mirror of https://git.suyu.dev/suyu/suyu
kernel: refactored function naming to remove "__" prefix
This commit is contained in:
parent
ac21e8f2db
commit
d26f3d4c1f
|
@ -139,15 +139,20 @@ void Shutdown() {
|
|||
Kernel::ThreadingShutdown();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
bool __KernelLoadExec(u32 entry_point) {
|
||||
Kernel::Init();
|
||||
/**
|
||||
* Loads executable stored at specified address
|
||||
* @entry_point Entry point in memory of loaded executable
|
||||
* @return True on success, otherwise false
|
||||
*/
|
||||
bool LoadExec(u32 entry_point) {
|
||||
Init();
|
||||
|
||||
Core::g_app_core->SetPC(entry_point);
|
||||
|
||||
// 0x30 is the typical main thread priority I've seen used so far
|
||||
Handle thread_id = Kernel::SetupMainThread(0x30);
|
||||
Handle thread = Kernel::SetupMainThread(0x30);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -144,6 +144,11 @@ private:
|
|||
|
||||
extern ObjectPool g_object_pool;
|
||||
|
||||
} // namespace
|
||||
/**
|
||||
* Loads executable stored at specified address
|
||||
* @entry_point Entry point in memory of loaded executable
|
||||
* @return True on success, otherwise false
|
||||
*/
|
||||
bool LoadExec(u32 entry_point);
|
||||
|
||||
bool __KernelLoadExec(u32 entry_point);
|
||||
} // namespace
|
||||
|
|
|
@ -30,17 +30,17 @@ public:
|
|||
typedef std::multimap<Handle, Handle> MutexMap;
|
||||
static MutexMap g_mutex_held_locks;
|
||||
|
||||
void __MutexAcquireLock(Mutex* mutex, Handle thread) {
|
||||
void MutexAcquireLock(Mutex* mutex, Handle thread) {
|
||||
g_mutex_held_locks.insert(std::make_pair(thread, mutex->GetHandle()));
|
||||
mutex->lock_thread = thread;
|
||||
}
|
||||
|
||||
void __MutexAcquireLock(Mutex* mutex) {
|
||||
Handle thread = GetCurrentThread();
|
||||
__MutexAcquireLock(mutex, thread);
|
||||
void MutexAcquireLock(Mutex* mutex) {
|
||||
Handle thread = GetCurrentThreadHandle();
|
||||
MutexAcquireLock(mutex, thread);
|
||||
}
|
||||
|
||||
void __MutexEraseLock(Mutex* mutex) {
|
||||
void MutexEraseLock(Mutex* mutex) {
|
||||
Handle handle = mutex->GetHandle();
|
||||
auto locked = g_mutex_held_locks.equal_range(mutex->lock_thread);
|
||||
for (MutexMap::iterator iter = locked.first; iter != locked.second; ++iter) {
|
||||
|
@ -52,29 +52,29 @@ void __MutexEraseLock(Mutex* mutex) {
|
|||
mutex->lock_thread = -1;
|
||||
}
|
||||
|
||||
bool __LockMutex(Mutex* mutex) {
|
||||
bool LockMutex(Mutex* mutex) {
|
||||
// Mutex alread locked?
|
||||
if (mutex->locked) {
|
||||
return false;
|
||||
}
|
||||
__MutexAcquireLock(mutex);
|
||||
MutexAcquireLock(mutex);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool __ReleaseMutexForThread(Mutex* mutex, Handle thread) {
|
||||
__MutexAcquireLock(mutex, thread);
|
||||
bool ReleaseMutexForThread(Mutex* mutex, Handle thread) {
|
||||
MutexAcquireLock(mutex, thread);
|
||||
Kernel::ResumeThreadFromWait(thread);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool __ReleaseMutex(Mutex* mutex) {
|
||||
__MutexEraseLock(mutex);
|
||||
bool ReleaseMutex(Mutex* mutex) {
|
||||
MutexEraseLock(mutex);
|
||||
bool woke_threads = false;
|
||||
auto iter = mutex->waiting_threads.begin();
|
||||
|
||||
// Find the next waiting thread for the mutex...
|
||||
while (!woke_threads && !mutex->waiting_threads.empty()) {
|
||||
woke_threads |= __ReleaseMutexForThread(mutex, *iter);
|
||||
woke_threads |= ReleaseMutexForThread(mutex, *iter);
|
||||
mutex->waiting_threads.erase(iter);
|
||||
}
|
||||
// Reset mutex lock thread handle, nothing is waiting
|
||||
|
@ -91,7 +91,7 @@ bool __ReleaseMutex(Mutex* mutex) {
|
|||
*/
|
||||
Result ReleaseMutex(Handle handle) {
|
||||
Mutex* mutex = Kernel::g_object_pool.GetFast<Mutex>(handle);
|
||||
if (!__ReleaseMutex(mutex)) {
|
||||
if (!ReleaseMutex(mutex)) {
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
|
@ -110,7 +110,7 @@ Mutex* CreateMutex(Handle& handle, bool initial_locked) {
|
|||
|
||||
// Acquire mutex with current thread if initialized as locked...
|
||||
if (mutex->locked) {
|
||||
__MutexAcquireLock(mutex);
|
||||
MutexAcquireLock(mutex);
|
||||
|
||||
// Otherwise, reset lock thread handle
|
||||
} else {
|
||||
|
|
|
@ -64,28 +64,33 @@ Thread* g_current_thread;
|
|||
|
||||
|
||||
/// Gets the current thread
|
||||
inline Thread* __GetCurrentThread() {
|
||||
inline Thread* GetCurrentThread() {
|
||||
return g_current_thread;
|
||||
}
|
||||
|
||||
/// Gets the current thread handle
|
||||
Handle GetCurrentThreadHandle() {
|
||||
return GetCurrentThread()->GetHandle();
|
||||
}
|
||||
|
||||
/// Sets the current thread
|
||||
inline void __SetCurrentThread(Thread* t) {
|
||||
inline void SetCurrentThread(Thread* t) {
|
||||
g_current_thread = t;
|
||||
g_current_thread_handle = t->GetHandle();
|
||||
}
|
||||
|
||||
/// Saves the current CPU context
|
||||
void __SaveContext(ThreadContext& ctx) {
|
||||
void SaveContext(ThreadContext& ctx) {
|
||||
Core::g_app_core->SaveContext(ctx);
|
||||
}
|
||||
|
||||
/// Loads a CPU context
|
||||
void __LoadContext(ThreadContext& ctx) {
|
||||
void LoadContext(ThreadContext& ctx) {
|
||||
Core::g_app_core->LoadContext(ctx);
|
||||
}
|
||||
|
||||
/// Resets a thread
|
||||
void __ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
|
||||
void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
|
||||
memset(&t->context, 0, sizeof(ThreadContext));
|
||||
|
||||
t->context.cpu_registers[0] = arg;
|
||||
|
@ -101,7 +106,7 @@ void __ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
|
|||
}
|
||||
|
||||
/// Change a thread to "ready" state
|
||||
void __ChangeReadyState(Thread* t, bool ready) {
|
||||
void ChangeReadyState(Thread* t, bool ready) {
|
||||
Handle handle = t->GetHandle();
|
||||
if (t->IsReady()) {
|
||||
if (!ready) {
|
||||
|
@ -118,11 +123,11 @@ void __ChangeReadyState(Thread* t, bool ready) {
|
|||
}
|
||||
|
||||
/// Changes a threads state
|
||||
void __ChangeThreadState(Thread* t, ThreadStatus new_status) {
|
||||
void ChangeThreadState(Thread* t, ThreadStatus new_status) {
|
||||
if (!t || t->status == new_status) {
|
||||
return;
|
||||
}
|
||||
__ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
|
||||
ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
|
||||
t->status = new_status;
|
||||
|
||||
if (new_status == THREADSTATUS_WAIT) {
|
||||
|
@ -133,42 +138,42 @@ void __ChangeThreadState(Thread* t, ThreadStatus new_status) {
|
|||
}
|
||||
|
||||
/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
|
||||
void __CallThread(Thread* t) {
|
||||
void CallThread(Thread* t) {
|
||||
// Stop waiting
|
||||
if (t->wait_type != WAITTYPE_NONE) {
|
||||
t->wait_type = WAITTYPE_NONE;
|
||||
}
|
||||
__ChangeThreadState(t, THREADSTATUS_READY);
|
||||
ChangeThreadState(t, THREADSTATUS_READY);
|
||||
}
|
||||
|
||||
/// Switches CPU context to that of the specified thread
|
||||
void __SwitchContext(Thread* t, const char* reason) {
|
||||
Thread* cur = __GetCurrentThread();
|
||||
void SwitchContext(Thread* t, const char* reason) {
|
||||
Thread* cur = GetCurrentThread();
|
||||
|
||||
// Save context for current thread
|
||||
if (cur) {
|
||||
__SaveContext(cur->context);
|
||||
SaveContext(cur->context);
|
||||
|
||||
if (cur->IsRunning()) {
|
||||
__ChangeReadyState(cur, true);
|
||||
ChangeReadyState(cur, true);
|
||||
}
|
||||
}
|
||||
// Load context of new thread
|
||||
if (t) {
|
||||
__SetCurrentThread(t);
|
||||
__ChangeReadyState(t, false);
|
||||
SetCurrentThread(t);
|
||||
ChangeReadyState(t, false);
|
||||
t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
|
||||
t->wait_type = WAITTYPE_NONE;
|
||||
__LoadContext(t->context);
|
||||
LoadContext(t->context);
|
||||
} else {
|
||||
__SetCurrentThread(NULL);
|
||||
SetCurrentThread(NULL);
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets the next thread that is ready to be run by priority
|
||||
Thread* __NextThread() {
|
||||
Thread* NextThread() {
|
||||
Handle next;
|
||||
Thread* cur = __GetCurrentThread();
|
||||
Thread* cur = GetCurrentThread();
|
||||
|
||||
if (cur && cur->IsRunning()) {
|
||||
next = g_thread_ready_queue.pop_first_better(cur->current_priority);
|
||||
|
@ -183,9 +188,9 @@ Thread* __NextThread() {
|
|||
|
||||
/// Puts a thread in the wait state for the given type/reason
|
||||
void WaitCurThread(WaitType wait_type, const char* reason) {
|
||||
Thread* t = __GetCurrentThread();
|
||||
Thread* t = GetCurrentThread();
|
||||
t->wait_type = wait_type;
|
||||
__ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
|
||||
ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
|
||||
}
|
||||
|
||||
/// Resumes a thread from waiting by marking it as "ready"
|
||||
|
@ -195,7 +200,7 @@ void ResumeThreadFromWait(Handle handle) {
|
|||
if (t) {
|
||||
t->status &= ~THREADSTATUS_WAIT;
|
||||
if (!(t->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
|
||||
__ChangeReadyState(t, true);
|
||||
ChangeReadyState(t, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -256,7 +261,7 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3
|
|||
Thread* t = CreateThread(handle, name, entry_point, priority, processor_id, stack_top,
|
||||
stack_size);
|
||||
|
||||
__ResetThread(t, arg, 0);
|
||||
ResetThread(t, arg, 0);
|
||||
|
||||
HLE::EatCycles(32000);
|
||||
|
||||
|
@ -264,16 +269,11 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3
|
|||
// Technically, this should not eat all at once, and reschedule in the middle, but that's hard.
|
||||
HLE::ReSchedule("thread created");
|
||||
|
||||
__CallThread(t);
|
||||
CallThread(t);
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
/// Gets the current thread
|
||||
Handle GetCurrentThread() {
|
||||
return __GetCurrentThread()->GetHandle();
|
||||
}
|
||||
|
||||
/// Sets up the primary application thread
|
||||
Handle SetupMainThread(s32 priority, int stack_size) {
|
||||
Handle handle;
|
||||
|
@ -282,33 +282,33 @@ Handle SetupMainThread(s32 priority, int stack_size) {
|
|||
Thread* t = CreateThread(handle, "main", Core::g_app_core->GetPC(), priority,
|
||||
THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size);
|
||||
|
||||
__ResetThread(t, 0, 0);
|
||||
ResetThread(t, 0, 0);
|
||||
|
||||
// If running another thread already, set it to "ready" state
|
||||
Thread* cur = __GetCurrentThread();
|
||||
Thread* cur = GetCurrentThread();
|
||||
if (cur && cur->IsRunning()) {
|
||||
__ChangeReadyState(cur, true);
|
||||
ChangeReadyState(cur, true);
|
||||
}
|
||||
|
||||
// Run new "main" thread
|
||||
__SetCurrentThread(t);
|
||||
SetCurrentThread(t);
|
||||
t->status = THREADSTATUS_RUNNING;
|
||||
__LoadContext(t->context);
|
||||
LoadContext(t->context);
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
/// Reschedules to the next available thread (call after current thread is suspended)
|
||||
void Reschedule(const char* reason) {
|
||||
Thread* prev = __GetCurrentThread();
|
||||
Thread* next = __NextThread();
|
||||
Thread* prev = GetCurrentThread();
|
||||
Thread* next = NextThread();
|
||||
if (next > 0) {
|
||||
__SwitchContext(next, reason);
|
||||
SwitchContext(next, reason);
|
||||
|
||||
// Hack - automatically change previous thread (which would have been in "wait" state) to
|
||||
// "ready" state, so that we can immediately resume to it when new thread yields. FixMe to
|
||||
// actually wait for whatever event it is supposed to be waiting on.
|
||||
__ChangeReadyState(prev, true);
|
||||
ChangeReadyState(prev, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -59,8 +59,8 @@ void WaitCurThread(WaitType wait_type, const char* reason);
|
|||
/// Resumes a thread from waiting by marking it as "ready"
|
||||
void ResumeThreadFromWait(Handle handle);
|
||||
|
||||
/// Gets the current thread
|
||||
Handle GetCurrentThread();
|
||||
/// Gets the current thread handle
|
||||
Handle GetCurrentThreadHandle();
|
||||
|
||||
/// Put current thread in a wait state - on WaitSynchronization
|
||||
void WaitThread_Synchronization();
|
||||
|
|
|
@ -56,7 +56,7 @@ bool Load_ELF(std::string &filename) {
|
|||
elf_reader = new ElfReader(buffer);
|
||||
elf_reader->LoadInto(0x00100000);
|
||||
|
||||
__KernelLoadExec(elf_reader->GetEntryPoint());
|
||||
Kernel::LoadExec(elf_reader->GetEntryPoint());
|
||||
|
||||
delete[] buffer;
|
||||
delete elf_reader;
|
||||
|
@ -102,7 +102,7 @@ bool Load_DAT(std::string &filename) {
|
|||
*d++ = (*s++);
|
||||
}
|
||||
|
||||
__KernelLoadExec(entry_point);
|
||||
Kernel::LoadExec(entry_point);
|
||||
|
||||
|
||||
delete[] buffer;
|
||||
|
@ -144,7 +144,7 @@ bool Load_BIN(std::string &filename) {
|
|||
*d++ = (*s++);
|
||||
}
|
||||
|
||||
__KernelLoadExec(entry_point);
|
||||
Kernel::LoadExec(entry_point);
|
||||
|
||||
delete[] buffer;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue