From d41aef03c74e15fb8927bbae741c099694d14e79 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Fri, 4 Jun 2021 13:24:34 -0400 Subject: [PATCH] glsl: Fix image gather logic --- src/shader_recompiler/backend/glsl/emit_glsl_image.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp index 6cf0300abc..f022c5f300 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp @@ -343,11 +343,13 @@ void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Ins if (offset.IsEmpty()) { ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},int({})));", *sparse_inst, texture, coords, texel, info.gather_component); + return; } if (offset2.IsEmpty()) { ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));", *sparse_inst, texture, CastToIntVec(coords, info), GetOffsetVec(ctx, offset), texel, info.gather_component); + return; } // PTP const auto offsets{PtpOffsets(offset, offset2)}; @@ -385,11 +387,13 @@ void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR: if (offset.IsEmpty()) { ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},{}));", *sparse_inst, texture, coords, dref, texel); + return; } if (offset2.IsEmpty()) { ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));", *sparse_inst, texture, CastToIntVec(coords, info), dref, GetOffsetVec(ctx, offset), texel); + return; } // PTP const auto offsets{PtpOffsets(offset, offset2)};