mirror of https://git.suyu.dev/suyu/suyu
common/telemetry: Migrate namespace into the Common namespace
Migrates the Telemetry namespace into the Common namespace to make the code consistent with the rest of our common code.
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bea9ed2548
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@ -12,7 +12,7 @@
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#include "common/x64/cpu_detect.h"
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#endif
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namespace Telemetry {
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namespace Common::Telemetry {
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void FieldCollection::Accept(VisitorInterface& visitor) const {
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for (const auto& field : fields) {
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@ -88,4 +88,4 @@ void AppendOSInfo(FieldCollection& fc) {
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#endif
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}
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} // namespace Telemetry
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} // namespace Common::Telemetry
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@ -10,7 +10,7 @@
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#include <string>
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#include "common/common_types.h"
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namespace Telemetry {
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namespace Common::Telemetry {
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/// Field type, used for grouping fields together in the final submitted telemetry log
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enum class FieldType : u8 {
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@ -196,4 +196,4 @@ void AppendCPUInfo(FieldCollection& fc);
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/// such as platform name, etc.
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void AppendOSInfo(FieldCollection& fc);
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} // namespace Telemetry
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} // namespace Common::Telemetry
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@ -269,14 +269,14 @@ struct System::Impl {
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// Log last frame performance stats if game was loded
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if (perf_stats) {
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const auto perf_results = GetAndResetPerfStats();
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telemetry_session->AddField(Telemetry::FieldType::Performance,
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"Shutdown_EmulationSpeed",
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constexpr auto performance = Common::Telemetry::FieldType::Performance;
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telemetry_session->AddField(performance, "Shutdown_EmulationSpeed",
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perf_results.emulation_speed * 100.0);
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
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perf_results.game_fps);
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
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telemetry_session->AddField(performance, "Shutdown_Framerate", perf_results.game_fps);
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telemetry_session->AddField(performance, "Shutdown_Frametime",
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perf_results.frametime * 1000.0);
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
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telemetry_session->AddField(performance, "Mean_Frametime_MS",
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perf_stats->GetMeanFrametime());
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}
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@ -25,6 +25,8 @@
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namespace Core {
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namespace Telemetry = Common::Telemetry;
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static u64 GenerateTelemetryId() {
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u64 telemetry_id{};
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@ -52,7 +52,7 @@ public:
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* @param value Value for the field to add.
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*/
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template <typename T>
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void AddField(Telemetry::FieldType type, const char* name, T value) {
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void AddField(Common::Telemetry::FieldType type, const char* name, T value) {
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field_collection.AddField(type, name, std::move(value));
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}
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@ -63,7 +63,8 @@ public:
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bool SubmitTestcase();
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private:
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Telemetry::FieldCollection field_collection; ///< Tracks all added fields for the session
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/// Tracks all added fields for the session
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Common::Telemetry::FieldCollection field_collection;
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};
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/**
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@ -509,9 +509,10 @@ void RendererOpenGL::AddTelemetryFields() {
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LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model);
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auto& telemetry_session = system.TelemetrySession();
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telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor);
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telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model);
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telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version);
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constexpr auto user_system = Common::Telemetry::FieldType::UserSystem;
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telemetry_session.AddField(user_system, "GPU_Vendor", gpu_vendor);
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telemetry_session.AddField(user_system, "GPU_Model", gpu_model);
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telemetry_session.AddField(user_system, "GPU_OpenGL_Version", gl_version);
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}
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void RendererOpenGL::CreateRasterizer() {
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@ -439,7 +439,7 @@ void RendererVulkan::Report() const {
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LOG_INFO(Render_Vulkan, "Vulkan: {}", api_version);
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auto& telemetry_session = system.TelemetrySession();
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constexpr auto field = Telemetry::FieldType::UserSystem;
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constexpr auto field = Common::Telemetry::FieldType::UserSystem;
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telemetry_session.AddField(field, "GPU_Vendor", vendor_name);
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telemetry_session.AddField(field, "GPU_Model", model_name);
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telemetry_session.AddField(field, "GPU_Vulkan_Driver", driver_name);
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@ -10,6 +10,8 @@
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namespace WebService {
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namespace Telemetry = Common::Telemetry;
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struct TelemetryJson::Impl {
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Impl(std::string host, std::string username, std::string token)
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: host{std::move(host)}, username{std::move(username)}, token{std::move(token)} {}
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@ -14,25 +14,25 @@ namespace WebService {
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* Implementation of VisitorInterface that serialized telemetry into JSON, and submits it to the
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* yuzu web service
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*/
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class TelemetryJson : public Telemetry::VisitorInterface {
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class TelemetryJson : public Common::Telemetry::VisitorInterface {
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public:
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TelemetryJson(std::string host, std::string username, std::string token);
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~TelemetryJson() override;
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void Visit(const Telemetry::Field<bool>& field) override;
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void Visit(const Telemetry::Field<double>& field) override;
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void Visit(const Telemetry::Field<float>& field) override;
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void Visit(const Telemetry::Field<u8>& field) override;
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void Visit(const Telemetry::Field<u16>& field) override;
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void Visit(const Telemetry::Field<u32>& field) override;
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void Visit(const Telemetry::Field<u64>& field) override;
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void Visit(const Telemetry::Field<s8>& field) override;
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void Visit(const Telemetry::Field<s16>& field) override;
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void Visit(const Telemetry::Field<s32>& field) override;
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void Visit(const Telemetry::Field<s64>& field) override;
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void Visit(const Telemetry::Field<std::string>& field) override;
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void Visit(const Telemetry::Field<const char*>& field) override;
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void Visit(const Telemetry::Field<std::chrono::microseconds>& field) override;
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void Visit(const Common::Telemetry::Field<bool>& field) override;
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void Visit(const Common::Telemetry::Field<double>& field) override;
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void Visit(const Common::Telemetry::Field<float>& field) override;
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void Visit(const Common::Telemetry::Field<u8>& field) override;
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void Visit(const Common::Telemetry::Field<u16>& field) override;
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void Visit(const Common::Telemetry::Field<u32>& field) override;
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void Visit(const Common::Telemetry::Field<u64>& field) override;
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void Visit(const Common::Telemetry::Field<s8>& field) override;
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void Visit(const Common::Telemetry::Field<s16>& field) override;
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void Visit(const Common::Telemetry::Field<s32>& field) override;
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void Visit(const Common::Telemetry::Field<s64>& field) override;
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void Visit(const Common::Telemetry::Field<std::string>& field) override;
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void Visit(const Common::Telemetry::Field<const char*>& field) override;
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void Visit(const Common::Telemetry::Field<std::chrono::microseconds>& field) override;
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void Complete() override;
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bool SubmitTestcase() override;
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@ -54,7 +54,8 @@ void CompatDB::Submit() {
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back();
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LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId());
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Core::System::GetInstance().TelemetrySession().AddField(
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Telemetry::FieldType::UserFeedback, "Compatibility", compatibility->checkedId());
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Common::Telemetry::FieldType::UserFeedback, "Compatibility",
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compatibility->checkedId());
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button(NextButton)->setEnabled(false);
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button(NextButton)->setText(tr("Submitting"));
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@ -1041,7 +1041,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
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}
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game_path = filename;
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system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
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system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt");
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return true;
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}
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@ -229,7 +229,7 @@ int main(int argc, char** argv) {
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}
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}
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system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
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system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "SDL");
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// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
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system.GPU().Start();
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@ -251,7 +251,8 @@ int main(int argc, char** argv) {
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Service::Yuzu::InstallInterfaces(system.ServiceManager(), datastring, callback);
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system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDLHideTester");
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system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend",
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"SDLHideTester");
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system.GPU().Start();
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system.Renderer().Rasterizer().LoadDiskResources();
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