c3bc658
Merge pull request #2407 from FernandoS27/f2f
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Do some corrections in conversion shader instructions.
2019-04-20 00:42:34 -04:00
Fernando Sahmkow
788497fd9d
Allow picking a Compatibility Profile for OpenGL.
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This option allows picking the compatibility profile since a lot of bugs
are fixed in it. We devs will use this option to easierly debug current
problems in our Core implementation.:wq
2019-04-20 00:05:24 -04:00
bunnei
650d9b1044
Merge pull request #2409 from ReinUsesLisp/half-floats
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shader_ir/decode: Miscellaneous fixes to half-float decompilation
2019-04-19 21:31:52 -04:00
Fernando Sahmkow
08cdcc2871
Apply Position Y Direction
2019-04-19 20:49:00 -04:00
Fernando Sahmkow
a3eb91ed8c
RasterizerCache Redesign: Flush
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flushing is now responsability of children caches instead of the cache
object. This change will allow the specific cache to pass extra
parameters on flushing and will allow more flexibility.
2019-04-19 20:44:56 -04:00
Fernando Sahmkow
db4b2bc798
make ReadBlockunsafe and WriteBlockunsafe, ignore invalid pages.
2019-04-19 20:35:54 -04:00
bunnei
62c2404d3c
Merge pull request #2415 from lioncash/const
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kernel/wait_object: Make GetHighestPriorityReadyThread() a const member function
2019-04-19 19:12:02 -04:00
bunnei
cd38eadcc1
Merge pull request #2414 from lioncash/reorder
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yuzu/bootmanager: Resolve constructor initializer list warnings
2019-04-19 19:11:47 -04:00
bunnei
b6faea0dd2
Merge pull request #2421 from lioncash/svc-call
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kernel/svc: Name supervisor call 0x36
2019-04-19 19:10:20 -04:00
bunnei
40dc893c37
Merge pull request #2374 from lioncash/pagetable
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core: Reorganize boot order
2019-04-19 19:09:20 -04:00
ReinUsesLisp
d74cb16535
gl_state: Fix samplers memory corruption
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It was possible for "samplers" to be read without being written. This
addresses that.
2019-04-19 17:07:56 -03:00
Lioncash
f8be3f55da
kernel/svc: Name supervisor call 0x36
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This call was added to the SVC handlers in the 8.0.0 kernel, so we can
finally give it a name.
2019-04-19 14:34:56 -04:00
Lioncash
19f8f86bdb
service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax()
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These two service functions are literally hardcoded to always return
these values without any other error checking.
2019-04-18 16:39:54 -04:00
ReinUsesLisp
fbe8d1ceaa
video_core: Silent -Wswitch warnings
2019-04-18 15:54:39 -03:00
bunnei
83b830eb2f
Merge pull request #2397 from lioncash/thread-unused
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kernel/thread: Remove unused guest_handle member variable
2019-04-17 21:46:46 -04:00
bunnei
4294062516
Merge pull request #2318 from ReinUsesLisp/sampler-cache
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gl_sampler_cache: Port sampler cache to OpenGL
2019-04-17 21:45:56 -04:00
bunnei
5bd5140bde
Merge pull request #2348 from FernandoS27/guest-bindless
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Implement Bindless Textures on Shader Decompiler and GL backend
2019-04-17 20:59:49 -04:00
Zach Hilman
2adb226b26
web_browser: Make OpenPage non-const
2019-04-17 11:35:24 -04:00
Zach Hilman
8f8049e846
main: Add GMainWindow hooks for Error display
2019-04-17 11:35:24 -04:00
Zach Hilman
a04d36c5a4
main: Switch to AppletManager for frontend
2019-04-17 11:35:24 -04:00
Zach Hilman
76452cd5b3
qt: Add dialog implementation of Error applet
2019-04-17 11:35:24 -04:00
Zach Hilman
f6e2295055
general_backend: Move StubApplet and add backend PhotoViewer
2019-04-17 11:35:24 -04:00
Zach Hilman
80c9e4d3ab
general_frontend: Add frontend scaffold for PhotoViewer applet
2019-04-17 11:35:24 -04:00
Zach Hilman
d9f6715d45
frontend: Add frontend receiver for Error applet
2019-04-17 11:35:24 -04:00
Zach Hilman
de3cfb1d37
applets: Add Error applet
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Responsible for displaying error codes and messages
2019-04-17 11:35:24 -04:00
Zach Hilman
d273bec68f
applets: Port current applets to take frontend in constructor
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As opposed to using Core::System::GetInstance()
2019-04-17 11:35:24 -04:00
Zach Hilman
f7540157e4
web_browser: Make OpenPage const
2019-04-17 11:35:24 -04:00
Zach Hilman
ec0bc3061e
core: Remove specific applets in favor of AppletManager
2019-04-17 11:35:24 -04:00
Zach Hilman
6cea62b756
am: Delegate applet creation to AppletManager
2019-04-17 11:35:24 -04:00
Zach Hilman
e51d33f0ce
applets: Add AppletManager class to control lifetime
2019-04-17 11:35:24 -04:00
Lioncash
c268ffd831
kernel/thread: Unify wait synchronization types
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This is a holdover from Citra, where the 3DS has both
WaitSynchronization1 and WaitSynchronizationN. The switch only has one
form of wait synchronizing (literally WaitSynchonization). This allows
us to throw out code that doesn't apply at all to the Switch kernel.
Because of this unnecessary dichotomy within the wait synchronization
utilities, we were also neglecting to properly handle waiting on
multiple objects.
While we're at it, we can also scrub out any lingering references to
WaitSynchronization1/WaitSynchronizationN in comments, and change them
to WaitSynchronization (or remove them if the mention no longer
applies).
2019-04-17 09:30:56 -04:00
Lioncash
433b59c112
kernel/svc: Migrate svcCancelSynchronization behavior to a thread function
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The actual behavior of this function is slightly more complex than what
we're currently doing within the supervisor call. To avoid dumping most
of this behavior in the supervisor call itself, we can migrate this to
another function.
2019-04-17 09:30:56 -04:00
Lioncash
6b2bece81f
kernel/wait_object: Make GetHighestPriorityReadyThread() a const member function
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This doesn't actually modify internal state of a wait object, so it can
be const qualified.
2019-04-17 06:44:34 -04:00
Lioncash
54e9f9b6ed
yuzu/bootmanager: Replace unnnecessary constructor initializer list member of GGLContext
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The default constructor will always run, even when not specified, so
this is redundant.
However, the context member can indeed be initialized in the constructor
initializer list.
2019-04-17 00:04:10 -04:00
Lioncash
52e43734c4
yuzu/bootmanager: Remove unnecessary includes
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This include isn't used anymore so it can be removed.
2019-04-16 23:52:57 -04:00
Lioncash
fbfc347351
yuzu/bootmanager: Resolve constructor initializer list warnings
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Resolves -Wreorder warnings. These will automatically be initialized to
nullptr anyways, so these were redundant.
2019-04-16 23:49:26 -04:00
bunnei
0cfbd3325b
Merge pull request #2315 from ReinUsesLisp/severity-decompiler
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shader_ir/decode: Reduce the severity of common assertions
2019-04-16 22:21:19 -04:00
bunnei
21d498bc06
Merge pull request #2384 from ReinUsesLisp/gl-state-clear
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gl_rasterizer: Apply just the needed state on Clear
2019-04-16 22:19:03 -04:00
bunnei
be6b9e2d2b
Merge pull request #2405 from lioncash/qt
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CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target
2019-04-16 22:17:09 -04:00
bunnei
1b83f255c2
Merge pull request #2092 from ReinUsesLisp/stg
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shader/memory: Implement STG and global memory flushing
2019-04-16 22:15:17 -04:00
bunnei
2654eb659e
Merge pull request #2376 from lioncash/const
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yuzu/configure_hotkey: Minor changes
2019-04-16 22:13:12 -04:00
bunnei
382fbbb198
Merge pull request #2401 from lioncash/guard
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common/{lz4_compression, zstd_compression}: Add missing header guards
2019-04-16 22:11:04 -04:00
Lioncash
819c21d99e
CMakeLists: Ensure we specify Unicode as the codepage on Windows
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Previously we were building with MBCS, which is pretty undesirable. We
want the application to be Unicode-aware in general.
Currently, we make the command line variant of yuzu use ANSI variants of
the non-standard getopt functions that we link in for Windows, given we
only have an ANSI option-set.
We should really replace getopt with a library that we make all build
types of yuzu link in, but this will have to do for the time being.
2019-04-16 21:23:34 -04:00
Lioncash
b6a87b422e
kernel/vm_manager: Remove usages of global system accessors
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Makes the dependency on the system instance explicit within VMManager's
interface.
2019-04-16 20:02:50 -04:00
Fernando Sahmkow
d0082de82a
Implement IsBlockContinous
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This detects when a GPU Memory Block is not continous within host cpu
memory.
2019-04-16 18:49:35 -04:00
Fernando Sahmkow
da91e6e4b6
Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators.
2019-04-16 12:00:46 -04:00
Fernando Sahmkow
13d626fc21
Use ReadBlockUnsafe for fetyching DMA CommandLists
2019-04-16 11:22:34 -04:00
Fernando Sahmkow
06d1c5a991
Document unsafe versions and add BlockCopyUnsafe
2019-04-16 10:11:35 -04:00
Fernando Sahmkow
6fc562a9aa
Use ReadBlockUnsafe for Shader Cache
2019-04-15 23:34:03 -04:00
Fernando Sahmkow
ef381e6924
Use ReadBlockUnsafe on TIC and TSC reading
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Use ReadBlockUnsafe on TIC and TSC reading as memory is never flushed
from host GPU there.
2019-04-15 23:10:24 -04:00
Fernando Sahmkow
367704aa82
GPU MemoryManager: Implement ReadBlockUnsafe and WriteBlockUnsafe
2019-04-15 23:01:35 -04:00
Fernando Sahmkow
3e96c367bd
Use WriteBlock and ReadBlock.
2019-04-15 22:42:34 -04:00
bunnei
9186f76b07
Merge pull request #2382 from lioncash/table
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service: Update service function tables
2019-04-15 21:46:15 -04:00
bunnei
fc64156533
Merge pull request #2393 from lioncash/svc
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kernel/svc: Implement svcMapProcessCodeMemory/svcUnmapProcessCodeMemory
2019-04-15 21:43:56 -04:00
bunnei
a7c3275b8b
Merge pull request #2398 from lioncash/boost
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kernel/thread: Remove BoostPriority()
2019-04-15 21:42:16 -04:00
Fernando Sahmkow
bec28d692d
Implement Block Linear copies in Kepler Memory.
2019-04-15 21:22:16 -04:00
ReinUsesLisp
ef8245bed2
vk_shader_decompiler: Add missing operations
2019-04-15 21:32:57 -03:00
ReinUsesLisp
f43995ec53
shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
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Operations done before the main half float operation (like HAdd) were
managing a packed value instead of the unpacked one. Adding an unpacked
operation allows us to drop the per-operand MetaHalfArithmetic entry,
simplifying the code overall.
2019-04-15 21:16:10 -03:00
ReinUsesLisp
abcbcb1b2a
gl_shader_decompiler: Fix MrgH0 decompilation
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GLSL decompilation for HMergeH0 was wrong. This addresses that issue.
2019-04-15 21:16:10 -03:00
ReinUsesLisp
64613db605
shader_ir/decode: Implement half float saturation
2019-04-15 21:16:10 -03:00
ReinUsesLisp
90cbf89303
shader_ir/decode: Reduce severity of unimplemented half-float FTZ
2019-04-15 21:16:09 -03:00
ReinUsesLisp
acf618afbc
renderer_opengl: Implement half float NaN comparisons
2019-04-15 21:13:26 -03:00
ReinUsesLisp
ae46ad48ed
shader_ir: Avoid using static on heap-allocated objects
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Using static here might be faster at runtime, but it adds a heap
allocation called before main.
2019-04-15 21:12:43 -03:00
Fernando Sahmkow
aa471274d9
Do some corrections in conversion shader instructions.
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Corrects encodings for I2F, F2F, I2I and F2I
Implements Immediate variants of all four conversion types.
Add assertions to unimplemented stuffs.
2019-04-15 19:16:27 -04:00
Lioncash
d28bb56c91
CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target
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This is a compile definition introduced in Qt 4.8 for reducing the total
potential number of strings created when performing string
concatenation. This allows for less memory churn.
This can be read about here:
https://blog.qt.io/blog/2011/06/13/string-concatenation-with-qstringbuilder/
For a change that isn't source-compatible, we only had one occurrence
that actually need to have its type clarified, which is pretty good, as
far as transitioning goes.
2019-04-15 17:59:41 -04:00
Lioncash
3283aa1e20
svc: Specify handle value in thread's name
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Allows the handle to be seen alongside the entry point.
2019-04-15 15:56:18 -04:00
Fernando Sahmkow
8a099ac99f
Correct Kepler Memory on Linear Pushes.
2019-04-15 14:51:36 -04:00
Fernando Sahmkow
773d955dfa
Support compressed formats on linear textures.
2019-04-15 13:56:09 -04:00
Lioncash
4620ed47a3
common/{lz4_compression, zstd_compression}: Add missing header guards
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These two files were missing the #pragma once directive.
2019-04-15 13:00:08 -04:00
Fernando Sahmkow
bf561e4340
Correct Pitch in Fermi2D
2019-04-15 12:24:29 -04:00
Lioncash
e3566e6c1d
kernel/thread: Remove BoostPriority()
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This is a holdover from Citra that currently remains unused, so it can
be removed from the Thread interface.
2019-04-15 06:59:19 -04:00
Lioncash
09caf8a756
kernel/thread: Remove unused guest_handle member variable
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This member variable is entirely unused. It was only set but never
actually utilized. Given that, we can remove it to get rid of noise in
the thread interface.
2019-04-14 06:06:06 -04:00
ReinUsesLisp
f15c59a164
gl_shader_decompiler: Use variable AOFFI on supported hardware
2019-04-14 05:13:19 -03:00
ReinUsesLisp
5c280e6ff0
shader_ir: Implement STG, keep track of global memory usage and flush
2019-04-14 00:25:32 -03:00
bunnei
1f4dfb3998
Merge pull request #2378 from lioncash/ro
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ldr: Minor amendments to IPC-related parameters
2019-04-13 22:16:10 -04:00
bunnei
c9454c8422
Merge pull request #2373 from FernandoS27/z32
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Set Pixel Format to Z32 if its R32F and depth compare enabled, and Implement format ZF32_X24S8
2019-04-13 22:14:51 -04:00
bunnei
6088898b02
Merge pull request #2357 from zarroboogs/force-30fps-mode
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Add a toggle to force 30FPS mode
2019-04-13 22:14:04 -04:00
bunnei
a788c861bd
Merge pull request #2381 from lioncash/fs
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fsp_srv: Minor cleanup related changes
2019-04-13 22:09:58 -04:00
bunnei
ee2206a1b7
Merge pull request #2386 from ReinUsesLisp/shader-manager
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gl_shader_manager: Move code to source file and minor clean up
2019-04-13 22:09:27 -04:00
bunnei
065f83c6c3
Merge pull request #2017 from jroweboy/glwidget
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Frontend: Migrate to QOpenGLWindow and support shared contexts
2019-04-13 22:08:40 -04:00
bunnei
ee3f576495
Merge pull request #2389 from FreddyFunk/rename-gamedir
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ui_settings: Rename game directory variables
2019-04-13 22:06:51 -04:00