mirror of https://git.suyu.dev/suyu/suyu
Merge pull request #6654 from german77/custom_threshold
input_common: Make button threshold customizable
This commit is contained in:
commit
dff438e219
|
@ -707,7 +707,8 @@ public:
|
|||
|
||||
if (params.Has("axis")) {
|
||||
const int axis = params.Get("axis", 0);
|
||||
const float threshold = params.Get("threshold", 0.5f);
|
||||
// Convert range from (0.0, 1.0) to (-1.0, 1.0)
|
||||
const float threshold = (params.Get("threshold", 0.5f) - 0.5f) * 2.0f;
|
||||
const std::string direction_name = params.Get("direction", "");
|
||||
bool trigger_if_greater;
|
||||
if (direction_name == "+") {
|
||||
|
@ -980,12 +981,11 @@ Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid
|
|||
params.Set("port", port);
|
||||
params.Set("guid", std::move(guid));
|
||||
params.Set("axis", axis);
|
||||
params.Set("threshold", "0.5");
|
||||
if (value > 0) {
|
||||
params.Set("direction", "+");
|
||||
params.Set("threshold", "0.5");
|
||||
} else {
|
||||
params.Set("direction", "-");
|
||||
params.Set("threshold", "-0.5");
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
|
|
@ -314,6 +314,24 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
|||
buttons_param[button_id].Set("toggle", toggle_value);
|
||||
button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
|
||||
});
|
||||
if (buttons_param[button_id].Has("threshold")) {
|
||||
context_menu.addAction(tr("Set threshold"), [&] {
|
||||
const int button_threshold = static_cast<int>(
|
||||
buttons_param[button_id].Get("threshold", 0.5f) * 100.0f);
|
||||
const int new_threshold = QInputDialog::getInt(
|
||||
this, tr("Set threshold"), tr("Choose a value between 0% and 100%"),
|
||||
button_threshold, 0, 100);
|
||||
buttons_param[button_id].Set("threshold", new_threshold / 100.0f);
|
||||
|
||||
if (button_id == Settings::NativeButton::ZL) {
|
||||
ui->sliderZLThreshold->setValue(new_threshold);
|
||||
}
|
||||
if (button_id == Settings::NativeButton::ZR) {
|
||||
ui->sliderZRThreshold->setValue(new_threshold);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
|
||||
ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
|
||||
});
|
||||
|
@ -342,6 +360,20 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
|||
});
|
||||
}
|
||||
|
||||
connect(ui->sliderZLThreshold, &QSlider::valueChanged, [=, this] {
|
||||
if (buttons_param[Settings::NativeButton::ZL].Has("threshold")) {
|
||||
const auto slider_value = ui->sliderZLThreshold->value();
|
||||
buttons_param[Settings::NativeButton::ZL].Set("threshold", slider_value / 100.0f);
|
||||
}
|
||||
});
|
||||
|
||||
connect(ui->sliderZRThreshold, &QSlider::valueChanged, [=, this] {
|
||||
if (buttons_param[Settings::NativeButton::ZR].Has("threshold")) {
|
||||
const auto slider_value = ui->sliderZRThreshold->value();
|
||||
buttons_param[Settings::NativeButton::ZR].Set("threshold", slider_value / 100.0f);
|
||||
}
|
||||
});
|
||||
|
||||
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
|
||||
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
|
||||
auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
|
||||
|
@ -850,6 +882,18 @@ void ConfigureInputPlayer::UpdateUI() {
|
|||
button_map[button]->setText(ButtonToText(buttons_param[button]));
|
||||
}
|
||||
|
||||
if (buttons_param[Settings::NativeButton::ZL].Has("threshold")) {
|
||||
const int button_threshold = static_cast<int>(
|
||||
buttons_param[Settings::NativeButton::ZL].Get("threshold", 0.5f) * 100.0f);
|
||||
ui->sliderZLThreshold->setValue(button_threshold);
|
||||
}
|
||||
|
||||
if (buttons_param[Settings::NativeButton::ZR].Has("threshold")) {
|
||||
const int button_threshold = static_cast<int>(
|
||||
buttons_param[Settings::NativeButton::ZR].Get("threshold", 0.5f) * 100.0f);
|
||||
ui->sliderZRThreshold->setValue(button_threshold);
|
||||
}
|
||||
|
||||
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
|
||||
motion_map[motion_id]->setText(ButtonToText(motions_param[motion_id]));
|
||||
}
|
||||
|
|
|
@ -1334,6 +1334,12 @@
|
|||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="buttonShoulderButtonsButtonZLGroup">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Maximum" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>ZL</string>
|
||||
</property>
|
||||
|
@ -1378,6 +1384,22 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSlider" name="sliderZLThreshold">
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>70</width>
|
||||
<height>15</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>100</number>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
|
@ -1759,6 +1781,12 @@
|
|||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="buttonShoulderButtonsZRGroup">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Maximum" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>ZR</string>
|
||||
</property>
|
||||
|
@ -1803,6 +1831,22 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSlider" name="sliderZRThreshold">
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>70</width>
|
||||
<height>15</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>100</number>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
|
|
Loading…
Reference in New Issue