mirror of https://git.suyu.dev/suyu/suyu
Merge pull request #3497 from FernandoS27/microprogfile-extend
Small corrections and features to microprofile
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ca2d228c9d
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@ -243,6 +243,7 @@ typedef uint32_t ThreadIdType;
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#define MICROPROFILE_DEFINE_GPU(var, name, color) MicroProfileToken g_mp_##var = MicroProfileGetToken("GPU", name, color, MicroProfileTokenTypeGpu)
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#define MICROPROFILE_DEFINE_GPU(var, name, color) MicroProfileToken g_mp_##var = MicroProfileGetToken("GPU", name, color, MicroProfileTokenTypeGpu)
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#define MICROPROFILE_TOKEN_PASTE0(a, b) a ## b
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#define MICROPROFILE_TOKEN_PASTE0(a, b) a ## b
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#define MICROPROFILE_TOKEN_PASTE(a, b) MICROPROFILE_TOKEN_PASTE0(a,b)
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#define MICROPROFILE_TOKEN_PASTE(a, b) MICROPROFILE_TOKEN_PASTE0(a,b)
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#define MICROPROFILE_TOKEN(var) g_mp_##var
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#define MICROPROFILE_SCOPE(var) MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo, __LINE__)(g_mp_##var)
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#define MICROPROFILE_SCOPE(var) MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo, __LINE__)(g_mp_##var)
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#define MICROPROFILE_SCOPE_TOKEN(token) MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo, __LINE__)(token)
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#define MICROPROFILE_SCOPE_TOKEN(token) MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo, __LINE__)(token)
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#define MICROPROFILE_SCOPEI(group, name, color) static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mp,__LINE__) = MicroProfileGetToken(group, name, color, MicroProfileTokenTypeCpu); MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo,__LINE__)( MICROPROFILE_TOKEN_PASTE(g_mp,__LINE__))
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#define MICROPROFILE_SCOPEI(group, name, color) static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mp,__LINE__) = MicroProfileGetToken(group, name, color, MicroProfileTokenTypeCpu); MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo,__LINE__)( MICROPROFILE_TOKEN_PASTE(g_mp,__LINE__))
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@ -191,8 +191,6 @@ void NVFlinger::Compose() {
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// Search for a queued buffer and acquire it
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// Search for a queued buffer and acquire it
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auto buffer = buffer_queue.AcquireBuffer();
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auto buffer = buffer_queue.AcquireBuffer();
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MicroProfileFlip();
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if (!buffer) {
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if (!buffer) {
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continue;
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continue;
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}
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}
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@ -206,6 +204,8 @@ void NVFlinger::Compose() {
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gpu.WaitFence(fence.id, fence.value);
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gpu.WaitFence(fence.id, fence.value);
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}
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}
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MicroProfileFlip();
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// Now send the buffer to the GPU for drawing.
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// Now send the buffer to the GPU for drawing.
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// TODO(Subv): Support more than just disp0. The display device selection is probably based
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// TODO(Subv): Support more than just disp0. The display device selection is probably based
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// on which display we're drawing (Default, Internal, External, etc)
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// on which display we're drawing (Default, Internal, External, etc)
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