mirror of https://git.suyu.dev/suyu/suyu
game_list_p: Avoid string churn in GameListItemPath data()
This commit is contained in:
parent
cde658cb27
commit
fae65d8a72
|
@ -110,18 +110,22 @@ public:
|
|||
const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
|
||||
const int row2_id = UISettings::values.row_2_text_id;
|
||||
|
||||
if (role == SortRole)
|
||||
if (role == SortRole) {
|
||||
return row1.toLower();
|
||||
}
|
||||
|
||||
if (row2_id == 4) // None
|
||||
// None
|
||||
if (row2_id == 4) {
|
||||
return row1;
|
||||
}
|
||||
|
||||
const auto& row2 = row_data.at(row2_id);
|
||||
|
||||
if (row1 == row2)
|
||||
if (row1 == row2) {
|
||||
return row1;
|
||||
}
|
||||
|
||||
return QString(row1 + QStringLiteral("\n ") + row2);
|
||||
return QStringLiteral("%1\n %2").arg(row1, row2);
|
||||
}
|
||||
|
||||
return GameListItem::data(role);
|
||||
|
|
Loading…
Reference in New Issue