mirror of https://git.suyu.dev/suyu/suyu
discord_impl: Remove global system instances
This commit is contained in:
parent
4ce53ffe6a
commit
b6894bfc5b
|
@ -13,7 +13,7 @@
|
|||
|
||||
namespace DiscordRPC {
|
||||
|
||||
DiscordImpl::DiscordImpl() {
|
||||
DiscordImpl::DiscordImpl(Core::System& system_) : system{system_} {
|
||||
DiscordEventHandlers handlers{};
|
||||
|
||||
// The number is the client ID for yuzu, it's used for images and the
|
||||
|
@ -35,12 +35,13 @@ void DiscordImpl::Update() {
|
|||
std::chrono::system_clock::now().time_since_epoch())
|
||||
.count();
|
||||
std::string title;
|
||||
if (Core::System::GetInstance().IsPoweredOn())
|
||||
Core::System::GetInstance().GetAppLoader().ReadTitle(title);
|
||||
if (system.IsPoweredOn()) {
|
||||
system.GetAppLoader().ReadTitle(title);
|
||||
}
|
||||
DiscordRichPresence presence{};
|
||||
presence.largeImageKey = "yuzu_logo";
|
||||
presence.largeImageText = "yuzu is an emulator for the Nintendo Switch";
|
||||
if (Core::System::GetInstance().IsPoweredOn()) {
|
||||
if (system.IsPoweredOn()) {
|
||||
presence.state = title.c_str();
|
||||
presence.details = "Currently in game";
|
||||
} else {
|
||||
|
|
|
@ -6,15 +6,21 @@
|
|||
|
||||
#include "yuzu/discord.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace DiscordRPC {
|
||||
|
||||
class DiscordImpl : public DiscordInterface {
|
||||
public:
|
||||
DiscordImpl();
|
||||
DiscordImpl(Core::System& system_);
|
||||
~DiscordImpl() override;
|
||||
|
||||
void Pause() override;
|
||||
void Update() override;
|
||||
|
||||
Core::System& system;
|
||||
};
|
||||
|
||||
} // namespace DiscordRPC
|
||||
|
|
|
@ -3431,7 +3431,7 @@ void GMainWindow::OnLanguageChanged(const QString& locale) {
|
|||
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
|
||||
#ifdef USE_DISCORD_PRESENCE
|
||||
if (state) {
|
||||
discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>();
|
||||
discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(system);
|
||||
} else {
|
||||
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue