mirror of https://git.suyu.dev/suyu/suyu
gpu: Refactor a/synchronous implementations into their own classes.
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7b574f406b
commit
aaa373585c
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@ -36,7 +36,8 @@
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#include "frontend/applets/software_keyboard.h"
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#include "frontend/applets/web_browser.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/gpu.h"
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#include "video_core/gpu_asynch.h"
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#include "video_core/gpu_synch.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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@ -131,7 +132,11 @@ struct System::Impl {
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is_powered_on = true;
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gpu_core = std::make_unique<Tegra::GPU>(system, *renderer);
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if (Settings::values.use_asynchronous_gpu_emulation) {
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gpu_core = std::make_unique<VideoCommon::GPUAsynch>(system, *renderer);
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} else {
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gpu_core = std::make_unique<VideoCommon::GPUSynch>(system, *renderer);
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}
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cpu_core_manager.Initialize(system);
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@ -17,6 +17,10 @@ add_library(video_core STATIC
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engines/shader_header.h
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gpu.cpp
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gpu.h
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gpu_asynch.cpp
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gpu_asynch.h
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gpu_synch.cpp
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gpu_synch.h
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gpu_thread.cpp
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gpu_thread.h
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macro_interpreter.cpp
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@ -6,14 +6,12 @@
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/memory.h"
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#include "core/settings.h"
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/kepler_memory.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_dma.h"
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#include "video_core/gpu.h"
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#include "video_core/gpu_thread.h"
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#include "video_core/renderer_base.h"
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namespace Tegra {
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@ -39,10 +37,6 @@ GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer) : renderer{ren
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kepler_compute = std::make_unique<Engines::KeplerCompute>(*memory_manager);
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maxwell_dma = std::make_unique<Engines::MaxwellDMA>(system, rasterizer, *memory_manager);
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kepler_memory = std::make_unique<Engines::KeplerMemory>(system, rasterizer, *memory_manager);
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if (Settings::values.use_asynchronous_gpu_emulation) {
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gpu_thread = std::make_unique<VideoCommon::GPUThread::ThreadManager>(renderer, *dma_pusher);
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}
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}
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GPU::~GPU() = default;
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@ -71,48 +65,6 @@ const DmaPusher& GPU::DmaPusher() const {
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return *dma_pusher;
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}
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void GPU::PushGPUEntries(Tegra::CommandList&& entries) {
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if (Settings::values.use_asynchronous_gpu_emulation) {
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gpu_thread->SubmitList(std::move(entries));
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} else {
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dma_pusher->Push(std::move(entries));
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dma_pusher->DispatchCalls();
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}
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}
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void GPU::SwapBuffers(
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
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if (Settings::values.use_asynchronous_gpu_emulation) {
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gpu_thread->SwapBuffers(std::move(framebuffer));
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} else {
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renderer.SwapBuffers(std::move(framebuffer));
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}
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}
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void GPU::FlushRegion(VAddr addr, u64 size) {
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if (Settings::values.use_asynchronous_gpu_emulation) {
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gpu_thread->FlushRegion(addr, size);
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} else {
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renderer.Rasterizer().FlushRegion(addr, size);
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}
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}
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void GPU::InvalidateRegion(VAddr addr, u64 size) {
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if (Settings::values.use_asynchronous_gpu_emulation) {
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gpu_thread->InvalidateRegion(addr, size);
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} else {
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renderer.Rasterizer().InvalidateRegion(addr, size);
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}
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}
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void GPU::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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if (Settings::values.use_asynchronous_gpu_emulation) {
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gpu_thread->FlushAndInvalidateRegion(addr, size);
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} else {
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renderer.Rasterizer().FlushAndInvalidateRegion(addr, size);
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}
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}
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u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
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ASSERT(format != RenderTargetFormat::NONE);
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@ -19,10 +19,6 @@ namespace VideoCore {
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class RendererBase;
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} // namespace VideoCore
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namespace VideoCommon::GPUThread {
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class ThreadManager;
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} // namespace VideoCommon::GPUThread
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namespace Tegra {
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enum class RenderTargetFormat : u32 {
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@ -123,7 +119,7 @@ enum class EngineID {
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MAXWELL_DMA_COPY_A = 0xB0B5,
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};
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class GPU final {
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class GPU {
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public:
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explicit GPU(Core::System& system, VideoCore::RendererBase& renderer);
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@ -206,20 +202,20 @@ public:
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} regs{};
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/// Push GPU command entries to be processed
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void PushGPUEntries(Tegra::CommandList&& entries);
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virtual void PushGPUEntries(Tegra::CommandList&& entries) = 0;
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/// Swap buffers (render frame)
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void SwapBuffers(
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer);
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virtual void SwapBuffers(
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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void FlushRegion(VAddr addr, u64 size);
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virtual void FlushRegion(VAddr addr, u64 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be invalidated
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void InvalidateRegion(VAddr addr, u64 size);
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virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
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void FlushAndInvalidateRegion(VAddr addr, u64 size);
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virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
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private:
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void ProcessBindMethod(const MethodCall& method_call);
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@ -236,13 +232,13 @@ private:
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/// Determines where the method should be executed.
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bool ExecuteMethodOnEngine(const MethodCall& method_call);
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private:
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protected:
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std::unique_ptr<Tegra::DmaPusher> dma_pusher;
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std::unique_ptr<Tegra::MemoryManager> memory_manager;
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std::unique_ptr<VideoCommon::GPUThread::ThreadManager> gpu_thread;
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VideoCore::RendererBase& renderer;
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private:
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std::unique_ptr<Tegra::MemoryManager> memory_manager;
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/// Mapping of command subchannels to their bound engine ids.
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std::array<EngineID, 8> bound_engines = {};
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@ -0,0 +1,37 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/gpu_asynch.h"
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#include "video_core/gpu_thread.h"
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#include "video_core/renderer_base.h"
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namespace VideoCommon {
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GPUAsynch::GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer)
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: Tegra::GPU(system, renderer), gpu_thread{renderer, *dma_pusher} {}
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GPUAsynch::~GPUAsynch() = default;
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void GPUAsynch::PushGPUEntries(Tegra::CommandList&& entries) {
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gpu_thread.SubmitList(std::move(entries));
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}
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void GPUAsynch::SwapBuffers(
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
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gpu_thread.SwapBuffers(std::move(framebuffer));
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}
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void GPUAsynch::FlushRegion(VAddr addr, u64 size) {
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gpu_thread.FlushRegion(addr, size);
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}
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void GPUAsynch::InvalidateRegion(VAddr addr, u64 size) {
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gpu_thread.InvalidateRegion(addr, size);
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}
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void GPUAsynch::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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gpu_thread.FlushAndInvalidateRegion(addr, size);
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}
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} // namespace VideoCommon
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@ -0,0 +1,37 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "video_core/gpu.h"
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#include "video_core/gpu_thread.h"
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namespace VideoCore {
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class RendererBase;
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} // namespace VideoCore
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namespace VideoCommon {
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namespace GPUThread {
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class ThreadManager;
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} // namespace GPUThread
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/// Implementation of GPU interface that runs the GPU asynchronously
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class GPUAsynch : public Tegra::GPU {
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public:
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explicit GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer);
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~GPUAsynch();
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void PushGPUEntries(Tegra::CommandList&& entries) override;
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void SwapBuffers(
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override;
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void FlushRegion(VAddr addr, u64 size) override;
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void InvalidateRegion(VAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
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private:
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GPUThread::ThreadManager gpu_thread;
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};
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} // namespace VideoCommon
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@ -0,0 +1,37 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/gpu_synch.h"
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#include "video_core/renderer_base.h"
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namespace VideoCommon {
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GPUSynch::GPUSynch(Core::System& system, VideoCore::RendererBase& renderer)
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: Tegra::GPU(system, renderer) {}
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GPUSynch::~GPUSynch() = default;
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void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) {
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dma_pusher->Push(std::move(entries));
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dma_pusher->DispatchCalls();
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}
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void GPUSynch::SwapBuffers(
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
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renderer.SwapBuffers(std::move(framebuffer));
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}
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void GPUSynch::FlushRegion(VAddr addr, u64 size) {
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renderer.Rasterizer().FlushRegion(addr, size);
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}
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void GPUSynch::InvalidateRegion(VAddr addr, u64 size) {
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renderer.Rasterizer().InvalidateRegion(addr, size);
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}
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void GPUSynch::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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renderer.Rasterizer().FlushAndInvalidateRegion(addr, size);
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}
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} // namespace VideoCommon
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@ -0,0 +1,29 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "video_core/gpu.h"
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namespace VideoCore {
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class RendererBase;
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} // namespace VideoCore
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namespace VideoCommon {
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/// Implementation of GPU interface that runs the GPU synchronously
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class GPUSynch : public Tegra::GPU {
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public:
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explicit GPUSynch(Core::System& system, VideoCore::RendererBase& renderer);
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~GPUSynch();
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void PushGPUEntries(Tegra::CommandList&& entries) override;
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void SwapBuffers(
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override;
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void FlushRegion(VAddr addr, u64 size) override;
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void InvalidateRegion(VAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
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};
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} // namespace VideoCommon
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