fix: include metal renderer in ALL_LOG_CLASSES

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Samuliak 2024-04-06 17:46:31 +02:00
parent ef8b77c9a3
commit e947a06441
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@ -148,6 +148,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Render, Software) \
SUB(Render, OpenGL) \
SUB(Render, Vulkan) \
SUB(Render, Metal) \
CLS(Shader) \
SUB(Shader, SPIRV) \
SUB(Shader, GLASM) \