gl_state: Skip null texture binds

glBindTextureUnit doesn't support null textures. Skip binding these.
This commit is contained in:
ReinUsesLisp 2019-11-22 21:17:29 -03:00
parent 919ac2c4d3
commit e3d7334be9
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GPG Key ID: 2DFC508897B39CFE
1 changed files with 5 additions and 1 deletions

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@ -420,7 +420,11 @@ void OpenGLState::ApplyTextures() {
const std::size_t size = std::size(textures); const std::size_t size = std::size(textures);
for (std::size_t i = 0; i < size; ++i) { for (std::size_t i = 0; i < size; ++i) {
if (UpdateValue(cur_state.textures[i], textures[i])) { if (UpdateValue(cur_state.textures[i], textures[i])) {
glBindTextureUnit(static_cast<GLuint>(i), textures[i]); // BindTextureUnit doesn't support binding null textures, skip those binds.
// TODO(Rodrigo): Stop using null textures
if (textures[i] != 0) {
glBindTextureUnit(static_cast<GLuint>(i), textures[i]);
}
} }
} }
} }