mirror of https://git.suyu.dev/suyu/suyu
yuzu: Move audio settings to audio section
This commit is contained in:
parent
e8af3f29d2
commit
e090a1c6bd
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@ -10,6 +10,7 @@
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#include "ui_configure_audio.h"
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#include "ui_configure_audio.h"
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/configure_audio.h"
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#include "yuzu/configuration/configure_audio.h"
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#include "yuzu/uisettings.h"
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ConfigureAudio::ConfigureAudio(const Core::System& system_, QWidget* parent)
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ConfigureAudio::ConfigureAudio(const Core::System& system_, QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureAudio>()), system{system_} {
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureAudio>()), system{system_} {
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@ -47,17 +48,22 @@ void ConfigureAudio::SetConfiguration() {
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const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
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const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
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ui->volume_slider->setValue(volume_value);
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ui->volume_slider->setValue(volume_value);
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ui->toggle_background_mute->setChecked(UISettings::values.mute_when_in_background.GetValue());
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if (!Settings::IsConfiguringGlobal()) {
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if (!Settings::IsConfiguringGlobal()) {
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if (Settings::values.volume.UsingGlobal()) {
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if (Settings::values.volume.UsingGlobal()) {
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ui->volume_combo_box->setCurrentIndex(0);
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ui->volume_combo_box->setCurrentIndex(0);
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ui->volume_slider->setEnabled(false);
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ui->volume_slider->setEnabled(false);
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ui->combo_sound->setCurrentIndex(Settings::values.sound_index.GetValue());
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} else {
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} else {
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ui->volume_combo_box->setCurrentIndex(1);
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ui->volume_combo_box->setCurrentIndex(1);
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ui->volume_slider->setEnabled(true);
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ui->volume_slider->setEnabled(true);
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ConfigurationShared::SetPerGameSetting(ui->combo_sound, &Settings::values.sound_index);
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}
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}
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ConfigurationShared::SetHighlight(ui->volume_layout,
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ConfigurationShared::SetHighlight(ui->volume_layout,
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!Settings::values.volume.UsingGlobal());
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!Settings::values.volume.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->mode_label,
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!Settings::values.sound_index.UsingGlobal());
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}
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}
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SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
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SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
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}
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}
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@ -109,6 +115,8 @@ void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
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}
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}
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void ConfigureAudio::ApplyConfiguration() {
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void ConfigureAudio::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.sound_index, ui->combo_sound);
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if (Settings::IsConfiguringGlobal()) {
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if (Settings::IsConfiguringGlobal()) {
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Settings::values.sink_id =
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Settings::values.sink_id =
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ui->sink_combo_box->itemText(ui->sink_combo_box->currentIndex()).toStdString();
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ui->sink_combo_box->itemText(ui->sink_combo_box->currentIndex()).toStdString();
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@ -116,6 +124,7 @@ void ConfigureAudio::ApplyConfiguration() {
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ui->output_combo_box->itemText(ui->output_combo_box->currentIndex()).toStdString());
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ui->output_combo_box->itemText(ui->output_combo_box->currentIndex()).toStdString());
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Settings::values.audio_input_device_id.SetValue(
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Settings::values.audio_input_device_id.SetValue(
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ui->input_combo_box->itemText(ui->input_combo_box->currentIndex()).toStdString());
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ui->input_combo_box->itemText(ui->input_combo_box->currentIndex()).toStdString());
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UISettings::values.mute_when_in_background = ui->toggle_background_mute->isChecked();
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// Guard if during game and set to game-specific value
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// Guard if during game and set to game-specific value
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if (Settings::values.volume.UsingGlobal()) {
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if (Settings::values.volume.UsingGlobal()) {
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@ -174,10 +183,14 @@ void ConfigureAudio::RetranslateUI() {
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void ConfigureAudio::SetupPerGameUI() {
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void ConfigureAudio::SetupPerGameUI() {
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if (Settings::IsConfiguringGlobal()) {
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if (Settings::IsConfiguringGlobal()) {
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ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
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ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
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// ui->combo_sound->setEnabled(Settings::values.sound_index.UsingGlobal());
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return;
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return;
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}
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}
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// ConfigurationShared::SetColoredComboBox(ui->combo_sound, ui->label_sound,
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// Settings::values.sound_index.GetValue(true));
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connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
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connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
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ui->volume_slider->setEnabled(index == 1);
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ui->volume_slider->setEnabled(index == 1);
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ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);
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ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);
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@ -39,7 +39,7 @@
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<item>
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<item>
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<widget class="QLabel" name="output_label">
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<widget class="QLabel" name="output_label">
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<property name="text">
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<property name="text">
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<string>Output Device</string>
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<string>Output Device:</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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@ -53,7 +53,7 @@
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<item>
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<item>
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<widget class="QLabel" name="input_label">
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<widget class="QLabel" name="input_label">
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<property name="text">
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<property name="text">
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<string>Input Device</string>
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<string>Input Device:</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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@ -61,6 +61,36 @@
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<widget class="QComboBox" name="input_combo_box"/>
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<widget class="QComboBox" name="input_combo_box"/>
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</item>
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</item>
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</layout>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="mode_layout">
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<item>
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<widget class="QLabel" name="mode_label">
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<property name="text">
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<string>Sound Ouput Mode:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="combo_sound">
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<item>
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<property name="text">
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<string>Mono</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Stereo</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Surround</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</item>
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</item>
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<item>
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<item>
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<widget class="QWidget" name="volume_layout" native="true">
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<widget class="QWidget" name="volume_layout" native="true">
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@ -149,6 +179,17 @@
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<layout class="QHBoxLayout" name="mute_layout">
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<item>
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<widget class="QCheckBox" name="toggle_background_mute">
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<property name="text">
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<string>Mute audio when in background</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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@ -42,7 +42,6 @@ void ConfigureGeneral::SetConfiguration() {
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
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ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue());
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ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue());
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ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
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ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
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ui->toggle_background_mute->setChecked(UISettings::values.mute_when_in_background.GetValue());
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ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
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ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
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ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
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ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
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@ -88,7 +87,6 @@ void ConfigureGeneral::ApplyConfiguration() {
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
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UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
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UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
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UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
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UISettings::values.mute_when_in_background = ui->toggle_background_mute->isChecked();
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UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
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UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
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// Guard if during game and set to game-specific value
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// Guard if during game and set to game-specific value
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@ -89,13 +89,6 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_background_mute">
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<property name="text">
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<string>Mute audio when in background</string>
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</property>
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</widget>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="toggle_hide_mouse">
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<widget class="QCheckBox" name="toggle_hide_mouse">
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<property name="text">
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<property name="text">
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@ -116,14 +116,12 @@ void ConfigureSystem::SetConfiguration() {
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ui->combo_language->setCurrentIndex(Settings::values.language_index.GetValue());
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ui->combo_language->setCurrentIndex(Settings::values.language_index.GetValue());
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ui->combo_region->setCurrentIndex(Settings::values.region_index.GetValue());
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ui->combo_region->setCurrentIndex(Settings::values.region_index.GetValue());
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ui->combo_time_zone->setCurrentIndex(Settings::values.time_zone_index.GetValue());
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ui->combo_time_zone->setCurrentIndex(Settings::values.time_zone_index.GetValue());
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ui->combo_sound->setCurrentIndex(Settings::values.sound_index.GetValue());
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} else {
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} else {
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ConfigurationShared::SetPerGameSetting(ui->combo_language,
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ConfigurationShared::SetPerGameSetting(ui->combo_language,
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&Settings::values.language_index);
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&Settings::values.language_index);
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ConfigurationShared::SetPerGameSetting(ui->combo_region, &Settings::values.region_index);
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ConfigurationShared::SetPerGameSetting(ui->combo_region, &Settings::values.region_index);
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ConfigurationShared::SetPerGameSetting(ui->combo_time_zone,
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ConfigurationShared::SetPerGameSetting(ui->combo_time_zone,
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&Settings::values.time_zone_index);
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&Settings::values.time_zone_index);
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ConfigurationShared::SetPerGameSetting(ui->combo_sound, &Settings::values.sound_index);
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ConfigurationShared::SetHighlight(ui->label_language,
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ConfigurationShared::SetHighlight(ui->label_language,
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!Settings::values.language_index.UsingGlobal());
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!Settings::values.language_index.UsingGlobal());
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@ -131,8 +129,6 @@ void ConfigureSystem::SetConfiguration() {
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!Settings::values.region_index.UsingGlobal());
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!Settings::values.region_index.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->label_timezone,
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ConfigurationShared::SetHighlight(ui->label_timezone,
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!Settings::values.time_zone_index.UsingGlobal());
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!Settings::values.time_zone_index.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->label_sound,
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!Settings::values.sound_index.UsingGlobal());
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}
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}
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}
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}
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@ -164,7 +160,6 @@ void ConfigureSystem::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.region_index, ui->combo_region);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.region_index, ui->combo_region);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.time_zone_index,
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.time_zone_index,
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ui->combo_time_zone);
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ui->combo_time_zone);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.sound_index, ui->combo_sound);
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if (Settings::IsConfiguringGlobal()) {
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if (Settings::IsConfiguringGlobal()) {
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// Guard if during game and set to game-specific value
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// Guard if during game and set to game-specific value
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@ -202,7 +197,6 @@ void ConfigureSystem::SetupPerGameUI() {
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ui->combo_language->setEnabled(Settings::values.language_index.UsingGlobal());
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ui->combo_language->setEnabled(Settings::values.language_index.UsingGlobal());
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ui->combo_region->setEnabled(Settings::values.region_index.UsingGlobal());
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ui->combo_region->setEnabled(Settings::values.region_index.UsingGlobal());
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ui->combo_time_zone->setEnabled(Settings::values.time_zone_index.UsingGlobal());
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ui->combo_time_zone->setEnabled(Settings::values.time_zone_index.UsingGlobal());
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ui->combo_sound->setEnabled(Settings::values.sound_index.UsingGlobal());
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ui->rng_seed_checkbox->setEnabled(Settings::values.rng_seed.UsingGlobal());
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ui->rng_seed_checkbox->setEnabled(Settings::values.rng_seed.UsingGlobal());
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ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.UsingGlobal());
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ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.UsingGlobal());
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@ -215,8 +209,6 @@ void ConfigureSystem::SetupPerGameUI() {
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Settings::values.region_index.GetValue(true));
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Settings::values.region_index.GetValue(true));
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ConfigurationShared::SetColoredComboBox(ui->combo_time_zone, ui->label_timezone,
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ConfigurationShared::SetColoredComboBox(ui->combo_time_zone, ui->label_timezone,
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Settings::values.time_zone_index.GetValue(true));
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Settings::values.time_zone_index.GetValue(true));
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ConfigurationShared::SetColoredComboBox(ui->combo_sound, ui->label_sound,
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Settings::values.sound_index.GetValue(true));
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ConfigurationShared::SetColoredTristate(
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ConfigurationShared::SetColoredTristate(
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ui->rng_seed_checkbox, Settings::values.rng_seed.UsingGlobal(),
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ui->rng_seed_checkbox, Settings::values.rng_seed.UsingGlobal(),
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@ -439,32 +439,6 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="3" column="1">
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<widget class="QComboBox" name="combo_sound">
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<item>
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<property name="text">
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<string>Mono</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Stereo</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Surround</string>
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</property>
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</item>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QLabel" name="label_sound">
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<property name="text">
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<string>Sound output mode</string>
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</property>
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</widget>
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</item>
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<item row="4" column="1">
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<item row="4" column="1">
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<widget class="QDateTimeEdit" name="custom_rtc_edit">
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<widget class="QDateTimeEdit" name="custom_rtc_edit">
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<property name="minimumDate">
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<property name="minimumDate">
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