mirror of https://git.suyu.dev/suyu/suyu
textures: Reintroduce CPU ASTC decoder
Users may want to fall back to the CPU ASTC texture decoder due to hangs and crashes that may be caused by keeping the GPU under compute heavy loads for extended periods of time. This is especially the case in games such as Astral Chain which make extensive use of ASTC textures.
This commit is contained in:
parent
f3caf53648
commit
c4ff7ecf51
|
@ -237,6 +237,7 @@ add_library(video_core STATIC
|
||||||
texture_cache/util.cpp
|
texture_cache/util.cpp
|
||||||
texture_cache/util.h
|
texture_cache/util.h
|
||||||
textures/astc.h
|
textures/astc.h
|
||||||
|
textures/astc.cpp
|
||||||
textures/decoders.cpp
|
textures/decoders.cpp
|
||||||
textures/decoders.h
|
textures/decoders.h
|
||||||
textures/texture.cpp
|
textures/texture.cpp
|
||||||
|
|
|
@ -47,6 +47,7 @@
|
||||||
#include "video_core/texture_cache/formatter.h"
|
#include "video_core/texture_cache/formatter.h"
|
||||||
#include "video_core/texture_cache/samples_helper.h"
|
#include "video_core/texture_cache/samples_helper.h"
|
||||||
#include "video_core/texture_cache/util.h"
|
#include "video_core/texture_cache/util.h"
|
||||||
|
#include "video_core/textures/astc.h"
|
||||||
#include "video_core/textures/decoders.h"
|
#include "video_core/textures/decoders.h"
|
||||||
|
|
||||||
namespace VideoCommon {
|
namespace VideoCommon {
|
||||||
|
@ -884,8 +885,16 @@ void ConvertImage(std::span<const u8> input, const ImageInfo& info, std::span<u8
|
||||||
ASSERT(copy.image_extent == mip_size);
|
ASSERT(copy.image_extent == mip_size);
|
||||||
ASSERT(copy.buffer_row_length == Common::AlignUp(mip_size.width, tile_size.width));
|
ASSERT(copy.buffer_row_length == Common::AlignUp(mip_size.width, tile_size.width));
|
||||||
ASSERT(copy.buffer_image_height == Common::AlignUp(mip_size.height, tile_size.height));
|
ASSERT(copy.buffer_image_height == Common::AlignUp(mip_size.height, tile_size.height));
|
||||||
DecompressBC4(input.subspan(copy.buffer_offset), copy.image_extent,
|
if (IsPixelFormatASTC(info.format)) {
|
||||||
output.subspan(output_offset));
|
ASSERT(copy.image_extent.depth == 1);
|
||||||
|
Tegra::Texture::ASTC::Decompress(input.subspan(copy.buffer_offset),
|
||||||
|
copy.image_extent.width, copy.image_extent.height,
|
||||||
|
copy.image_subresource.num_layers, tile_size.width,
|
||||||
|
tile_size.height, output.subspan(output_offset));
|
||||||
|
} else {
|
||||||
|
DecompressBC4(input.subspan(copy.buffer_offset), copy.image_extent,
|
||||||
|
output.subspan(output_offset));
|
||||||
|
}
|
||||||
copy.buffer_offset = output_offset;
|
copy.buffer_offset = output_offset;
|
||||||
copy.buffer_row_length = mip_size.width;
|
copy.buffer_row_length = mip_size.width;
|
||||||
copy.buffer_image_height = mip_size.height;
|
copy.buffer_image_height = mip_size.height;
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -129,4 +129,7 @@ struct AstcBufferData {
|
||||||
decltype(REPLICATE_BYTE_TO_16_TABLE) replicate_byte_to_16 = REPLICATE_BYTE_TO_16_TABLE;
|
decltype(REPLICATE_BYTE_TO_16_TABLE) replicate_byte_to_16 = REPLICATE_BYTE_TO_16_TABLE;
|
||||||
} constexpr ASTC_BUFFER_DATA;
|
} constexpr ASTC_BUFFER_DATA;
|
||||||
|
|
||||||
|
void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
|
||||||
|
uint32_t block_width, uint32_t block_height, std::span<uint8_t> output);
|
||||||
|
|
||||||
} // namespace Tegra::Texture::ASTC
|
} // namespace Tegra::Texture::ASTC
|
||||||
|
|
Loading…
Reference in New Issue