mirror of https://git.suyu.dev/suyu/suyu
Merge pull request #2587 from yuriks/status-bar
Replace built-in Profiler with indicators in status bar
This commit is contained in:
commit
b250ce21b9
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@ -69,7 +69,6 @@ set(HEADERS
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set(UIS
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debugger/callstack.ui
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debugger/disassembler.ui
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debugger/profiler.ui
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debugger/registers.ui
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configure.ui
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configure_audio.ui
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@ -146,6 +146,7 @@ void Config::ReadValues() {
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UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool();
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UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool();
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UISettings::values.show_status_bar = qt_config->value("showStatusBar", true).toBool();
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UISettings::values.confirm_before_closing = qt_config->value("confirmClose", true).toBool();
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UISettings::values.first_start = qt_config->value("firstStart", true).toBool();
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@ -252,6 +253,7 @@ void Config::SaveValues() {
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qt_config->setValue("singleWindowMode", UISettings::values.single_window_mode);
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qt_config->setValue("displayTitleBars", UISettings::values.display_titlebar);
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qt_config->setValue("showStatusBar", UISettings::values.show_status_bar);
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qt_config->setValue("confirmClose", UISettings::values.confirm_before_closing);
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qt_config->setValue("firstStart", UISettings::values.first_start);
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@ -4,6 +4,7 @@
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#include "citra_qt/configure_system.h"
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#include "citra_qt/ui_settings.h"
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#include "core/core.h"
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#include "core/hle/service/cfg/cfg.h"
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#include "core/hle/service/fs/archive.h"
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#include "ui_configure_system.h"
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@ -2,6 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QAction>
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#include <QLayout>
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#include <QMouseEvent>
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#include <QPainter>
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#include <QString>
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@ -9,121 +11,12 @@
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#include "citra_qt/util/util.h"
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#include "common/common_types.h"
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#include "common/microprofile.h"
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#include "common/profiler_reporting.h"
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// Include the implementation of the UI in this file. This isn't in microprofile.cpp because the
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// non-Qt frontends don't need it (and don't implement the UI drawing hooks either).
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#if MICROPROFILE_ENABLED
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#define MICROPROFILEUI_IMPL 1
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#include "common/microprofileui.h"
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#endif
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using namespace Common::Profiling;
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static QVariant GetDataForColumn(int col, const AggregatedDuration& duration) {
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static auto duration_to_float = [](Duration dur) -> float {
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using FloatMs = std::chrono::duration<float, std::chrono::milliseconds::period>;
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return std::chrono::duration_cast<FloatMs>(dur).count();
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};
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switch (col) {
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case 1:
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return duration_to_float(duration.avg);
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case 2:
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return duration_to_float(duration.min);
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case 3:
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return duration_to_float(duration.max);
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default:
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return QVariant();
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}
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}
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ProfilerModel::ProfilerModel(QObject* parent) : QAbstractItemModel(parent) {
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updateProfilingInfo();
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}
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QVariant ProfilerModel::headerData(int section, Qt::Orientation orientation, int role) const {
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if (orientation == Qt::Horizontal && role == Qt::DisplayRole) {
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switch (section) {
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case 0:
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return tr("Category");
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case 1:
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return tr("Avg");
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case 2:
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return tr("Min");
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case 3:
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return tr("Max");
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}
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}
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return QVariant();
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}
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QModelIndex ProfilerModel::index(int row, int column, const QModelIndex& parent) const {
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return createIndex(row, column);
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}
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QModelIndex ProfilerModel::parent(const QModelIndex& child) const {
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return QModelIndex();
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}
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int ProfilerModel::columnCount(const QModelIndex& parent) const {
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return 4;
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}
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int ProfilerModel::rowCount(const QModelIndex& parent) const {
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if (parent.isValid()) {
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return 0;
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} else {
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return 2;
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}
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}
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QVariant ProfilerModel::data(const QModelIndex& index, int role) const {
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if (role == Qt::DisplayRole) {
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if (index.row() == 0) {
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if (index.column() == 0) {
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return tr("Frame");
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} else {
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return GetDataForColumn(index.column(), results.frame_time);
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}
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} else if (index.row() == 1) {
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if (index.column() == 0) {
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return tr("Frame (with swapping)");
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} else {
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return GetDataForColumn(index.column(), results.interframe_time);
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}
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}
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}
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return QVariant();
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}
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void ProfilerModel::updateProfilingInfo() {
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results = GetTimingResultsAggregator()->GetAggregatedResults();
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emit dataChanged(createIndex(0, 1), createIndex(rowCount() - 1, 3));
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}
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ProfilerWidget::ProfilerWidget(QWidget* parent) : QDockWidget(parent) {
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ui.setupUi(this);
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model = new ProfilerModel(this);
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ui.treeView->setModel(model);
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connect(this, SIGNAL(visibilityChanged(bool)), SLOT(setProfilingInfoUpdateEnabled(bool)));
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connect(&update_timer, SIGNAL(timeout()), model, SLOT(updateProfilingInfo()));
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}
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void ProfilerWidget::setProfilingInfoUpdateEnabled(bool enable) {
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if (enable) {
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update_timer.start(100);
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model->updateProfilingInfo();
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} else {
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update_timer.stop();
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}
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}
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#if MICROPROFILE_ENABLED
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class MicroProfileWidget : public QWidget {
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public:
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@ -8,46 +8,6 @@
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#include <QDockWidget>
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#include <QTimer>
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#include "common/microprofile.h"
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#include "common/profiler_reporting.h"
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#include "ui_profiler.h"
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class ProfilerModel : public QAbstractItemModel {
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Q_OBJECT
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public:
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explicit ProfilerModel(QObject* parent);
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QVariant headerData(int section, Qt::Orientation orientation,
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int role = Qt::DisplayRole) const override;
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QModelIndex index(int row, int column,
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const QModelIndex& parent = QModelIndex()) const override;
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QModelIndex parent(const QModelIndex& child) const override;
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int columnCount(const QModelIndex& parent = QModelIndex()) const override;
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int rowCount(const QModelIndex& parent = QModelIndex()) const override;
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QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
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public slots:
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void updateProfilingInfo();
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private:
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Common::Profiling::AggregatedFrameResult results;
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};
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class ProfilerWidget : public QDockWidget {
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Q_OBJECT
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public:
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explicit ProfilerWidget(QWidget* parent = nullptr);
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private slots:
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void setProfilingInfoUpdateEnabled(bool enable);
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private:
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Ui::Profiler ui;
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ProfilerModel* model;
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QTimer update_timer;
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};
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class MicroProfileDialog : public QWidget {
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Q_OBJECT
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@ -1,33 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>Profiler</class>
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<widget class="QDockWidget" name="Profiler">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<height>300</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Profiler</string>
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</property>
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<widget class="QWidget" name="dockWidgetContents">
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="QTreeView" name="treeView">
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<property name="alternatingRowColors">
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<bool>true</bool>
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</property>
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<property name="uniformRowHeights">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</widget>
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<resources/>
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<connections/>
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</ui>
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@ -45,6 +45,7 @@ GameList::GameList(QWidget* parent) : QWidget{parent} {
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// with signals/slots. In this case, QList falls under the umbrells of custom types.
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qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
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layout->setContentsMargins(0, 0, 0, 0);
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layout->addWidget(tree_view);
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setLayout(layout);
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}
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@ -95,6 +95,26 @@ void GMainWindow::InitializeWidgets() {
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game_list = new GameList();
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ui.horizontalLayout->addWidget(game_list);
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// Create status bar
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emu_speed_label = new QLabel();
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emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% "
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"indicate emulation is running faster or slower than a 3DS."));
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game_fps_label = new QLabel();
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game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
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"This will vary from game to game and scene to scene."));
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emu_frametime_label = new QLabel();
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emu_frametime_label->setToolTip(
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tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For "
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"full-speed emulation this should be at most 16.67 ms."));
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for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) {
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label->setVisible(false);
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label->setFrameStyle(QFrame::NoFrame);
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label->setContentsMargins(4, 0, 4, 0);
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statusBar()->addPermanentWidget(label);
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}
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statusBar()->setVisible(true);
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}
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void GMainWindow::InitializeDebugWidgets() {
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@ -103,11 +123,6 @@ void GMainWindow::InitializeDebugWidgets() {
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QMenu* debug_menu = ui.menu_View_Debugging;
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profilerWidget = new ProfilerWidget(this);
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addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
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profilerWidget->hide();
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debug_menu->addAction(profilerWidget->toggleViewAction());
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#if MICROPROFILE_ENABLED
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microProfileDialog = new MicroProfileDialog(this);
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microProfileDialog->hide();
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@ -230,6 +245,9 @@ void GMainWindow::RestoreUIState() {
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ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
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OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
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ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar);
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statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
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}
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void GMainWindow::ConnectWidgetEvents() {
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@ -240,6 +258,8 @@ void GMainWindow::ConnectWidgetEvents() {
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connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window,
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SLOT(OnEmulationStarting(EmuThread*)));
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connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
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connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
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}
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void GMainWindow::ConnectMenuEvents() {
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@ -262,6 +282,7 @@ void GMainWindow::ConnectMenuEvents() {
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&GMainWindow::ToggleWindowMode);
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connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
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&GMainWindow::OnDisplayTitleBars);
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connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
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}
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void GMainWindow::OnDisplayTitleBars(bool show) {
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@ -387,6 +408,8 @@ void GMainWindow::BootGame(const QString& filename) {
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if (ui.action_Single_Window_Mode->isChecked()) {
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game_list->hide();
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}
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status_bar_update_timer.start(2000);
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render_window->show();
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render_window->setFocus();
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@ -421,6 +444,12 @@ void GMainWindow::ShutdownGame() {
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render_window->hide();
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game_list->show();
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// Disable status bar updates
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status_bar_update_timer.stop();
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emu_speed_label->setVisible(false);
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game_fps_label->setVisible(false);
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emu_frametime_label->setVisible(false);
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emulation_running = false;
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}
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@ -600,6 +629,23 @@ void GMainWindow::OnCreateGraphicsSurfaceViewer() {
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graphicsSurfaceViewerWidget->show();
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}
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void GMainWindow::UpdateStatusBar() {
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if (emu_thread == nullptr) {
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status_bar_update_timer.stop();
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return;
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}
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auto results = Core::System::GetInstance().GetAndResetPerfStats();
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emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
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game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
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emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
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emu_speed_label->setVisible(true);
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game_fps_label->setVisible(true);
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emu_frametime_label->setVisible(true);
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}
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bool GMainWindow::ConfirmClose() {
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if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
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return true;
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@ -625,6 +671,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
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#endif
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UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
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UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
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UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
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UISettings::values.first_start = false;
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game_list->SaveInterfaceLayout();
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|
|
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@ -127,17 +127,26 @@ private slots:
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void OnCreateGraphicsSurfaceViewer();
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|
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private:
|
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void UpdateStatusBar();
|
||||
|
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Ui::MainWindow ui;
|
||||
|
||||
GRenderWindow* render_window;
|
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GameList* game_list;
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// Status bar elements
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QLabel* emu_speed_label = nullptr;
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QLabel* game_fps_label = nullptr;
|
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QLabel* emu_frametime_label = nullptr;
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QTimer status_bar_update_timer;
|
||||
|
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std::unique_ptr<Config> config;
|
||||
|
||||
// Whether emulation is currently running in Citra.
|
||||
bool emulation_running = false;
|
||||
std::unique_ptr<EmuThread> emu_thread;
|
||||
|
||||
// Debugger panes
|
||||
ProfilerWidget* profilerWidget;
|
||||
MicroProfileDialog* microProfileDialog;
|
||||
DisassemblerWidget* disasmWidget;
|
||||
|
|
|
@ -88,6 +88,7 @@
|
|||
</widget>
|
||||
<addaction name="action_Single_Window_Mode"/>
|
||||
<addaction name="action_Display_Dock_Widget_Headers"/>
|
||||
<addaction name="action_Show_Status_Bar"/>
|
||||
<addaction name="menu_View_Debugging"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menu_Help">
|
||||
|
@ -101,7 +102,6 @@
|
|||
<addaction name="menu_View"/>
|
||||
<addaction name="menu_Help"/>
|
||||
</widget>
|
||||
<widget class="QStatusBar" name="statusbar"/>
|
||||
<action name="action_Load_File">
|
||||
<property name="text">
|
||||
<string>Load File...</string>
|
||||
|
@ -167,6 +167,14 @@
|
|||
<string>Display Dock Widget Headers</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Show_Status_Bar">
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Show Status Bar</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Select_Game_List_Root">
|
||||
<property name="text">
|
||||
<string>Select Game Directory...</string>
|
||||
|
|
|
@ -27,6 +27,7 @@ struct Values {
|
|||
|
||||
bool single_window_mode;
|
||||
bool display_titlebar;
|
||||
bool show_status_bar;
|
||||
|
||||
bool confirm_before_closing;
|
||||
bool first_start;
|
||||
|
|
|
@ -35,7 +35,6 @@ set(SRCS
|
|||
memory_util.cpp
|
||||
microprofile.cpp
|
||||
misc.cpp
|
||||
profiler.cpp
|
||||
scm_rev.cpp
|
||||
string_util.cpp
|
||||
symbols.cpp
|
||||
|
@ -68,7 +67,6 @@ set(HEADERS
|
|||
microprofile.h
|
||||
microprofileui.h
|
||||
platform.h
|
||||
profiler_reporting.h
|
||||
quaternion.h
|
||||
scm_rev.h
|
||||
scope_exit.h
|
||||
|
|
|
@ -1,101 +0,0 @@
|
|||
// Copyright 2015 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
#include "common/assert.h"
|
||||
#include "common/profiler_reporting.h"
|
||||
#include "common/synchronized_wrapper.h"
|
||||
|
||||
namespace Common {
|
||||
namespace Profiling {
|
||||
|
||||
ProfilingManager::ProfilingManager()
|
||||
: last_frame_end(Clock::now()), this_frame_start(Clock::now()) {}
|
||||
|
||||
void ProfilingManager::BeginFrame() {
|
||||
this_frame_start = Clock::now();
|
||||
}
|
||||
|
||||
void ProfilingManager::FinishFrame() {
|
||||
Clock::time_point now = Clock::now();
|
||||
|
||||
results.interframe_time = now - last_frame_end;
|
||||
results.frame_time = now - this_frame_start;
|
||||
|
||||
last_frame_end = now;
|
||||
}
|
||||
|
||||
TimingResultsAggregator::TimingResultsAggregator(size_t window_size)
|
||||
: max_window_size(window_size), window_size(0) {
|
||||
interframe_times.resize(window_size, Duration::zero());
|
||||
frame_times.resize(window_size, Duration::zero());
|
||||
}
|
||||
|
||||
void TimingResultsAggregator::Clear() {
|
||||
window_size = cursor = 0;
|
||||
}
|
||||
|
||||
void TimingResultsAggregator::AddFrame(const ProfilingFrameResult& frame_result) {
|
||||
interframe_times[cursor] = frame_result.interframe_time;
|
||||
frame_times[cursor] = frame_result.frame_time;
|
||||
|
||||
++cursor;
|
||||
if (cursor == max_window_size)
|
||||
cursor = 0;
|
||||
if (window_size < max_window_size)
|
||||
++window_size;
|
||||
}
|
||||
|
||||
static AggregatedDuration AggregateField(const std::vector<Duration>& v, size_t len) {
|
||||
AggregatedDuration result;
|
||||
result.avg = Duration::zero();
|
||||
result.min = result.max = (len == 0 ? Duration::zero() : v[0]);
|
||||
|
||||
for (size_t i = 0; i < len; ++i) {
|
||||
Duration value = v[i];
|
||||
result.avg += value;
|
||||
result.min = std::min(result.min, value);
|
||||
result.max = std::max(result.max, value);
|
||||
}
|
||||
if (len != 0)
|
||||
result.avg /= len;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static float tof(Common::Profiling::Duration dur) {
|
||||
using FloatMs = std::chrono::duration<float, std::chrono::milliseconds::period>;
|
||||
return std::chrono::duration_cast<FloatMs>(dur).count();
|
||||
}
|
||||
|
||||
AggregatedFrameResult TimingResultsAggregator::GetAggregatedResults() const {
|
||||
AggregatedFrameResult result;
|
||||
|
||||
result.interframe_time = AggregateField(interframe_times, window_size);
|
||||
result.frame_time = AggregateField(frame_times, window_size);
|
||||
|
||||
if (result.interframe_time.avg != Duration::zero()) {
|
||||
result.fps = 1000.0f / tof(result.interframe_time.avg);
|
||||
} else {
|
||||
result.fps = 0.0f;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
ProfilingManager& GetProfilingManager() {
|
||||
// Takes advantage of "magic" static initialization for race-free initialization.
|
||||
static ProfilingManager manager;
|
||||
return manager;
|
||||
}
|
||||
|
||||
SynchronizedRef<TimingResultsAggregator> GetTimingResultsAggregator() {
|
||||
static SynchronizedWrapper<TimingResultsAggregator> aggregator(30);
|
||||
return SynchronizedRef<TimingResultsAggregator>(aggregator);
|
||||
}
|
||||
|
||||
} // namespace Profiling
|
||||
} // namespace Common
|
|
@ -1,83 +0,0 @@
|
|||
// Copyright 2015 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
#include "common/synchronized_wrapper.h"
|
||||
|
||||
namespace Common {
|
||||
namespace Profiling {
|
||||
|
||||
using Clock = std::chrono::high_resolution_clock;
|
||||
using Duration = Clock::duration;
|
||||
|
||||
struct ProfilingFrameResult {
|
||||
/// Time since the last delivered frame
|
||||
Duration interframe_time;
|
||||
|
||||
/// Time spent processing a frame, excluding VSync
|
||||
Duration frame_time;
|
||||
};
|
||||
|
||||
class ProfilingManager final {
|
||||
public:
|
||||
ProfilingManager();
|
||||
|
||||
/// This should be called after swapping screen buffers.
|
||||
void BeginFrame();
|
||||
/// This should be called before swapping screen buffers.
|
||||
void FinishFrame();
|
||||
|
||||
/// Get the timing results from the previous frame. This is updated when you call FinishFrame().
|
||||
const ProfilingFrameResult& GetPreviousFrameResults() const {
|
||||
return results;
|
||||
}
|
||||
|
||||
private:
|
||||
Clock::time_point last_frame_end;
|
||||
Clock::time_point this_frame_start;
|
||||
|
||||
ProfilingFrameResult results;
|
||||
};
|
||||
|
||||
struct AggregatedDuration {
|
||||
Duration avg, min, max;
|
||||
};
|
||||
|
||||
struct AggregatedFrameResult {
|
||||
/// Time since the last delivered frame
|
||||
AggregatedDuration interframe_time;
|
||||
|
||||
/// Time spent processing a frame, excluding VSync
|
||||
AggregatedDuration frame_time;
|
||||
|
||||
float fps;
|
||||
};
|
||||
|
||||
class TimingResultsAggregator final {
|
||||
public:
|
||||
TimingResultsAggregator(size_t window_size);
|
||||
|
||||
void Clear();
|
||||
|
||||
void AddFrame(const ProfilingFrameResult& frame_result);
|
||||
|
||||
AggregatedFrameResult GetAggregatedResults() const;
|
||||
|
||||
size_t max_window_size;
|
||||
size_t window_size;
|
||||
size_t cursor;
|
||||
|
||||
std::vector<Duration> interframe_times;
|
||||
std::vector<Duration> frame_times;
|
||||
};
|
||||
|
||||
ProfilingManager& GetProfilingManager();
|
||||
SynchronizedRef<TimingResultsAggregator> GetTimingResultsAggregator();
|
||||
|
||||
} // namespace Profiling
|
||||
} // namespace Common
|
|
@ -9,25 +9,8 @@
|
|||
|
||||
namespace Common {
|
||||
|
||||
/**
|
||||
* Wraps an object, only allowing access to it via a locking reference wrapper. Good to ensure no
|
||||
* one forgets to lock a mutex before acessing an object. To access the wrapped object construct a
|
||||
* SyncronizedRef on this wrapper. Inspired by Rust's Mutex type
|
||||
* (http://doc.rust-lang.org/std/sync/struct.Mutex.html).
|
||||
*/
|
||||
template <typename T>
|
||||
class SynchronizedWrapper {
|
||||
public:
|
||||
template <typename... Args>
|
||||
SynchronizedWrapper(Args&&... args) : data(std::forward<Args>(args)...) {}
|
||||
|
||||
private:
|
||||
template <typename U>
|
||||
friend class SynchronizedRef;
|
||||
|
||||
std::mutex mutex;
|
||||
T data;
|
||||
};
|
||||
class SynchronizedWrapper;
|
||||
|
||||
/**
|
||||
* Synchronized reference, that keeps a SynchronizedWrapper's mutex locked during its lifetime. This
|
||||
|
@ -75,4 +58,28 @@ private:
|
|||
SynchronizedWrapper<T>* wrapper;
|
||||
};
|
||||
|
||||
/**
|
||||
* Wraps an object, only allowing access to it via a locking reference wrapper. Good to ensure no
|
||||
* one forgets to lock a mutex before acessing an object. To access the wrapped object construct a
|
||||
* SyncronizedRef on this wrapper. Inspired by Rust's Mutex type
|
||||
* (http://doc.rust-lang.org/std/sync/struct.Mutex.html).
|
||||
*/
|
||||
template <typename T>
|
||||
class SynchronizedWrapper {
|
||||
public:
|
||||
template <typename... Args>
|
||||
SynchronizedWrapper(Args&&... args) : data(std::forward<Args>(args)...) {}
|
||||
|
||||
SynchronizedRef<T> Lock() {
|
||||
return {*this};
|
||||
}
|
||||
|
||||
private:
|
||||
template <typename U>
|
||||
friend class SynchronizedRef;
|
||||
|
||||
std::mutex mutex;
|
||||
T data;
|
||||
};
|
||||
|
||||
} // namespace Common
|
||||
|
|
|
@ -173,6 +173,7 @@ set(SRCS
|
|||
loader/smdh.cpp
|
||||
tracer/recorder.cpp
|
||||
memory.cpp
|
||||
perf_stats.cpp
|
||||
settings.cpp
|
||||
)
|
||||
|
||||
|
@ -363,6 +364,7 @@ set(HEADERS
|
|||
memory.h
|
||||
memory_setup.h
|
||||
mmio.h
|
||||
perf_stats.h
|
||||
settings.h
|
||||
)
|
||||
|
||||
|
|
|
@ -109,6 +109,10 @@ void System::PrepareReschedule() {
|
|||
reschedule_pending = true;
|
||||
}
|
||||
|
||||
PerfStats::Results System::GetAndResetPerfStats() {
|
||||
return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs());
|
||||
}
|
||||
|
||||
void System::Reschedule() {
|
||||
if (!reschedule_pending) {
|
||||
return;
|
||||
|
@ -140,6 +144,10 @@ System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
|
|||
|
||||
LOG_DEBUG(Core, "Initialized OK");
|
||||
|
||||
// Reset counters and set time origin to current frame
|
||||
GetAndResetPerfStats();
|
||||
perf_stats.BeginSystemFrame();
|
||||
|
||||
return ResultStatus::Success;
|
||||
}
|
||||
|
||||
|
|
|
@ -6,9 +6,9 @@
|
|||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/memory.h"
|
||||
#include "core/perf_stats.h"
|
||||
|
||||
class EmuWindow;
|
||||
class ARM_Interface;
|
||||
|
@ -83,6 +83,8 @@ public:
|
|||
/// Prepare the core emulation for a reschedule
|
||||
void PrepareReschedule();
|
||||
|
||||
PerfStats::Results GetAndResetPerfStats();
|
||||
|
||||
/**
|
||||
* Gets a reference to the emulated CPU.
|
||||
* @returns A reference to the emulated CPU.
|
||||
|
@ -91,6 +93,9 @@ public:
|
|||
return *cpu_core;
|
||||
}
|
||||
|
||||
PerfStats perf_stats;
|
||||
FrameLimiter frame_limiter;
|
||||
|
||||
private:
|
||||
/**
|
||||
* Initialize the emulated system.
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include "common/assert.h"
|
||||
#include "common/profiler_reporting.h"
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/frontend/key_map.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
@ -104,8 +104,7 @@ void EmuWindow::AccelerometerChanged(float x, float y, float z) {
|
|||
void EmuWindow::GyroscopeChanged(float x, float y, float z) {
|
||||
constexpr float FULL_FPS = 60;
|
||||
float coef = GetGyroscopeRawToDpsCoefficient();
|
||||
float stretch =
|
||||
FULL_FPS / Common::Profiling::GetTimingResultsAggregator()->GetAggregatedResults().fps;
|
||||
float stretch = Core::System::GetInstance().perf_stats.GetLastFrameTimeScale();
|
||||
std::lock_guard<std::mutex> lock(gyro_mutex);
|
||||
gyro_x = static_cast<s16>(x * coef * stretch);
|
||||
gyro_y = static_cast<s16>(y * coef * stretch);
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
|
|
|
@ -11,7 +11,6 @@
|
|||
#include <boost/container/flat_set.hpp>
|
||||
#include "common/common_types.h"
|
||||
#include "core/arm/arm_interface.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#include "common/bit_field.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/kernel/event.h"
|
||||
#include "core/hle/kernel/shared_memory.h"
|
||||
#include "core/hle/result.h"
|
||||
|
@ -280,6 +281,7 @@ ResultCode SetBufferSwap(u32 screen_id, const FrameBufferInfo& info) {
|
|||
|
||||
if (screen_id == 0) {
|
||||
MicroProfileFlip();
|
||||
Core::System::GetInstance().perf_stats.EndGameFrame();
|
||||
}
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/arm/arm_interface.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/vm_manager.h"
|
||||
#include "core/hle/service/ldr_ro/cro_helper.h"
|
||||
|
|
|
@ -8,17 +8,13 @@
|
|||
#include "common/color.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/math_util.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "common/thread.h"
|
||||
#include "common/timer.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hle/service/gsp_gpu.h"
|
||||
#include "core/hw/gpu.h"
|
||||
#include "core/hw/hw.h"
|
||||
#include "core/memory.h"
|
||||
#include "core/settings.h"
|
||||
#include "core/tracer/recorder.h"
|
||||
#include "video_core/command_processor.h"
|
||||
#include "video_core/debug_utils/debug_utils.h"
|
||||
|
@ -32,19 +28,9 @@ namespace GPU {
|
|||
Regs g_regs;
|
||||
|
||||
/// 268MHz CPU clocks / 60Hz frames per second
|
||||
const u64 frame_ticks = BASE_CLOCK_RATE_ARM11 / 60;
|
||||
const u64 frame_ticks = BASE_CLOCK_RATE_ARM11 / SCREEN_REFRESH_RATE;
|
||||
/// Event id for CoreTiming
|
||||
static int vblank_event;
|
||||
/// Total number of frames drawn
|
||||
static u64 frame_count;
|
||||
/// Start clock for frame limiter
|
||||
static u32 time_point;
|
||||
/// Total delay caused by slow frames
|
||||
static float time_delay;
|
||||
constexpr float FIXED_FRAME_TIME = 1000.0f / 60;
|
||||
// Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
|
||||
// values increases time needed to limit frame rate after spikes
|
||||
constexpr float MAX_LAG_TIME = 18;
|
||||
|
||||
template <typename T>
|
||||
inline void Read(T& var, const u32 raw_addr) {
|
||||
|
@ -522,24 +508,8 @@ template void Write<u32>(u32 addr, const u32 data);
|
|||
template void Write<u16>(u32 addr, const u16 data);
|
||||
template void Write<u8>(u32 addr, const u8 data);
|
||||
|
||||
static void FrameLimiter() {
|
||||
time_delay += FIXED_FRAME_TIME;
|
||||
time_delay = MathUtil::Clamp(time_delay, -MAX_LAG_TIME, MAX_LAG_TIME);
|
||||
s32 desired_time = static_cast<s32>(time_delay);
|
||||
s32 elapsed_time = static_cast<s32>(Common::Timer::GetTimeMs() - time_point);
|
||||
|
||||
if (elapsed_time < desired_time) {
|
||||
Common::SleepCurrentThread(desired_time - elapsed_time);
|
||||
}
|
||||
|
||||
u32 frame_time = Common::Timer::GetTimeMs() - time_point;
|
||||
|
||||
time_delay -= frame_time;
|
||||
}
|
||||
|
||||
/// Update hardware
|
||||
static void VBlankCallback(u64 userdata, int cycles_late) {
|
||||
frame_count++;
|
||||
VideoCore::g_renderer->SwapBuffers();
|
||||
|
||||
// Signal to GSP that GPU interrupt has occurred
|
||||
|
@ -550,12 +520,6 @@ static void VBlankCallback(u64 userdata, int cycles_late) {
|
|||
Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PDC0);
|
||||
Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PDC1);
|
||||
|
||||
if (!Settings::values.use_vsync && Settings::values.toggle_framelimit) {
|
||||
FrameLimiter();
|
||||
}
|
||||
|
||||
time_point = Common::Timer::GetTimeMs();
|
||||
|
||||
// Reschedule recurrent event
|
||||
CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event);
|
||||
}
|
||||
|
@ -590,9 +554,6 @@ void Init() {
|
|||
framebuffer_sub.color_format.Assign(Regs::PixelFormat::RGB8);
|
||||
framebuffer_sub.active_fb = 0;
|
||||
|
||||
frame_count = 0;
|
||||
time_point = Common::Timer::GetTimeMs();
|
||||
|
||||
vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback);
|
||||
CoreTiming::ScheduleEvent(frame_ticks, vblank_event);
|
||||
|
||||
|
|
|
@ -13,6 +13,8 @@
|
|||
|
||||
namespace GPU {
|
||||
|
||||
constexpr float SCREEN_REFRESH_RATE = 60;
|
||||
|
||||
// Returns index corresponding to the Regs member labeled by field_name
|
||||
// TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
|
||||
// when used with array elements (e.g. GPU_REG_INDEX(memory_fill_config[0])).
|
||||
|
|
|
@ -0,0 +1,105 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <chrono>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include "common/math_util.h"
|
||||
#include "core/hw/gpu.h"
|
||||
#include "core/perf_stats.h"
|
||||
#include "core/settings.h"
|
||||
|
||||
using namespace std::chrono_literals;
|
||||
using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>;
|
||||
using std::chrono::duration_cast;
|
||||
using std::chrono::microseconds;
|
||||
|
||||
namespace Core {
|
||||
|
||||
void PerfStats::BeginSystemFrame() {
|
||||
std::lock_guard<std::mutex> lock(object_mutex);
|
||||
|
||||
frame_begin = Clock::now();
|
||||
}
|
||||
|
||||
void PerfStats::EndSystemFrame() {
|
||||
std::lock_guard<std::mutex> lock(object_mutex);
|
||||
|
||||
auto frame_end = Clock::now();
|
||||
accumulated_frametime += frame_end - frame_begin;
|
||||
system_frames += 1;
|
||||
|
||||
previous_frame_length = frame_end - previous_frame_end;
|
||||
previous_frame_end = frame_end;
|
||||
}
|
||||
|
||||
void PerfStats::EndGameFrame() {
|
||||
std::lock_guard<std::mutex> lock(object_mutex);
|
||||
|
||||
game_frames += 1;
|
||||
}
|
||||
|
||||
PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) {
|
||||
std::lock_guard<std::mutex> lock(object_mutex);
|
||||
|
||||
auto now = Clock::now();
|
||||
// Walltime elapsed since stats were reset
|
||||
auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
|
||||
|
||||
auto system_us_per_second =
|
||||
static_cast<double>(current_system_time_us - reset_point_system_us) / interval;
|
||||
|
||||
Results results{};
|
||||
results.system_fps = static_cast<double>(system_frames) / interval;
|
||||
results.game_fps = static_cast<double>(game_frames) / interval;
|
||||
results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
|
||||
static_cast<double>(system_frames);
|
||||
results.emulation_speed = system_us_per_second / 1'000'000.0;
|
||||
|
||||
// Reset counters
|
||||
reset_point = now;
|
||||
reset_point_system_us = current_system_time_us;
|
||||
accumulated_frametime = Clock::duration::zero();
|
||||
system_frames = 0;
|
||||
game_frames = 0;
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
double PerfStats::GetLastFrameTimeScale() {
|
||||
std::lock_guard<std::mutex> lock(object_mutex);
|
||||
|
||||
constexpr double FRAME_LENGTH = 1.0 / GPU::SCREEN_REFRESH_RATE;
|
||||
return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
|
||||
}
|
||||
|
||||
void FrameLimiter::DoFrameLimiting(u64 current_system_time_us) {
|
||||
// Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
|
||||
// values increase the time needed to recover and limit framerate again after spikes.
|
||||
constexpr microseconds MAX_LAG_TIME_US = 25ms;
|
||||
|
||||
if (!Settings::values.toggle_framelimit) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto now = Clock::now();
|
||||
|
||||
frame_limiting_delta_err += microseconds(current_system_time_us - previous_system_time_us);
|
||||
frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
|
||||
frame_limiting_delta_err =
|
||||
MathUtil::Clamp(frame_limiting_delta_err, -MAX_LAG_TIME_US, MAX_LAG_TIME_US);
|
||||
|
||||
if (frame_limiting_delta_err > microseconds::zero()) {
|
||||
std::this_thread::sleep_for(frame_limiting_delta_err);
|
||||
|
||||
auto now_after_sleep = Clock::now();
|
||||
frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
|
||||
now = now_after_sleep;
|
||||
}
|
||||
|
||||
previous_system_time_us = current_system_time_us;
|
||||
previous_walltime = now;
|
||||
}
|
||||
|
||||
} // namespace Core
|
|
@ -0,0 +1,83 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
#include <mutex>
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Core {
|
||||
|
||||
/**
|
||||
* Class to manage and query performance/timing statistics. All public functions of this class are
|
||||
* thread-safe unless stated otherwise.
|
||||
*/
|
||||
class PerfStats {
|
||||
public:
|
||||
using Clock = std::chrono::high_resolution_clock;
|
||||
|
||||
struct Results {
|
||||
/// System FPS (LCD VBlanks) in Hz
|
||||
double system_fps;
|
||||
/// Game FPS (GSP frame submissions) in Hz
|
||||
double game_fps;
|
||||
/// Walltime per system frame, in seconds, excluding any waits
|
||||
double frametime;
|
||||
/// Ratio of walltime / emulated time elapsed
|
||||
double emulation_speed;
|
||||
};
|
||||
|
||||
void BeginSystemFrame();
|
||||
void EndSystemFrame();
|
||||
void EndGameFrame();
|
||||
|
||||
Results GetAndResetStats(u64 current_system_time_us);
|
||||
|
||||
/**
|
||||
* Gets the ratio between walltime and the emulated time of the previous system frame. This is
|
||||
* useful for scaling inputs or outputs moving between the two time domains.
|
||||
*/
|
||||
double GetLastFrameTimeScale();
|
||||
|
||||
private:
|
||||
std::mutex object_mutex;
|
||||
|
||||
/// Point when the cumulative counters were reset
|
||||
Clock::time_point reset_point = Clock::now();
|
||||
/// System time when the cumulative counters were reset
|
||||
u64 reset_point_system_us = 0;
|
||||
|
||||
/// Cumulative duration (excluding v-sync/frame-limiting) of frames since last reset
|
||||
Clock::duration accumulated_frametime = Clock::duration::zero();
|
||||
/// Cumulative number of system frames (LCD VBlanks) presented since last reset
|
||||
u32 system_frames = 0;
|
||||
/// Cumulative number of game frames (GSP frame submissions) since last reset
|
||||
u32 game_frames = 0;
|
||||
|
||||
/// Point when the previous system frame ended
|
||||
Clock::time_point previous_frame_end = reset_point;
|
||||
/// Point when the current system frame began
|
||||
Clock::time_point frame_begin = reset_point;
|
||||
/// Total visible duration (including frame-limiting, etc.) of the previous system frame
|
||||
Clock::duration previous_frame_length = Clock::duration::zero();
|
||||
};
|
||||
|
||||
class FrameLimiter {
|
||||
public:
|
||||
using Clock = std::chrono::high_resolution_clock;
|
||||
|
||||
void DoFrameLimiting(u64 current_system_time_us);
|
||||
|
||||
private:
|
||||
/// Emulated system time (in microseconds) at the last limiter invocation
|
||||
u64 previous_system_time_us = 0;
|
||||
/// Walltime at the last limiter invocation
|
||||
Clock::time_point previous_walltime = Clock::now();
|
||||
|
||||
/// Accumulated difference between walltime and emulated time
|
||||
std::chrono::microseconds frame_limiting_delta_err{0};
|
||||
};
|
||||
|
||||
} // namespace Core
|
|
@ -10,8 +10,8 @@
|
|||
#include "common/assert.h"
|
||||
#include "common/bit_field.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/profiler_reporting.h"
|
||||
#include "common/synchronized_wrapper.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/hw/gpu.h"
|
||||
#include "core/hw/hw.h"
|
||||
|
@ -145,21 +145,16 @@ void RendererOpenGL::SwapBuffers() {
|
|||
|
||||
DrawScreens();
|
||||
|
||||
auto& profiler = Common::Profiling::GetProfilingManager();
|
||||
profiler.FinishFrame();
|
||||
{
|
||||
auto aggregator = Common::Profiling::GetTimingResultsAggregator();
|
||||
aggregator->AddFrame(profiler.GetPreviousFrameResults());
|
||||
}
|
||||
Core::System::GetInstance().perf_stats.EndSystemFrame();
|
||||
|
||||
// Swap buffers
|
||||
render_window->PollEvents();
|
||||
render_window->SwapBuffers();
|
||||
|
||||
Core::System::GetInstance().frame_limiter.DoFrameLimiting(CoreTiming::GetGlobalTimeUs());
|
||||
Core::System::GetInstance().perf_stats.BeginSystemFrame();
|
||||
|
||||
prev_state.Apply();
|
||||
|
||||
profiler.BeginFrame();
|
||||
|
||||
RefreshRasterizerSetting();
|
||||
|
||||
if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
|
||||
|
|
Loading…
Reference in New Issue