mirror of https://git.suyu.dev/suyu/suyu
config: Move TAS options to it's own menu
This commit is contained in:
parent
4297d2fea2
commit
c01a872c8e
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@ -21,7 +21,7 @@
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#define SCREENSHOTS_DIR "screenshots"
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#define SDMC_DIR "sdmc"
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#define SHADER_DIR "shader"
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#define TAS_DIR "scripts"
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#define TAS_DIR "tas"
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// yuzu-specific files
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@ -116,7 +116,7 @@ private:
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GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
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GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
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GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
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GenerateYuzuPath(YuzuPath::TASFile, yuzu_path / TAS_DIR);
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GenerateYuzuPath(YuzuPath::TASDir, yuzu_path / TAS_DIR);
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}
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~PathManagerImpl() = default;
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@ -23,8 +23,7 @@ enum class YuzuPath {
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ScreenshotsDir, // Where yuzu screenshots are stored.
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SDMCDir, // Where the emulated SDMC is stored.
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ShaderDir, // Where shaders are stored.
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TASFile, // Where the current script file is stored.
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TASDir, // Where the current script file is stored.
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};
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/**
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@ -121,7 +121,7 @@ void APM_Sys::SetCpuBoostMode(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_APM, "called, mode={:08X}", mode);
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Settings::values.is_cpu_boosted = (static_cast<u32>(mode) == 1);
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Settings::values.is_cpu_boosted = (mode == CpuBoostMode::Full);
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controller.SetFromCpuBoostMode(mode);
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IPC::ResponseBuilder rb{ctx, 2};
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@ -5,6 +5,7 @@
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#include <memory>
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#include <thread>
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#include "common/param_package.h"
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#include "common/settings.h"
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#include "input_common/analog_from_button.h"
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#include "input_common/gcadapter/gc_adapter.h"
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#include "input_common/gcadapter/gc_poller.h"
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@ -114,8 +115,11 @@ struct InputSubsystem::Impl {
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std::vector<Common::ParamPackage> devices = {
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Common::ParamPackage{{"display", "Any"}, {"class", "any"}},
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Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}},
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Common::ParamPackage{{"display", "TAS"}, {"class", "tas"}},
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};
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if (Settings::values.tas_enable) {
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devices.push_back(
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Common::ParamPackage{{"display", "TAS Controller"}, {"class", "tas"}});
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}
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#ifdef HAVE_SDL2
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auto sdl_devices = sdl->GetInputDevices();
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devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
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@ -67,14 +67,13 @@ void Tas::LoadTasFile(size_t player_index) {
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if (!commands[player_index].empty()) {
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commands[player_index].clear();
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}
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std::string file = Common::FS::ReadStringFromFile(
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Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile) + "script0-" +
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std::to_string(player_index + 1) + ".txt",
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Common::FS::FileType::BinaryFile);
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std::string file =
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Common::FS::ReadStringFromFile(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir) +
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"script0-" + std::to_string(player_index + 1) + ".txt",
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Common::FS::FileType::BinaryFile);
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std::stringstream command_line(file);
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std::string line;
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int frameNo = 0;
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TASCommand empty = {.buttons = 0, .l_axis = {0.f, 0.f}, .r_axis = {0.f, 0.f}};
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int frame_no = 0;
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while (std::getline(command_line, line, '\n')) {
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if (line.empty()) {
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continue;
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@ -94,9 +93,9 @@ void Tas::LoadTasFile(size_t player_index) {
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continue;
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}
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while (frameNo < std::stoi(seglist.at(0))) {
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commands[player_index].push_back(empty);
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frameNo++;
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while (frame_no < std::stoi(seglist.at(0))) {
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commands[player_index].push_back({});
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frame_no++;
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}
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TASCommand command = {
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@ -105,30 +104,29 @@ void Tas::LoadTasFile(size_t player_index) {
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.r_axis = ReadCommandAxis(seglist.at(3)),
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};
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commands[player_index].push_back(command);
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frameNo++;
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frame_no++;
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}
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LOG_INFO(Input, "TAS file loaded! {} frames", frameNo);
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LOG_INFO(Input, "TAS file loaded! {} frames", frame_no);
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}
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void Tas::WriteTasFile() {
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LOG_DEBUG(Input, "WriteTasFile()");
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std::string output_text = "";
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for (int frame = 0; frame < (signed)record_commands.size(); frame++) {
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std::string output_text;
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for (size_t frame = 0; frame < record_commands.size(); frame++) {
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if (!output_text.empty()) {
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output_text += "\n";
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}
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TASCommand line = record_commands.at(frame);
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const TASCommand& line = record_commands[frame];
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output_text += std::to_string(frame) + " " + WriteCommandButtons(line.buttons) + " " +
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WriteCommandAxis(line.l_axis) + " " + WriteCommandAxis(line.r_axis);
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}
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size_t bytesWritten = Common::FS::WriteStringToFile(
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Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile) + "record.txt",
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const size_t bytes_written = Common::FS::WriteStringToFile(
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Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir) + "record.txt",
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Common::FS::FileType::TextFile, output_text);
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if (bytesWritten == output_text.size()) {
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if (bytes_written == output_text.size()) {
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LOG_INFO(Input, "TAS file written to file!");
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}
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else {
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LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytesWritten,
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} else {
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LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytes_written,
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output_text.size());
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}
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}
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@ -142,30 +140,33 @@ void Tas::RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>&
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last_input = {buttons, FlipY(axes[0]), FlipY(axes[1])};
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}
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std::tuple<TasState, size_t, size_t> Tas::GetStatus() {
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std::tuple<TasState, size_t, size_t> Tas::GetStatus() const {
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TasState state;
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if (Settings::values.tas_record) {
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return {TasState::RECORDING, record_commands.size(), record_commands.size()};
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} else if (Settings::values.tas_enable) {
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state = TasState::RUNNING;
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if (is_recording) {
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return {TasState::Recording, 0, record_commands.size()};
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}
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if (is_running) {
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state = TasState::Running;
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} else {
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state = TasState::STOPPED;
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state = TasState::Stopped;
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}
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return {state, current_command, script_length};
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}
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static std::string DebugButtons(u32 buttons) {
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return "{ " + TasInput::Tas::ButtonsToString(buttons) + " }";
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return fmt::format("{{ {} }}", TasInput::Tas::ButtonsToString(buttons));
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}
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static std::string DebugJoystick(float x, float y) {
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return "[ " + std::to_string(x) + "," + std::to_string(y) + " ]";
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return fmt::format("[ {} , {} ]", std::to_string(x), std::to_string(y));
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}
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static std::string DebugInput(const TasData& data) {
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return "{ " + DebugButtons(data.buttons) + " , " + DebugJoystick(data.axis[0], data.axis[1]) +
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" , " + DebugJoystick(data.axis[2], data.axis[3]) + " }";
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return fmt::format("{{ {} , {} , {} }}", DebugButtons(data.buttons),
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DebugJoystick(data.axis[0], data.axis[1]),
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DebugJoystick(data.axis[2], data.axis[3]));
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}
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static std::string DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) {
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@ -180,66 +181,54 @@ static std::string DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) {
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}
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void Tas::UpdateThread() {
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if (update_thread_running) {
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if (Settings::values.pause_tas_on_load && Settings::values.is_cpu_boosted) {
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for (size_t i = 0; i < PLAYER_NUMBER; i++) {
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tas_data[i].buttons = 0;
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tas_data[i].axis = {};
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}
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}
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if (!update_thread_running) {
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return;
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}
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if (Settings::values.tas_record) {
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record_commands.push_back(last_input);
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}
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if (!Settings::values.tas_record && !record_commands.empty()) {
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WriteTasFile();
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Settings::values.tas_reset = true;
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refresh_tas_fle = true;
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record_commands.clear();
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}
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if (Settings::values.tas_reset) {
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current_command = 0;
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if (refresh_tas_fle) {
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LoadTasFiles();
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refresh_tas_fle = false;
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}
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Settings::values.tas_reset = false;
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if (is_recording) {
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record_commands.push_back(last_input);
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}
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if (!is_recording && !record_commands.empty()) {
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WriteTasFile();
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needs_reset = true;
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refresh_tas_fle = true;
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record_commands.clear();
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}
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if (needs_reset) {
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current_command = 0;
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if (refresh_tas_fle) {
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LoadTasFiles();
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LOG_DEBUG(Input, "tas_reset done");
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refresh_tas_fle = false;
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}
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if (Settings::values.tas_enable) {
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if ((signed)current_command < script_length) {
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LOG_INFO(Input, "Playing TAS {}/{}", current_command, script_length);
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size_t frame = current_command++;
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for (size_t i = 0; i < PLAYER_NUMBER; i++) {
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if (frame < commands[i].size()) {
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TASCommand command = commands[i][frame];
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tas_data[i].buttons = command.buttons;
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auto [l_axis_x, l_axis_y] = command.l_axis;
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tas_data[i].axis[0] = l_axis_x;
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tas_data[i].axis[1] = l_axis_y;
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auto [r_axis_x, r_axis_y] = command.r_axis;
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tas_data[i].axis[2] = r_axis_x;
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tas_data[i].axis[3] = r_axis_y;
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} else {
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tas_data[i].buttons = 0;
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tas_data[i].axis = {};
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}
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}
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} else {
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Settings::values.tas_enable = false;
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current_command = 0;
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for (size_t i = 0; i < PLAYER_NUMBER; i++) {
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tas_data[i].buttons = 0;
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tas_data[i].axis = {};
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needs_reset = false;
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LoadTasFiles();
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LOG_DEBUG(Input, "tas_reset done");
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}
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if (is_running) {
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if (current_command < script_length) {
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LOG_INFO(Input, "Playing TAS {}/{}", current_command, script_length);
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size_t frame = current_command++;
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for (size_t i = 0; i < PLAYER_NUMBER; i++) {
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if (frame < commands[i].size()) {
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TASCommand command = commands[i][frame];
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tas_data[i].buttons = command.buttons;
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auto [l_axis_x, l_axis_y] = command.l_axis;
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tas_data[i].axis[0] = l_axis_x;
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tas_data[i].axis[1] = l_axis_y;
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auto [r_axis_x, r_axis_y] = command.r_axis;
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tas_data[i].axis[2] = r_axis_x;
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tas_data[i].axis[3] = r_axis_y;
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} else {
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tas_data[i] = {};
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}
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}
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} else {
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for (size_t i = 0; i < PLAYER_NUMBER; i++) {
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tas_data[i].buttons = 0;
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tas_data[i].axis = {};
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}
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is_running = Settings::values.tas_loop;
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current_command = 0;
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tas_data.fill({});
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}
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} else {
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tas_data.fill({});
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}
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LOG_DEBUG(Input, "TAS inputs: {}", DebugInputs(tas_data));
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}
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@ -284,8 +273,9 @@ std::string Tas::WriteCommandAxis(TasAnalog data) const {
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}
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std::string Tas::WriteCommandButtons(u32 data) const {
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if (data == 0)
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if (data == 0) {
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return "NONE";
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}
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std::string line;
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u32 index = 0;
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@ -307,6 +297,37 @@ std::string Tas::WriteCommandButtons(u32 data) const {
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return line;
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}
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void Tas::StartStop() {
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is_running = !is_running;
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}
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void Tas::Reset() {
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needs_reset = true;
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}
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void Tas::Record() {
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is_recording = !is_recording;
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<<<<<<< HEAD
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=======
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return is_recording;
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}
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void Tas::SaveRecording(bool overwrite_file) {
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if (is_recording) {
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return;
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}
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if (record_commands.empty()) {
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return;
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}
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WriteTasFile("record.txt");
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if (overwrite_file) {
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WriteTasFile("script0-1.txt");
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}
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needs_reset = true;
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record_commands.clear();
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>>>>>>> 773d268db (config: disable pause on load)
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}
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InputCommon::ButtonMapping Tas::GetButtonMappingForDevice(
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const Common::ParamPackage& params) const {
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// This list is missing ZL/ZR since those are not considered buttons.
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@ -14,14 +14,14 @@
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namespace TasInput {
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constexpr int PLAYER_NUMBER = 8;
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constexpr size_t PLAYER_NUMBER = 8;
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using TasAnalog = std::pair<float, float>;
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enum class TasState {
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RUNNING,
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RECORDING,
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STOPPED,
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Running,
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Recording,
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Stopped,
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};
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enum class TasButton : u32 {
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@ -114,8 +114,19 @@ public:
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void LoadTasFiles();
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void RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes);
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void UpdateThread();
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std::tuple<TasState, size_t, size_t> GetStatus();
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void StartStop();
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void Reset();
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void Record();
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/**
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* Returns the current status values of TAS playback/recording
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* @return Tuple of
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* TasState indicating the current state out of Running, Recording or Stopped ;
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* Current playback progress or amount of frames (so far) for Recording ;
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* Total length of script file currently loaded or amount of frames (so far) for Recording
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*/
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std::tuple<TasState, size_t, size_t> GetStatus() const;
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InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const;
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InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const;
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[[nodiscard]] const TasData& GetTasState(std::size_t pad) const;
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@ -137,9 +148,12 @@ private:
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std::array<TasData, PLAYER_NUMBER> tas_data;
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bool update_thread_running{true};
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bool refresh_tas_fle{false};
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bool is_recording{false};
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bool is_running{false};
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bool needs_reset{false};
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std::array<std::vector<TASCommand>, PLAYER_NUMBER> commands{};
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std::vector<TASCommand> record_commands{};
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std::size_t current_command{0};
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size_t current_command{0};
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TASCommand last_input{}; // only used for recording
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};
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} // namespace TasInput
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@ -108,6 +108,9 @@ add_executable(yuzu
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configuration/configure_system.cpp
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configuration/configure_system.h
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configuration/configure_system.ui
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configuration/configure_tas.cpp
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configuration/configure_tas.h
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configuration/configure_tas.ui
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configuration/configure_touch_from_button.cpp
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configuration/configure_touch_from_button.h
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configuration/configure_touch_from_button.ui
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@ -26,8 +26,6 @@ ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
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[this] { SetDirectory(DirectoryTarget::Dump, ui->dump_path_edit); });
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connect(ui->load_path_button, &QToolButton::pressed, this,
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[this] { SetDirectory(DirectoryTarget::Load, ui->load_path_edit); });
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connect(ui->tas_path_button, &QToolButton::pressed, this,
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[this] { SetDirectory(DirectoryTarget::TAS, ui->tas_path_edit); });
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connect(ui->reset_game_list_cache, &QPushButton::pressed, this,
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&ConfigureFilesystem::ResetMetadata);
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@ -51,8 +49,6 @@ void ConfigureFilesystem::setConfiguration() {
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::DumpDir)));
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ui->load_path_edit->setText(
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LoadDir)));
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ui->tas_path_edit->setText(
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile)));
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ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted.GetValue());
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ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game.GetValue());
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||||
|
@ -74,11 +70,9 @@ void ConfigureFilesystem::applyConfiguration() {
|
|||
ui->dump_path_edit->text().toStdString());
|
||||
Common::FS::SetYuzuPath(Common::FS::YuzuPath::LoadDir,
|
||||
ui->load_path_edit->text().toStdString());
|
||||
Common::FS::SetYuzuPath(Common::FS::YuzuPath::TASFile, ui->tas_path_edit->text().toStdString());
|
||||
|
||||
Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
|
||||
Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked();
|
||||
Settings::values.pause_tas_on_load = ui->tas_pause_on_load->isChecked();
|
||||
Settings::values.dump_exefs = ui->dump_exefs->isChecked();
|
||||
Settings::values.dump_nso = ui->dump_nso->isChecked();
|
||||
|
||||
|
@ -104,9 +98,6 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
|
|||
case DirectoryTarget::Load:
|
||||
caption = tr("Select Mod Load Directory...");
|
||||
break;
|
||||
case DirectoryTarget::TAS:
|
||||
caption = tr("Select TAS Directory...");
|
||||
break;
|
||||
}
|
||||
|
||||
QString str;
|
||||
|
|
|
@ -32,7 +32,6 @@ private:
|
|||
Gamecard,
|
||||
Dump,
|
||||
Load,
|
||||
TAS,
|
||||
};
|
||||
|
||||
void SetDirectory(DirectoryTarget target, QLineEdit* edit);
|
||||
|
|
|
@ -219,55 +219,6 @@
|
|||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox">
|
||||
<property name="title">
|
||||
<string>TAS Directories</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Path</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="3">
|
||||
<widget class="QToolButton" name="tas_path_button">
|
||||
<property name="text">
|
||||
<string>...</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="2">
|
||||
<widget class="QLineEdit" name="tas_path_edit"/>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Maximum</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>60</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item row="1" column="0" colspan="4">
|
||||
<widget class="QCheckBox" name="tas_pause_on_load">
|
||||
<property name="text">
|
||||
<string>Pause TAS execution during loads (SMO - 1.3)</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
|
|
|
@ -232,7 +232,7 @@ void PlayerControlPreview::UpdateInput() {
|
|||
axis_values[Settings::NativeAnalog::RStick].value.x(),
|
||||
axis_values[Settings::NativeAnalog::RStick].value.y()};
|
||||
input.button_values = button_values;
|
||||
if (controller_callback.input != NULL) {
|
||||
if (controller_callback.input != nullptr) {
|
||||
controller_callback.input(std::move(input));
|
||||
}
|
||||
|
||||
|
@ -242,7 +242,7 @@ void PlayerControlPreview::UpdateInput() {
|
|||
}
|
||||
|
||||
void PlayerControlPreview::SetCallBack(ControllerCallback callback_) {
|
||||
controller_callback = callback_;
|
||||
controller_callback = std::move(callback_);
|
||||
}
|
||||
|
||||
void PlayerControlPreview::paintEvent(QPaintEvent* event) {
|
||||
|
|
|
@ -0,0 +1,84 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <QFileDialog>
|
||||
#include <QMessageBox>
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/settings.h"
|
||||
#include "ui_configure_tas.h"
|
||||
#include "yuzu/configuration/configure_tas.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
|
||||
ConfigureTasDialog::ConfigureTasDialog(QWidget* parent)
|
||||
: QDialog(parent), ui(std::make_unique<Ui::ConfigureTas>()) {
|
||||
|
||||
ui->setupUi(this);
|
||||
|
||||
setFocusPolicy(Qt::ClickFocus);
|
||||
setWindowTitle(tr("TAS Configuration"));
|
||||
|
||||
connect(ui->tas_path_button, &QToolButton::pressed, this,
|
||||
[this] { SetDirectory(DirectoryTarget::TAS, ui->tas_path_edit); });
|
||||
|
||||
LoadConfiguration();
|
||||
}
|
||||
|
||||
ConfigureTasDialog::~ConfigureTasDialog() = default;
|
||||
|
||||
void ConfigureTasDialog::LoadConfiguration() {
|
||||
ui->tas_path_edit->setText(
|
||||
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir)));
|
||||
ui->tas_enable->setChecked(Settings::values.tas_enable);
|
||||
ui->tas_control_swap->setChecked(Settings::values.tas_swap_controllers);
|
||||
ui->tas_loop_script->setChecked(Settings::values.tas_loop);
|
||||
ui->tas_pause_on_load->setChecked(Settings::values.pause_tas_on_load);
|
||||
}
|
||||
|
||||
void ConfigureTasDialog::ApplyConfiguration() {
|
||||
Common::FS::SetYuzuPath(Common::FS::YuzuPath::TASDir, ui->tas_path_edit->text().toStdString());
|
||||
Settings::values.tas_enable = ui->tas_enable->isChecked();
|
||||
Settings::values.tas_swap_controllers = ui->tas_control_swap->isChecked();
|
||||
Settings::values.tas_loop = ui->tas_loop_script->isChecked();
|
||||
Settings::values.pause_tas_on_load = ui->tas_pause_on_load->isChecked();
|
||||
}
|
||||
|
||||
void ConfigureTasDialog::SetDirectory(DirectoryTarget target, QLineEdit* edit) {
|
||||
QString caption;
|
||||
|
||||
switch (target) {
|
||||
case DirectoryTarget::TAS:
|
||||
caption = tr("Select TAS Load Directory...");
|
||||
break;
|
||||
}
|
||||
|
||||
QString str = QFileDialog::getExistingDirectory(this, caption, edit->text());
|
||||
|
||||
if (str.isNull() || str.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (str.back() != QChar::fromLatin1('/')) {
|
||||
str.append(QChar::fromLatin1('/'));
|
||||
}
|
||||
|
||||
edit->setText(str);
|
||||
}
|
||||
|
||||
void ConfigureTasDialog::changeEvent(QEvent* event) {
|
||||
if (event->type() == QEvent::LanguageChange) {
|
||||
RetranslateUI();
|
||||
}
|
||||
|
||||
QDialog::changeEvent(event);
|
||||
}
|
||||
|
||||
void ConfigureTasDialog::RetranslateUI() {
|
||||
ui->retranslateUi(this);
|
||||
}
|
||||
|
||||
void ConfigureTasDialog::HandleApplyButtonClicked() {
|
||||
UISettings::values.configuration_applied = true;
|
||||
ApplyConfiguration();
|
||||
}
|
|
@ -0,0 +1,38 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QDialog>
|
||||
|
||||
namespace Ui {
|
||||
class ConfigureTas;
|
||||
}
|
||||
|
||||
class ConfigureTasDialog : public QDialog {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureTasDialog(QWidget* parent);
|
||||
~ConfigureTasDialog() override;
|
||||
|
||||
/// Save all button configurations to settings file
|
||||
void ApplyConfiguration();
|
||||
|
||||
private:
|
||||
enum class DirectoryTarget {
|
||||
TAS,
|
||||
};
|
||||
|
||||
void LoadConfiguration();
|
||||
|
||||
void SetDirectory(DirectoryTarget target, QLineEdit* edit);
|
||||
|
||||
void changeEvent(QEvent* event) override;
|
||||
void RetranslateUI();
|
||||
|
||||
void HandleApplyButtonClicked();
|
||||
|
||||
std::unique_ptr<Ui::ConfigureTas> ui;
|
||||
};
|
|
@ -0,0 +1,143 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>ConfigureTas</class>
|
||||
<widget class="QDialog" name="ConfigureTas">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>800</width>
|
||||
<height>300</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Dialog</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_1">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox">
|
||||
<property name="title">
|
||||
<string>TAS Settings</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="0" column="0" colspan="4">
|
||||
<widget class="QCheckBox" name="tas_enable">
|
||||
<property name="text">
|
||||
<string>Enable TAS features</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0" colspan="4">
|
||||
<widget class="QCheckBox" name="tas_control_swap">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Automatic controller profile swapping</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0" colspan="4">
|
||||
<widget class="QCheckBox" name="tas_loop_script">
|
||||
<property name="text">
|
||||
<string>Loop script</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0" colspan="4">
|
||||
<widget class="QCheckBox" name="tas_pause_on_load">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Pause execution during loads</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox">
|
||||
<property name="title">
|
||||
<string>TAS Directories</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Path</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="3">
|
||||
<widget class="QToolButton" name="tas_path_button">
|
||||
<property name="text">
|
||||
<string>...</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="2">
|
||||
<widget class="QLineEdit" name="tas_path_edit"/>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Maximum</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>60</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QDialogButtonBox" name="buttonBox">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="standardButtons">
|
||||
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections>
|
||||
<connection>
|
||||
<sender>buttonBox</sender>
|
||||
<signal>accepted()</signal>
|
||||
<receiver>ConfigureTas</receiver>
|
||||
<slot>accept()</slot>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>buttonBox</sender>
|
||||
<signal>rejected()</signal>
|
||||
<receiver>ConfigureTas</receiver>
|
||||
<slot>reject()</slot>
|
||||
</connection>
|
||||
</connections>
|
||||
</ui>
|
|
@ -25,7 +25,6 @@ struct ControllerInput {
|
|||
|
||||
struct ControllerCallback {
|
||||
std::function<void(ControllerInput)> input;
|
||||
std::function<void()> update;
|
||||
};
|
||||
|
||||
class ControllerDialog : public QWidget {
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "common/nvidia_flags.h"
|
||||
#include "configuration/configure_input.h"
|
||||
#include "configuration/configure_per_game.h"
|
||||
#include "configuration/configure_tas.h"
|
||||
#include "configuration/configure_vibration.h"
|
||||
#include "core/file_sys/vfs.h"
|
||||
#include "core/file_sys/vfs_real.h"
|
||||
|
@ -750,6 +751,11 @@ void GMainWindow::InitializeWidgets() {
|
|||
statusBar()->addPermanentWidget(label);
|
||||
}
|
||||
|
||||
tas_label = new QLabel();
|
||||
tas_label->setObjectName(QStringLiteral("TASlabel"));
|
||||
tas_label->setFocusPolicy(Qt::NoFocus);
|
||||
statusBar()->insertPermanentWidget(0, tas_label);
|
||||
|
||||
// Setup Dock button
|
||||
dock_status_button = new QPushButton();
|
||||
dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
||||
|
@ -826,12 +832,6 @@ void GMainWindow::InitializeWidgets() {
|
|||
});
|
||||
statusBar()->insertPermanentWidget(0, renderer_status_button);
|
||||
|
||||
tas_label = new QLabel();
|
||||
tas_label->setObjectName(QStringLiteral("TASlabel"));
|
||||
tas_label->setText(tr("TAS not running"));
|
||||
tas_label->setFocusPolicy(Qt::NoFocus);
|
||||
statusBar()->insertPermanentWidget(0, tas_label);
|
||||
|
||||
statusBar()->setVisible(true);
|
||||
setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
|
||||
}
|
||||
|
@ -1024,18 +1024,11 @@ void GMainWindow::InitializeHotkeys() {
|
|||
}
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Start/Stop"), this),
|
||||
&QShortcut::activated, this, [&] {
|
||||
Settings::values.tas_enable = !Settings::values.tas_enable;
|
||||
LOG_INFO(Frontend, "Tas enabled {}", Settings::values.tas_enable);
|
||||
});
|
||||
|
||||
&QShortcut::activated, this, [&] { input_subsystem->GetTas()->StartStop(); });
|
||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Reset"), this),
|
||||
&QShortcut::activated, this, [&] { Settings::values.tas_reset = true; });
|
||||
&QShortcut::activated, this, [&] { input_subsystem->GetTas()->Reset(); });
|
||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Record"), this),
|
||||
&QShortcut::activated, this, [&] {
|
||||
Settings::values.tas_record = !Settings::values.tas_record;
|
||||
LOG_INFO(Frontend, "Tas recording {}", Settings::values.tas_record);
|
||||
});
|
||||
&QShortcut::activated, this, [&] { input_subsystem->GetTas()->Record(); });
|
||||
}
|
||||
|
||||
void GMainWindow::SetDefaultUIGeometry() {
|
||||
|
@ -1154,6 +1147,7 @@ void GMainWindow::ConnectMenuEvents() {
|
|||
connect(ui.action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ);
|
||||
connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
|
||||
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
|
||||
connect(ui.action_Configure_Tas, &QAction::triggered, this, &GMainWindow::OnConfigureTas);
|
||||
connect(ui.action_Configure_Current_Game, &QAction::triggered, this,
|
||||
&GMainWindow::OnConfigurePerGame);
|
||||
|
||||
|
@ -2720,6 +2714,19 @@ void GMainWindow::OnConfigure() {
|
|||
UpdateStatusButtons();
|
||||
}
|
||||
|
||||
void GMainWindow::OnConfigureTas() {
|
||||
const auto& system = Core::System::GetInstance();
|
||||
ConfigureTasDialog dialog(this);
|
||||
const auto result = dialog.exec();
|
||||
|
||||
if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
|
||||
Settings::RestoreGlobalState(system.IsPoweredOn());
|
||||
return;
|
||||
} else if (result == QDialog::Accepted) {
|
||||
dialog.ApplyConfiguration();
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::OnConfigurePerGame() {
|
||||
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
|
||||
OpenPerGameConfiguration(title_id, game_path.toStdString());
|
||||
|
@ -2898,14 +2905,14 @@ void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_vie
|
|||
|
||||
static std::string GetTasStateDescription(TasInput::TasState state) {
|
||||
switch (state) {
|
||||
case TasInput::TasState::RUNNING:
|
||||
return "Running";
|
||||
case TasInput::TasState::RECORDING:
|
||||
return "Recording";
|
||||
case TasInput::TasState::STOPPED:
|
||||
return "Stopped";
|
||||
default:
|
||||
return "INVALID STATE";
|
||||
case TasInput::TasState::Running:
|
||||
return "Running";
|
||||
case TasInput::TasState::Recording:
|
||||
return "Recording";
|
||||
case TasInput::TasState::Stopped:
|
||||
return "Stopped";
|
||||
default:
|
||||
return "INVALID STATE";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2915,8 +2922,16 @@ void GMainWindow::UpdateStatusBar() {
|
|||
return;
|
||||
}
|
||||
|
||||
auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
|
||||
tas_label->setText(tr("%1 TAS %2/%3").arg(tr(GetTasStateDescription(tas_status).c_str())).arg(current_tas_frame).arg(total_tas_frames));
|
||||
if (Settings::values.tas_enable) {
|
||||
auto [tas_status, current_tas_frame, total_tas_frames] =
|
||||
input_subsystem->GetTas()->GetStatus();
|
||||
tas_label->setText(tr("%1 TAS %2/%3")
|
||||
.arg(tr(GetTasStateDescription(tas_status).c_str()))
|
||||
.arg(current_tas_frame)
|
||||
.arg(total_tas_frames));
|
||||
} else {
|
||||
tas_label->clear();
|
||||
}
|
||||
|
||||
auto& system = Core::System::GetInstance();
|
||||
auto results = system.GetAndResetPerfStats();
|
||||
|
|
|
@ -259,6 +259,7 @@ private slots:
|
|||
void OnMenuInstallToNAND();
|
||||
void OnMenuRecentFile();
|
||||
void OnConfigure();
|
||||
void OnConfigureTas();
|
||||
void OnConfigurePerGame();
|
||||
void OnLoadAmiibo();
|
||||
void OnOpenYuzuFolder();
|
||||
|
|
|
@ -72,6 +72,7 @@
|
|||
<addaction name="action_Restart"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="action_Configure"/>
|
||||
<addaction name="action_Configure_Tas"/>
|
||||
<addaction name="action_Configure_Current_Game"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menu_View">
|
||||
|
@ -294,6 +295,11 @@
|
|||
<string>&Capture Screenshot</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Configure_Tas">
|
||||
<property name="text">
|
||||
<string>Configure &TAS...</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Configure_Current_Game">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
|
|
Loading…
Reference in New Issue