Fixed crash when changing per-game backend from null

This commit is contained in:
darktux 2024-04-08 01:48:22 +02:00
parent 53ad973d6a
commit dfa2204aa2
1 changed files with 1 additions and 1 deletions

View File

@ -225,7 +225,7 @@ void ConfigureGraphics::PopulateVSyncModeSelection(bool use_setting) {
void ConfigureGraphics::UpdateVsyncSetting() const {
const Settings::RendererBackend backend{GetCurrentGraphicsBackend()};
if (backend == Settings::RendererBackend::Null) {
if (backend == Settings::RendererBackend::Null || vsync_mode_combobox_enum_map.empty()) {
return;
}