mirror of https://git.suyu.dev/suyu/suyu
Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.
This commit instends on better naming the new purpose of this classes.
This commit is contained in:
parent
450341b397
commit
e4a1ead897
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@ -15,14 +15,14 @@ add_library(core STATIC
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constants.h
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core.cpp
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core.h
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core_cpu.cpp
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core_cpu.h
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core_manager.cpp
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core_manager.h
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core_timing.cpp
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core_timing.h
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core_timing_util.cpp
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core_timing_util.h
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cpu_core_manager.cpp
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cpu_core_manager.h
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cpu_manager.cpp
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cpu_manager.h
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crypto/aes_util.cpp
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crypto/aes_util.h
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crypto/encryption_layer.cpp
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@ -10,7 +10,7 @@
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#include "common/microprofile.h"
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#include "core/arm/dynarmic/arm_dynarmic.h"
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#include "core/core.h"
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#include "core/core_cpu.h"
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#include "core/core_manager.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "core/gdbstub/gdbstub.h"
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@ -11,9 +11,9 @@
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#include "common/string_util.h"
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#include "core/arm/exclusive_monitor.h"
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#include "core/core.h"
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#include "core/core_cpu.h"
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#include "core/core_manager.h"
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#include "core/core_timing.h"
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#include "core/cpu_core_manager.h"
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#include "core/cpu_manager.h"
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#include "core/file_sys/bis_factory.h"
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#include "core/file_sys/card_image.h"
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#include "core/file_sys/mode.h"
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@ -114,14 +114,14 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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struct System::Impl {
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explicit Impl(System& system)
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: kernel{system}, fs_controller{system}, memory{system},
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cpu_core_manager{system}, reporter{system}, applet_manager{system} {}
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cpu_manager{system}, reporter{system}, applet_manager{system} {}
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Cpu& CurrentCpuCore() {
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return cpu_core_manager.GetCurrentCore();
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CoreManager& CurrentCoreManager() {
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return cpu_manager.GetCurrentCoreManager();
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}
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Kernel::PhysicalCore& CurrentPhysicalCore() {
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const auto i = cpu_core_manager.GetCurrentCoreIndex();
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const auto i = cpu_manager.GetActiveCoreIndex();
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return kernel.PhysicalCore(i);
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}
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@ -132,7 +132,7 @@ struct System::Impl {
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ResultStatus RunLoop(bool tight_loop) {
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status = ResultStatus::Success;
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cpu_core_manager.RunLoop(tight_loop);
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cpu_manager.RunLoop(tight_loop);
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return status;
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}
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@ -142,7 +142,7 @@ struct System::Impl {
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core_timing.Initialize();
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kernel.Initialize();
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cpu_core_manager.Initialize();
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cpu_manager.Initialize();
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const auto current_time = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch());
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@ -281,7 +281,7 @@ struct System::Impl {
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gpu_core.reset();
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// Close all CPU/threading state
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cpu_core_manager.Shutdown();
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cpu_manager.Shutdown();
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// Shutdown kernel and core timing
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kernel.Shutdown();
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@ -351,7 +351,7 @@ struct System::Impl {
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std::unique_ptr<Tegra::GPU> gpu_core;
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std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
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Memory::Memory memory;
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CpuCoreManager cpu_core_manager;
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CpuManager cpu_manager;
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bool is_powered_on = false;
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bool exit_lock = false;
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@ -386,12 +386,12 @@ struct System::Impl {
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System::System() : impl{std::make_unique<Impl>(*this)} {}
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System::~System() = default;
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Cpu& System::CurrentCpuCore() {
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return impl->CurrentCpuCore();
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CoreManager& System::CurrentCoreManager() {
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return impl->CurrentCoreManager();
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}
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const Cpu& System::CurrentCpuCore() const {
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return impl->CurrentCpuCore();
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const CoreManager& System::CurrentCoreManager() const {
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return impl->CurrentCoreManager();
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}
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System::ResultStatus System::RunLoop(bool tight_loop) {
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@ -415,13 +415,11 @@ bool System::IsPoweredOn() const {
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}
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void System::PrepareReschedule() {
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CurrentCpuCore().PrepareReschedule();
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CurrentCoreManager().PrepareReschedule();
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}
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void System::PrepareReschedule(const u32 core_index) {
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if (core_index < GlobalScheduler().CpuCoresCount()) {
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CpuCore(core_index).PrepareReschedule();
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}
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impl->kernel.PrepareReschedule(core_index);
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}
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PerfStatsResults System::GetAndResetPerfStats() {
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@ -445,7 +443,7 @@ const ARM_Interface& System::CurrentArmInterface() const {
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}
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std::size_t System::CurrentCoreIndex() const {
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return CurrentCpuCore().CoreIndex();
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return impl->cpu_manager.GetActiveCoreIndex();
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}
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Kernel::Scheduler& System::CurrentScheduler() {
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@ -490,13 +488,13 @@ const ARM_Interface& System::ArmInterface(std::size_t core_index) const {
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return impl->GetPhysicalCore(core_index).ArmInterface();
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}
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Cpu& System::CpuCore(std::size_t core_index) {
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return impl->cpu_core_manager.GetCore(core_index);
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CoreManager& System::GetCoreManager(std::size_t core_index) {
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return impl->cpu_manager.GetCoreManager(core_index);
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}
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const Cpu& System::CpuCore(std::size_t core_index) const {
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const CoreManager& System::GetCoreManager(std::size_t core_index) const {
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ASSERT(core_index < NUM_CPU_CORES);
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return impl->cpu_core_manager.GetCore(core_index);
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return impl->cpu_manager.GetCoreManager(core_index);
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}
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ExclusiveMonitor& System::Monitor() {
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@ -93,7 +93,7 @@ class Memory;
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namespace Core {
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class ARM_Interface;
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class Cpu;
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class CoreManager;
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class ExclusiveMonitor;
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class FrameLimiter;
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class PerfStats;
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@ -218,10 +218,10 @@ public:
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const ARM_Interface& ArmInterface(std::size_t core_index) const;
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/// Gets a CPU interface to the CPU core with the specified index
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Cpu& CpuCore(std::size_t core_index);
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CoreManager& GetCoreManager(std::size_t core_index);
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/// Gets a CPU interface to the CPU core with the specified index
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const Cpu& CpuCore(std::size_t core_index) const;
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const CoreManager& GetCoreManager(std::size_t core_index) const;
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/// Gets a reference to the exclusive monitor
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ExclusiveMonitor& Monitor();
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@ -364,10 +364,10 @@ private:
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System();
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/// Returns the currently running CPU core
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Cpu& CurrentCpuCore();
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CoreManager& CurrentCoreManager();
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/// Returns the currently running CPU core
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const Cpu& CurrentCpuCore() const;
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const CoreManager& CurrentCoreManager() const;
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/**
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* Initialize the emulated system.
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@ -12,7 +12,7 @@
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#include "core/arm/exclusive_monitor.h"
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#include "core/arm/unicorn/arm_unicorn.h"
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#include "core/core.h"
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#include "core/core_cpu.h"
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#include "core/core_manager.h"
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#include "core/core_timing.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/physical_core.h"
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@ -23,15 +23,15 @@
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namespace Core {
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Cpu::Cpu(System& system, std::size_t core_index)
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CoreManager::CoreManager(System& system, std::size_t core_index)
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: global_scheduler{system.GlobalScheduler()},
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physical_core{system.Kernel().PhysicalCore(core_index)}, core_timing{system.CoreTiming()},
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core_index{core_index} {
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}
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Cpu::~Cpu() = default;
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CoreManager::~CoreManager() = default;
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void Cpu::RunLoop(bool tight_loop) {
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void CoreManager::RunLoop(bool tight_loop) {
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Reschedule();
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// If we don't have a currently active thread then don't execute instructions,
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Reschedule();
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}
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void Cpu::SingleStep() {
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void CoreManager::SingleStep() {
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return RunLoop(false);
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}
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void Cpu::PrepareReschedule() {
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void CoreManager::PrepareReschedule() {
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physical_core.Stop();
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}
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void Cpu::Reschedule() {
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void CoreManager::Reschedule() {
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// Lock the global kernel mutex when we manipulate the HLE state
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std::lock_guard lock(HLE::g_hle_lock);
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@ -32,10 +32,10 @@ namespace Core {
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constexpr unsigned NUM_CPU_CORES{4};
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class Cpu {
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class CoreManager {
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public:
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Cpu(System& system, std::size_t core_index);
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~Cpu();
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CoreManager(System& system, std::size_t core_index);
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~CoreManager();
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void RunLoop(bool tight_loop = true);
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@ -1,52 +0,0 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <map>
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#include <memory>
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#include <thread>
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namespace Core {
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class Cpu;
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class System;
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class CpuCoreManager {
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public:
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explicit CpuCoreManager(System& system);
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CpuCoreManager(const CpuCoreManager&) = delete;
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CpuCoreManager(CpuCoreManager&&) = delete;
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~CpuCoreManager();
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CpuCoreManager& operator=(const CpuCoreManager&) = delete;
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CpuCoreManager& operator=(CpuCoreManager&&) = delete;
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void Initialize();
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void Shutdown();
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Cpu& GetCore(std::size_t index);
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const Cpu& GetCore(std::size_t index) const;
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Cpu& GetCurrentCore();
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const Cpu& GetCurrentCore() const;
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std::size_t GetCurrentCoreIndex() const {
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return active_core;
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}
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void RunLoop(bool tight_loop);
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private:
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static constexpr std::size_t NUM_CPU_CORES = 4;
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std::array<std::unique_ptr<Cpu>, NUM_CPU_CORES> cores;
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std::size_t active_core{}; ///< Active core, only used in single thread mode
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System& system;
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};
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} // namespace Core
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@ -5,56 +5,49 @@
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#include "common/assert.h"
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#include "core/arm/exclusive_monitor.h"
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#include "core/core.h"
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#include "core/core_cpu.h"
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#include "core/core_manager.h"
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#include "core/core_timing.h"
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#include "core/cpu_core_manager.h"
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#include "core/cpu_manager.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/settings.h"
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namespace Core {
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namespace {
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void RunCpuCore(const System& system, Cpu& cpu_state) {
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while (system.IsPoweredOn()) {
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cpu_state.RunLoop(true);
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}
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}
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} // Anonymous namespace
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CpuCoreManager::CpuCoreManager(System& system) : system{system} {}
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CpuCoreManager::~CpuCoreManager() = default;
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CpuManager::CpuManager(System& system) : system{system} {}
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CpuManager::~CpuManager() = default;
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void CpuCoreManager::Initialize() {
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void CpuManager::Initialize() {
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for (std::size_t index = 0; index < cores.size(); ++index) {
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cores[index] = std::make_unique<Cpu>(system, index);
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for (std::size_t index = 0; index < core_managers.size(); ++index) {
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core_managers[index] = std::make_unique<CoreManager>(system, index);
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}
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}
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void CpuCoreManager::Shutdown() {
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for (auto& cpu_core : cores) {
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void CpuManager::Shutdown() {
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for (auto& cpu_core : core_managers) {
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cpu_core.reset();
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}
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}
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Cpu& CpuCoreManager::GetCore(std::size_t index) {
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return *cores.at(index);
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CoreManager& CpuManager::GetCoreManager(std::size_t index) {
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return *core_managers.at(index);
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}
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const Cpu& CpuCoreManager::GetCore(std::size_t index) const {
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return *cores.at(index);
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const CoreManager& CpuManager::GetCoreManager(std::size_t index) const {
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return *core_managers.at(index);
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}
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Cpu& CpuCoreManager::GetCurrentCore() {
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CoreManager& CpuManager::GetCurrentCoreManager() {
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// Otherwise, use single-threaded mode active_core variable
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return *cores[active_core];
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return *core_managers[active_core];
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}
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const Cpu& CpuCoreManager::GetCurrentCore() const {
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const CoreManager& CpuManager::GetCurrentCoreManager() const {
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// Otherwise, use single-threaded mode active_core variable
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return *cores[active_core];
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return *core_managers[active_core];
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}
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void CpuCoreManager::RunLoop(bool tight_loop) {
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void CpuManager::RunLoop(bool tight_loop) {
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if (GDBStub::IsServerEnabled()) {
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GDBStub::HandlePacket();
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@ -77,7 +70,7 @@ void CpuCoreManager::RunLoop(bool tight_loop) {
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for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
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core_timing.SwitchContext(active_core);
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if (core_timing.CanCurrentContextRun()) {
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cores[active_core]->RunLoop(tight_loop);
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core_managers[active_core]->RunLoop(tight_loop);
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}
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keep_running |= core_timing.CanCurrentContextRun();
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}
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@ -0,0 +1,52 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <map>
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#include <memory>
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#include <thread>
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namespace Core {
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class CoreManager;
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class System;
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class CpuManager {
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public:
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explicit CpuManager(System& system);
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CpuManager(const CpuManager&) = delete;
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CpuManager(CpuManager&&) = delete;
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~CpuManager();
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CpuManager& operator=(const CpuManager&) = delete;
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CpuManager& operator=(CpuManager&&) = delete;
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void Initialize();
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void Shutdown();
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CoreManager& GetCoreManager(std::size_t index);
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const CoreManager& GetCoreManager(std::size_t index) const;
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CoreManager& GetCurrentCoreManager();
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const CoreManager& GetCurrentCoreManager() const;
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std::size_t GetActiveCoreIndex() const {
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return active_core;
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}
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void RunLoop(bool tight_loop);
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private:
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static constexpr std::size_t NUM_CPU_CORES = 4;
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std::array<std::unique_ptr<CoreManager>, NUM_CPU_CORES> core_managers;
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std::size_t active_core{}; ///< Active core, only used in single thread mode
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System& system;
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};
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} // namespace Core
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@ -35,7 +35,7 @@
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#include "common/swap.h"
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#include "core/arm/arm_interface.h"
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#include "core/core.h"
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#include "core/core_cpu.h"
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#include "core/core_manager.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/scheduler.h"
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@ -8,7 +8,6 @@
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/core_cpu.h"
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#include "core/hle/kernel/address_arbiter.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/scheduler.h"
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@ -14,7 +14,6 @@
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#include "common/logging/log.h"
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#include "core/arm/arm_interface.h"
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#include "core/core.h"
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#include "core/core_cpu.h"
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#include "core/core_timing.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/process.h"
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@ -15,7 +15,7 @@
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#include "common/string_util.h"
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#include "core/arm/exclusive_monitor.h"
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#include "core/core.h"
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#include "core/core_cpu.h"
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#include "core/core_manager.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/core_timing_util.h"
|
||||
#include "core/hle/kernel/address_arbiter.h"
|
||||
|
|
|
@ -13,7 +13,6 @@
|
|||
#include "common/thread_queue_list.h"
|
||||
#include "core/arm/arm_interface.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_cpu.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/core_timing_util.h"
|
||||
#include "core/hle/kernel/errors.h"
|
||||
|
@ -356,7 +355,7 @@ void Thread::SetActivity(ThreadActivity value) {
|
|||
// Set status if not waiting
|
||||
if (status == ThreadStatus::Ready || status == ThreadStatus::Running) {
|
||||
SetStatus(ThreadStatus::Paused);
|
||||
Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
|
||||
Core::System::GetInstance().PrepareReschedule(processor_id);
|
||||
}
|
||||
} else if (status == ThreadStatus::Paused) {
|
||||
// Ready to reschedule
|
||||
|
|
|
@ -7,7 +7,6 @@
|
|||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_cpu.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
|
|
Loading…
Reference in New Issue