mirror of https://git.suyu.dev/suyu/suyu
cleaned up memory interfaces a lot, removed some hackish stuff
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9d5a561c1b
commit
ae99574b6d
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@ -19,7 +19,6 @@ MemArena g_arena; ///< The MemArena class
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u8* g_bootrom = NULL; ///< Bootrom physical memory
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u8* g_fcram = NULL; ///< Main memory (FCRAM) pointer
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u8* g_vram = NULL; ///< Video memory (VRAM) pointer
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u8* g_scratchpad = NULL; ///< Scratchpad memory - Used for main thread stack
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u8* g_physical_bootrom = NULL; ///< Bootrom physical memory
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u8* g_uncached_bootrom = NULL;
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@ -60,8 +59,6 @@ void Init() {
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g_base = MemoryMap_Setup(g_views, kNumMemViews, flags, &g_arena);
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g_scratchpad = new u8[MEM_SCRATCHPAD_SIZE];
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NOTICE_LOG(MEMMAP, "initialized OK, RAM at %p (mirror at 0 @ %p)", g_fcram,
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g_physical_fcram);
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}
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@ -71,10 +68,7 @@ void Shutdown() {
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MemoryMap_Shutdown(g_views, kNumMemViews, flags, &g_arena);
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g_arena.ReleaseSpace();
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delete[] g_scratchpad;
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g_base = NULL;
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g_scratchpad = NULL;
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NOTICE_LOG(MEMMAP, "shutdown OK");
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}
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@ -17,8 +17,7 @@ enum {
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MEM_VRAM_SIZE = 0x00600000, ///< VRAM size
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MEM_DSP_SIZE = 0x00080000, ///< DSP memory size
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MEM_AXI_WRAM_SIZE = 0x00080000, ///< AXI WRAM size
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MEM_FCRAM_SIZE = 0x08000000, ///< FCRAM size... Really 0x07E00000, but power of 2
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// works much better
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MEM_FCRAM_SIZE = 0x08000000, ///< FCRAM size
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MEM_SCRATCHPAD_SIZE = 0x00004000, ///< Typical stack size - TODO: Read from exheader
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MEM_VRAM_MASK = 0x007FFFFF,
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@ -52,7 +51,6 @@ extern u8 *g_base;
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// 32-bit: Same as the corresponding physical/virtual pointers.
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extern u8* g_fcram; ///< Main memory
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extern u8* g_vram; ///< Video memory (VRAM)
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extern u8* g_scratchpad; ///< Stack memory
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void Init();
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void Shutdown();
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@ -10,154 +10,106 @@
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namespace Memory {
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/// Convert a physical address to virtual address
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u32 _AddressPhysicalToVirtual(const u32 addr) {
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// Our memory interface read/write functions assume virtual addresses. Put any physical address
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// to virtual address translations here. This is obviously quite hacky... But we're not doing
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// any MMU emulation yet or anything
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if (((addr & 0xF0000000) == MEM_FCRAM_PADDR) && (addr < (MEM_FCRAM_PADDR_END))) {
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return (addr & MEM_FCRAM_MASK) | MEM_FCRAM_VADDR;
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}
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return addr;
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}
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template <typename T>
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inline void _Read(T &var, const u32 addr) {
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// TODO: Figure out the fastest order of tests for both read and write (they are probably different).
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// TODO: Make sure this represents the mirrors in a correct way.
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// Could just do a base-relative read, too.... TODO
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const u32 vaddr = _AddressPhysicalToVirtual(addr);
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// Memory allocated for HLE use that can be addressed from the emulated application
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// The primary use of this is sharing a commandbuffer between the HLE OS (syscore) and the LLE
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// core running the user application (appcore)
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if (addr >= HLE::CMD_BUFFER_ADDR && addr < HLE::CMD_BUFFER_ADDR_END) {
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HLE::Read<T>(var, addr);
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if (vaddr >= HLE::CMD_BUFFER_ADDR && vaddr < HLE::CMD_BUFFER_ADDR_END) {
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HLE::Read<T>(var, vaddr);
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// Hardware I/O register reads
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// 0x10XXXXXX- is physical address space, 0x1EXXXXXX is virtual address space
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} else if ((addr & 0xFF000000) == 0x10000000 || (addr & 0xFF000000) == 0x1E000000) {
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HW::Read<T>(var, addr);
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} else if ((vaddr & 0xFF000000) == 0x10000000 || (vaddr & 0xFF000000) == 0x1E000000) {
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HW::Read<T>(var, vaddr);
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// FCRAM virtual address reads
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} else if ((addr & 0x3E000000) == 0x08000000) {
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var = *((const T*)&g_fcram[addr & MEM_FCRAM_MASK]);
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// FCRAM
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} else if ((vaddr > MEM_FCRAM_VADDR) && (vaddr < MEM_FCRAM_VADDR_END)) {
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var = *((const T*)&g_fcram[vaddr & MEM_FCRAM_MASK]);
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// Scratchpad memory
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} else if (addr > MEM_SCRATCHPAD_VADDR && addr <= (MEM_SCRATCHPAD_VADDR + MEM_SCRATCHPAD_SIZE)) {
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var = *((const T*)&g_scratchpad[addr & MEM_SCRATCHPAD_MASK]);
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/*else if ((addr & 0x3F800000) == 0x04000000) {
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var = *((const T*)&m_pVRAM[addr & VRAM_MASK]);
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}*/
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// HACK(bunnei): There is no layer yet to translate virtual addresses to physical addresses.
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// Until we progress far enough along, we'll accept all physical address reads here. I think
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// that this is typically a corner-case from usermode software unless they are trying to do
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// bare-metal things (e.g. early 3DS homebrew writes directly to the FB @ 0x20184E60, etc.
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} else if (((addr & 0xF0000000) == MEM_FCRAM_PADDR) && (addr < (MEM_FCRAM_PADDR_END))) {
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var = *((const T*)&g_fcram[addr & MEM_FCRAM_MASK]);
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/*else if ((vaddr & 0x3F800000) == 0x04000000) {
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var = *((const T*)&m_pVRAM[vaddr & VRAM_MASK]);*/
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} else {
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_assert_msg_(MEMMAP, false, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr);
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_assert_msg_(MEMMAP, false, "unknown Read%d @ 0x%08X", sizeof(var) * 8, vaddr);
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}
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}
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template <typename T>
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inline void _Write(u32 addr, const T data) {
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u32 vaddr = _AddressPhysicalToVirtual(addr);
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// Memory allocated for HLE use that can be addressed from the emulated application
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// The primary use of this is sharing a commandbuffer between the HLE OS (syscore) and the LLE
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// core running the user application (appcore)
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if (addr >= HLE::CMD_BUFFER_ADDR && addr < HLE::CMD_BUFFER_ADDR_END) {
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HLE::Write<T>(addr, data);
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if (vaddr >= HLE::CMD_BUFFER_ADDR && vaddr < HLE::CMD_BUFFER_ADDR_END) {
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HLE::Write<T>(vaddr, data);
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// Hardware I/O register writes
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// 0x10XXXXXX- is physical address space, 0x1EXXXXXX is virtual address space
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} else if ((addr & 0xFF000000) == 0x10000000 || (addr & 0xFF000000) == 0x1E000000) {
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HW::Write<T>(addr, data);
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} else if ((vaddr & 0xFF000000) == 0x10000000 || (vaddr & 0xFF000000) == 0x1E000000) {
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HW::Write<T>(vaddr, data);
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// ExeFS:/.code is loaded here:
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} else if ((addr & 0xFFF00000) == 0x00100000) {
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} else if ((vaddr & 0xFFF00000) == 0x00100000) {
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// TODO(ShizZy): This is dumb... handle correctly. From 3DBrew:
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// http://3dbrew.org/wiki/Memory_layout#ARM11_User-land_memory_regions
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// The ExeFS:/.code is loaded here, executables must be loaded to the 0x00100000 region when
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// the exheader "special memory" flag is clear. The 0x03F00000-byte size restriction only
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// applies when this flag is clear. Executables are usually loaded to 0x14000000 when the
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// exheader "special memory" flag is set, however this address can be arbitrary.
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*(T*)&g_fcram[addr & MEM_FCRAM_MASK] = data;
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*(T*)&g_fcram[vaddr & MEM_FCRAM_MASK] = data;
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// Scratchpad memory
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} else if (addr > MEM_SCRATCHPAD_VADDR && addr <= (MEM_SCRATCHPAD_VADDR + MEM_SCRATCHPAD_SIZE)) {
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*(T*)&g_scratchpad[addr & MEM_SCRATCHPAD_MASK] = data;
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// FCRAM
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} else if ((vaddr > MEM_FCRAM_VADDR) && (vaddr < MEM_FCRAM_VADDR_END)) {
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*(T*)&g_fcram[vaddr & MEM_FCRAM_MASK] = data;
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// Heap mapped by ControlMemory:
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} else if ((addr & 0x3E000000) == 0x08000000) {
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// TODO(ShizZy): Writes to this virtual address should be put in physical memory at FCRAM + GSP
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// heap size... the following is writing to FCRAM + 0, which is actually supposed to be the
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// application's GSP heap
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*(T*)&g_fcram[addr & MEM_FCRAM_MASK] = data;
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} else if ((addr & 0xFF000000) == 0x14000000) {
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} else if ((vaddr & 0xFF000000) == 0x14000000) {
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_assert_msg_(MEMMAP, false, "umimplemented write to GSP heap");
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} else if ((addr & 0xFFF00000) == 0x1EC00000) {
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} else if ((vaddr & 0xFFF00000) == 0x1EC00000) {
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_assert_msg_(MEMMAP, false, "umimplemented write to IO registers");
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} else if ((addr & 0xFF000000) == 0x1F000000) {
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} else if ((vaddr & 0xFF000000) == 0x1F000000) {
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_assert_msg_(MEMMAP, false, "umimplemented write to VRAM");
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} else if ((addr & 0xFFF00000) == 0x1FF00000) {
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} else if ((vaddr & 0xFFF00000) == 0x1FF00000) {
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_assert_msg_(MEMMAP, false, "umimplemented write to DSP memory");
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} else if ((addr & 0xFFFF0000) == 0x1FF80000) {
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} else if ((vaddr & 0xFFFF0000) == 0x1FF80000) {
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_assert_msg_(MEMMAP, false, "umimplemented write to Configuration Memory");
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} else if ((addr & 0xFFFFF000) == 0x1FF81000) {
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} else if ((vaddr & 0xFFFFF000) == 0x1FF81000) {
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_assert_msg_(MEMMAP, false, "umimplemented write to shared page");
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// HACK(bunnei): There is no layer yet to translate virtual addresses to physical addresses.
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// Until we progress far enough along, we'll accept all physical address writes here. I think
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// that this is typically a corner-case from usermode software unless they are trying to do
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// bare-metal things (e.g. early 3DS homebrew writes directly to the FB @ 0x20184E60, etc.
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} else if (((addr & 0xF0000000) == MEM_FCRAM_PADDR) && (addr < (MEM_FCRAM_PADDR_END))) {
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*(T*)&g_fcram[addr & MEM_FCRAM_MASK] = data;
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// Error out...
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} else {
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_assert_msg_(MEMMAP, false, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8,
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data, addr);
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}
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}
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bool IsValidAddress(const u32 addr) {
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if ((addr & 0x3E000000) == 0x08000000) {
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return true;
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} else if ((addr & 0x3F800000) == 0x04000000) {
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return true;
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} else if ((addr & 0xBFFF0000) == 0x00010000) {
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return true;
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} else if ((addr & 0x3F000000) >= 0x08000000 && (addr & 0x3F000000) < 0x08000000 + MEM_FCRAM_MASK) {
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return true;
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} else {
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return false;
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data, vaddr);
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}
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}
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u8 *GetPointer(const u32 addr) {
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// TODO(bunnei): Just a stub for now... ImplementMe!
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if ((addr & 0x3E000000) == 0x08000000) {
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return g_fcram + (addr & MEM_FCRAM_MASK);
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const u32 vaddr = _AddressPhysicalToVirtual(addr);
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// HACK(bunnei): There is no layer yet to translate virtual addresses to physical addresses.
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// Until we progress far enough along, we'll accept all physical address reads here. I think
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// that this is typically a corner-case from usermode software unless they are trying to do
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// bare-metal things (e.g. early 3DS homebrew writes directly to the FB @ 0x20184E60, etc.
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} else if (((addr & 0xF0000000) == MEM_FCRAM_PADDR) && (addr < (MEM_FCRAM_PADDR_END))) {
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return g_fcram + (addr & MEM_FCRAM_MASK);
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// FCRAM
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if ((vaddr > MEM_FCRAM_VADDR) && (vaddr < MEM_FCRAM_VADDR_END)) {
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return g_fcram + (vaddr & MEM_FCRAM_MASK);
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//else if ((addr & 0x3F800000) == 0x04000000) {
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// return g_vram + (addr & MEM_VRAM_MASK);
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//}
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//else if ((addr & 0x3F000000) >= 0x08000000 && (addr & 0x3F000000) < 0x08000000 + g_MemorySize) {
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// return m_pRAM + (addr & g_MemoryMask);
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//}
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} else {
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//ERROR_LOG(MEMMAP, "Unknown GetPointer %08x PC %08x LR %08x", addr, currentMIPS->pc, currentMIPS->r[MIPS_REG_RA]);
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ERROR_LOG(MEMMAP, "Unknown GetPointer %08x", addr);
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static bool reported = false;
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//if (!reported) {
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// Reporting::ReportMessage("Unknown GetPointer %08x PC %08x LR %08x", addr, currentMIPS->pc, currentMIPS->r[MIPS_REG_RA]);
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// reported = true;
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//}
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//if (!g_Config.bIgnoreBadMemAccess) {
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// Core_EnableStepping(true);
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// host->SetDebugMode(true);
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//}
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ERROR_LOG(MEMMAP, "Unknown GetPointer @ 0x%08x", vaddr);
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return 0;
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}
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}
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