mirror of https://git.suyu.dev/suyu/suyu
Merge pull request #9824 from german77/burning-profiles
yuzu: config: Remove player 8 and 9 from config file
This commit is contained in:
commit
c50a930bbb
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@ -481,7 +481,7 @@ struct Values {
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SwitchableSetting<s32, true> sound_index{1, 0, 2, "sound_index"};
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SwitchableSetting<s32, true> sound_index{1, 0, 2, "sound_index"};
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// Controls
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// Controls
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InputSetting<std::array<PlayerInput, 10>> players;
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InputSetting<std::array<PlayerInput, 8>> players;
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SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"};
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SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"};
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@ -82,7 +82,12 @@ Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleInde
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}
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}
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void EmulatedController::ReloadFromSettings() {
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void EmulatedController::ReloadFromSettings() {
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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if (npad_id_type == NpadIdType::Other) {
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ReloadDebugPadFromSettings();
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return;
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}
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const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
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const auto& player = Settings::values.players.GetValue()[player_index];
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const auto& player = Settings::values.players.GetValue()[player_index];
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for (std::size_t index = 0; index < player.buttons.size(); ++index) {
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for (std::size_t index = 0; index < player.buttons.size(); ++index) {
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@ -111,13 +116,21 @@ void EmulatedController::ReloadFromSettings() {
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ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs);
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ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs);
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// Other or debug controller should always be a pro controller
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SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
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if (npad_id_type != NpadIdType::Other) {
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original_npad_type = npad_type;
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SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
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original_npad_type = npad_type;
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// Player 1 shares config with handheld. Disable controller when handheld is selected
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} else {
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if (npad_id_type == NpadIdType::Player1 && npad_type == NpadStyleIndex::Handheld) {
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SetNpadStyleIndex(NpadStyleIndex::ProController);
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Disconnect();
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original_npad_type = npad_type;
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ReloadInput();
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return;
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}
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// Handheld shares config with player 1. Disable controller when handheld isn't selected
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if (npad_id_type == NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
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Disconnect();
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ReloadInput();
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return;
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}
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}
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Disconnect();
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Disconnect();
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@ -128,6 +141,33 @@ void EmulatedController::ReloadFromSettings() {
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ReloadInput();
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ReloadInput();
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}
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}
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void EmulatedController::ReloadDebugPadFromSettings() {
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for (std::size_t index = 0; index < Settings::values.debug_pad_buttons.size(); ++index) {
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button_params[index] = Common::ParamPackage(Settings::values.debug_pad_buttons[index]);
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}
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for (std::size_t index = 0; index < Settings::values.debug_pad_analogs.size(); ++index) {
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stick_params[index] = Common::ParamPackage(Settings::values.debug_pad_analogs[index]);
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}
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for (std::size_t index = 0; index < motion_params.size(); ++index) {
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motion_params[index] = {};
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}
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controller.color_values = {};
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controller.colors_state.fullkey = {};
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controller.colors_state.left = {};
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controller.colors_state.right = {};
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ring_params[0] = {};
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SetNpadStyleIndex(NpadStyleIndex::ProController);
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original_npad_type = npad_type;
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Disconnect();
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if (Settings::values.debug_pad_enabled) {
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Connect();
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}
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ReloadInput();
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}
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void EmulatedController::LoadDevices() {
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void EmulatedController::LoadDevices() {
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// TODO(german77): Use more buttons to detect the correct device
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// TODO(german77): Use more buttons to detect the correct device
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const auto left_joycon = button_params[Settings::NativeButton::DRight];
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const auto left_joycon = button_params[Settings::NativeButton::DRight];
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@ -560,9 +600,23 @@ bool EmulatedController::IsConfiguring() const {
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}
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}
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void EmulatedController::SaveCurrentConfig() {
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void EmulatedController::SaveCurrentConfig() {
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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// Other can't alter the config from here
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if (npad_id_type == NpadIdType::Other) {
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return;
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}
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const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
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auto& player = Settings::values.players.GetValue()[player_index];
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auto& player = Settings::values.players.GetValue()[player_index];
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player.connected = is_connected;
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// Only save the connected status when handheld is connected
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if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) {
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player.connected = is_connected;
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}
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if (npad_id_type != NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
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player.connected = is_connected;
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}
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player.controller_type = MapNPadToSettingsType(npad_type);
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player.controller_type = MapNPadToSettingsType(npad_type);
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for (std::size_t index = 0; index < player.buttons.size(); ++index) {
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for (std::size_t index = 0; index < player.buttons.size(); ++index) {
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player.buttons[index] = button_params[index].Serialize();
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player.buttons[index] = button_params[index].Serialize();
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@ -1152,7 +1206,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
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if (!output_devices[device_index]) {
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if (!output_devices[device_index]) {
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return false;
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return false;
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}
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}
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
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const auto& player = Settings::values.players.GetValue()[player_index];
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const auto& player = Settings::values.players.GetValue()[player_index];
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const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
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const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
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@ -1178,7 +1232,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
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}
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}
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bool EmulatedController::IsVibrationEnabled(std::size_t device_index) {
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bool EmulatedController::IsVibrationEnabled(std::size_t device_index) {
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
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const auto& player = Settings::values.players.GetValue()[player_index];
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const auto& player = Settings::values.players.GetValue()[player_index];
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if (!player.vibration_enabled) {
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if (!player.vibration_enabled) {
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@ -250,9 +250,14 @@ public:
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/// Reload all input devices
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/// Reload all input devices
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void ReloadInput();
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void ReloadInput();
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/// Overrides current mapped devices with the stored configuration and reloads all input devices
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/// Overrides current mapped devices with the stored configuration and reloads all input
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/// callbacks
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void ReloadFromSettings();
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void ReloadFromSettings();
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/// Overrides current mapped debug pad with the stored configuration and reloads all input
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/// callbacks
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void ReloadDebugPadFromSettings();
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/// Saves the current mapped configuration
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/// Saves the current mapped configuration
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void SaveCurrentConfig();
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void SaveCurrentConfig();
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@ -690,6 +690,32 @@ constexpr size_t NpadIdTypeToIndex(NpadIdType npad_id_type) {
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}
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}
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}
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}
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/// Converts a NpadIdType to a config array index.
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constexpr size_t NpadIdTypeToConfigIndex(NpadIdType npad_id_type) {
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switch (npad_id_type) {
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case NpadIdType::Player1:
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return 0;
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case NpadIdType::Player2:
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return 1;
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case NpadIdType::Player3:
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return 2;
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case NpadIdType::Player4:
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return 3;
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case NpadIdType::Player5:
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return 4;
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case NpadIdType::Player6:
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return 5;
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case NpadIdType::Player7:
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return 6;
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case NpadIdType::Player8:
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return 7;
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case NpadIdType::Other:
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case NpadIdType::Handheld:
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default:
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return 0;
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}
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}
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/// Converts an array index to a NpadIdType
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/// Converts an array index to a NpadIdType
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constexpr NpadIdType IndexToNpadIdType(size_t index) {
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constexpr NpadIdType IndexToNpadIdType(size_t index) {
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switch (index) {
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switch (index) {
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@ -542,19 +542,14 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index)
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const auto player_connected = player_groupboxes[player_index]->isChecked() &&
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const auto player_connected = player_groupboxes[player_index]->isChecked() &&
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controller_type != Core::HID::NpadStyleIndex::Handheld;
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controller_type != Core::HID::NpadStyleIndex::Handheld;
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if (controller->GetNpadStyleIndex(true) == controller_type &&
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controller->IsConnected(true) == player_connected) {
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return;
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}
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// Disconnect the controller first.
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// Disconnect the controller first.
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UpdateController(controller, controller_type, false);
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UpdateController(controller, controller_type, false);
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// Handheld
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// Handheld
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if (player_index == 0) {
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if (player_index == 0) {
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auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
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UpdateController(handheld, controller_type, false);
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if (controller_type == Core::HID::NpadStyleIndex::Handheld) {
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if (controller_type == Core::HID::NpadStyleIndex::Handheld) {
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auto* handheld =
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system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
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UpdateController(handheld, Core::HID::NpadStyleIndex::Handheld,
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UpdateController(handheld, Core::HID::NpadStyleIndex::Handheld,
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player_groupboxes[player_index]->isChecked());
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player_groupboxes[player_index]->isChecked());
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}
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}
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@ -212,16 +212,11 @@ void Config::ReadPlayerValue(std::size_t player_index) {
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}
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}
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if (player_prefix.isEmpty() && Settings::IsConfiguringGlobal()) {
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if (player_prefix.isEmpty() && Settings::IsConfiguringGlobal()) {
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const auto controller = static_cast<Settings::ControllerType>(
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player.controller_type = static_cast<Settings::ControllerType>(
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qt_config
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qt_config
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->value(QStringLiteral("%1type").arg(player_prefix),
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->value(QStringLiteral("%1type").arg(player_prefix),
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static_cast<u8>(Settings::ControllerType::ProController))
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static_cast<u8>(Settings::ControllerType::ProController))
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.toUInt());
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.toUInt());
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if (controller == Settings::ControllerType::LeftJoycon ||
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controller == Settings::ControllerType::RightJoycon) {
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player.controller_type = controller;
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}
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} else {
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} else {
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player.connected =
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player.connected =
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ReadSetting(QStringLiteral("%1connected").arg(player_prefix), player_index == 0)
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ReadSetting(QStringLiteral("%1connected").arg(player_prefix), player_index == 0)
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@ -57,7 +57,7 @@ void ConfigureInputPerGame::ApplyConfiguration() {
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}
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}
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void ConfigureInputPerGame::LoadConfiguration() {
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void ConfigureInputPerGame::LoadConfiguration() {
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static constexpr size_t HANDHELD_INDEX = 8;
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static constexpr size_t HANDHELD_INDEX = 0;
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auto& hid_core = system.HIDCore();
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auto& hid_core = system.HIDCore();
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for (size_t player_index = 0; player_index < profile_comboboxes.size(); ++player_index) {
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for (size_t player_index = 0; player_index < profile_comboboxes.size(); ++player_index) {
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@ -69,9 +69,6 @@ void ConfigureInputPerGame::LoadConfiguration() {
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const auto selection_index = player_combobox->currentIndex();
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const auto selection_index = player_combobox->currentIndex();
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if (selection_index == 0) {
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if (selection_index == 0) {
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Settings::values.players.GetValue()[player_index].profile_name = "";
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Settings::values.players.GetValue()[player_index].profile_name = "";
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if (player_index == 0) {
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Settings::values.players.GetValue()[HANDHELD_INDEX] = {};
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}
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Settings::values.players.SetGlobal(true);
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Settings::values.players.SetGlobal(true);
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emulated_controller->ReloadFromSettings();
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emulated_controller->ReloadFromSettings();
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continue;
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continue;
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@ -1589,7 +1589,6 @@ void ConfigureInputPlayer::LoadProfile() {
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}
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}
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void ConfigureInputPlayer::SaveProfile() {
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void ConfigureInputPlayer::SaveProfile() {
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static constexpr size_t HANDHELD_INDEX = 8;
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const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
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const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
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if (profile_name.isEmpty()) {
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if (profile_name.isEmpty()) {
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@ -1598,12 +1597,7 @@ void ConfigureInputPlayer::SaveProfile() {
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ApplyConfiguration();
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ApplyConfiguration();
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// When we're in handheld mode, only the handheld emulated controller bindings are updated
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if (!profiles->SaveProfile(profile_name.toStdString(), player_index)) {
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const bool is_handheld = player_index == 0 && emulated_controller->GetNpadIdType() ==
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Core::HID::NpadIdType::Handheld;
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const auto profile_player_index = is_handheld ? HANDHELD_INDEX : player_index;
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if (!profiles->SaveProfile(profile_name.toStdString(), profile_player_index)) {
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QMessageBox::critical(this, tr("Save Input Profile"),
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QMessageBox::critical(this, tr("Save Input Profile"),
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tr("Failed to save the input profile \"%1\"").arg(profile_name));
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tr("Failed to save the input profile \"%1\"").arg(profile_name));
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UpdateInputProfiles();
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UpdateInputProfiles();
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