mirror of https://git.suyu.dev/suyu/suyu
Merge pull request #7451 from german77/debug_controller
settings: Add debug setting to enable all controllers
This commit is contained in:
commit
be56587ad7
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@ -604,6 +604,7 @@ struct Values {
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BasicSetting<bool> extended_logging{false, "extended_logging"};
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BasicSetting<bool> use_debug_asserts{false, "use_debug_asserts"};
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BasicSetting<bool> use_auto_stub{false, "use_auto_stub"};
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BasicSetting<bool> enable_all_controllers{false, "enable_all_controllers"};
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// Miscellaneous
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BasicSetting<std::string> log_filter{"*:Info", "log_filter"};
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@ -370,6 +370,11 @@ enum class ControllerType {
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RightJoycon,
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Handheld,
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GameCube,
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Pokeball,
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NES,
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SNES,
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N64,
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SegaGenesis,
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};
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struct PlayerInput {
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@ -27,6 +27,16 @@ NpadStyleIndex EmulatedController::MapSettingsTypeToNPad(Settings::ControllerTyp
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return NpadStyleIndex::Handheld;
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case Settings::ControllerType::GameCube:
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return NpadStyleIndex::GameCube;
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case Settings::ControllerType::Pokeball:
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return NpadStyleIndex::Pokeball;
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case Settings::ControllerType::NES:
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return NpadStyleIndex::NES;
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case Settings::ControllerType::SNES:
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return NpadStyleIndex::SNES;
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case Settings::ControllerType::N64:
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return NpadStyleIndex::N64;
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case Settings::ControllerType::SegaGenesis:
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return NpadStyleIndex::SegaGenesis;
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default:
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return NpadStyleIndex::ProController;
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}
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@ -46,6 +56,16 @@ Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleInde
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return Settings::ControllerType::Handheld;
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case NpadStyleIndex::GameCube:
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return Settings::ControllerType::GameCube;
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case NpadStyleIndex::Pokeball:
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return Settings::ControllerType::Pokeball;
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case NpadStyleIndex::NES:
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return Settings::ControllerType::NES;
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case NpadStyleIndex::SNES:
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return Settings::ControllerType::SNES;
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case NpadStyleIndex::N64:
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return Settings::ControllerType::N64;
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case NpadStyleIndex::SegaGenesis:
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return Settings::ControllerType::SegaGenesis;
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default:
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return Settings::ControllerType::ProController;
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}
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@ -263,6 +263,10 @@ void Controller_NPad::OnInit() {
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style.fullkey.Assign(1);
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style.gamecube.Assign(1);
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style.palma.Assign(1);
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style.lark.Assign(1);
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style.lucia.Assign(1);
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style.lagoon.Assign(1);
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style.lager.Assign(1);
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hid_core.SetSupportedStyleTag(style);
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}
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@ -508,6 +508,7 @@ void Config::ReadDebuggingValues() {
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ReadBasicSetting(Settings::values.extended_logging);
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ReadBasicSetting(Settings::values.use_debug_asserts);
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ReadBasicSetting(Settings::values.use_auto_stub);
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ReadBasicSetting(Settings::values.enable_all_controllers);
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qt_config->endGroup();
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}
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@ -1051,6 +1052,7 @@ void Config::SaveDebuggingValues() {
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WriteBasicSetting(Settings::values.quest_flag);
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WriteBasicSetting(Settings::values.use_debug_asserts);
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WriteBasicSetting(Settings::values.disable_macro_jit);
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WriteBasicSetting(Settings::values.enable_all_controllers);
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qt_config->endGroup();
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}
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@ -42,6 +42,7 @@ void ConfigureDebug::SetConfiguration() {
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ui->quest_flag->setChecked(Settings::values.quest_flag.GetValue());
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ui->use_debug_asserts->setChecked(Settings::values.use_debug_asserts.GetValue());
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ui->use_auto_stub->setChecked(Settings::values.use_auto_stub.GetValue());
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ui->enable_all_controllers->setChecked(Settings::values.enable_all_controllers.GetValue());
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ui->enable_graphics_debugging->setEnabled(runtime_lock);
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ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug.GetValue());
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ui->enable_shader_feedback->setEnabled(runtime_lock);
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@ -67,6 +68,7 @@ void ConfigureDebug::ApplyConfiguration() {
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Settings::values.quest_flag = ui->quest_flag->isChecked();
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Settings::values.use_debug_asserts = ui->use_debug_asserts->isChecked();
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Settings::values.use_auto_stub = ui->use_auto_stub->isChecked();
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Settings::values.enable_all_controllers = ui->enable_all_controllers->isChecked();
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Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked();
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Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();
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Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked();
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@ -198,6 +198,13 @@
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QCheckBox" name="enable_all_controllers">
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<property name="text">
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<string>Enable all Controller Types</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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@ -947,6 +947,40 @@ void ConfigureInputPlayer::SetConnectableControllers() {
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Core::HID::NpadStyleIndex::GameCube);
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ui->comboControllerType->addItem(tr("GameCube Controller"));
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}
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// Disable all unsupported controllers
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if (!Settings::values.enable_all_controllers) {
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return;
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}
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if (enable_all || npad_style_set.palma == 1) {
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index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
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Core::HID::NpadStyleIndex::Pokeball);
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ui->comboControllerType->addItem(tr("Poke Ball Plus"));
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}
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if (enable_all || npad_style_set.lark == 1) {
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index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
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Core::HID::NpadStyleIndex::NES);
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ui->comboControllerType->addItem(tr("NES Controller"));
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}
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if (enable_all || npad_style_set.lucia == 1) {
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index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
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Core::HID::NpadStyleIndex::SNES);
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ui->comboControllerType->addItem(tr("SNES Controller"));
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}
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if (enable_all || npad_style_set.lagoon == 1) {
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index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
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Core::HID::NpadStyleIndex::N64);
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ui->comboControllerType->addItem(tr("N64 Controller"));
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}
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if (enable_all || npad_style_set.lager == 1) {
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index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
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Core::HID::NpadStyleIndex::SegaGenesis);
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ui->comboControllerType->addItem(tr("Sega Genesis"));
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}
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};
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if (!is_powered_on) {
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