Added support for Princess Peach: Showtime!

This commit is contained in:
Jarrod Norwell 2024-03-23 11:53:26 +08:00 committed by Lucas Clemente Vella
parent 09578d522b
commit b3e989343d
4 changed files with 29 additions and 0 deletions

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@ -7,6 +7,7 @@
#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h" #include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
#include "shader_recompiler/shader_info.h" #include "shader_recompiler/shader_info.h"
namespace Shader::Backend::GLASM { namespace Shader::Backend::GLASM {
@ -406,6 +407,10 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
case Stage::TessellationEval: case Stage::TessellationEval:
ctx.Add("SHL.U {}.x,primitive.vertexcount,16;", inst); ctx.Add("SHL.U {}.x,primitive.vertexcount,16;", inst);
break; break;
case Stage::Geometry:
ctx.Add("SHL.U {}.x,{},16;", inst,
InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
break;
default: default:
LOG_WARNING(Shader, "(STUBBED) called"); LOG_WARNING(Shader, "(STUBBED) called");
ctx.Add("MOV.S {}.x,0x00ff0000;", inst); ctx.Add("MOV.S {}.x,0x00ff0000;", inst);

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@ -426,6 +426,10 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
case Stage::TessellationEval: case Stage::TessellationEval:
ctx.AddU32("{}=uint(gl_PatchVerticesIn)<<16;", inst); ctx.AddU32("{}=uint(gl_PatchVerticesIn)<<16;", inst);
break; break;
case Stage::Geometry:
ctx.AddU32("{}=uint({}<<16);", inst,
InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
break;
default: default:
LOG_WARNING(Shader, "(STUBBED) called"); LOG_WARNING(Shader, "(STUBBED) called");
ctx.AddU32("{}=uint(0x00ff0000);", inst); ctx.AddU32("{}=uint(0x00ff0000);", inst);

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@ -549,6 +549,8 @@ Id EmitInvocationInfo(EmitContext& ctx) {
case Stage::TessellationEval: case Stage::TessellationEval:
return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.patch_vertices_in), return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.patch_vertices_in),
ctx.Const(16u)); ctx.Const(16u));
case Stage::Geometry:
return ctx.Const(InputTopologyVertices::vertices(ctx.runtime_info.input_topology) << 16);
default: default:
LOG_WARNING(Shader, "(STUBBED) called"); LOG_WARNING(Shader, "(STUBBED) called");
return ctx.Const(0x00ff0000u); return ctx.Const(0x00ff0000u);

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@ -30,6 +30,24 @@ enum class InputTopology {
TrianglesAdjacency, TrianglesAdjacency,
}; };
struct InputTopologyVertices {
static u32 vertices(InputTopology input_topology) {
switch (input_topology) {
case InputTopology::Lines:
return 2;
case InputTopology::LinesAdjacency:
return 4;
case InputTopology::Triangles:
return 3;
case InputTopology::TrianglesAdjacency:
return 6;
case InputTopology::Points:
default:
return 1;
}
}
};
enum class CompareFunction { enum class CompareFunction {
Never, Never,
Less, Less,