mirror of https://git.suyu.dev/suyu/suyu
Merge pull request #2384 from bunnei/internal-res-option
config: Add option for specifying screen resolution scale factor.
This commit is contained in:
commit
9fc8ead842
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@ -63,8 +63,7 @@ void Config::ReadValues() {
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// Renderer
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// Renderer
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Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
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Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
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Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
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Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
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Settings::values.use_scaled_resolution =
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Settings::values.resolution_factor = sdl2_config->GetReal("Renderer", "resolution_factor", 1.0);
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sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false);
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Settings::values.use_vsync = sdl2_config->GetBoolean("Renderer", "use_vsync", false);
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Settings::values.use_vsync = sdl2_config->GetBoolean("Renderer", "use_vsync", false);
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Settings::values.toggle_framelimit =
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Settings::values.toggle_framelimit =
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sdl2_config->GetBoolean("Renderer", "toggle_framelimit", true);
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sdl2_config->GetBoolean("Renderer", "toggle_framelimit", true);
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@ -51,9 +51,10 @@ use_hw_renderer =
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# 0: Interpreter (slow), 1 (default): JIT (fast)
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# 0: Interpreter (slow), 1 (default): JIT (fast)
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use_shader_jit =
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use_shader_jit =
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# Whether to use native 3DS screen resolution or to scale rendering resolution to the displayed screen size.
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# Resolution scale factor
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# 0 (default): Native, 1: Scaled
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# 0: Auto (scales resolution to window size), 1: Native 3DS screen resolution, Otherwise a scale
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use_scaled_resolution =
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# factor for the 3DS resolution
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resolution_factor =
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# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
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# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
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# 0 (default): Off, 1: On
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# 0 (default): Off, 1: On
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@ -44,8 +44,7 @@ void Config::ReadValues() {
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qt_config->beginGroup("Renderer");
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qt_config->beginGroup("Renderer");
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Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", true).toBool();
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Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", true).toBool();
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Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
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Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
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Settings::values.use_scaled_resolution =
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Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
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qt_config->value("use_scaled_resolution", false).toBool();
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Settings::values.use_vsync = qt_config->value("use_vsync", false).toBool();
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Settings::values.use_vsync = qt_config->value("use_vsync", false).toBool();
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Settings::values.toggle_framelimit = qt_config->value("toggle_framelimit", true).toBool();
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Settings::values.toggle_framelimit = qt_config->value("toggle_framelimit", true).toBool();
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@ -152,7 +151,7 @@ void Config::SaveValues() {
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qt_config->beginGroup("Renderer");
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qt_config->beginGroup("Renderer");
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qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer);
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qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer);
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qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit);
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qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit);
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qt_config->setValue("use_scaled_resolution", Settings::values.use_scaled_resolution);
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qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
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qt_config->setValue("use_vsync", Settings::values.use_vsync);
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qt_config->setValue("use_vsync", Settings::values.use_vsync);
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qt_config->setValue("toggle_framelimit", Settings::values.toggle_framelimit);
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qt_config->setValue("toggle_framelimit", Settings::values.toggle_framelimit);
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@ -18,10 +18,81 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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ConfigureGraphics::~ConfigureGraphics() {}
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ConfigureGraphics::~ConfigureGraphics() {}
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enum class Resolution : int {
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Auto,
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Scale1x,
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Scale2x,
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Scale3x,
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Scale4x,
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Scale5x,
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Scale6x,
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Scale7x,
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Scale8x,
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Scale9x,
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Scale10x,
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};
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float ToResolutionFactor(Resolution option) {
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switch (option) {
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case Resolution::Auto:
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return 0.f;
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case Resolution::Scale1x:
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return 1.f;
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case Resolution::Scale2x:
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return 2.f;
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case Resolution::Scale3x:
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return 3.f;
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case Resolution::Scale4x:
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return 4.f;
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case Resolution::Scale5x:
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return 5.f;
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case Resolution::Scale6x:
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return 6.f;
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case Resolution::Scale7x:
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return 7.f;
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case Resolution::Scale8x:
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return 8.f;
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case Resolution::Scale9x:
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return 9.f;
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case Resolution::Scale10x:
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return 10.f;
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}
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return 0.f;
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}
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Resolution FromResolutionFactor(float factor) {
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if (factor == 0.f) {
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return Resolution::Auto;
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} else if (factor == 1.f) {
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return Resolution::Scale1x;
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} else if (factor == 2.f) {
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return Resolution::Scale2x;
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} else if (factor == 3.f) {
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return Resolution::Scale3x;
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} else if (factor == 4.f) {
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return Resolution::Scale4x;
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} else if (factor == 5.f) {
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return Resolution::Scale5x;
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} else if (factor == 6.f) {
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return Resolution::Scale6x;
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} else if (factor == 7.f) {
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return Resolution::Scale7x;
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} else if (factor == 8.f) {
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return Resolution::Scale8x;
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} else if (factor == 9.f) {
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return Resolution::Scale9x;
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} else if (factor == 10.f) {
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return Resolution::Scale10x;
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}
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return Resolution::Auto;
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}
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void ConfigureGraphics::setConfiguration() {
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void ConfigureGraphics::setConfiguration() {
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ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
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ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
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ui->resolution_factor_combobox->setEnabled(Settings::values.use_hw_renderer);
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ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
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ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
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ui->toggle_scaled_resolution->setChecked(Settings::values.use_scaled_resolution);
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ui->resolution_factor_combobox->setCurrentIndex(
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static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
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ui->toggle_vsync->setChecked(Settings::values.use_vsync);
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ui->toggle_vsync->setChecked(Settings::values.use_vsync);
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ui->toggle_framelimit->setChecked(Settings::values.toggle_framelimit);
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ui->toggle_framelimit->setChecked(Settings::values.toggle_framelimit);
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ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option));
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ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option));
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@ -31,7 +102,8 @@ void ConfigureGraphics::setConfiguration() {
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void ConfigureGraphics::applyConfiguration() {
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void ConfigureGraphics::applyConfiguration() {
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Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked();
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Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked();
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Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
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Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
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Settings::values.use_scaled_resolution = ui->toggle_scaled_resolution->isChecked();
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Settings::values.resolution_factor =
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ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
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Settings::values.use_vsync = ui->toggle_vsync->isChecked();
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Settings::values.use_vsync = ui->toggle_vsync->isChecked();
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Settings::values.toggle_framelimit = ui->toggle_framelimit->isChecked();
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Settings::values.toggle_framelimit = ui->toggle_framelimit->isChecked();
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Settings::values.layout_option =
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Settings::values.layout_option =
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@ -36,13 +36,6 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_scaled_resolution">
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<property name="text">
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<string>Enable scaled resolution</string>
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</property>
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</widget>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="toggle_vsync">
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<widget class="QCheckBox" name="toggle_vsync">
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<property name="text">
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<property name="text">
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@ -57,6 +50,76 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Internal Resolution:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="resolution_factor_combobox">
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<item>
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<property name="text">
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<string notr="true">Auto (Window Size)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string notr="true">Native (400x240)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string notr="true">2x Native (800x480)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string notr="true">3x Native (1200x720)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string notr="true">4x Native (1600x960)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string notr="true">5x Native (2000x1200)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string notr="true">6x Native (2400x1440)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string notr="true">7x Native (2800x1680)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string notr="true">8x Native (3200x1920)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string notr="true">9x Native (3600x2160)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string notr="true">10x Native (4000x2400)</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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@ -128,5 +191,12 @@
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</layout>
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</layout>
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</widget>
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</widget>
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<resources/>
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<resources/>
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<connections/>
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<connections>
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<connection>
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<sender>toggle_hw_renderer</sender>
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<signal>toggled(bool)</signal>
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<receiver>resolution_factor_combobox</receiver>
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<slot>setEnabled(bool)</slot>
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</connection>
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</connections>
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</ui>
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</ui>
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@ -20,7 +20,6 @@ void Apply() {
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VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
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VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
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VideoCore::g_shader_jit_enabled = values.use_shader_jit;
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VideoCore::g_shader_jit_enabled = values.use_shader_jit;
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VideoCore::g_scaled_resolution_enabled = values.use_scaled_resolution;
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VideoCore::g_toggle_framelimit_enabled = values.toggle_framelimit;
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VideoCore::g_toggle_framelimit_enabled = values.toggle_framelimit;
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if (VideoCore::g_emu_window) {
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if (VideoCore::g_emu_window) {
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@ -88,7 +88,7 @@ struct Values {
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// Renderer
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// Renderer
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bool use_hw_renderer;
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bool use_hw_renderer;
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bool use_shader_jit;
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bool use_shader_jit;
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bool use_scaled_resolution;
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float resolution_factor;
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bool use_vsync;
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bool use_vsync;
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bool toggle_framelimit;
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bool toggle_framelimit;
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@ -556,14 +556,21 @@ RasterizerCacheOpenGL::GetFramebufferSurfaces(const Pica::Regs::FramebufferConfi
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color_params.width = depth_params.width = config.GetWidth();
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color_params.width = depth_params.width = config.GetWidth();
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color_params.height = depth_params.height = config.GetHeight();
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color_params.height = depth_params.height = config.GetHeight();
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color_params.is_tiled = depth_params.is_tiled = true;
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color_params.is_tiled = depth_params.is_tiled = true;
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if (VideoCore::g_scaled_resolution_enabled) {
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auto layout = VideoCore::g_emu_window->GetFramebufferLayout();
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// Assume same scaling factor for top and bottom screens
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// Set the internal resolution, assume the same scaling factor for top and bottom screens
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const Layout::FramebufferLayout& layout = VideoCore::g_emu_window->GetFramebufferLayout();
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if (Settings::values.resolution_factor == 0.0f) {
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// Auto - scale resolution to the window size
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color_params.res_scale_width = depth_params.res_scale_width =
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color_params.res_scale_width = depth_params.res_scale_width =
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(float)layout.top_screen.GetWidth() / VideoCore::kScreenTopWidth;
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(float)layout.top_screen.GetWidth() / VideoCore::kScreenTopWidth;
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color_params.res_scale_height = depth_params.res_scale_height =
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color_params.res_scale_height = depth_params.res_scale_height =
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(float)layout.top_screen.GetHeight() / VideoCore::kScreenTopHeight;
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(float)layout.top_screen.GetHeight() / VideoCore::kScreenTopHeight;
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} else {
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// Otherwise, scale the resolution by the specified factor
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color_params.res_scale_width = Settings::values.resolution_factor;
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depth_params.res_scale_width = Settings::values.resolution_factor;
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color_params.res_scale_height = Settings::values.resolution_factor;
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depth_params.res_scale_height = Settings::values.resolution_factor;
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}
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}
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color_params.addr = config.GetColorBufferPhysicalAddress();
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color_params.addr = config.GetColorBufferPhysicalAddress();
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@ -19,7 +19,6 @@ std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
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std::atomic<bool> g_hw_renderer_enabled;
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std::atomic<bool> g_hw_renderer_enabled;
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std::atomic<bool> g_shader_jit_enabled;
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std::atomic<bool> g_shader_jit_enabled;
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std::atomic<bool> g_scaled_resolution_enabled;
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std::atomic<bool> g_vsync_enabled;
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std::atomic<bool> g_vsync_enabled;
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std::atomic<bool> g_toggle_framelimit_enabled;
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std::atomic<bool> g_toggle_framelimit_enabled;
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@ -37,7 +37,6 @@ extern EmuWindow* g_emu_window; ///< Emu window
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// qt ui)
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// qt ui)
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extern std::atomic<bool> g_hw_renderer_enabled;
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extern std::atomic<bool> g_hw_renderer_enabled;
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extern std::atomic<bool> g_shader_jit_enabled;
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extern std::atomic<bool> g_shader_jit_enabled;
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extern std::atomic<bool> g_scaled_resolution_enabled;
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extern std::atomic<bool> g_toggle_framelimit_enabled;
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extern std::atomic<bool> g_toggle_framelimit_enabled;
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/// Start the video core
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/// Start the video core
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